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Minecraft:Noise settings/JSON format: Difference between revisions

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**{{nbt|int|sea_level}}: The sea level in this dimension. Note that this value only affects world generation. The sea level for mob spawning is a fixed value 63.
**{{nbt|int|sea_level}}: The sea level in this dimension. Note that this value only affects world generation. The sea level for mob spawning is a fixed value 63.
**{{nbt|boolean|disable_mob_generation}}: Disables creature spawning upon chunk generation.
**{{nbt|boolean|disable_mob_generation}}: Disables creature spawning upon chunk generation.
**{{nbt|boolean|ore_veins_enabled}}: Whether [[Minecraft:ore vein]]s generate.
**{{nbt|boolean|ore_veins_enabled}}{{until|JE 26.3}}: Whether [[Minecraft:ore vein]]s generate.
**{{nbt|boolean|aquifers_enabled}}: Whether [[Minecraft:aquifer]]s generate. If set to false, almost all caves below sea level are filled with water.
**{{nbt|boolean|aquifers_enabled}}: Whether [[Minecraft:aquifer]]s generate. If set to false, almost all caves below sea level are filled with water.
**{{nbt|boolean|legacy_random_source}}: Whether to use the old random number generator from before 1.18 for world generation.
**{{nbt|boolean|legacy_random_source}}: Whether to use the old random number generator from before 1.18 for world generation.
**{{nbt|list|debug_functions}}{{upcoming|JE 26.3}}: density functions values to show in the {{cd|chunk_generation_stats}} debug entry.
***{{nbt|string|label}}: Label to identify the density function.
***{{nbt|string|function}}: The density function to compute and show at the player position. If not specified, no density function value will be shown.
**{{nbt|compound|default_block}}: The default block used for the terrain.
**{{nbt|compound|default_block}}: The default block used for the terrain.
*** {{nbt inherit/block_state}}
*** {{nbt inherit/block_state}}
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***{{nbt|int|min_y}}: The minimum Y coordinate where terrain starts generating. Value between -2032 and 2031 (both inclusive). Must be divisible by 16.
***{{nbt|int|min_y}}: The minimum Y coordinate where terrain starts generating. Value between -2032 and 2031 (both inclusive). Must be divisible by 16.
*** {{nbt|int|height}}: The total height where terrain generates. Value between 0 and 4064 (both inclusive). Must be divisible by 16. And <code>min_y + height</code> cannot exceed 2032.
*** {{nbt|int|height}}: The total height where terrain generates. Value between 0 and 4064 (both inclusive). Must be divisible by 16. And <code>min_y + height</code> cannot exceed 2032.
*** {{nbt|int|size_horizontal}}: Value between 0 and 4 (both inclusive). Note that the noise breaks into the 12×12 block section per chunk for the value 3.
*** {{nbt|int|size_horizontal}}{{until|JE 26.3}}: Value between 0 and 4 (both inclusive). Note that the noise breaks into the 12×12 block section per chunk for the value 3.
*** {{nbt|int|size_vertical}}: Value between 0 and 4 (both inclusive)
*** {{nbt|int|size_vertical}}{{until|JE 26.3}}: Value between 0 and 4 (both inclusive)
** {{nbt|compound|noise_router}}: The [[Minecraft:noise router]] routes density functions to noise parameters used for world generation.
** {{nbt|compound|noise_router}}: The [[Minecraft:noise router]] routes density functions to noise parameters used for world generation.
** {{nbt|compound|surface_rule}}: The main [[Minecraft:surface rule]] to place blocks in the terrain.
** {{nbt|compound|surface_rule}}{{until|JE 26.3}} / {{nbt|compound|material_rule}}{{upcoming|JE 26.3}}: The main [[Minecraft:surface rule]] to place blocks in the terrain.
<noinclude>
<noinclude>



Latest revision as of 11:16, 27 August 2026

Minecraft:fr:Génération du monde personnalisée/Paramètres de bruit Minecraft:ja:ワールド生成のカスタマイズ/noise settings Minecraft:pt:Geração de mundo personalizado/configurações de ruído Minecraft:uk:Генерація користувацького світу/параметри шуму Minecraft:zh:噪声设置/direct codec