Minecraft:Noise settings/JSON format: Difference between revisions
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**{{nbt|int|sea_level}}: The sea level in this dimension. Note that this value only affects world generation. The sea level for mob spawning is a fixed value 63. | **{{nbt|int|sea_level}}: The sea level in this dimension. Note that this value only affects world generation. The sea level for mob spawning is a fixed value 63. | ||
**{{nbt|boolean|disable_mob_generation}}: Disables creature spawning upon chunk generation. | **{{nbt|boolean|disable_mob_generation}}: Disables creature spawning upon chunk generation. | ||
**{{nbt|boolean|ore_veins_enabled}}: Whether [[Minecraft:ore vein]]s generate. | **{{nbt|boolean|ore_veins_enabled}}{{until|JE 26.3}}: Whether [[Minecraft:ore vein]]s generate. | ||
**{{nbt|boolean|aquifers_enabled}}: Whether [[Minecraft:aquifer]]s generate. If set to false, almost all caves below sea level are filled with water. | **{{nbt|boolean|aquifers_enabled}}: Whether [[Minecraft:aquifer]]s generate. If set to false, almost all caves below sea level are filled with water. | ||
**{{nbt|boolean|legacy_random_source}}: Whether to use the old random number generator from before 1.18 for world generation. | **{{nbt|boolean|legacy_random_source}}: Whether to use the old random number generator from before 1.18 for world generation. | ||
**{{nbt|list|debug_functions}}{{upcoming|JE 26.3}}: density functions values to show in the {{cd|chunk_generation_stats}} debug entry. | |||
***{{nbt|string|label}}: Label to identify the density function. | |||
***{{nbt|string|function}}: The density function to compute and show at the player position. If not specified, no density function value will be shown. | |||
**{{nbt|compound|default_block}}: The default block used for the terrain. | **{{nbt|compound|default_block}}: The default block used for the terrain. | ||
*** {{nbt inherit/block_state}} | *** {{nbt inherit/block_state}} | ||
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***{{nbt|int|min_y}}: The minimum Y coordinate where terrain starts generating. Value between -2032 and 2031 (both inclusive). Must be divisible by 16. | ***{{nbt|int|min_y}}: The minimum Y coordinate where terrain starts generating. Value between -2032 and 2031 (both inclusive). Must be divisible by 16. | ||
*** {{nbt|int|height}}: The total height where terrain generates. Value between 0 and 4064 (both inclusive). Must be divisible by 16. And <code>min_y + height</code> cannot exceed 2032. | *** {{nbt|int|height}}: The total height where terrain generates. Value between 0 and 4064 (both inclusive). Must be divisible by 16. And <code>min_y + height</code> cannot exceed 2032. | ||
*** {{nbt|int|size_horizontal}}: Value between 0 and 4 (both inclusive). Note that the noise breaks into the 12×12 block section per chunk for the value 3. | *** {{nbt|int|size_horizontal}}{{until|JE 26.3}}: Value between 0 and 4 (both inclusive). Note that the noise breaks into the 12×12 block section per chunk for the value 3. | ||
*** {{nbt|int|size_vertical}}: Value between 0 and 4 (both inclusive) | *** {{nbt|int|size_vertical}}{{until|JE 26.3}}: Value between 0 and 4 (both inclusive) | ||
** {{nbt|compound|noise_router}}: The [[Minecraft:noise router]] routes density functions to noise parameters used for world generation. | ** {{nbt|compound|noise_router}}: The [[Minecraft:noise router]] routes density functions to noise parameters used for world generation. | ||
** {{nbt|compound|surface_rule}}: The main [[Minecraft:surface rule]] to place blocks in the terrain. | ** {{nbt|compound|surface_rule}}{{until|JE 26.3}} / {{nbt|compound|material_rule}}{{upcoming|JE 26.3}}: The main [[Minecraft:surface rule]] to place blocks in the terrain. | ||
<noinclude> | <noinclude> | ||
Latest revision as of 11:16, 27 August 2026
- Template:Nbt: The sea level in this dimension. Note that this value only affects world generation. The sea level for mob spawning is a fixed value 63.
- Template:Nbt: Disables creature spawning upon chunk generation.
- Template:NbtTemplate:Until: Whether Minecraft:ore veins generate.
- Template:Nbt: Whether Minecraft:aquifers generate. If set to false, almost all caves below sea level are filled with water.
- Template:Nbt: Whether to use the old random number generator from before 1.18 for world generation.
- Template:NbtTemplate:Upcoming: density functions values to show in the Template:Cd debug entry.
- Template:Nbt: Label to identify the density function.
- Template:Nbt: The density function to compute and show at the player position. If not specified, no density function value will be shown.
- Template:Nbt: The default block used for the terrain.
- Template:Nbt: The default block used for seas and lakes.
- Template:Nbt: (Required, but can be empty) A list of climate parameters to specify the points around which the player tries to spawn. The game selects some horizonal locations that are not more than 2560 blocks away from the origin (0,0), then sample the noise values ("depth" noise and "offset" are always 0), and calculate
((x^2+z^2)^2) / 390625 + (the square of the minimum distance to the ranges in the list). The player spawns near the location where this value is smallest. - Template:Nbt: Fields for world generation.
- Template:Nbt: The minimum Y coordinate where terrain starts generating. Value between -2032 and 2031 (both inclusive). Must be divisible by 16.
- Template:Nbt: The total height where terrain generates. Value between 0 and 4064 (both inclusive). Must be divisible by 16. And
min_y + heightcannot exceed 2032. - Template:NbtTemplate:Until: Value between 0 and 4 (both inclusive). Note that the noise breaks into the 12×12 block section per chunk for the value 3.
- Template:NbtTemplate:Until: Value between 0 and 4 (both inclusive)
- Template:Nbt: The Minecraft:noise router routes density functions to noise parameters used for world generation.
- Template:NbtTemplate:Until / Template:NbtTemplate:Upcoming: The main Minecraft:surface rule to place blocks in the terrain.
Minecraft:fr:Génération du monde personnalisée/Paramètres de bruit Minecraft:ja:ワールド生成のカスタマイズ/noise settings Minecraft:pt:Geração de mundo personalizado/configurações de ruído Minecraft:uk:Генерація користувацького світу/параметри шуму Minecraft:zh:噪声设置/direct codec