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Dragonwilds:Water Magic: Difference between revisions

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{{future content}}
{{Infobox Skill Perk
'''Water Magic''' is a [[Dragonwilds:Magic]] skill perk that allows the player to wield [[Dragonwilds:Water Rune]]s to cast spells. Unlike with Air or Fire spells, Water spells will gradually make enemies slower (peaking at 30% reduced movement) and give players a chance to heal back a certain portion of their health from defeated enemies at higher proficiencies.
|name = Water Magic
|release = 23 June 2026
|update = Eye on Ashenfall - 0.12.0
|skill = Magic
|level = 7
|description = Conjure the supportive power of Water! Equip Water runes to Damage and Slow your enemies while also healing yourself and your allies. Kills with Water magic have a chance to spawn Water orbs.
}}
'''Water Magic''' is a [[Dragonwilds:Magic]] skill perk granted at level 7 that allows the player to wield [[Dragonwilds:water rune]]s to cast spells. Unlike with air or fire spells, water spells gradually make enemies slower (peaking at 30% reduced movement) and give players a chance to heal back a certain portion of their health (via water orbs) from defeated enemies at higher proficiencies.


It is currently unknown at what level of Magic the players will need to be to unlock Water Magic.
{{Magic}}

Latest revision as of 11:06, 28 August 2026

Template:Infobox Skill Perk Water Magic is a Dragonwilds:Magic skill perk granted at level 7 that allows the player to wield Dragonwilds:water runes to cast spells. Unlike with air or fire spells, water spells gradually make enemies slower (peaking at 30% reduced movement) and give players a chance to heal back a certain portion of their health (via water orbs) from defeated enemies at higher proficiencies.

Template:Magic