Dragonwilds:Water Magic: Difference between revisions
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Sync: updated from Dragonwilds |
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|description = Conjure the supportive power of Water! Equip Water runes to Damage and Slow your enemies while also healing yourself and your allies. Kills with Water magic have a chance to spawn Water orbs. | |description = Conjure the supportive power of Water! Equip Water runes to Damage and Slow your enemies while also healing yourself and your allies. Kills with Water magic have a chance to spawn Water orbs. | ||
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'''Water Magic''' is a [[Dragonwilds:Magic]] skill perk granted at level 7 that allows the player to wield [[Dragonwilds: | '''Water Magic''' is a [[Dragonwilds:Magic]] skill perk granted at level 7 that allows the player to wield [[Dragonwilds:water rune]]s to cast spells. Unlike with air or fire spells, water spells gradually make enemies slower (peaking at 30% reduced movement) and give players a chance to heal back a certain portion of their health (via water orbs) from defeated enemies at higher proficiencies. | ||
{{Magic}} | {{Magic}} | ||
Latest revision as of 11:06, 28 August 2026
Template:Infobox Skill Perk Water Magic is a Dragonwilds:Magic skill perk granted at level 7 that allows the player to wield Dragonwilds:water runes to cast spells. Unlike with air or fire spells, water spells gradually make enemies slower (peaking at 30% reduced movement) and give players a chance to heal back a certain portion of their health (via water orbs) from defeated enemies at higher proficiencies.