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Minecraft:Java Edition pre-Classic rd-132211: Difference between revisions

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The first labeled [[Minecraft:pre-Classic]] version was made on May 13, 2009, at 20:11 UTC.<ref>[http://web.archive.org/web/20140911065540/https://s3.amazonaws.com/Minecraft.Download/versions/rd-132211/rd-132211.json rd-132211.json]</ref> It is the oldest version available in the ''[[Minecraft:Minecraft Launcher]]'' and the current oldest archived version of ''Minecraft''.
'''rd-132211''' is the first labeled [[Minecraft:pre-Classic]] version of ''[[Minecraft:Minecraft]]'', created on May 13, 2009, at 20:11 UTC.<ref>22:11 in Sweden (CEST) time.</ref> It is the earliest version available through the ''[[Minecraft:Minecraft Launcher]]'' and the oldest archived version of ''Minecraft''.


The copy in the launcher was last modified on August 6, 2013, making it technically not original.
The copy in the launcher was last modified on August 6, 2013, making it technically not original.
Line 24: Line 24:
'''[[Minecraft:Controls]]'''
'''[[Minecraft:Controls]]'''
* Placing and destroying [[Minecraft:block]]s.  
* Placing and destroying [[Minecraft:block]]s.  
** Left-clicking places a block. Right-clicking destroys a block.
** Left-click places a block. Right-click destroys a block.
** Blocks cannot be placed past the existing border.
** Blocks cannot be placed beyond the [[Minecraft:world boundary]].
** Players can place blocks on the space they are occupying.
** The build limit is Y=64.
** Added a flashing white overlay that displays on the side of a block that the player has their mouse over.
** Players can place blocks within the space they occupy.
* The level can be saved by pressing {{Keys|Enter}} or leaving the game.
** Added a flashing white overlay highlighting the face of the targeted block when hovering with the mouse.
* The level is saved when {{Keys|Return}} is pressed{{info needed|does Numpad Enter also work?}} or when the game is exited.


== Changes ==
== Changes ==
=== World generation ===
=== World generation ===
'''General'''
'''General'''
* Level generation improved to be not so messy and random, as shown in the ''[[Minecraft:Cave game tech test]]'' video, but instead completely flat, which was similar to a [[Minecraft:superflat]] world.
* Level generation was redesigned from the irregular terrain shown in ''[[Minecraft:Cave game tech test]]'' to produce a completely flat world, similar to a modern [[Minecraft:superflat]] world.
* The build limit is Y=64.
* Terrain generates from Y=0 to Y=43.
* Blocks generate from Y=0 to Y=43, below Y=0 is essentially the void.
* Space below Y=0 is empty.
* Visually, Y=43 are always [[Minecraft:grass block]]s, with all other blocks being [[Minecraft:stone]].
* The top layer at Y=43 consists of [[Minecraft:grass block]]s, while all lower terrain consists of [[Minecraft:stone]].


== Removals ==
=== World generation ===
'''[[Minecraft:Cave]]s'''
'''[[Minecraft:Cave]]s'''
* Caves no longer generate.
* No longer generate.


== Bugs ==
== Bugs ==
''' 3 bugs reported'''
''' 3 bugs reported'''
* [[Minecraft:Block]]s can be placed directly within the space occupied by the player.<ref>TigIRC logs: "''(14:10:09) Zaratustra: I can spawn blocks where I currently exist''" [...] "''(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it''" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until [[Minecraft:Classic 0.0.9a]].
* [[Minecraft:Block]]s can be placed directly within the space occupied by the player.<ref>TigIRC logs: "''(14:10:09) Zaratustra: I can spawn blocks where I currently exist''" [...] "''(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it''" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until [[Minecraft:Classic 0.0.9a]].
* Some players experience extreme levels of lag when getting close to the ground after booting up the game, making it unplayable. The FPS becomes moderately stable and somewhat smoother when the player builds up using blocks, though not completely.<ref>{{cite|url=https://www.minecraftforum.net/forums/support/java-edition-support/3050629-resolved-minecraft-pre-classic-versions-are|title=&#91;RESOLVED&#93; Minecraft pre-classic versions are EXTREMELY slow and unplayable|date=January 10, 2021|author=firwulf|website=Minecraft Forum}}</ref> A tutorial on how to fix this can be found [https://www.reddit.com/r/Minecraft/comments/1pni7p9/tutorial_how_to_eliminate_lag_when_touching_the/ here].
* On some systems, commonly those featuring Intel GPUs, there is extreme performance issues causing the framerate to drop to 1. This is caused by the block selection code using <code>GL_SELECT</code> based logic, involving individually re-rendering each face of nearby blocks, which is unperformant on some drivers.
* The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to shift as the camera rotates.
 
== Trivia ==
* The "rd" prefix in the version title stands for ''[[Minecraft:RubyDung]]'', a game Notch was developing in early 2009 whose codebase was repurposed for ''Minecraft''.
* Level data is saved in a single {{cd|level.dat}} file inside the game's [[Minecraft:.minecraft|root directory]], unlike future versions that have dedicated folders.
* Although the intended world size is 256×64×256, worlds of any dimensions can be loaded. Worlds smaller than the intended size have terrain generated over them, while larger worlds are truncated.
* Grass blocks are stored using the same block ID (Block ID: 1) as stone; the difference between them is purely visual.
* Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it upon saving the world.
* Because of these behaviors, nearly any gzipped file named {{cd|level.dat}} can theoretically be loaded as a world, including a [[Minecraft:Java Edition level format#level.dat format|modern {{cd|level.dat}} file]]. Saving such a world is likely to corrupt it because of terrain generation or truncation.


* The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to physically shift when looking around.
== Notes ==


== Trivia ==
* Aside from the folders in the .jar file, the .class files and the contents of the folders remain unchanged, being last modified at May 13, 2009 at 22:09 at the latest.
* The "rd" before the version number '''old_alpha rd-132211''' stands for ''[[Minecraft:RubyDung]]'', a game Notch was working on before ''Minecraft'', whose codebase was later reused for ''Minecraft''.
* Level data is saved in a single {{cd|level.dat}} file inside the game's root directory, unlike future versions that have dedicated folders.
* While the intended level size is 256×64×256, technically a world of any size can be loaded. However, worlds that are too small will have generation put on top of them, and worlds that are too large will fill the entire world and then get cut off.
* Grass blocks are stored using the same block ID as stone; the difference between them is purely visual.
* Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it.
* Because of all of the above, theoretically any [[Minecraft:w:gzip|gzipped file]] called {{cd|level.dat}} can be loaded as a world without issue, including a [[Minecraft:Java_Edition_level_format#level.dat_format|modern level.dat]] file. Note this will likely corrupt the file upon saving, due to the extra generation when the world is undersized, or the trimming applied when it is oversized, or simply any blocks placed/broken.


== Gallery ==
== Gallery ==
<gallery>
<gallery>
Rd132211 house.png|Picture of a house
File:Rd132211 house.png|A house
rd-132211 Shelter.png|Picture of a shelter
File:Rd-132211 Shelter.png|A shelter
Rd132211 castle.png|Picture of a castle
File:Rd132211 castle.png|A castle
Pre-classic rd-132211.png|Picture of a patch of grass
File:Rd-132211 falling.png|Falling over the edge of the world
Rd-132211.png|A lot of stone
File:Pre-classic rd-132211.png|Grass patch from a world created in a later version
Rd-132211 falling.png|Falling over the edge
File:Rd-132211.png|Stone basin from a world created in a later version
Rd-132211 stone field.png|Another screenshot from this version, showing a field of stone.
File:Rd-132211 stone field.png|Stone field from a world created in a later version
7-6-25 rd-132211 megabuild.png|Picture of a partially built town
File:7-6-25 rd-132211 megabuild.png|Partially built town
CC-BY 0.3 image of rd-132211.png|Free depiction of this version
File:CC-BY 0.3 image of rd-132211.png|Free depiction of this version
</gallery>
</gallery>



Latest revision as of 11:09, 7 September 2026

Template:Unreleased Template:No unedited version Template:Infobox version rd-132211 is the first labeled Minecraft:pre-Classic version of Minecraft:Minecraft, created on May 13, 2009, at 20:11 UTC.<ref>22:11 in Sweden (CEST) time.</ref> It is the earliest version available through the Minecraft:Minecraft Launcher and the oldest archived version of Minecraft.

The copy in the launcher was last modified on August 6, 2013, making it technically not original.

Additions

Gameplay

Minecraft:Controls

  • Placing and destroying Minecraft:blocks.
    • Left-click places a block. Right-click destroys a block.
    • Blocks cannot be placed beyond the Minecraft:world boundary.
    • The build limit is Y=64.
    • Players can place blocks within the space they occupy.
    • Added a flashing white overlay highlighting the face of the targeted block when hovering with the mouse.
  • The level is saved when Template:Keys is pressedTemplate:Info needed or when the game is exited.

Changes

World generation

General

Removals

World generation

Minecraft:Caves

  • No longer generate.

Bugs

3 bugs reported

  • Minecraft:Blocks can be placed directly within the space occupied by the player.<ref>TigIRC logs: "(14:10:09) Zaratustra: I can spawn blocks where I currently exist" [...] "(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until Minecraft:Classic 0.0.9a.
  • On some systems, commonly those featuring Intel GPUs, there is extreme performance issues causing the framerate to drop to 1. This is caused by the block selection code using GL_SELECT based logic, involving individually re-rendering each face of nearby blocks, which is unperformant on some drivers.
  • The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to shift as the camera rotates.

Trivia

  • The "rd" prefix in the version title stands for Minecraft:RubyDung, a game Notch was developing in early 2009 whose codebase was repurposed for Minecraft.
  • Level data is saved in a single Template:Cd file inside the game's root directory, unlike future versions that have dedicated folders.
  • Although the intended world size is 256×64×256, worlds of any dimensions can be loaded. Worlds smaller than the intended size have terrain generated over them, while larger worlds are truncated.
  • Grass blocks are stored using the same block ID (Block ID: 1) as stone; the difference between them is purely visual.
  • Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it upon saving the world.
  • Because of these behaviors, nearly any gzipped file named Template:Cd can theoretically be loaded as a world, including a [[Minecraft:Java Edition level format#level.dat format|modern Template:Cd file]]. Saving such a world is likely to corrupt it because of terrain generation or truncation.

Notes

  • Aside from the folders in the .jar file, the .class files and the contents of the folders remain unchanged, being last modified at May 13, 2009 at 22:09 at the latest.

Gallery

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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