Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Java Edition pre-Classic rd-132211: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
(8 intermediate revisions by the same user not shown)
Line 14: Line 14:
|prev=Cave game tech test
|prev=Cave game tech test
|next=rd-132328
|next=rd-132328
|java_manual=6
|java_manual=5
}}
}}
'''rd-132211''' is the first labeled [[Minecraft:pre-Classic]] version of ''[[Minecraft:Minecraft]]'', created on May 13, 2009, at 20:11 UTC.<ref>...</ref> It is the earliest version available through the ''[[Minecraft:Minecraft Launcher]]'' and the oldest archived version of ''Minecraft''. The launcher copy was re-uploaded on August 6, 2013, and is therefore not the original build.
'''rd-132211''' is the first labeled [[Minecraft:pre-Classic]] version of ''[[Minecraft:Minecraft]]'', created on May 13, 2009, at 20:11 UTC.<ref>22:11 in Sweden (CEST) time.</ref> It is the earliest version available through the ''[[Minecraft:Minecraft Launcher]]'' and the oldest archived version of ''Minecraft''.
 
The copy in the launcher was last modified on August 6, 2013, making it technically not original.


== Additions ==
== Additions ==
Line 23: Line 25:
* Placing and destroying [[Minecraft:block]]s.  
* Placing and destroying [[Minecraft:block]]s.  
** Left-click places a block. Right-click destroys a block.
** Left-click places a block. Right-click destroys a block.
** Blocks cannot be placed beyond the world border.
** Blocks cannot be placed beyond the [[Minecraft:world boundary]].
** The build limit is Y=64.
** The build limit is Y=64.
** Players can place blocks within the space they occupy.
** Players can place blocks within the space they occupy.
** Added a flashing white overlay highlighting the face of the targeted block when hovering with the mouse.
** Added a flashing white overlay highlighting the face of the targeted block when hovering with the mouse.
* The level is saved when {{Keys|Enter}} is pressed or when the game is exited.
* The level is saved when {{Keys|Return}} is pressed{{info needed|does Numpad Enter also work?}} or when the game is exited.


== Changes ==
== Changes ==
Line 45: Line 47:
''' 3 bugs reported'''
''' 3 bugs reported'''
* [[Minecraft:Block]]s can be placed directly within the space occupied by the player.<ref>TigIRC logs: "''(14:10:09) Zaratustra: I can spawn blocks where I currently exist''" [...] "''(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it''" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until [[Minecraft:Classic 0.0.9a]].
* [[Minecraft:Block]]s can be placed directly within the space occupied by the player.<ref>TigIRC logs: "''(14:10:09) Zaratustra: I can spawn blocks where I currently exist''" [...] "''(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it''" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until [[Minecraft:Classic 0.0.9a]].
* On some systems, commonly those using Intel GPUs, severe lag may occur when approaching the ground after starting the game, reducing performance to approximately 1 FPS. Building upward by at least three blocks may alleviate the issue on some systems.{{#tag:ref|This fix varies across different computers, as sometimes it gets bypassed entirely, and sometimes it does not work.<ref>{{cite|url=https://www.minecraftforum.net/forums/support/java-edition-support/3050629-resolved-minecraft-pre-classic-versions-are|title=&#91;RESOLVED&#93; Minecraft pre-classic versions are EXTREMELY slow and unplayable|date=January 10, 2021|author=firwulf|website=Minecraft Forum}}</ref> A tutorial on how to fix this can be found [https://www.reddit.com/r/Minecraft/comments/1pni7p9/tutorial_how_to_eliminate_lag_when_touching_the/ here].|group=note}}
* On some systems, commonly those featuring Intel GPUs, there is extreme performance issues causing the framerate to drop to 1. This is caused by the block selection code using <code>GL_SELECT</code> based logic, involving individually re-rendering each face of nearby blocks, which is unperformant on some drivers.
* The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to shift as the camera rotates.
* The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to shift as the camera rotates.


Line 52: Line 54:
* Level data is saved in a single {{cd|level.dat}} file inside the game's [[Minecraft:.minecraft|root directory]], unlike future versions that have dedicated folders.
* Level data is saved in a single {{cd|level.dat}} file inside the game's [[Minecraft:.minecraft|root directory]], unlike future versions that have dedicated folders.
* Although the intended world size is 256×64×256, worlds of any dimensions can be loaded. Worlds smaller than the intended size have terrain generated over them, while larger worlds are truncated.
* Although the intended world size is 256×64×256, worlds of any dimensions can be loaded. Worlds smaller than the intended size have terrain generated over them, while larger worlds are truncated.
* Grass blocks are stored using the same block ID as stone; the difference between them is purely visual.
* Grass blocks are stored using the same block ID (Block ID: 1) as stone; the difference between them is purely visual.
* Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it upon saving the world.
* Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it upon saving the world.
* Because of these behaviors, nearly any gzipped file named {{cd|level.dat}} can theoretically be loaded as a world, including a [[Minecraft:Java Edition level format#level.dat format|modern {{cd|level.dat}} file]]. Saving such a world is likely to corrupt it because of terrain generation or truncation.
* Because of these behaviors, nearly any gzipped file named {{cd|level.dat}} can theoretically be loaded as a world, including a [[Minecraft:Java Edition level format#level.dat format|modern {{cd|level.dat}} file]]. Saving such a world is likely to corrupt it because of terrain generation or truncation.
== Notes ==
* Aside from the folders in the .jar file, the .class files and the contents of the folders remain unchanged, being last modified at May 13, 2009 at 22:09 at the latest.


== Gallery ==
== Gallery ==
Line 68: Line 74:
File:CC-BY 0.3 image of rd-132211.png|Free depiction of this version
File:CC-BY 0.3 image of rd-132211.png|Free depiction of this version
</gallery>
</gallery>
== Notes ==
{{notelist}}


== References ==
== References ==

Latest revision as of 11:09, 7 September 2026

Template:Unreleased Template:No unedited version Template:Infobox version rd-132211 is the first labeled Minecraft:pre-Classic version of Minecraft:Minecraft, created on May 13, 2009, at 20:11 UTC.<ref>22:11 in Sweden (CEST) time.</ref> It is the earliest version available through the Minecraft:Minecraft Launcher and the oldest archived version of Minecraft.

The copy in the launcher was last modified on August 6, 2013, making it technically not original.

Additions

Gameplay

Minecraft:Controls

  • Placing and destroying Minecraft:blocks.
    • Left-click places a block. Right-click destroys a block.
    • Blocks cannot be placed beyond the Minecraft:world boundary.
    • The build limit is Y=64.
    • Players can place blocks within the space they occupy.
    • Added a flashing white overlay highlighting the face of the targeted block when hovering with the mouse.
  • The level is saved when Template:Keys is pressedTemplate:Info needed or when the game is exited.

Changes

World generation

General

Removals

World generation

Minecraft:Caves

  • No longer generate.

Bugs

3 bugs reported

  • Minecraft:Blocks can be placed directly within the space occupied by the player.<ref>TigIRC logs: "(14:10:09) Zaratustra: I can spawn blocks where I currently exist" [...] "(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until Minecraft:Classic 0.0.9a.
  • On some systems, commonly those featuring Intel GPUs, there is extreme performance issues causing the framerate to drop to 1. This is caused by the block selection code using GL_SELECT based logic, involving individually re-rendering each face of nearby blocks, which is unperformant on some drivers.
  • The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to shift as the camera rotates.

Trivia

  • The "rd" prefix in the version title stands for Minecraft:RubyDung, a game Notch was developing in early 2009 whose codebase was repurposed for Minecraft.
  • Level data is saved in a single Template:Cd file inside the game's root directory, unlike future versions that have dedicated folders.
  • Although the intended world size is 256×64×256, worlds of any dimensions can be loaded. Worlds smaller than the intended size have terrain generated over them, while larger worlds are truncated.
  • Grass blocks are stored using the same block ID (Block ID: 1) as stone; the difference between them is purely visual.
  • Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it upon saving the world.
  • Because of these behaviors, nearly any gzipped file named Template:Cd can theoretically be loaded as a world, including a [[Minecraft:Java Edition level format#level.dat format|modern Template:Cd file]]. Saving such a world is likely to corrupt it because of terrain generation or truncation.

Notes

  • Aside from the folders in the .jar file, the .class files and the contents of the folders remain unchanged, being last modified at May 13, 2009 at 22:09 at the latest.

Gallery

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

Minecraft:cs:Java edice Pre-Classic rd-132211 Minecraft:de:Pre-Classic rd-132211 Minecraft:es:Java Edition pre-Classic rd-132211 Minecraft:fr:Édition Java Pré-classique rd-132211 Minecraft:hu:Java Edition pre-Classic rd-132211 Minecraft:ja:Java Edition pre-Classic rd-132211 Minecraft:ko:Java Edition 프리클래식 rd-132211 Minecraft:lzh:爪哇版先典版璐璧鐺一三二二一一 Minecraft:pt:Edição Java pre-Classic rd-132211 Minecraft:ru:Pre-Classic rd-132211 (Java Edition) Minecraft:uk:Pre-Classic rd-132211 (Java Edition) Minecraft:zh:Java版pre-Classic rd-132211