Minecraft:Debug chests: Difference between revisions
More actions
Sync: new page from Minecraft |
Sync: updated from Minecraft |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Conjecture}} | |||
{{outdated|edition=java}} | {{outdated|edition=java}} | ||
[[File:Beta 1.6 Test Build 3 Debug chests all 11 surface.png|thumb|A world with all 11 chests on the surface]] | [[File:Beta 1.6 Test Build 3 Debug chests all 11 surface.png|thumb|A world with all 11 chests on the surface]] | ||
'''Debug chests''' are chests generating with all items in the game. They existed only in development version [[Minecraft:Java Edition Beta 1.6 Test Build 3]]. | '''Debug chests''' are chests generating with all items in the game. They existed only in development version [[Minecraft:Java Edition Beta 1.6 Test Build 3]]. | ||
== Generation == | == Generation == | ||
11 chests generate as a line in the surface. | The player spawns looking north, and 11 chests try to generate as a line in the surface, 3 blocks away from the player's spawn point facing them (south), with the lowest level they are placed on being right above sea level floating above the water even if no solid blocks are under them, with an empty space of one block between chests, plants and snow layers can generate between them. They won't always have the same y-axis placement and will follow elevation of the terrain instead of being forced to follow a straight level line, | ||
However some error causes them to often generate in y=0 replacing [[Minecraft:bedrock]], resulting in missing chests on the surface more often than not. Chests can generate with snow layers on top, and can be destroyed by other features generating on the same spot after the chests are placed, spilling the contents on the ground. The chests themselves don't always face the same direction, and will be facing away from any blocks that are next to them. If it tries to generate the chests under a tree but only a one block space exists it will spawn them on top of the tree leaves. | |||
There is a bug where if one generates multiple worlds to try to get a full set of chests, even when deleting those old worlds, sometimes the seed will repeat and a second set of chests will generate with the old set present. The second set can spawn on the same spot making stacks of chests. | |||
== Chest contents == | == Chest contents == | ||
Debug chests contain every item in the game. | Debug chests contain every block and item in the game, and are ordered sequentially by [[Minecraft:Java Edition pre-flattening data values|block and item IDs]]. Some blocks that cannot be obtained, block states and placed versions of items are also present, and the block set is listed twice being spread across the remaining chests, while items are only listed once. | ||
Chests are numbered from left to right. | |||
Chests are numbered from left to right. A screenshot is also shown due to the use of old textures and the glitched appearance of some items in game. | |||
{| class="wikitable collapsible" | {| class="wikitable collapsible" | ||
| Line 15: | Line 20: | ||
! Number | ! Number | ||
! scope="col" style="width: 200px" | Contents | ! scope="col" style="width: 200px" | Contents | ||
! scope="col" style="width: 200px" | In- | ! scope="col" style="width: 200px" | In-game screenshot | ||
! scope="col" | Notes | ! scope="col" | Notes | ||
|- | |- | ||
|1 | |1 | ||
|{{Container | |{{Container | ||
|title = Chest | |title = Chest 1 | ||
|Stone, 64 | |Stone, 64 | ||
|Grass Block, 64 | |Grass Block, 64 | ||
| Line 57: | Line 62: | ||
|2 | |2 | ||
|{{Container | |{{Container | ||
|title = Chest | |title = Chest 2 | ||
|Detector Rail, 64 | |Detector Rail, 64 | ||
|Cobweb, 64 | |Cobweb, 64 | ||
| Line 92: | Line 97: | ||
|3 | |3 | ||
|{{Container | |{{Container | ||
|title = Chest | |title = Chest 3 | ||
|Seeds, 64 | |Seeds, 64 | ||
|Farmland, 64 | |Farmland, 64 | ||
| Line 133: | Line 138: | ||
|4 | |4 | ||
|{{Container | |{{Container | ||
|title = Chest | |title = Chest 4 | ||
|Pumpkin, 64 | |Pumpkin, 64 | ||
|Netherrack, 64 | |Netherrack, 64 | ||
| Line 164: | Line 169: | ||
| [[File:Debug chest4.png|300px]] | | [[File:Debug chest4.png|300px]] | ||
| | | | ||
* The Cake is the placed block form, which stacks to 64 instead of the unstackable item form. | |||
* Second Redstone Repeater is lit but goes out when placed. | * Second Redstone Repeater is lit but goes out when placed. | ||
* After the Trapdoor it repeats the contents of Chest 1. | * After the Trapdoor it repeats the contents of Chest 1. | ||
|- | |- | ||
|5 | |5 | ||
|{{Container | |{{Container | ||
|title = Chest | |title = Chest 5 | ||
|Oak Log, 64 | |Oak Log, 64 | ||
|Oak Leaves, 64 | |Oak Leaves, 64 | ||
| Line 205: | Line 210: | ||
|6 | |6 | ||
|{{Container | |{{Container | ||
|title = Chest | |title = Chest 6 | ||
|Mossy Cobblestone, 64 | |Mossy Cobblestone, 64 | ||
|Obsidian, 64 | |Obsidian, 64 | ||
| Line 240: | Line 245: | ||
|7 | |7 | ||
|{{Container | |{{Container | ||
|title = Chest | |title = Chest 7 | ||
|Redstone Torch, 64 | |Redstone Torch, 64 | ||
|Redstone Torch, 64 | |Redstone Torch, 64 | ||
| Line 276: | Line 281: | ||
|8 | |8 | ||
|{{Container | |{{Container | ||
|title = Chest | |title = Chest 8 | ||
|Bow | |Bow | ||
|Arrow, 64 | |Arrow, 64 | ||
| Line 311: | Line 316: | ||
|9 | |9 | ||
|{{Container | |{{Container | ||
|title = Chest | |title = Chest 9 | ||
|Feather, 64 | |Feather, 64 | ||
|Gunpowder, 64 | |Gunpowder, 64 | ||
| Line 346: | Line 351: | ||
|10 | |10 | ||
|{{Container | |{{Container | ||
|title = Chest | |title = Chest 10 | ||
|Golden Chestplate | |Golden Chestplate | ||
|Golden Leggings | |Golden Leggings | ||
| Line 354: | Line 359: | ||
|Cooked Porkchop | |Cooked Porkchop | ||
|Painting, 64 | |Painting, 64 | ||
| | |Golden Apple | ||
|Sign | |Sign | ||
|Oak Door | |Oak Door | ||
| Line 381: | Line 386: | ||
|11 | |11 | ||
|{{Container | |{{Container | ||
|title = Chest | |title = Chest 11 | ||
|Minecart with Chest | |Minecart with Chest | ||
|Minecart with Furnace | |Minecart with Furnace | ||
| Line 423: | Line 428: | ||
File:Beta 1.6 Test Build 3 Debug chests snowy.png| Debug chests with snow on top | File:Beta 1.6 Test Build 3 Debug chests snowy.png| Debug chests with snow on top | ||
File:Beta 1.6 Test Build 3 Debug chests destroyed.png| Debug chest destroyed during generation | File:Beta 1.6 Test Build 3 Debug chests destroyed.png| Debug chest destroyed during generation | ||
File:Beta 1.6 Test Build 3 Debug chests bedrock tree canopy.png| Chests generating on top of a tree | |||
File:Beta 1.6 Test Build 3 Debug chests bedrock generation.png| A chest that generated on y=0 replacing bedrock | |||
File:Beta 1.6 Test Build 3 Debug chests bedrock floating water.png| A row of chests generating at the lowest elevation they can with some floating above the water. | |||
File:Beta 1.6 Test Build 3 Debug chests bedrock duplicate generation bug.png| Bug where that same world generated again with a second set of chests | |||
File:Beta 1.6 Test Build 3 Debug chests stacked chests bug.png| Same bug but the chests generate in the same spot being placed above the last each time it happens | |||
</gallery> | </gallery> | ||
==Navigation== | ==Navigation== | ||
{{Removed features}} | {{Removed features}} | ||
Latest revision as of 11:07, 17 October 2026
Template:Conjecture Template:Outdated
Debug chests are chests generating with all items in the game. They existed only in development version Minecraft:Java Edition Beta 1.6 Test Build 3.
Generation
The player spawns looking north, and 11 chests try to generate as a line in the surface, 3 blocks away from the player's spawn point facing them (south), with the lowest level they are placed on being right above sea level floating above the water even if no solid blocks are under them, with an empty space of one block between chests, plants and snow layers can generate between them. They won't always have the same y-axis placement and will follow elevation of the terrain instead of being forced to follow a straight level line,
However some error causes them to often generate in y=0 replacing Minecraft:bedrock, resulting in missing chests on the surface more often than not. Chests can generate with snow layers on top, and can be destroyed by other features generating on the same spot after the chests are placed, spilling the contents on the ground. The chests themselves don't always face the same direction, and will be facing away from any blocks that are next to them. If it tries to generate the chests under a tree but only a one block space exists it will spawn them on top of the tree leaves.
There is a bug where if one generates multiple worlds to try to get a full set of chests, even when deleting those old worlds, sometimes the seed will repeat and a second set of chests will generate with the old set present. The second set can spawn on the same spot making stacks of chests.
Chest contents
Debug chests contain every block and item in the game, and are ordered sequentially by block and item IDs. Some blocks that cannot be obtained, block states and placed versions of items are also present, and the block set is listed twice being spread across the remaining chests, while items are only listed once.
Chests are numbered from left to right. A screenshot is also shown due to the use of old textures and the glitched appearance of some items in game.
| Number | Contents | In-game screenshot | Notes |
|---|---|---|---|
| 1 | Template:Container | File:Debug chest1.png |
|
| 2 | Template:Container | File:Debug chest2.png |
|
| 3 | Template:Container | File:Debug chest3.png |
|
| 4 | Template:Container | File:Debug chest4.png |
|
| 5 | Template:Container | File:Debug chest5.png |
|
| 6 | Template:Container | File:Debug chest6.png |
|
| 7 | Template:Container | File:Debug chest7.png |
|
| 8 | Template:Container | File:Debug chest8.png |
|
| 9 | Template:Container | File:Debug chest9.png |
|
| 10 | Template:Container | File:Debug chest10.png |
|
| 11 | Template:Container | File:Debug chest11.png |
|
History
Gallery
Screenshots
-
Generation missing 1st chest
-
Generation missing 1st and 6th chests
-
Debug chests with snow on top
-
Debug chest destroyed during generation
-
Chests generating on top of a tree
-
A chest that generated on y=0 replacing bedrock
-
A row of chests generating at the lowest elevation they can with some floating above the water.
-
Bug where that same world generated again with a second set of chests
-
Same bug but the chests generate in the same spot being placed above the last each time it happens