Minecraft:Far Lands (Java Edition)/Up to Infdev 20100325-1640: Difference between revisions
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! Image (if available) | ! Image (if available) | ||
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| X/Z: ±33,554,432 | ! colspan="3" style="color: white; background: #000" | Up to 32-bit distance limit (X/Z: < ±2,147,483,647) | ||
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| X/Z: ±33,554,432 (±2<sup>25</sup>) | |||
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* The Far Lands begin generating beyond this point as a solid wall of stone up to the height limit, due to noise overflow within the terrain generator. | * The Far Lands begin generating beyond this point as a solid wall of stone up to the height limit, due to noise overflow within the terrain generator. | ||
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| X/Z: ±2,147,483,647 (±2<sup>31</sup>−1) | | X/Z: ±2,147,483,519<hr>X/Z: ±2,147,483,647 (±2<sup>31</sup>−1) | ||
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* The 32-bit integer limit. Here, multiple things happen: | |||
** World rendering breaks 128 blocks prior to the limit, at X/Z: ±2,147,483,519. This is easier to view in [[Minecraft:Infdev 20100313]] since chunk detachment makes it impossible to see properly in [[Minecraft:Infdev 20100227-1433]]. | |||
*** As the player approaches this point, rendering will break initially at that chunk, before expanding outward beyond that point as one gets closer. | |||
** Terrain (and blocks) still continue to generate until one chunk prior, as such the player can simply walk off the map, however this doesn't cause the game to crash as most mechanics are using floats. Void generates outward from this point on. | |||
***However, going past the rendering limit and then attempting to cross back over it will end up freezing the game. | |||
|[[File:Infdev Far Lands end.png|thumb|right|240px|The end of the world in Infdev 20100227-1433 at X/Z: 2,147,483,519, where world renderer breaks completely.]] | |||
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! colspan="3" style="color: white; background: #000" | Up to 64-bit distance limit (X/Z: < ±9,223,372,036,854,775,807) | |||
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| X/Z: ±4,175,663,232 | |||
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* At this point, the Far Lands degrades into stripes of alternating stone and air blocks, continuing out indefinitely. On the corners, this causes large 256x256 regions of ocean to generate. | |||
**This happens gradually on positive coordinates (not observable right away), but occurrs instantly on negative coordinates. | |||
|[[File:Infdev 20100227 Far Lands decay.png|thumb|right|240px]] | |||
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| X/Z: ±9,223,372,036,854,775,807 (±2<sup>63</sup>−1) | |||
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* The 64-bit limit and the farthest the Far Lands generate. At this point, terrain stops generating and only void continues outward. | |||
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|{{HistoryLine||20100320|Reimplemented [[Minecraft:Ore (feature)|ores]], which can generate in the Far Lands.}} | |{{HistoryLine||20100320|Reimplemented [[Minecraft:Ore (feature)|ores]], which can generate in the Far Lands.}} | ||
|{{HistoryLine||20100325-1545|Reimplemented [[Minecraft:cave]]s, which can carve into the Far Lands.}} | |{{HistoryLine||20100325-1545|Reimplemented [[Minecraft:cave]]s, which can carve into the Far Lands.}} | ||
|{{HistoryLine||20100327|The rewrite of world generation caused the Far Lands to take on a [[Minecraft:Far Lands (Java Edition) | |{{HistoryLine||20100327|The rewrite of world generation caused the Far Lands to take on a [[Minecraft:Far Lands (Java Edition)|more familiar form]].}} | ||
}} | }} | ||
Latest revision as of 11:17, 22 October 2026
In the February 27th build of Infdev, all generation past 33,554,432 blocks would be solid stone, extending vertically from the bottom of the world to the height limit, continuing out to the 32-bit limit. These are the first truly visible appearance of the Far Lands, although very visually distinct from convention.
Structure
What actually happens is, if the height limit is removed via mods, at that distance, the terrain rises to the 32-bit integer limit at Y: 2,147,483,647. The terrain on the top is near-normal but very flattened. However, due to the world height being set at 128 blocks, this never is seen normally and the terrain is cut off at that point still made out of stone, resulting in the unique appearance of the Far Lands during this time period.
This stone wall may not always start at exactly 33,554,432 blocks out - it is not uncommon to see a rough, repetitive boundary at this point, visually resembling the ridges of a radiator or the fins of a heat sink, in a similar way to how the usual Far Lands can generate a few blocks earlier. On some seeds, the Far Lands don't have any rough appearance but are rather just smooth. Sometimes Far Lands on one axis can be smooth while on the other axis they're rough.
While occurring at exactly a power of two, this is not a hard limit, but rather due to the Minecraft:noise generator settings for these versions themselves also being a power of two, returning this overflow point in the calculations can lead to lag or even a crash on the game.
Effects
Distance effects
Walking to these Far Lands is impossible in normal gameplay as the game becomes unplayable well before this point due to a variety of distance effects. Even if a player could overcome the distance effects, beyond 16,777,216 blocks away blocks stop being solid (however, swimming in water is still possible), preventing the player from traveling any further.
Intentional limits
Template:Main In versions after Minecraft:Infdev 20100313, a world boundary was added at X/Z: ±32,000,000. After the boundary at X/Z ±32,000,000 blocks, the terrain no longer generates, and only air blocks that have the same textures as the surrounding terrain generate.
Summary
| Coordinates | Effects | Image (if available) |
|---|---|---|
| Up to 32-bit distance limit (X/Z: < ±2,147,483,647) | ||
| X/Z: ±33,554,432 (±225) |
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| X/Z: ±268,435,456 (±228) |
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| X/Z: ±2,147,483,519 X/Z: ±2,147,483,647 (±231−1) |
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| Up to 64-bit distance limit (X/Z: < ±9,223,372,036,854,775,807) | ||
| X/Z: ±4,175,663,232 |
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| X/Z: ±9,223,372,036,854,775,807 (±263−1) |
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History
Gallery
Infdev 20100227
The Far Lands in this version are difficult to observe due to many distance effects and blocks becoming non-solid at this distance.
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The Far Lands generating with a strip of grass on the inner edge.
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The point where the Far Lands flatten and lose their notched edge.
Infdev 20100313 through 20100325-1640
The Far Lands are no longer able to be viewed without modifying the game, due to the addition of a world barrier at +/- 32,000,000 blocks away from spawn. Most of the distance effects present in Minecraft:Infdev 20100227 have been fixed, so the player is able to walk around and interact with the terrain with little to no issue.
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Infdev 313 Farlands
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The 320 Far Lands with ores spotted throughout.
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The 325 Far Lands with a cave carving through them.
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The 321 Far Lands with a Minecraft:brick pyramid in the distance.