Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

ProjectGorgon:Control Prism: Difference between revisions

From SAS Gaming Wiki
imported>BetaNotus
Added creature.
 
Strip ProjectGorgon: prefix from link display text
 
Line 7: Line 7:
| rage = 4735
| rage = 4735
}}
}}
[[ProjectGorgon:Control Prism]] are demonic magical constructs which do not attack when damaged. They are often found deployed by Gargoyles.
[[ProjectGorgon:Control Prism|Control Prism]] are demonic magical constructs which do not attack when damaged. They are often found deployed by Gargoyles.
== Locations ==
== Locations ==
{{MOB Location
{{MOB Location
Line 21: Line 21:
== Miscellaneous ==
== Miscellaneous ==
{|
{|
{{Header|[[ProjectGorgon:Skinning]]}}
{{Header|[[ProjectGorgon:Skinning|Skinning]]}}
|-
|-
| None
| None
|-
|-
{{Header|[[ProjectGorgon:Butchering]]}}
{{Header|[[ProjectGorgon:Butchering|Butchering]]}}
|-
|-
|None
|None

Latest revision as of 22:03, 7 April 2026

Control Prism
File:Control Prism.png
Health7127Armor4917Rage4735
Anatomy:


Control Prism are demonic magical constructs which do not attack when damaged. They are often found deployed by Gargoyles.

Locations

Vidaria
Vitals: Health 7127 Armor 4917 Rage 4735
Loot Level: 95
Time Conditions: Gargoyle Invasion Thwarted

Combat Abilities

Resilient

Miscellaneous

Skinning
None
Butchering
None

Reported Loot

General Loot

Level 95 Equipment