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Minecraft:Bedrock Edition Preview 1.20.10.23: Difference between revisions

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Sync: updated from Minecraft
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{{fixes|project=MCPE|fixedin=1.20.10.23 Preview|otherissuescount=3
{{fixes|project=MCPE|fixedin=1.20.10.23 Preview|otherissuescount=3
|;old
|;old
|124304|Powder Snow produces infinite particles in certain situations
|138333|Fallen trees do not spawn with mushroom anymore
|138333|Fallen trees do not spawn with mushroom anymore
|140293|Player can swim in the air under the blocks in creative mode
|153446|Cape when riding a boat changes its position (folds up) when you turn the camera
|153446|Cape when riding a boat changes its position (folds up) when you turn the camera
|156444|Horse / donkey jump meter isn't the same length as the experience bar
|156444|Horse / donkey jump meter isn't the same length as the experience bar
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|168119|Remove an enchanted book from a chiseled bookshelf plays wrong sound
|168119|Remove an enchanted book from a chiseled bookshelf plays wrong sound
|169453|Entities continue to freeze even without powder snow if there is a powder snow block near the west & north side
|169453|Entities continue to freeze even without powder snow if there is a powder snow block near the west & north side
|169732|Conduit is black
|169772|Boats broken and all mobs exit boats when updated to 1.20 versions
|169772|Boats broken and all mobs exit boats when updated to 1.20 versions
|170206|Camera black when camera is too far away from the player
|170704|Player can't be forced to crouch while in fly mode
|170705|Clipping through blocks in creative mode
|170814|P2P/SIG: no_session(Expired Auth from Discovery)
|170814|P2P/SIG: no_session(Expired Auth from Discovery)
|170885|Crawl speed does not increase with swift sneak enchantment
|170885|Crawl speed does not increase with swift sneak enchantment
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|170834|Mounts stop working after switching mounts directly
|170834|Mounts stop working after switching mounts directly
|170838|Player's head uses default rotations when crawling
|170838|Player's head uses default rotations when crawling
|170846|Player can fly with crawling animations
|170848|It's still possible to craft barrels with sticks
|170848|It's still possible to craft barrels with sticks
|170889|Crawling animation is played on top of the gliding one
|170889|Crawling animation is played on top of the gliding one
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|171022|Stuck in vines and ladders with the new short sneaking and crawling
|171022|Stuck in vines and ladders with the new short sneaking and crawling
|;previous
|;previous
|171066|Items tab can't be accessed when unlocking recipes with Screen Animations turned off
|171068|Recipe book tabs are no longer available in survival mode if Screen Animations are turned off
|171069|Hotbar renders behind the creative menu
|171073|Recipe Unlocking works in spectator
|171073|Recipe Unlocking works in spectator
|171102|Getting any sherds before bricks first doesn't unlock the decorated pot recipe
|171117|Recipe unlocked toast screen sometimes uses wrong bed color when getting the matching dye colors
|171118|Stained Glass Pane recipe doesn't get unlocked when obtaining any dyes
|171126|Craftable and inventory don't cycle with L1 / L2 game controller
|171203|Inventory cursor snaps to a random spot when flicking the left thumbstick in the Creative inventory or recipe book
|171203|Inventory cursor snaps to a random spot when flicking the left thumbstick in the Creative inventory or recipe book
}}
}}
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* Fixed an issue where legacy Crawling was not working correctly with the Sneak and Crawl toggle turned off
* Fixed an issue where legacy Crawling was not working correctly with the Sneak and Crawl toggle turned off
* Fixed bug where scoreboard values would not be updated on the client when updated from script
* Fixed bug where scoreboard values would not be updated on the client when updated from script
* Fixed a crash.</onlyinclude>
* Fixed a crash.
 
'''Server'''
{{fixes|project=BDS
|18133|server crash with non-empty allowlist.json
}}
</onlyinclude>


== References ==
== References ==
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{{Navbox Bedrock Edition versions|1.2x}}
{{Navbox Bedrock Edition versions|1.2x}}


[[Category:Bedrock Edition 1.20.10 betas]]
[[Minecraft:de:Bedrock Edition beta 1.20.10.23]]
[[Minecraft:de:Bedrock Edition beta 1.20.10.23]]
[[Minecraft:es:Bedrock Edition beta 1.20.10.23]]
[[Minecraft:es:Bedrock Edition beta 1.20.10.23]]
[[Minecraft:ko:Bedrock Edition 프리뷰 1.20.10.23]]
[[Minecraft:ko:Bedrock Edition 프리뷰 1.20.10.23]]
[[Minecraft:pt:Edição Bedrock Preview 1.20.10.23]]
[[Minecraft:pt:Edição Bedrock Preview 1.20.10.23]]
[[Minecraft:ru:Preview 1.20.10.23 (Bedrock Edition)]]
[[Minecraft:uk:Preview 1.20.10.23 (Bedrock Edition)]]
[[Minecraft:uk:Preview 1.20.10.23 (Bedrock Edition)]]
[[Minecraft:zh:基岩版1.20.10.23]]
[[Minecraft:zh:基岩版1.20.10.23]]

Latest revision as of 11:04, 23 October 2026

Template:Infobox version

Beta 1.20.10.23 (Android) or Preview 1.20.10.23 (Windows, iOS, iPadOS, Xbox) is the third beta/Preview version for Minecraft:Bedrock Edition 1.20.10, released on June 14, 2023,<ref>https://feedback.minecraft.net/hc/en-us/articles/16744110942349</ref> which fixes bugs.

Changes

World generation

Fallen Minecraft:Trees

Experimental

These additions and changes are accessible by enabling the "Beta APIs" "Short Sneaking and Crawling" and "Experimental Cameras" experimental toggles.

Additions

Command format

Template:Cmd

  • Added the "example:example_player_effects" preset to demonstrate this

Changes

Gameplay

Minecraft:Sneaking and Minecraft:Crawling

  • Players can now be forced into sneak/crawl state while flying

Command format

Template:Cmd

  • Camera command can now take a 'facing' option instead of a 'rot' option with a target entity or position specified

Technical

API

  • Dynamic Property identifiers are now limited to 1024 characters.
  • Removed MinecraftEffectTypes defined in @minecraft/server. See @minecraft/vanilla-data NPM package for an equivalent.
  • Moved several APIs to stable 1.30
    • Moving tryTeleport(location: Vector3, duration: number, options: ScriptTeleportOptions) to 3.0
    • Moving teleport(location: Vector3, options: ScriptTeleportOptions) to 3.0
    • Moved function getComponent to 3.0
    • Moved world event PlayerJoinAfterEvent to 3.0
    • Moved world event PlayerLeaveAfterEvent to 3.0
    • Moved world event PlayerSpawnAfterEvent to 3.0
    • Moved EntityComponent EntityHealableComponent to 3.0
    • Moved EntityComponent EntityHealthComponent to 3.0
    • Moved class FeedItem to 3.0
    • Moved class FeedItemEffect to 3.0
    • Moved addEffect(effectType: string | EffectType, duration: number, options: EntityEffectOptions) to 3.0
    • Moved getEffect(effectType: string | EffectType) to 3.0
    • Moved getEffects to 3.0
    • Moved removeEffect(effectType: string | EffectType) to 3.0
    • AfterEvents
      • Moved ButtonPushEvent to 3.0
      • Moved LeverActivateEvent to 3.0
    • Moved function spawnEntity to 3.0
    • Moved function spawnItem to 3.0
  • Spawnpoint updates
    • Removed function clearSpawn
    • Removed property spawnDimension
    • Added function getSpawnPoint: DimensionLocation | undefined- Returns the player's spawn point
    • Added function setSpawnPoint(spawnPoint?: DimensionLocation): void- Sets the player's spawn point, or clears it if spawnPoint is undefined
    • Renamed function getDefaultSpawnPosition to getDefaultSpawnLocation
    • Renamed function setDefaultSpawn to setDefaultSpawnLocation
    • DimensionLocation
      • Added new interface DimensionLocation- Represents a location in a dimension
    • Added hasParticipantfunction to ScoreboardObjective.
    • The following functions in ScoreboardObjective can now accept Entity or string types as participants:
      • getScore
      • setScore
    • removeParticipant
    • Removed getScore, setScore from ScoreboardIdentity and Scoreboard.
  • Removed the removeFromObjective function from ScoreboardIdentity
  • Raycasting
    • Changed function getBlockFromRay
      • Changed return type from Block to BlockRaycastHit | undefined
    • Changed function getEntitiesFromRay
      • Changed return type from Entity[] to EntityRaycastHit[]
    • Changed function getBlockFromViewDirection
      • Changed return type from Block to BlockRaycastHit | undefined
    • Changed function getEntitiesFromViewDirection
      • Changed return type from Entity[] to EntityRaycastHit[]
    • Added interface BlockRaycastHit
    • Added interface EntityRaycastHit
  • Renamed leverActivate after event to leverAction
    • Removed class EntityHitAfterEvent
    • Added class EntityHitBlockAfterEvent
    • Added class EntityHitEntityAfterEvent
    • Class WorldAfterEvents
      • Removed property entityHit
      • Added property entityHitBlock
      • Added property entityHitEntity
    • Added helper function isValidto several classes in order to check if the object is valid. This can safely be used on any handle to a native object before accessing or using the object, to ensure the underlying object still exists and is valid to use.
      • Block (checks the block is a valid position in bounds and the containing chunk is loaded & ticking)
      • Container (checks the relevant container inventory exists and is valid)
      • Effect (checks the owning entity is valid and the effect exists on that entity)
      • ScreenDisplay (checks the owning player is valid)
      • ScoreboardObjective (checks the objective entry exists and is attached to a valid scoreboard)
      • Entity (checks that the entity exists in the world. Will return true if the entity is dead)
        • Player
        • SimulatedPlayer (Note simulated players do not automatically get removed from the world, so isValidwill return true long after they are dead)
      • ContainerSlot (checks the item context is valid: Container exists in the world, such as the owning entity, and the slot is within the container bounds)
        • Already existed as a readonly property, changed to a method for consistency
      • Component
        • EntityAttributeComponent (checks the owning entity is valid and the attribute exists on the entity)
        • BlockLiquidContainerComponent (checks block exists and is a valid cauldron type)
          • Added read only method isValidLiquidwhich checks if the liquid in the cauldron matches the component in question (EG. BlockLavaContainerComponent checks for lava liquid)
        • EntityComponent (checks the owning entity exists)
        • ItemComponent (checks the owning item exists)
  • World
    • Renamed getTime to getTimeOfDay
    • Renamed setTime to setTimeOfDay
    • setTimeOfDay now accepts a TimeOfDay enum as an argument.
    • The timeOfDay argument for setTime must now be within 0-23999 (inclusive).
    • Added getDay
  • Updated the following enums' values to be PascalCase instead of camelCase
    • ClipboardMirrorAxis
    • ClipboardRotation
    • HttpRequestMethod
    • FormCancelationReason
    • Direction
    • DisplaySlotId
    • EntityLifetimeState
    • FluidType
    • ObjectiveSortOrder
    • ScoreboardIdentityType
    • ScriptEventSource
    • SignSide
    • WatchdogTerminateReason
    • WeatherType

Fixes

Template:Fixes Other

  • Fixed an issue where legacy Crawling was not working correctly with the Sneak and Crawl toggle turned off
  • Fixed bug where scoreboard values would not be updated on the client when updated from script
  • Fixed a crash.

Server Template:Fixes


References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition beta 1.20.10.23 Minecraft:es:Bedrock Edition beta 1.20.10.23 Minecraft:ko:Bedrock Edition 프리뷰 1.20.10.23 Minecraft:pt:Edição Bedrock Preview 1.20.10.23 Minecraft:ru:Preview 1.20.10.23 (Bedrock Edition) Minecraft:uk:Preview 1.20.10.23 (Bedrock Edition) Minecraft:zh:基岩版1.20.10.23