Minecraft:Bedrock Edition Preview 1.21.90.21: Difference between revisions
More actions
Sync: updated from Minecraft |
Sync: updated from Minecraft |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Infobox version | {{Infobox version | ||
| title = v1.21.90.21 | |||
| edition = bedrock | | edition = bedrock | ||
| type = Preview | | type = Preview | ||
| Line 28: | Line 29: | ||
*Maximum beacon beam height is now 2048. | *Maximum beacon beam height is now 2048. | ||
'''[[Minecraft:Dead | '''[[Minecraft:Dead bush]]''' | ||
*Dead bush ambient sounds now have a slightly increased chance of playing. | *Dead bush ambient sounds now have a slightly increased chance of playing. | ||
'''[[Minecraft:Dried | '''[[Minecraft:Dried ghast]]''' | ||
*The recipe for the dried ghast block has been updated to now require a soul sand block rather than a bone block. | *The recipe for the dried ghast block has been updated to now require a soul sand block rather than a bone block. | ||
{{crafting | {{crafting | ||
| Line 47: | Line 48: | ||
}} | }} | ||
'''[[Minecraft:Sand]], [[Minecraft: | '''[[Minecraft:Sand]], [[Minecraft:red sand]], and [[Minecraft:terracotta]]''' | ||
*Ambient sand sounds no longer requires [[Minecraft:Light#Sky light|sky access]] to play. | *Ambient sand sounds no longer requires [[Minecraft:Light#Sky light|sky access]] to play. | ||
*Ambient sand sounds now have a slightly decreased chance to play. | *Ambient sand sounds now have a slightly decreased chance to play. | ||
| Line 55: | Line 56: | ||
**They still make sand sounds ({{code|block.sand.idle}}). | **They still make sand sounds ({{code|block.sand.idle}}). | ||
'''[[Minecraft:Short | '''[[Minecraft:Short dry grass]] and [[Minecraft:tall dry grass]]''' | ||
*Short dry grass and tall dry grass can now make ambient wind sounds ({{code|block.sand.wind}}) when above 2 sand, red sand, or terracotta blocks. | *Short dry grass and tall dry grass can now make ambient wind sounds ({{code|block.sand.wind}}) when above 2 sand, red sand, or terracotta blocks. | ||
| Line 70: | Line 71: | ||
=== Mobs === | === Mobs === | ||
'''[[Minecraft:Blaze]]''' | '''[[Minecraft:Blaze]]''' | ||
*Increased | *Increased its attack sound distance to 32 to match {{JE}}. | ||
* | *Its attack distance has been increased from 16 to 48 blocks to match its target detection range. | ||
'''[[Minecraft: | '''[[Minecraft:Happy ghast]]''' | ||
*Ghastlings can now follow happy ghasts. | *Ghastlings can now follow happy ghasts. | ||
'''[[Minecraft:Piglin]]''' | '''[[Minecraft:Piglin]]''' | ||
* | *Can now give dried ghast blocks when [[Minecraft:bartered]] with. | ||
'''[[Minecraft:Zombified Piglin]]''' | '''[[Minecraft:Zombified Piglin]]''' | ||
* | *Babies can no longer spawn with [[Minecraft:golden sword]]s. | ||
=== | === General === | ||
''' | '''Graphical''' | ||
* | *The local player's vehicle will now always be eligible for rendering, no matter the orientation of the model compared to the render bounding box. | ||
'''[[Minecraft:Multiplayer]]''' | '''[[Minecraft:Multiplayer]]''' | ||
*Gamertags are used on all platforms to identify players in cross-platform multiplayer games. | *Gamertags are used on all platforms to identify players in cross-platform multiplayer games. | ||
''' | '''UI''' | ||
* | *Text to speech will select an appropriate voice if available when changing in-game language on Android, iOS, and Windows 10/11. | ||
=== Technical === | === Technical === | ||
| Line 114: | Line 108: | ||
== Experimental == | == Experimental == | ||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" and "Locator Bar" experimental toggles. | These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Locator Bar" experimental toggles. | ||
=== Additions === | === Additions === | ||
| Line 156: | Line 150: | ||
|174826|Sponges can absorb water from waterlogged barriers | |174826|Sponges can absorb water from waterlogged barriers | ||
|178295|Lava disappears when placed or dispensed into a waterlogged block | |178295|Lava disappears when placed or dispensed into a waterlogged block | ||
|178454|Leaves have no breaking particles when deferred rendering is enabled | |||
|179653|Sky reflections ignore blocks' global MER settings | |||
|185829|Wind Burst now launches much less blocks | |185829|Wind Burst now launches much less blocks | ||
|190223|Beacon beam disappears at Y{{=}}321 in the world | |||
|194358|Lots of translations are turning into English in the newest preview | |||
|194838|Frozen Peaks, Jagged Peaks & Snowy Slopes replace all water under Y{{=}}63 with ice | |194838|Frozen Peaks, Jagged Peaks & Snowy Slopes replace all water under Y{{=}}63 with ice | ||
|199201|Xbox UI causes extreme lag spikes on any Xbox console | |||
|200797|Player shadow appears on happy ghast face | |200797|Player shadow appears on happy ghast face | ||
|200847|Newly opened Minecraft Preview crashes when entering | |||
|212398|Vibrant Visuals: Deep black pixels trigger graphical artifacts when the player stops moving if TAAU is enabled | |212398|Vibrant Visuals: Deep black pixels trigger graphical artifacts when the player stops moving if TAAU is enabled | ||
|216867|You no longer start to swim automatically when you double tab forward button to sprint jump into water | |216867|You no longer start to swim automatically when you double tab forward button to sprint jump into water | ||
|217135|Cannot change character's arm thickness in Character Creator (from the Dressing Room) | |||
|217586|Game crashes when attempting to join another player's world with add-ons | |||
|217599|Lingering potions with unique models crash the game | |||
|217619|Black screen after toggling Vibrant Visuals | |||
|217781|Entities using multiple render controllers and the “is_hurt_color” field causes game crash when entity is damaged | |||
|otherissuescount=9}} | |otherissuescount=9}} | ||
'''Other''' | '''Other''' | ||
Latest revision as of 11:06, 23 October 2026
Template:Infobox version Beta 1.21.90.21 (ChromeOS, Android), or Preview 1.21.90.21 (Windows, Xbox, PlayStation), or Preview 1.21.90.22 (iOS, iPadOS) is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.90, released on April 29, 2025,<ref>Template:Cite</ref> which fixes bugs.
Changes
Blocks
- Maximum beacon beam height is now 2048.
- Dead bush ambient sounds now have a slightly increased chance of playing.
- The recipe for the dried ghast block has been updated to now require a soul sand block rather than a bone block.
Minecraft:Sand, Minecraft:red sand, and Minecraft:terracotta
- Ambient sand sounds no longer requires sky access to play.
- Ambient sand sounds now have a slightly decreased chance to play.
- Ambient sand sounds can now play in all biomes.
- The frequency and conditions for the sounds are now completely independent of the biome the blocks are in.
- Sand, red sand, and terracotta blocks no longer make ambient wind sounds (Template:Code).
- They still make sand sounds (Template:Code).
Minecraft:Short dry grass and Minecraft:tall dry grass
- Short dry grass and tall dry grass can now make ambient wind sounds (Template:Code) when above 2 sand, red sand, or terracotta blocks.
Items
- The Minecraft:slimeball in the recipe has been replaced with a string.
Mobs
- Increased its attack sound distance to 32 to match Template:JE.
- Its attack distance has been increased from 16 to 48 blocks to match its target detection range.
- Ghastlings can now follow happy ghasts.
- Can now give dried ghast blocks when Minecraft:bartered with.
- Babies can no longer spawn with Minecraft:golden swords.
General
Graphical
- The local player's vehicle will now always be eligible for rendering, no matter the orientation of the model compared to the render bounding box.
- Gamertags are used on all platforms to identify players in cross-platform multiplayer games.
UI
- Text to speech will select an appropriate voice if available when changing in-game language on Android, iOS, and Windows 10/11.
Technical
- Added Template:Cd property on Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved enum Template:Cd from Template:Cd to Template:Cd.
- Moved enum Template:Cd from Template:Cd to Template:Cd.
- Replaced Template:Cd with Template:Cd in Template:Cd and Template:Cd. This is to go in line with the particle count field in the Template:Cd. Template:Cd will still be used in the previous versions of these files.
Components
- The Template:Cd component no longer requires Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Locator Bar" experimental toggles.
Additions
Technical
API
- Added enum Template:Cd in Template:Cd.
- Added optional property Template:Cd to scripting interfaces Template:Cd and Template:Cd in Template:Cd. Defaults to Template:Cd.
- New Template:Cd property on Template:Cd interface.
- If undefined or Template:Cd (default is Template:Cd), custom command execution requires that cheats are enabled. If Template:Cd, then the custom command can execute without cheats enabled.
- Removed Template:Cd.
- Added read-only property Template:Cd to Template:Cd.
- Added property Template:Cd to Template:Cd.
- Added Template:Cd enum with Template:Cd, Template:Cd, Template:Cd values.
Block Components
- Added field Template:Cd to Template:Cd block component behind Upcoming Creator Features experiment.
- UV locking will allow faces to have the same texture orientations as the default geometry state, regardless of how Template:Cd component rotates the geometry.
- Added optional property Template:Cd to Template:Cmd and Template:Cmd commands. Defaults to Template:Cd.
Components
- The Template:Cd component has a new field allowing creators to determine the amount of particles that are generated on the destruction of the block.
- Added optional property Template:Cd to Template:Cd JSON to allow control over handling liquids when placing structures. Defaults to Template:Cd.
Changes
Gameplay
- The distance of players now modifies the size of the locator bar player dot instead of the opacity.
Fixes
Template:Fixes Other
- Dispensing a lava bucket on a waterlogged Dried Ghast no longer duplicates the Dried Ghast.
- Fixed an issue where swapping item slots during an attack against a mob would re-select the original item slot used during the attack instead of staying on the new inventory slot item.
- Fixed a bug in Vibrant Visuals where materials with certain properties rendered black.
- Mobs will no longer clip through blocks sometimes when viewing them at a distance when they auto step up a block.
- Pigs saddled by hand no longer drop two saddles when killed. (All pigs saddled by hand between 1.21.70 and now will still drop their duplicated saddles on death.)
- Fixed a bug with the Template:Cd component where the full block geometry identifier Template:Cd was being ignored for several behaviors, including:
- Mob spawning (mobs with custom spawn rules can now spawn on blocks using full block geometry)
- Chest obstruction (blocks with full block geometry will now obstruct Chests)
- Grass and Farmland survival (Grass and Farmland will turn into Dirt with a block using full block geometry above them)
- Nylium survival (Nylium will turn into Netherrack with a block using full block geometry above it)
- Vine growth (Vines will now spread to blocks using full block geometry)
- Breathability (Mobs and actors can no longer breathe in blocks using full block geometry)
- Fixed incorrect warning for using valid entity with event identifier in Template:Cd component.
- Fixed Template:Cd to work for the Wither to properly reflect the elapsed ticks since it started dying.
- Jigsaw structures being placed in water no longer replace water incorrectly.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 1.21.90.21 Minecraft:ja:Bedrock Edition Preview 1.21.90.21 Minecraft:pt:Edição Bedrock Preview 1.21.90.21 Minecraft:ru:Preview 1.21.90.21 (Bedrock Edition) Minecraft:uk:Preview 1.21.90.21 (Bedrock Edition) Minecraft:zh:基岩版1.21.90.21