ProjectGorgon:Environmental Effects: Difference between revisions
From SAS Gaming Wiki
More actions
imported>Alleryn mNo edit summary |
Strip ProjectGorgon: prefix from link display text |
||
| Line 3: | Line 3: | ||
==Cold== | ==Cold== | ||
===Cold Regions=== | ===Cold Regions=== | ||
* [[ProjectGorgon:Kur Mountains]] | * [[ProjectGorgon:Kur Mountains|Kur Mountains]] | ||
* [[ProjectGorgon:Gazluk]] Plateau | * [[ProjectGorgon:Gazluk|Gazluk]] Plateau | ||
{{:Environmental Effects/Cold Mechanics}} | {{:Environmental Effects/Cold Mechanics}} | ||
==Dry== | ==Dry== | ||
===Dry Regions=== | ===Dry Regions=== | ||
* [[ProjectGorgon:Ilmari]] Desert | * [[ProjectGorgon:Ilmari|Ilmari]] Desert | ||
* [[ProjectGorgon:Rahu]] | * [[ProjectGorgon:Rahu|Rahu]] | ||
{{:Environmental Effects/Dry Mechanics}} | {{:Environmental Effects/Dry Mechanics}} | ||
Latest revision as of 22:21, 7 April 2026
Environmental effects are zone-wide (usually adverse) effects.
Cold
Cold Regions
- Kur Mountains
- Gazluk Plateau