ProjectGorgon:Game updates/2017-03-08: Difference between revisions
From SAS Gaming Wiki
More actions
imported>BetaNotus Added patch notes I forgot to add earlier... whoops. |
Strip ProjectGorgon: prefix from link display text |
||
| Line 2: | Line 2: | ||
This hotfix addresses a few data issues with the March 4 update. | This hotfix addresses a few data issues with the March 4 update. | ||
===<b>Gazluk Keep Changes:</b>=== | ===<b>Gazluk Keep Changes:</b>=== | ||
: - Half the time when using the entrance to the "labyrinth" dungeon, you would enter [[ProjectGorgon:Gazluk Keep]] instead. | : - Half the time when using the entrance to the "labyrinth" dungeon, you would enter [[ProjectGorgon:Gazluk Keep|Gazluk Keep]] instead. | ||
: - Elite monsters in [[ProjectGorgon:Gazluk Keep]] have been boosted by 1 eliteness level, which equates to about +4000 max health in most of their cases. | : - Elite monsters in [[ProjectGorgon:Gazluk Keep|Gazluk Keep]] have been boosted by 1 eliteness level, which equates to about +4000 max health in most of their cases. | ||
: - The bosses and named elites in Gazluk Keep have been increased by 1 or 2 bossiness levels, which will equate to a 20% to 50% increase in their max health, and a small increase in armor and damage. | : - The bosses and named elites in Gazluk Keep have been increased by 1 or 2 bossiness levels, which will equate to a 20% to 50% increase in their max health, and a small increase in armor and damage. | ||
: - The bosses and named elites in [[ProjectGorgon:Gazluk Keep]] have higher chances for extraordinary, epic, and legendary loot. | : - The bosses and named elites in [[ProjectGorgon:Gazluk Keep|Gazluk Keep]] have higher chances for extraordinary, epic, and legendary loot. | ||
: - Gazluk Armory Chests now have slightly better loot, but require 3 Gazluk Armory Keys instead of 1. | : - Gazluk Armory Chests now have slightly better loot, but require 3 Gazluk Armory Keys instead of 1. | ||
: - Elite Gazluk officers now have a chance to drop a few new miscellaneous items that can be stacked in high numbers. This should reduce the amount of equipment dropped from hallway troops a bit, which speeds up play because you don't have to manage your inventory as often. | : - Elite Gazluk officers now have a chance to drop a few new miscellaneous items that can be stacked in high numbers. This should reduce the amount of equipment dropped from hallway troops a bit, which speeds up play because you don't have to manage your inventory as often. | ||
| Line 14: | Line 14: | ||
: - The "Galvanizer" staff can no longer be generated with melee-staff treasure mods. | : - The "Galvanizer" staff can no longer be generated with melee-staff treasure mods. | ||
: - The "Tactician's Halberd" and the various craftable Melee Staves will no longer be generated with fire-magic or ice-magic treasure mods. | : - The "Tactician's Halberd" and the various craftable Melee Staves will no longer be generated with fire-magic or ice-magic treasure mods. | ||
: - Recipes for special [[ProjectGorgon:Gazluk]] abilities are now considered ability scrolls for purposes of selling. | : - Recipes for special [[ProjectGorgon:Gazluk|Gazluk]] abilities are now considered ability scrolls for purposes of selling. | ||
: - Treat Disease 3 can now cure instances of the [[ProjectGorgon:Glowy Yellow Crystal]] Sickness. | : - Treat Disease 3 can now cure instances of the [[ProjectGorgon:Glowy Yellow Crystal|Glowy Yellow Crystal]] Sickness. | ||
: - Fixed a bug that caused you to earn too much XP and Combat Wisdom when in groups. | : - Fixed a bug that caused you to earn too much XP and Combat Wisdom when in groups. | ||
===<b>These bugs can't be fixed in a hotfix, but will be included in the next full update:</b>=== | ===<b>These bugs can't be fixed in a hotfix, but will be included in the next full update:</b>=== | ||
: - The flicker on the classic mage robes style helm. | : - The flicker on the classic mage robes style helm. | ||
: - A giant mushroom is blocking the way in the Kur [[ProjectGorgon:Wolf Cave]]. | : - A giant mushroom is blocking the way in the Kur [[ProjectGorgon:Wolf Cave|Wolf Cave]]. | ||
'''[[ProjectGorgon:Game updates|Click here to return to the Game Updates page.]]''' | '''[[ProjectGorgon:Game updates|Click here to return to the Game Updates page.]]''' | ||
[[Category:Game updates]] | [[Category:Game updates]] | ||
Latest revision as of 22:33, 7 April 2026
March 8 Hotfix
This hotfix addresses a few data issues with the March 4 update.
Gazluk Keep Changes:
- - Half the time when using the entrance to the "labyrinth" dungeon, you would enter Gazluk Keep instead.
- - Elite monsters in Gazluk Keep have been boosted by 1 eliteness level, which equates to about +4000 max health in most of their cases.
- - The bosses and named elites in Gazluk Keep have been increased by 1 or 2 bossiness levels, which will equate to a 20% to 50% increase in their max health, and a small increase in armor and damage.
- - The bosses and named elites in Gazluk Keep have higher chances for extraordinary, epic, and legendary loot.
- - Gazluk Armory Chests now have slightly better loot, but require 3 Gazluk Armory Keys instead of 1.
- - Elite Gazluk officers now have a chance to drop a few new miscellaneous items that can be stacked in high numbers. This should reduce the amount of equipment dropped from hallway troops a bit, which speeds up play because you don't have to manage your inventory as often.
- - The Shower Slime boss in Gazluk Keep is the appropriate level now. Note: this boss still doesn't have a warning screen until the next client update, so be careful!
We'll continue to fine-tune the difficulty of Gazluk Keep based on your continued feedback -- so keep sending it in! Please remember that the difficulty is based on a group size of six.
Other Changes:
- - The "Galvanizer" staff can no longer be generated with melee-staff treasure mods.
- - The "Tactician's Halberd" and the various craftable Melee Staves will no longer be generated with fire-magic or ice-magic treasure mods.
- - Recipes for special Gazluk abilities are now considered ability scrolls for purposes of selling.
- - Treat Disease 3 can now cure instances of the Glowy Yellow Crystal Sickness.
- - Fixed a bug that caused you to earn too much XP and Combat Wisdom when in groups.
These bugs can't be fixed in a hotfix, but will be included in the next full update:
- - The flicker on the classic mage robes style helm.
- - A giant mushroom is blocking the way in the Kur Wolf Cave.