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ProjectGorgon:Ghoul: Difference between revisions

From SAS Gaming Wiki
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Sun Vale Loot: war flask
 
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| vineffective = Cold, Darkness
| vineffective = Cold, Darkness
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[[ProjectGorgon:Ghoul]]s are [[ProjectGorgon:Undead]] creatures summoned by a Necromancer. In the instance of the [[ProjectGorgon:Necromancer's Courtyard]], the Necromancer [[ProjectGorgon:Lomas]] is most likely responsible.
[[ProjectGorgon:Ghoul|Ghoul]]s are [[ProjectGorgon:Undead|Undead]] creatures summoned by a Necromancer. In the instance of the [[ProjectGorgon:Necromancer's Courtyard|Necromancer's Courtyard]], the Necromancer [[ProjectGorgon:Lomas|Lomas]] is most likely responsible.


==Locations ==
==Locations ==
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==Notable Ghouls==
==Notable Ghouls==
* [[ProjectGorgon:Gravamux]], a ghoul boss in Kur Tower
* [[ProjectGorgon:Gravamux|Gravamux]], a ghoul boss in Kur Tower

Latest revision as of 22:35, 7 April 2026

Ghoul

Health378Armor352Rage662
Anatomy:
Effective:
Slashing, Psychic, Acid
Very Ineffective:
Cold, Darkness


Ghouls are Undead creatures summoned by a Necromancer. In the instance of the Necromancer's Courtyard, the Necromancer Lomas is most likely responsible.

Locations

Phantom Ilmari Desert
Vitals: Health 64 Armor 93 Rage 142
Location: Usually around structures.
Loot Level: 10
Mitigation: 20%
Necromancer's Courtyard
Vitals: Health 378 Armor 352 Rage 662
Location: Wandering all areas of the Graveyard.
Sun Vale
Vitals: Health 516 Armor 538 Rage 817
Location: Northeastern small island.
Vidaria
Vitals: Health 5508 Armor 3364 Rage 3982
Location: Attacking the western Council Camp.
Loot Level: 95
Mitigation: 20%

Combat Abilities

Easily Disoriented AIP:Ghoul

Miscellaneous

Skin: None
Meat: None
Skull: Random between Human/Elf/Orc/Rakshasa

Reported Loot

General Loot

Phantom Ilmari Desert Loot

Level 10 Equipment

Sun Vale Loot

Level 40 Equipment

Notable Ghouls