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ProjectGorgon:Halvue: Difference between revisions

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[[ProjectGorgon:Halvue]] is a mid-sized town located in the [[ProjectGorgon:Council Lands]] on Alharth.  Halvue is a relatively wealthy town, while the nearby [[ProjectGorgon:Sinoca]] is plagued by poverty.  The town is typical of Council communities, and is protected by low brown walls embedded with explosive gems.  The only real threats to the town are goblin raiders, but the wall keeps them out.  
[[ProjectGorgon:Halvue|Halvue]] is a mid-sized town located in the [[ProjectGorgon:Council Lands|Council Lands]] on Alharth.  Halvue is a relatively wealthy town, while the nearby [[ProjectGorgon:Sinoca|Sinoca]] is plagued by poverty.  The town is typical of Council communities, and is protected by low brown walls embedded with explosive gems.  The only real threats to the town are goblin raiders, but the wall keeps them out.  
   
   
: - Halvue is patrolled by guards, as well as Keepers.  The Keepers are armed with fire wands and dispose of garbage and waste thrown into the street one night a week.  The guards work in shifts, and gates are unmanned during the day.  The majority of the Keepers and guards seems to be Human.
: - Halvue is patrolled by guards, as well as Keepers.  The Keepers are armed with fire wands and dispose of garbage and waste thrown into the street one night a week.  The guards work in shifts, and gates are unmanned during the day.  The majority of the Keepers and guards seems to be Human.
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:- The roadways in Havule are paved with cobblestones and only a few streets have lamps.
:- The roadways in Havule are paved with cobblestones and only a few streets have lamps.
:- Elves have to pay a tax to the local Council Representative, but humans do not.  The divide between the two races has caused a lack of communication about this, and some humans refuse to believe that the Council would do such a thing.
:- Elves have to pay a tax to the local Council Representative, but humans do not.  The divide between the two races has caused a lack of communication about this, and some humans refuse to believe that the Council would do such a thing.
; For a story on Haluve, see [[ProjectGorgon:Sylvia in Halvue]]
; For a story on Haluve, see [[ProjectGorgon:Sylvia in Halvue|Sylvia in Halvue]]
[[Category:Register of Lore]]
[[Category:Register of Lore]]

Latest revision as of 22:43, 7 April 2026

Halvue is a mid-sized town located in the Council Lands on Alharth. Halvue is a relatively wealthy town, while the nearby Sinoca is plagued by poverty. The town is typical of Council communities, and is protected by low brown walls embedded with explosive gems. The only real threats to the town are goblin raiders, but the wall keeps them out.

- Halvue is patrolled by guards, as well as Keepers. The Keepers are armed with fire wands and dispose of garbage and waste thrown into the street one night a week. The guards work in shifts, and gates are unmanned during the day. The majority of the Keepers and guards seems to be Human.
- The shopping district of Havule is located near the front gate and closes around dusk. The residential district begins past the shopping district and is densely packed. Close to the back wall of town, the residential district widens into large identical wooden houses separated and surrounded by trees.
- The roadways in Havule are paved with cobblestones and only a few streets have lamps.
- Elves have to pay a tax to the local Council Representative, but humans do not. The divide between the two races has caused a lack of communication about this, and some humans refuse to believe that the Council would do such a thing.
For a story on Haluve, see Sylvia in Halvue