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ProjectGorgon:Health: Difference between revisions

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'''Health''' is one of vital stats that every character possesses and is represented by a red bar. During [[ProjectGorgon:Combat]], health is depleted when monsters do [[ProjectGorgon:Website Damage Types|damage]] to the character. When a characters health is depleted [[ProjectGorgon:Dying|they die]]. Although, it is possible for a dead character to be revived using abilities such as [[ProjectGorgon:Resuscitate]]
'''Health''' is one of vital stats that every character possesses and is represented by a red bar. During [[ProjectGorgon:Combat|Combat]], health is depleted when monsters do [[ProjectGorgon:Website Damage Types|damage]] to the character. When a characters health is depleted [[ProjectGorgon:Dying|they die]]. Although, it is possible for a dead character to be revived using abilities such as [[ProjectGorgon:Resuscitate|Resuscitate]]


[[Category:Mechanics]][[Category:Gameplay]]
[[Category:Mechanics]][[Category:Gameplay]]

Latest revision as of 22:44, 7 April 2026

Health is one of vital stats that every character possesses and is represented by a red bar. During Combat, health is depleted when monsters do damage to the character. When a characters health is depleted they die. Although, it is possible for a dead character to be revived using abilities such as Resuscitate