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ProjectGorgon:Hoplology: Difference between revisions

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== {{msg:BASEPAGENAME}} Overview==
== {{msg:BASEPAGENAME}} Overview==
[[ProjectGorgon:Hoplology]] is secondary non-combat skill for [[ProjectGorgon:Staff]] fighting.
[[ProjectGorgon:Hoplology|Hoplology]] is secondary non-combat skill for [[ProjectGorgon:Staff|Staff]] fighting.
=== In-Game Description ===
=== In-Game Description ===
The study of weapons and armor, with a focus on the benefits and weaknesses of different kinds of equipment. As the skill increases, Staff users will find that their combat abilities also restore Armor.
The study of weapons and armor, with a focus on the benefits and weaknesses of different kinds of equipment. As the skill increases, Staff users will find that their combat abilities also restore Armor.
=== Training {{msg:BASEPAGENAME}} ===
=== Training {{msg:BASEPAGENAME}} ===
* Learned from reading a skill-book on the ground in [[ProjectGorgon:Timothy Elerimon]]'s part of [[ProjectGorgon:Wolf Cave]].
* Learned from reading a skill-book on the ground in [[ProjectGorgon:Timothy Elerimon|Timothy Elerimon]]'s part of [[ProjectGorgon:Wolf Cave|Wolf Cave]].
* To track your personal progress studying items, you can make a copy of this checklist:
* To track your personal progress studying items, you can make a copy of this checklist:
** https://docs.google.com/spreadsheets/d/1KKzUHJoDxwgL3aZmvnRly6CQpSbZ3aExsweB85_3ZmE/edit?usp=sharing
** https://docs.google.com/spreadsheets/d/1KKzUHJoDxwgL3aZmvnRly6CQpSbZ3aExsweB85_3ZmE/edit?usp=sharing
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* None
* None
===== Secondary Skills: =====
===== Secondary Skills: =====
* [[ProjectGorgon:Staff]] - [[ProjectGorgon:Hoplology]] provides bonuses to users of [[ProjectGorgon:Staff]] fighting.
* [[ProjectGorgon:Staff|Staff]] - [[ProjectGorgon:Hoplology|Hoplology]] provides bonuses to users of [[ProjectGorgon:Staff|Staff]] fighting.
===== Related Skills: =====
===== Related Skills: =====
* None
* None
===== Synergy Levels: =====
===== Synergy Levels: =====
Bonus [[ProjectGorgon:Synergy Levels]] for [[ProjectGorgon:Hoplology]] can be obtained from the following skills and levels:
Bonus [[ProjectGorgon:Synergy Levels|Synergy Levels]] for [[ProjectGorgon:Hoplology|Hoplology]] can be obtained from the following skills and levels:
:; [[ProjectGorgon:Safecracking]]
:; [[ProjectGorgon:Safecracking|Safecracking]]
:: Level 40
:: Level 40
== Recipe Lists ==
== Recipe Lists ==
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== {{msg:BASEPAGENAME}} Mechanics ==
== {{msg:BASEPAGENAME}} Mechanics ==
=== Leveling Hoplology ===
=== Leveling Hoplology ===
* [[ProjectGorgon:Hoplology]] is leveled when a new base item classified as equipment is identified using the skill. After successfully studying a new item, there is a five minute cooldown on the recipe.
* [[ProjectGorgon:Hoplology|Hoplology]] is leveled when a new base item classified as equipment is identified using the skill. After successfully studying a new item, there is a five minute cooldown on the recipe.
* Treasure effects are ignored by [[ProjectGorgon:Hoplology]]. A <span class="extimage32px">{{Item icon|Basic Sword}}</span> '''Basic Sword of Many Cuts''' is the same item as a <span class="extimage32px">{{Item icon|Basic Sword}}</span> '''Basic Sword of  the Wind.''' Both are classified as a {{Item|Basic Sword}}.
* Treasure effects are ignored by [[ProjectGorgon:Hoplology|Hoplology]]. A <span class="extimage32px">{{Item icon|Basic Sword}}</span> '''Basic Sword of Many Cuts''' is the same item as a <span class="extimage32px">{{Item icon|Basic Sword}}</span> '''Basic Sword of  the Wind.''' Both are classified as a {{Item|Basic Sword}}.


{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}

Revision as of 22:46, 7 April 2026

Hoplology

The study of weapons and armor, with a focus on the benefits and weaknesses of different kinds of equipment. As the skill increases, Staff users will find that their combat abilities also restore Armor.
Skill Type:
Other Skill
Max Level:
100
Requirements:
N/A
Skill Trainers:
N/A
"

The Book begins, "I am slowly going mad from the lycan disease. I am writing down everything I know of the art of combat. It is so much deeper than most people realize! Each piece of armor and weaponry has subtle distinctions, and mastering these distinctions gives you tremendous leverage in battle.

I would be pleased and honored if whoever reads this were to follow my lessons and learn my life's work. It may not apply to all warriors, but I at least guarantee you will become a better staff fighter!"

Hoplology Overview

Hoplology is secondary non-combat skill for Staff fighting.

In-Game Description

The study of weapons and armor, with a focus on the benefits and weaknesses of different kinds of equipment. As the skill increases, Staff users will find that their combat abilities also restore Armor.

Training Hoplology

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
Related Skills:
  • None
Synergy Levels:

Bonus Synergy Levels for Hoplology can be obtained from the following skills and levels:

Safecracking
Level 40

Recipe Lists

Hoplology/Recipes

Hoplology Mechanics

Leveling Hoplology

  • Hoplology is leveled when a new base item classified as equipment is identified using the skill. After successfully studying a new item, there is a five minute cooldown on the recipe.
  • Treasure effects are ignored by Hoplology. A icon_15002.png Basic Sword of Many Cuts is the same item as a icon_15002.png Basic Sword of the Wind. Both are classified as a .

Hoplology/Stat Bonuses

Hoplology/Level Up Rewards

Hoplology Experience Table

Click Expand to view the Experience Table for Hoplology

Trivia

  • In January 2015, the training book temporarily vanished due to a bug!