Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

ProjectGorgon:Nature Spirit Mortality: Difference between revisions

From SAS Gaming Wiki
imported>Edwyrd
 
Strip ProjectGorgon: prefix from link display text
 
Line 3: Line 3:
| lochint= Found deep beneath Eltibule
| lochint= Found deep beneath Eltibule
| category= Gods
| category= Gods
| area= [[ProjectGorgon:Dark Chapel]]
| area= [[ProjectGorgon:Dark Chapel|Dark Chapel]]
| visibility= Ghosted Until Found
| visibility= Ghosted Until Found
}}
}}
[[ProjectGorgon:Nature Spirit Mortality]] is a [[ProjectGorgon:Lorebook]] found in the [[ProjectGorgon:Dark Chapel]] of the [[ProjectGorgon:Eltibule]] region.
[[ProjectGorgon:Nature Spirit Mortality|Nature Spirit Mortality]] is a [[ProjectGorgon:Lorebook|Lorebook]] found in the [[ProjectGorgon:Dark Chapel|Dark Chapel]] of the [[ProjectGorgon:Eltibule|Eltibule]] region.
== Content ==
== Content ==
Nature Spirit Mortality by [[ProjectGorgon:Councilwoman Irasce|Ilvadele Irasce]], Council of Eight
Nature Spirit Mortality by [[ProjectGorgon:Councilwoman Irasce|Ilvadele Irasce]], Council of Eight


I've been asked to explain the concept of how gods can "die." As I explained in my [[ProjectGorgon:Guide to Nature Spirit Classification]], these "gods" are just sentient magical energy that are connected into the world via what we call "anchors."  These anchors are minor objects of power, such as trees, ponds, swords, or dragons.
I've been asked to explain the concept of how gods can "die." As I explained in my [[ProjectGorgon:Guide to Nature Spirit Classification|Guide to Nature Spirit Classification]], these "gods" are just sentient magical energy that are connected into the world via what we call "anchors."  These anchors are minor objects of power, such as trees, ponds, swords, or dragons.


The weaker types of gods can be destroyed simply by destroying their anchors. Class 5 nature spirits only have a single anchor, such as a tree or rock, and destroying the object hurtles the spirit into oblivion. Class 4 nature spirits usually have dozens of anchors, but sometimes they can all be destroyed pretty easily. For instance, I once set a small copse ablaze to destroy a Class 4 spirit that lived in the woods. All of its anchors were trees, and they all burned.
The weaker types of gods can be destroyed simply by destroying their anchors. Class 5 nature spirits only have a single anchor, such as a tree or rock, and destroying the object hurtles the spirit into oblivion. Class 4 nature spirits usually have dozens of anchors, but sometimes they can all be destroyed pretty easily. For instance, I once set a small copse ablaze to destroy a Class 4 spirit that lived in the woods. All of its anchors were trees, and they all burned.
Line 16: Line 16:
But Class 3 and above, what we call "gods," are not usually susceptible to this. A class 3 god has hundreds or thousands of anchors, and a class 1 god has millions of anchors. There is another way to kill them, which is to simply tear at their energy matrix until it cannot hold onto its anchor points. This is what happens when gods fight each other -- those anchors are ignored, and instead they focus on the gods' "grip" on those anchors.
But Class 3 and above, what we call "gods," are not usually susceptible to this. A class 3 god has hundreds or thousands of anchors, and a class 1 god has millions of anchors. There is another way to kill them, which is to simply tear at their energy matrix until it cannot hold onto its anchor points. This is what happens when gods fight each other -- those anchors are ignored, and instead they focus on the gods' "grip" on those anchors.


It should be noted that even though Class 3 nature spirits are considered "gods," they aren't beyond the might of the most powerful mages. I remember when [[ProjectGorgon:Jarmanger]] slew a Class 3 god by himself, unraveling the energy right before our shocked eyes. But Class 1 and Class 2 gods are probably beyond any single mortal's power.
It should be noted that even though Class 3 nature spirits are considered "gods," they aren't beyond the might of the most powerful mages. I remember when [[ProjectGorgon:Jarmanger|Jarmanger]] slew a Class 3 god by himself, unraveling the energy right before our shocked eyes. But Class 1 and Class 2 gods are probably beyond any single mortal's power.


== Related Lore ==
== Related Lore ==
: [[ProjectGorgon:Guide to Nature Spirit Classification]]
: [[ProjectGorgon:Guide to Nature Spirit Classification|Guide to Nature Spirit Classification]]
[[Category:Lorebook]][[Category:Register of Lore]]
[[Category:Lorebook]][[Category:Register of Lore]]

Latest revision as of 00:29, 8 April 2026

icon_4006.png Nature Spirit Mortality
Hint: Found deep beneath Eltibule
Category:
Gods
Area:
Visibility:
Ghosted Until Found

Nature Spirit Mortality is a Lorebook found in the Dark Chapel of the Eltibule region.

Content

Nature Spirit Mortality by Ilvadele Irasce, Council of Eight

I've been asked to explain the concept of how gods can "die." As I explained in my Guide to Nature Spirit Classification, these "gods" are just sentient magical energy that are connected into the world via what we call "anchors." These anchors are minor objects of power, such as trees, ponds, swords, or dragons.

The weaker types of gods can be destroyed simply by destroying their anchors. Class 5 nature spirits only have a single anchor, such as a tree or rock, and destroying the object hurtles the spirit into oblivion. Class 4 nature spirits usually have dozens of anchors, but sometimes they can all be destroyed pretty easily. For instance, I once set a small copse ablaze to destroy a Class 4 spirit that lived in the woods. All of its anchors were trees, and they all burned.

But Class 3 and above, what we call "gods," are not usually susceptible to this. A class 3 god has hundreds or thousands of anchors, and a class 1 god has millions of anchors. There is another way to kill them, which is to simply tear at their energy matrix until it cannot hold onto its anchor points. This is what happens when gods fight each other -- those anchors are ignored, and instead they focus on the gods' "grip" on those anchors.

It should be noted that even though Class 3 nature spirits are considered "gods," they aren't beyond the might of the most powerful mages. I remember when Jarmanger slew a Class 3 god by himself, unraveling the energy right before our shocked eyes. But Class 1 and Class 2 gods are probably beyond any single mortal's power.

Related Lore

Guide to Nature Spirit Classification