ProjectGorgon:Necromancy/Abilities: Difference between revisions
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| {{Ability icon|Raise Zombie 2|2}} || 20 || Raise Zombie 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 10 for 60 seconds<br>Existing Zombie's Max Health 50 for 5 minutes<br>Existing Zombie Restore 50 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 34<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || Leveling | | {{Ability icon|Raise Zombie 2|2}} || 20 || Raise Zombie 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 10 for 60 seconds<br>Existing Zombie's Max Health 50 for 5 minutes<br>Existing Zombie Restore 50 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 34<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || Leveling | ||
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| {{Ability icon|Heart's Power|2}} || 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Training:</b> [[ProjectGorgon:Jumjab]] | | {{Ability icon|Heart's Power|2}} || 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Training:</b> [[ProjectGorgon:Jumjab|Jumjab]] | ||
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| {{Ability icon|(Internal - SZ2)|2}} || 20 || (Internal - SZ2) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | | {{Ability icon|(Internal - SZ2)|2}} || 20 || (Internal - SZ2) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | ||
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| {{Ability icon|Life Crush 3|2}} || 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 23 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Leveling | | {{Ability icon|Life Crush 3|2}} || 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 23 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Leveling | ||
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| {{Ability icon|Wave of Darkness|2}} || 24 || Wave of Darkness || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 46 Darkness<br><b>Taunts:</b> 100 || <b>Power Cost:</b> 23<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[ProjectGorgon:Jumjab]] | | {{Ability icon|Wave of Darkness|2}} || 24 || Wave of Darkness || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 46 Darkness<br><b>Taunts:</b> 100 || <b>Power Cost:</b> 23<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[ProjectGorgon:Jumjab|Jumjab]] | ||
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| {{Ability icon|Deathgaze 2|2}} || 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 58 Darkness || <b>Power Cost:</b> 27<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || Leveling | | {{Ability icon|Deathgaze 2|2}} || 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 58 Darkness || <b>Power Cost:</b> 27<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || Leveling | ||
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| {{Ability icon|Raise Zombie 3|2}} || 30 || Raise Zombie 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 20 for 60 seconds<br>Existing Zombie's Max Health 75 for 5 minutes<br>Existing Zombie Restore 75 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 42<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || Leveling | | {{Ability icon|Raise Zombie 3|2}} || 30 || Raise Zombie 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 20 for 60 seconds<br>Existing Zombie's Max Health 75 for 5 minutes<br>Existing Zombie Restore 75 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 42<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || Leveling | ||
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| {{Ability icon|Spleen's Power|2}} || 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[ProjectGorgon:Necromancer: Spleen's Power]] | | {{Ability icon|Spleen's Power|2}} || 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[ProjectGorgon:Necromancer: Spleen's Power|Necromancer: Spleen's Power]] | ||
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| {{Ability icon|(Internal - SZ3)|2}} || 30 || (Internal - SZ3) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | | {{Ability icon|(Internal - SZ3)|2}} || 30 || (Internal - SZ3) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | ||
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| {{Ability icon|Deathgaze 3|2}} || 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 84 Darkness || <b>Power Cost:</b> 33<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || Leveling | | {{Ability icon|Deathgaze 3|2}} || 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 84 Darkness || <b>Power Cost:</b> 33<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || Leveling | ||
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| {{Ability icon|Wave of Darkness 2|2}} || 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 71 Darkness<br><b>Taunts:</b> 150 || <b>Power Cost:</b> 28<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[ProjectGorgon:Jumjab]] | | {{Ability icon|Wave of Darkness 2|2}} || 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 71 Darkness<br><b>Taunts:</b> 150 || <b>Power Cost:</b> 28<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[ProjectGorgon:Jumjab|Jumjab]] | ||
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| {{Ability icon|Life Steal 3|2}} || 35 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 32 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 21<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || Leveling | | {{Ability icon|Life Steal 3|2}} || 35 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 32 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 21<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || Leveling | ||
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| {{Ability icon|Provoke Undead 4|2}} || 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 20 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 35<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || Leveling | | {{Ability icon|Provoke Undead 4|2}} || 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 20 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 35<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || Leveling | ||
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| {{Ability icon|Wave of Darkness 3|2}} || 44 || Wave of Darkness 3 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 111 Darkness<br><b>Taunts:</b> 300 || <b>Power Cost:</b> 32<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[ProjectGorgon:Jumjab]] | | {{Ability icon|Wave of Darkness 3|2}} || 44 || Wave of Darkness 3 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 111 Darkness<br><b>Taunts:</b> 300 || <b>Power Cost:</b> 32<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[ProjectGorgon:Jumjab|Jumjab]] | ||
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| {{Ability icon|Life Crush 4|2}} || 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 58 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Leveling | | {{Ability icon|Life Crush 4|2}} || 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 58 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Leveling | ||
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| {{Ability icon|Raise Zombie 5|2}} || 50 || Raise Zombie 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 40 for 60 seconds<br>Existing Zombie's Max Health 125 for 5 minutes<br>Existing Zombie Restore 125 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 56<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || Leveling | | {{Ability icon|Raise Zombie 5|2}} || 50 || Raise Zombie 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 40 for 60 seconds<br>Existing Zombie's Max Health 125 for 5 minutes<br>Existing Zombie Restore 125 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 56<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || Leveling | ||
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| {{Ability icon|Life Steal 4|2}} || 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 45 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 25<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Life Steal 4|2}} || 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 45 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 25<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
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| {{Ability icon|(Internal - SZ5)|2}} || 50 || (Internal - SZ5) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | | {{Ability icon|(Internal - SZ5)|2}} || 50 || (Internal - SZ5) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | ||
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| {{Ability icon|Death's Hold 5|2}} || 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 124 Darkness || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Death's Hold 5|2}} || 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 124 Darkness || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
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| {{Ability icon|Spark of Death 5|2}} || 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 124 Electricity || <b>Power Cost:</b> 22<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Spark of Death 5|2}} || 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 124 Electricity || <b>Power Cost:</b> 22<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
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| {{Ability icon|Raise Skeletal Battle Mage 4|2}} || 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Raise Skeletal Battle Mage 4|2}} || 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
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| {{Ability icon|Provoke Undead 5|2}} || 53 || Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 35 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 38<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Provoke Undead 5|2}} || 53 || Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 35 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 38<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
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| {{Ability icon|Wave of Darkness 4|2}} || 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 164 Darkness<br><b>Taunts:</b> 450 || <b>Power Cost:</b> 36<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[ProjectGorgon:Jumjab]] | | {{Ability icon|Wave of Darkness 4|2}} || 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 164 Darkness<br><b>Taunts:</b> 450 || <b>Power Cost:</b> 36<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[ProjectGorgon:Jumjab|Jumjab]] | ||
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| {{Ability icon|Raise Skeletal Archer 5|2}} || 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Raise Skeletal Archer 5|2}} || 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
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| {{Ability icon|Life Crush 5|2}} || 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 85 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Life Crush 5|2}} || 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 85 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
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| {{Ability icon|Deathgaze 5|2}} || 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 200 Darkness || <b>Power Cost:</b> 43<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Deathgaze 5|2}} || 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 200 Darkness || <b>Power Cost:</b> 43<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
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| {{Ability icon|Heal Undead 6|2}} || 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 107 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 30<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Heal Undead 6|2}} || 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 107 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 30<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
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| {{Ability icon|Raise Skeletal Swordsman 5|2}} || 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Raise Skeletal Swordsman 5|2}} || 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
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| {{Ability icon|Rebuild Undead 6|2}} || 58 || Rebuild Undead 6 || Your undead pets are healed. || <b>Restore:</b> 150 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 31<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Rebuild Undead 6|2}} || 58 || Rebuild Undead 6 || Your undead pets are healed. || <b>Restore:</b> 150 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 31<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
|- | |- | ||
| {{Ability icon|Raise Zombie 6|2}} || 60 || Raise Zombie 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 50 for 60 seconds<br>Existing Zombie's Max Health 150 for 5 minutes<br>Existing Zombie Restore 150 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 62<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Raise Zombie 6|2}} || 60 || Raise Zombie 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 50 for 60 seconds<br>Existing Zombie's Max Health 150 for 5 minutes<br>Existing Zombie Restore 150 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 62<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
|- | |- | ||
| {{Ability icon|Life Steal 5|2}} || 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 60 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 28<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Life Steal 5|2}} || 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 60 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 28<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
|- | |- | ||
| {{Ability icon|Heart's Power 2|2}} || 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Training:</b> [[ProjectGorgon:Jumjab]] | | {{Ability icon|Heart's Power 2|2}} || 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Training:</b> [[ProjectGorgon:Jumjab|Jumjab]] | ||
|- | |- | ||
| {{Ability icon|Spleen's Power 2|2}} || 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[ProjectGorgon:Necromancer: Spleen's Power 2]] | | {{Ability icon|Spleen's Power 2|2}} || 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[ProjectGorgon:Necromancer: Spleen's Power 2|Necromancer: Spleen's Power 2]] | ||
|- | |- | ||
| {{Ability icon|(internal)|2}} || 60 || (internal) || Internal Balancing Tool || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 15 || <b>Unknown Source:</b> Not Found | | {{Ability icon|(internal)|2}} || 60 || (internal) || Internal Balancing Tool || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 15 || <b>Unknown Source:</b> Not Found | ||
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| {{Ability icon|(Internal - SZ6)|2}} || 60 || (Internal - SZ6) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | | {{Ability icon|(Internal - SZ6)|2}} || 60 || (Internal - SZ6) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | ||
|- | |- | ||
| {{Ability icon|Raise Skeletal Battle Mage 5|2}} || 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Raise Skeletal Battle Mage 5|2}} || 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
|- | |- | ||
| {{Ability icon|Wave of Darkness 5|2}} || 64 || Wave of Darkness 5 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 216 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 40<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[ProjectGorgon:Jumjab]] | | {{Ability icon|Wave of Darkness 5|2}} || 64 || Wave of Darkness 5 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 216 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 40<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[ProjectGorgon:Jumjab|Jumjab]] | ||
|- | |- | ||
| {{Ability icon|Death's Hold 6|2}} || 64 || Death's Hold 6 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 180 Darkness || <b>Power Cost:</b> 40<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Death's Hold 6|2}} || 64 || Death's Hold 6 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 180 Darkness || <b>Power Cost:</b> 40<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
|- | |- | ||
| {{Ability icon|Raise Skeletal Ratkin Mage 5|2}} || 64 || Raise Skeletal Ratkin Mage 5 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Bogaku]] | | {{Ability icon|Raise Skeletal Ratkin Mage 5|2}} || 64 || Raise Skeletal Ratkin Mage 5 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Bogaku|Bogaku]] | ||
|- | |- | ||
| {{Ability icon|Life Crush 6|2}} || 65 || Life Crush 6 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 111 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Life Crush 6|2}} || 65 || Life Crush 6 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 111 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
|- | |- | ||
| {{Ability icon|Spark of Death 6|2}} || 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 185 Electricity || <b>Power Cost:</b> 26<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Spark of Death 6|2}} || 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 185 Electricity || <b>Power Cost:</b> 26<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
|- | |- | ||
| {{Ability icon|Provoke Undead 6|2}} || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 50 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 43<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Provoke Undead 6|2}} || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 50 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 43<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
|- | |- | ||
| {{Ability icon|Heal Undead 7|2}} || 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 120 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 33<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Heal Undead 7|2}} || 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 120 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 33<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
|- | |- | ||
| {{Ability icon|Deathgaze 6|2}} || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 268 Darkness || <b>Power Cost:</b> 48<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Deathgaze 6|2}} || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 268 Darkness || <b>Power Cost:</b> 48<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
|- | |- | ||
| {{Ability icon|Raise Skeletal Archer 6|2}} || 67 || Raise Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Raise Skeletal Archer 6|2}} || 67 || Raise Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
|- | |- | ||
| {{Ability icon|Rebuild Undead 7|2}} || 69 || Rebuild Undead 7 || Your undead pets are healed. || <b>Restore:</b> 170 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 35<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Rebuild Undead 7|2}} || 69 || Rebuild Undead 7 || Your undead pets are healed. || <b>Restore:</b> 170 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 35<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
|- | |- | ||
| {{Ability icon|Raise Skeletal Swordsman 6|2}} || 70 || Raise Skeletal Swordsman 6 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Raise Skeletal Swordsman 6|2}} || 70 || Raise Skeletal Swordsman 6 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
|- | |- | ||
| {{Ability icon|Raise Zombie 7|2}} || 70 || Raise Zombie 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 60 for 60 seconds<br>Existing Zombie's Max Health 175 for 5 minutes<br>Existing Zombie Restore 175 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 69<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Raise Zombie 7|2}} || 70 || Raise Zombie 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 60 for 60 seconds<br>Existing Zombie's Max Health 175 for 5 minutes<br>Existing Zombie Restore 175 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 69<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
|- | |- | ||
| {{Ability icon|Life Steal 6|2}} || 70 || Life Steal 6 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 70 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 31<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark]] | | {{Ability icon|Life Steal 6|2}} || 70 || Life Steal 6 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 70 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 31<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] | ||
|- | |- | ||
| {{Ability icon|(Internal - SZ7)|2}} || 70 || (Internal - SZ7) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | | {{Ability icon|(Internal - SZ7)|2}} || 70 || (Internal - SZ7) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | ||
|- | |- | ||
| {{Ability icon|Wave of Darkness 6|2}} || 74 || Wave of Darkness 6 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 275 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 44<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished]] | | {{Ability icon|Wave of Darkness 6|2}} || 74 || Wave of Darkness 6 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 275 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 44<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] | ||
|- | |- | ||
| {{Ability icon|Raise Skeletal Battle Mage 6|2}} || 75 || Raise Skeletal Battle Mage 6 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished]] | | {{Ability icon|Raise Skeletal Battle Mage 6|2}} || 75 || Raise Skeletal Battle Mage 6 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] | ||
|- | |- | ||
| {{Ability icon|Life Crush 7|2}} || 75 || Life Crush 7 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 141 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished]] | | {{Ability icon|Life Crush 7|2}} || 75 || Life Crush 7 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 141 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] | ||
|- | |- | ||
| {{Ability icon|Provoke Undead 7|2}} || 75 || Provoke Undead 7 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 65 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 48<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished]] | | {{Ability icon|Provoke Undead 7|2}} || 75 || Provoke Undead 7 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 65 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 48<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] | ||
|- | |- | ||
| {{Ability icon|Heal Undead 8|2}} || 76 || Heal Undead 8 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 133 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 36<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished]] | | {{Ability icon|Heal Undead 8|2}} || 76 || Heal Undead 8 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 133 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 36<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] | ||
|- | |- | ||
| {{Ability icon|Death's Hold 7|2}} || 76 || Death's Hold 7 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 240 Darkness || <b>Power Cost:</b> 45<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished]] | | {{Ability icon|Death's Hold 7|2}} || 76 || Death's Hold 7 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 240 Darkness || <b>Power Cost:</b> 45<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] | ||
|- | |- | ||
| {{Ability icon|Deathgaze 7|2}} || 77 || Deathgaze 7 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 346 Darkness || <b>Power Cost:</b> 54<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished]] | | {{Ability icon|Deathgaze 7|2}} || 77 || Deathgaze 7 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 346 Darkness || <b>Power Cost:</b> 54<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] | ||
|- | |- | ||
| {{Ability icon|Spark of Death 7|2}} || 77 || Spark of Death 7 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 245 Electricity || <b>Power Cost:</b> 29<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished]] | | {{Ability icon|Spark of Death 7|2}} || 77 || Spark of Death 7 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 245 Electricity || <b>Power Cost:</b> 29<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] | ||
|- | |- | ||
| {{Ability icon|Rebuild Undead 8|2}} || 78 || Rebuild Undead 8 || Your undead pets are healed. || <b>Restore:</b> 190 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 38<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished]] | | {{Ability icon|Rebuild Undead 8|2}} || 78 || Rebuild Undead 8 || Your undead pets are healed. || <b>Restore:</b> 190 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 38<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] | ||
|- | |- | ||
| {{Ability icon|Raise Skeletal Ratkin Mage 6|2}} || 78 || Raise Skeletal Ratkin Mage 6 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished]] | | {{Ability icon|Raise Skeletal Ratkin Mage 6|2}} || 78 || Raise Skeletal Ratkin Mage 6 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] | ||
|- | |- | ||
| {{Ability icon|Raise Skeletal Archer 7|2}} || 79 || Raise Skeletal Archer 7 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished]] | | {{Ability icon|Raise Skeletal Archer 7|2}} || 79 || Raise Skeletal Archer 7 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] | ||
|- | |- | ||
| {{Ability icon|Raise Zombie 8|2}} || 80 || Raise Zombie 8 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 70 for 60 seconds<br>Existing Zombie's Max Health 200 for 5 minutes<br>Existing Zombie Restore 200 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 77<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished]] | | {{Ability icon|Raise Zombie 8|2}} || 80 || Raise Zombie 8 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 70 for 60 seconds<br>Existing Zombie's Max Health 200 for 5 minutes<br>Existing Zombie Restore 200 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 77<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] | ||
|- | |- | ||
| {{Ability icon|Life Steal 7|2}} || 80 || Life Steal 7 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 80 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished]] | | {{Ability icon|Life Steal 7|2}} || 80 || Life Steal 7 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 80 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] | ||
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| {{Ability icon|(Internal - SZ8)|2}} || 80 || (Internal - SZ8) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | | {{Ability icon|(Internal - SZ8)|2}} || 80 || (Internal - SZ8) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | ||
|- | |- | ||
| {{Ability icon|Raise Skeletal Swordsman 7|2}} || 81 || Raise Skeletal Swordsman 7 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished]] | | {{Ability icon|Raise Skeletal Swordsman 7|2}} || 81 || Raise Skeletal Swordsman 7 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] | ||
|- | |- | ||
| {{Ability icon|Wave of Darkness 7|2}} || 84 || Wave of Darkness 7 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 338 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 49<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Item:</b> [[ProjectGorgon:Necromancy: Wave of Darkness 7]] | | {{Ability icon|Wave of Darkness 7|2}} || 84 || Wave of Darkness 7 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 338 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 49<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Item:</b> [[ProjectGorgon:Necromancy: Wave of Darkness 7|Necromancy: Wave of Darkness 7]] | ||
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| {{Ability icon|Life Crush 8|2}} || 85 || Life Crush 8 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 173 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Item:</b> [[ProjectGorgon:Necromancy: Life Crush 8]] | | {{Ability icon|Life Crush 8|2}} || 85 || Life Crush 8 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 173 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Item:</b> [[ProjectGorgon:Necromancy: Life Crush 8|Necromancy: Life Crush 8]] | ||
|- | |- | ||
| {{Ability icon|Provoke Undead 8|2}} || 85 || Provoke Undead 8 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 80 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 52<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[ProjectGorgon:Necromancy: Provoke Undead 8]] | | {{Ability icon|Provoke Undead 8|2}} || 85 || Provoke Undead 8 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 80 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 52<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[ProjectGorgon:Necromancy: Provoke Undead 8|Necromancy: Provoke Undead 8]] | ||
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| {{Ability icon|Raise Skeletal Battle Mage 7|2}} || 86 || Raise Skeletal Battle Mage 7 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[ProjectGorgon:Necromancy: Raise Skeletal Battle Mage 7]] | | {{Ability icon|Raise Skeletal Battle Mage 7|2}} || 86 || Raise Skeletal Battle Mage 7 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[ProjectGorgon:Necromancy: Raise Skeletal Battle Mage 7|Necromancy: Raise Skeletal Battle Mage 7]] | ||
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| {{Ability icon|Heal Undead 9|2}} || 86 || Heal Undead 9 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 147 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 39<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[ProjectGorgon:Necromancy: Heal Undead 9]] | | {{Ability icon|Heal Undead 9|2}} || 86 || Heal Undead 9 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 147 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 39<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[ProjectGorgon:Necromancy: Heal Undead 9|Necromancy: Heal Undead 9]] | ||
|- | |- | ||
| {{Ability icon|Spark of Death 8|2}} || 87 || Spark of Death 8 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 298 Electricity || <b>Power Cost:</b> 32<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[ProjectGorgon:Necromancy: Spark of Death 8]] | | {{Ability icon|Spark of Death 8|2}} || 87 || Spark of Death 8 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 298 Electricity || <b>Power Cost:</b> 32<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[ProjectGorgon:Necromancy: Spark of Death 8|Necromancy: Spark of Death 8]] | ||
|- | |- | ||
| {{Ability icon|Rebuild Undead 9|2}} || 88 || Rebuild Undead 9 || Your undead pets are healed. || <b>Restore:</b> 210 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 41<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[ProjectGorgon:Necromancy: Rebuild Undead 9]] | | {{Ability icon|Rebuild Undead 9|2}} || 88 || Rebuild Undead 9 || Your undead pets are healed. || <b>Restore:</b> 210 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 41<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[ProjectGorgon:Necromancy: Rebuild Undead 9|Necromancy: Rebuild Undead 9]] | ||
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| {{Ability icon|Deathgaze 8|2}} || 88 || Deathgaze 8 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 428 Darkness || <b>Power Cost:</b> 60<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[ProjectGorgon:Necromancy: Deathgaze 8]] | | {{Ability icon|Deathgaze 8|2}} || 88 || Deathgaze 8 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 428 Darkness || <b>Power Cost:</b> 60<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[ProjectGorgon:Necromancy: Deathgaze 8|Necromancy: Deathgaze 8]] | ||
|- | |- | ||
| {{Ability icon|Death's Hold 8|2}} || 89 || Death's Hold 8 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 309 Darkness || <b>Power Cost:</b> 51<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Item:</b> [[ProjectGorgon:Necromancy: Death's Hold 8]] | | {{Ability icon|Death's Hold 8|2}} || 89 || Death's Hold 8 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 309 Darkness || <b>Power Cost:</b> 51<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Item:</b> [[ProjectGorgon:Necromancy: Death's Hold 8|Necromancy: Death's Hold 8]] | ||
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| {{Ability icon|(Internal - SZ9)|2}} || 90 || (Internal - SZ9) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | | {{Ability icon|(Internal - SZ9)|2}} || 90 || (Internal - SZ9) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | ||
|- | |- | ||
| {{Ability icon|Life Steal 8|2}} || 90 || Life Steal 8 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 90 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 38<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Item:</b> [[ProjectGorgon:Necromancy: Life Steal 8]] | | {{Ability icon|Life Steal 8|2}} || 90 || Life Steal 8 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 90 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 38<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Item:</b> [[ProjectGorgon:Necromancy: Life Steal 8|Necromancy: Life Steal 8]] | ||
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| {{Ability icon|Heart's Power 3|2}} || 90 || Heart's Power 3 || Consume three hearts to gain vast health for a time. || Boosts Max Health by 400 for 2 minutes. Heals 400.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[ProjectGorgon:Necromancy: Heart's Power 3]] | | {{Ability icon|Heart's Power 3|2}} || 90 || Heart's Power 3 || Consume three hearts to gain vast health for a time. || Boosts Max Health by 400 for 2 minutes. Heals 400.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[ProjectGorgon:Necromancy: Heart's Power 3|Necromancy: Heart's Power 3]] | ||
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| {{Ability icon|Spleen's Power 3|2}} || 90 || Spleen's Power 3 || Consume two spleens to gain vast power for a time. || Boosts Max Power by 300 for 2 minutes. Restores 300 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[ProjectGorgon:Necromancy: Spleen's Power 3]] | | {{Ability icon|Spleen's Power 3|2}} || 90 || Spleen's Power 3 || Consume two spleens to gain vast power for a time. || Boosts Max Power by 300 for 2 minutes. Restores 300 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[ProjectGorgon:Necromancy: Spleen's Power 3|Necromancy: Spleen's Power 3]] | ||
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| {{Ability icon|Raise Flapskull|2}} || 90 || Raise Flapskull || Ransack a recently-dead corpse to create a sentient skull with wings. It is not under your direct control.<br><br>Most equipment that directly boost skeleton or zombie stats also affect the flapskull. || Summoned flapskull exists for 30 seconds or until destroyed. It spits poison gas as its Rage attack. || || <b>Power Cost:</b> 85<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Raise Flapskull|2}} || 90 || Raise Flapskull || Ransack a recently-dead corpse to create a sentient skull with wings. It is not under your direct control.<br><br>Most equipment that directly boost skeleton or zombie stats also affect the flapskull. || Summoned flapskull exists for 30 seconds or until destroyed. It spits poison gas as its Rage attack. || || <b>Power Cost:</b> 85<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
|- | |- | ||
| {{Ability icon|Raise Zombie 9|2}} || 90 || Raise Zombie 9 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 80 for 60 seconds<br>Existing Zombie's Max Health 225 for 5 minutes<br>Existing Zombie Restore 225 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 85<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || <b>Item:</b> [[ProjectGorgon:Necromancy: Raise Zombie 9]] | | {{Ability icon|Raise Zombie 9|2}} || 90 || Raise Zombie 9 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 80 for 60 seconds<br>Existing Zombie's Max Health 225 for 5 minutes<br>Existing Zombie Restore 225 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 85<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || <b>Item:</b> [[ProjectGorgon:Necromancy: Raise Zombie 9|Necromancy: Raise Zombie 9]] | ||
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| {{Ability icon|Raise Skeletal Archer 8|2}} || 91 || Raise Skeletal Archer 8 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[ProjectGorgon:Necromancy: Raise Skeletal Archer 8]] | | {{Ability icon|Raise Skeletal Archer 8|2}} || 91 || Raise Skeletal Archer 8 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[ProjectGorgon:Necromancy: Raise Skeletal Archer 8|Necromancy: Raise Skeletal Archer 8]] | ||
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| {{Ability icon|Raise Skeletal Ratkin Mage 7|2}} || 92 || Raise Skeletal Ratkin Mage 7 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[ProjectGorgon:Necromancy: Raise Skeletal Ratkin Mage 7]] | | {{Ability icon|Raise Skeletal Ratkin Mage 7|2}} || 92 || Raise Skeletal Ratkin Mage 7 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[ProjectGorgon:Necromancy: Raise Skeletal Ratkin Mage 7|Necromancy: Raise Skeletal Ratkin Mage 7]] | ||
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| {{Ability icon|Raise Skeletal Swordsman 8|2}} || 93 || Raise Skeletal Swordsman 8 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[ProjectGorgon:Necromancy: Raise Skeletal Swordsman 8]] | | {{Ability icon|Raise Skeletal Swordsman 8|2}} || 93 || Raise Skeletal Swordsman 8 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[ProjectGorgon:Necromancy: Raise Skeletal Swordsman 8|Necromancy: Raise Skeletal Swordsman 8]] | ||
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| {{Ability icon|Wave of Darkness 8|2}} || 94 || Wave of Darkness 8 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 404 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 54<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Item:</b> [[ProjectGorgon:Necromancy: Wave of Darkness 8]] | | {{Ability icon|Wave of Darkness 8|2}} || 94 || Wave of Darkness 8 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 404 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 54<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Item:</b> [[ProjectGorgon:Necromancy: Wave of Darkness 8|Necromancy: Wave of Darkness 8]] | ||
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| {{Ability icon|Spark of Death 9|2}} || 94 || Spark of Death 9 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 337 Electricity || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[ProjectGorgon:Necromancy: Spark of Death 9]] | | {{Ability icon|Spark of Death 9|2}} || 94 || Spark of Death 9 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 337 Electricity || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[ProjectGorgon:Necromancy: Spark of Death 9|Necromancy: Spark of Death 9]] | ||
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| {{Ability icon|Life Crush 9|2}} || 95 || Life Crush 9 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 206 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Item:</b> [[ProjectGorgon:Necromancy: Life Crush 9]] | | {{Ability icon|Life Crush 9|2}} || 95 || Life Crush 9 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 206 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Item:</b> [[ProjectGorgon:Necromancy: Life Crush 9|Necromancy: Life Crush 9]] | ||
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| {{Ability icon|Provoke Undead 9|2}} || 95 || Provoke Undead 9 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 95 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 57<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[ProjectGorgon:Necromancy: Provoke Undead 9]] | | {{Ability icon|Provoke Undead 9|2}} || 95 || Provoke Undead 9 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 95 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 57<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[ProjectGorgon:Necromancy: Provoke Undead 9|Necromancy: Provoke Undead 9]] | ||
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| {{Ability icon|Heal Undead 10|2}} || 96 || Heal Undead 10 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 160 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 43<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Heal Undead 10|2}} || 96 || Heal Undead 10 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 160 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 43<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Raise Skeletal Battle Mage 8|2}} || 97 || Raise Skeletal Battle Mage 8 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Raise Skeletal Battle Mage 8|2}} || 97 || Raise Skeletal Battle Mage 8 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Rebuild Undead 10|2}} || 99 || Rebuild Undead 10 || Your undead pets are healed. || <b>Restore:</b> 230 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 45<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Rebuild Undead 10|2}} || 99 || Rebuild Undead 10 || Your undead pets are healed. || <b>Restore:</b> 230 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 45<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Deathgaze 9|2}} || 99 || Deathgaze 9 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 514 Darkness || <b>Power Cost:</b> 66<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Deathgaze 9|2}} || 99 || Deathgaze 9 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 514 Darkness || <b>Power Cost:</b> 66<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Raise Zombie 10|2}} || 100 || Raise Zombie 10 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 90 for 60 seconds<br>Existing Zombie's Max Health 250 for 5 minutes<br>Existing Zombie Restore 250 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 93<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Raise Zombie 10|2}} || 100 || Raise Zombie 10 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 90 for 60 seconds<br>Existing Zombie's Max Health 250 for 5 minutes<br>Existing Zombie Restore 250 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 93<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Life Steal 9|2}} || 100 || Life Steal 9 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 100 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 41<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Life Steal 9|2}} || 100 || Life Steal 9 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 100 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 41<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Death's Hold 9|2}} || 100 || Death's Hold 9 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 371 Darkness || <b>Power Cost:</b> 57<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Death's Hold 9|2}} || 100 || Death's Hold 9 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 371 Darkness || <b>Power Cost:</b> 57<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|(Internal - SZ10)|2}} || 100 || (Internal - SZ10) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | | {{Ability icon|(Internal - SZ10)|2}} || 100 || (Internal - SZ10) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | ||
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| {{Ability icon|Raise Skeletal Archer 9|2}} || 103 || Raise Skeletal Archer 9 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Raise Skeletal Archer 9|2}} || 103 || Raise Skeletal Archer 9 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Wave of Darkness 9|2}} || 104 || Wave of Darkness 9 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 475 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 59<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Wave of Darkness 9|2}} || 104 || Wave of Darkness 9 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 475 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 59<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Spark of Death 10|2}} || 104 || Spark of Death 10 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 396 Electricity || <b>Power Cost:</b> 37<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Spark of Death 10|2}} || 104 || Spark of Death 10 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 396 Electricity || <b>Power Cost:</b> 37<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Raise Skeletal Swordsman 9|2}} || 105 || Raise Skeletal Swordsman 9 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Raise Skeletal Swordsman 9|2}} || 105 || Raise Skeletal Swordsman 9 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Life Crush 10|2}} || 105 || Life Crush 10 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 241 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Life Crush 10|2}} || 105 || Life Crush 10 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 241 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Provoke Undead 10|2}} || 105 || Provoke Undead 10 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 110 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 62<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Provoke Undead 10|2}} || 105 || Provoke Undead 10 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 110 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 62<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Heal Undead 11|2}} || 106 || Heal Undead 11 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 173 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 46<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Heal Undead 11|2}} || 106 || Heal Undead 11 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 173 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 46<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Raise Skeletal Ratkin Mage 7|2}} || 106 || Raise Skeletal Ratkin Mage 7 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Raise Skeletal Ratkin Mage 7|2}} || 106 || Raise Skeletal Ratkin Mage 7 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Raise Skeletal Battle Mage 9|2}} || 108 || Raise Skeletal Battle Mage 9 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Raise Skeletal Battle Mage 9|2}} || 108 || Raise Skeletal Battle Mage 9 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Rebuild Undead 11|2}} || 108 || Rebuild Undead 11 || Your undead pets are healed. || <b>Restore:</b> 250 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 48<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Rebuild Undead 11|2}} || 108 || Rebuild Undead 11 || Your undead pets are healed. || <b>Restore:</b> 250 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 48<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Deathgaze 10|2}} || 108 || Deathgaze 10 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 595 Darkness || <b>Power Cost:</b> 72<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Deathgaze 10|2}} || 108 || Deathgaze 10 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 595 Darkness || <b>Power Cost:</b> 72<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
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| {{Ability icon|Raise Zombie 11|2}} || 110 || Raise Zombie 11 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 100 for 60 seconds<br>Existing Zombie's Max Health 275 for 5 minutes<br>Existing Zombie Restore 275 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 101<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Raise Zombie 11|2}} || 110 || Raise Zombie 11 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 100 for 60 seconds<br>Existing Zombie's Max Health 275 for 5 minutes<br>Existing Zombie Restore 275 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 101<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
|- | |- | ||
| {{Ability icon|Life Steal 10|2}} || 110 || Life Steal 10 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 110 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 45<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Life Steal 10|2}} || 110 || Life Steal 10 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 110 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 45<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
|- | |- | ||
| {{Ability icon|(Internal - SZ11)|2}} || 110 || (Internal - SZ11) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | | {{Ability icon|(Internal - SZ11)|2}} || 110 || (Internal - SZ11) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | ||
|- | |- | ||
| {{Ability icon|Raise Flapskull 2|2}} || 110 || Raise Flapskull 2 || Ransack a recently-dead corpse to create a sentient skull with wings. It is not under your direct control.<br><br>Most equipment that directly boost skeleton or zombie stats also affect the flapskull. || Summoned flapskull exists for 30 seconds or until destroyed. It spits poison gas as its Rage attack. || || <b>Power Cost:</b> 101<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Raise Flapskull 2|2}} || 110 || Raise Flapskull 2 || Ransack a recently-dead corpse to create a sentient skull with wings. It is not under your direct control.<br><br>Most equipment that directly boost skeleton or zombie stats also affect the flapskull. || Summoned flapskull exists for 30 seconds or until destroyed. It spits poison gas as its Rage attack. || || <b>Power Cost:</b> 101<br><b>Range:</b> 3<br><b>Cooldown:</b> 30 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
|- | |- | ||
| {{Ability icon|Death's Hold 10|2}} || 111 || Death's Hold 10 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 440 Darkness || <b>Power Cost:</b> 62<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Death's Hold 10|2}} || 111 || Death's Hold 10 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 440 Darkness || <b>Power Cost:</b> 62<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
|- | |- | ||
| {{Ability icon|Wave of Darkness 10|2}} || 114 || Wave of Darkness 10 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 551 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 64<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Wave of Darkness 10|2}} || 114 || Wave of Darkness 10 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 551 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 64<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
|- | |- | ||
| {{Ability icon|Raise Skeletal Archer 10|2}} || 115 || Raise Skeletal Archer 10 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Raise Skeletal Archer 10|2}} || 115 || Raise Skeletal Archer 10 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
|- | |- | ||
| {{Ability icon|Life Crush 11|2}} || 115 || Life Crush 11 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 279 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake]] | | {{Ability icon|Life Crush 11|2}} || 115 || Life Crush 11 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 279 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Training:</b> [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] | ||
|} | |} | ||
Latest revision as of 00:29, 8 April 2026
| Icon | Level | Name | Description | Special | Effects | Stats | Source |
|---|---|---|---|---|---|---|---|
| 1 | Death's Hold | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 9 Darkness | Power Cost: 12 Range: 20 Cooldown: 15 |
Leveling | |
| 2 | Raise Skeletal Archer | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | ||
| 3 | Provoke Undead | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 5 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 17 AoE: 20 Cooldown: 20 |
Leveling | ||
| 4 | Life Crush | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 11 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | ||
| 5 | Spark of Death | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 14 Electricity | Power Cost: 9 Range: 20 Cooldown: 8 |
Leveling | |
| 6 | Heal Undead | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 41 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 13 AoE: 20 Cooldown: 8 |
Leveling | ||
| 7 | Raise Skeletal Swordsman | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | ||
| 8 | Life Steal | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 10 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 11 Range: 20 Cooldown: 10 |
Leveling | ||
| 9 | Rebuild Undead | Your undead pets are healed. | Restore: 50 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 16 AoE: 20 Cooldown: 20 |
Leveling | ||
| 10 | Raise Zombie | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 5 for 60 seconds Existing Zombie's Max Health 25 for 5 minutes Existing Zombie Restore 25 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 27 Range: 3 Cooldown: 30 |
Leveling | ||
| 10 | (Internal - SZ1) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
| 12 | Raise Skeletal Battle Mage | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | ||
| 13 | Deathgaze | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 5 seconds Suppresses Monster Shout |
Damage: 29 Darkness | Power Cost: 21 Range: 5 Cooldown: 30 |
Leveling | |
| 14 | Spark of Death 2 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 22 Electricity | Power Cost: 12 Range: 20 Cooldown: 8 |
Leveling | |
| 15 | Death's Hold 2 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 29 Darkness | Power Cost: 19 Range: 20 Cooldown: 15 |
Leveling | |
| 16 | Heal Undead 2 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 54 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 17 AoE: 20 Cooldown: 8 |
Leveling | ||
| 17 | Life Crush 2 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 16 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | ||
| 18 | Raise Skeletal Archer 2 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | ||
| 19 | Rebuild Undead 2 | Your undead pets are healed. | Restore: 70 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 19 AoE: 20 Cooldown: 20 |
Leveling | ||
| 20 | Raise Zombie 2 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 10 for 60 seconds Existing Zombie's Max Health 50 for 5 minutes Existing Zombie Restore 50 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 34 Range: 3 Cooldown: 30 |
Leveling | ||
| 20 | Heart's Power | Consume a heart to gain vast health for a time. | Boosts Max Health by 200 for 2 minutes. Heals 200. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Training: Jumjab | ||
| 20 | (Internal - SZ2) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
| 21 | Provoke Undead 2 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 9 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 24 AoE: 20 Cooldown: 20 |
Leveling | ||
| 22 | Raise Skeletal Swordsman 2 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | ||
| 23 | Life Steal 2 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 20 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 16 Range: 20 Cooldown: 10 |
Leveling | ||
| 24 | Life Crush 3 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 23 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | ||
| 24 | Wave of Darkness | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 46 Darkness Taunts: 100 |
Power Cost: 23 AoE: 10 Cooldown: 18 |
Training: Jumjab | |
| 25 | Deathgaze 2 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 8 seconds Suppresses Monster Shout |
Damage: 58 Darkness | Power Cost: 27 Range: 5 Cooldown: 30 |
Leveling | |
| 26 | Heal Undead 3 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 67 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 20 AoE: 20 Cooldown: 8 |
Leveling | ||
| 27 | Spark of Death 3 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 45 Electricity | Power Cost: 15 Range: 20 Cooldown: 8 |
Leveling | |
| 28 | Raise Skeletal Battle Mage 2 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | ||
| 29 | Rebuild Undead 3 | Your undead pets are healed. | Restore: 90 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 22 AoE: 20 Cooldown: 20 |
Leveling | ||
| 30 | Raise Zombie 3 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 20 for 60 seconds Existing Zombie's Max Health 75 for 5 minutes Existing Zombie Restore 75 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 42 Range: 3 Cooldown: 30 |
Leveling | ||
| 30 | Spleen's Power | Consume a spleen to gain vast power for a time. | Boosts Max Power by 100 for 2 minutes. Restores 100 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power | ||
| 30 | (Internal - SZ3) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
| 31 | Provoke Undead 3 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 13 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 29 AoE: 20 Cooldown: 20 |
Leveling | ||
| 32 | Raise Skeletal Archer 3 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling | ||
| 33 | Death's Hold 3 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 57 Darkness | Power Cost: 27 Range: 20 Cooldown: 15 |
Leveling | |
| 34 | Deathgaze 3 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 84 Darkness | Power Cost: 33 Range: 5 Cooldown: 30 |
Leveling | |
| 34 | Wave of Darkness 2 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 71 Darkness Taunts: 150 |
Power Cost: 28 AoE: 10 Cooldown: 18 |
Training: Jumjab | |
| 35 | Life Steal 3 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 32 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 21 Range: 20 Cooldown: 10 |
Leveling | ||
| 36 | Heal Undead 4 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 81 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 24 AoE: 20 Cooldown: 8 |
Leveling | ||
| 37 | Spark of Death 4 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 68 Electricity | Power Cost: 19 Range: 20 Cooldown: 8 |
Leveling | |
| 38 | Raise Skeletal Swordsman 3 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling | ||
| 39 | Rebuild Undead 4 | Your undead pets are healed. | Restore: 110 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 26 AoE: 20 Cooldown: 20 |
Leveling | ||
| 40 | Raise Zombie 4 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 30 for 60 seconds Existing Zombie's Max Health 100 for 5 minutes Existing Zombie Restore 100 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 49 Range: 3 Cooldown: 30 |
Leveling | ||
| 40 | (Internal - SZ4) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
| 41 | Deathgaze 4 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 115 Darkness | Power Cost: 36 Range: 5 Cooldown: 30 |
Leveling | |
| 42 | Raise Skeletal Battle Mage 3 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | ||
| 43 | Death's Hold 4 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 88 Darkness | Power Cost: 31 Range: 20 Cooldown: 15 |
Leveling | |
| 44 | Provoke Undead 4 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 20 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 35 AoE: 20 Cooldown: 20 |
Leveling | ||
| 44 | Wave of Darkness 3 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 111 Darkness Taunts: 300 |
Power Cost: 32 AoE: 10 Cooldown: 18 |
Training: Jumjab | |
| 45 | Life Crush 4 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 58 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | ||
| 46 | Heal Undead 5 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 94 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 27 AoE: 20 Cooldown: 8 |
Leveling | ||
| 47 | Raise Skeletal Archer 4 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | ||
| 48 | Rebuild Undead 5 | Your undead pets are healed. | Restore: 130 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 28 AoE: 20 Cooldown: 20 |
Leveling | ||
| 49 | Raise Skeletal Swordsman 4 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | ||
| 50 | Raise Zombie 5 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 40 for 60 seconds Existing Zombie's Max Health 125 for 5 minutes Existing Zombie Restore 125 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 56 Range: 3 Cooldown: 30 |
Leveling | ||
| 50 | Life Steal 4 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 45 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 25 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | ||
| 50 | (Internal - SZ5) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
| 51 | Death's Hold 5 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 124 Darkness | Power Cost: 34 Range: 20 Cooldown: 15 |
Training: Daniel Murderdark | |
| 51 | Spark of Death 5 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 124 Electricity | Power Cost: 22 Range: 20 Cooldown: 8 |
Training: Daniel Murderdark | |
| 53 | Raise Skeletal Battle Mage 4 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
| 53 | Provoke Undead 5 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 35 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 38 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | ||
| 54 | Wave of Darkness 4 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 164 Darkness Taunts: 450 |
Power Cost: 36 AoE: 10 Cooldown: 18 |
Training: Jumjab | |
| 55 | Raise Skeletal Archer 5 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
| 55 | Life Crush 5 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 85 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Daniel Murderdark | ||
| 55 | Deathgaze 5 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 200 Darkness | Power Cost: 43 Range: 5 Cooldown: 30 |
Training: Daniel Murderdark | |
| 56 | Heal Undead 6 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 107 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 30 AoE: 20 Cooldown: 8 |
Training: Daniel Murderdark | ||
| 58 | Raise Skeletal Swordsman 5 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
| 58 | Rebuild Undead 6 | Your undead pets are healed. | Restore: 150 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 31 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | ||
| 60 | Raise Zombie 6 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 50 for 60 seconds Existing Zombie's Max Health 150 for 5 minutes Existing Zombie Restore 150 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 62 Range: 3 Cooldown: 30 |
Training: Daniel Murderdark | ||
| 60 | Life Steal 5 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 60 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 28 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | ||
| 60 | Heart's Power 2 | Consume two hearts to gain vast health for a time. | Boosts Max Health by 300 for 2 minutes. Heals 300. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Training: Jumjab | ||
| 60 | Spleen's Power 2 | Consume a spleen to gain vast power for a time. | Boosts Max Power by 200 for 2 minutes. Restores 200 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power 2 | ||
| 60 | (internal) | Internal Balancing Tool | Can Be On Sidebar | Power Cost: 0 Range: 3 Cooldown: 15 |
Unknown Source: Not Found | ||
| 60 | (Internal - SZ6) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
| 64 | Raise Skeletal Battle Mage 5 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
| 64 | Wave of Darkness 5 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 216 Darkness Taunts: 700 |
Power Cost: 40 AoE: 10 Cooldown: 18 |
Training: Jumjab | |
| 64 | Death's Hold 6 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 180 Darkness | Power Cost: 40 Range: 20 Cooldown: 15 |
Training: Daniel Murderdark | |
| 64 | Raise Skeletal Ratkin Mage 5 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bogaku | ||
| 65 | Life Crush 6 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 111 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Daniel Murderdark | ||
| 65 | Spark of Death 6 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 185 Electricity | Power Cost: 26 Range: 20 Cooldown: 8 |
Training: Daniel Murderdark | |
| 65 | Provoke Undead 6 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 50 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 43 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | ||
| 66 | Heal Undead 7 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 120 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 33 AoE: 20 Cooldown: 8 |
Training: Daniel Murderdark | ||
| 66 | Deathgaze 6 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 268 Darkness | Power Cost: 48 Range: 5 Cooldown: 30 |
Training: Daniel Murderdark | |
| 67 | Raise Skeletal Archer 6 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
| 69 | Rebuild Undead 7 | Your undead pets are healed. | Restore: 170 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 35 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | ||
| 70 | Raise Skeletal Swordsman 6 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
| 70 | Raise Zombie 7 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 60 for 60 seconds Existing Zombie's Max Health 175 for 5 minutes Existing Zombie Restore 175 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 69 Range: 3 Cooldown: 30 |
Training: Daniel Murderdark | ||
| 70 | Life Steal 6 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 70 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 31 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | ||
| 70 | (Internal - SZ7) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
| 74 | Wave of Darkness 6 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 275 Darkness Taunts: 700 |
Power Cost: 44 AoE: 10 Cooldown: 18 |
Training: Bendith the Banished | |
| 75 | Raise Skeletal Battle Mage 6 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | ||
| 75 | Life Crush 7 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 141 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Bendith the Banished | ||
| 75 | Provoke Undead 7 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 65 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 48 AoE: 20 Cooldown: 20 |
Training: Bendith the Banished | ||
| 76 | Heal Undead 8 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 133 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 36 AoE: 20 Cooldown: 8 |
Training: Bendith the Banished | ||
| 76 | Death's Hold 7 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 240 Darkness | Power Cost: 45 Range: 20 Cooldown: 15 |
Training: Bendith the Banished | |
| 77 | Deathgaze 7 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 346 Darkness | Power Cost: 54 Range: 5 Cooldown: 30 |
Training: Bendith the Banished | |
| 77 | Spark of Death 7 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 245 Electricity | Power Cost: 29 Range: 20 Cooldown: 8 |
Training: Bendith the Banished | |
| 78 | Rebuild Undead 8 | Your undead pets are healed. | Restore: 190 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 38 AoE: 20 Cooldown: 20 |
Training: Bendith the Banished | ||
| 78 | Raise Skeletal Ratkin Mage 6 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | ||
| 79 | Raise Skeletal Archer 7 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | ||
| 80 | Raise Zombie 8 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 70 for 60 seconds Existing Zombie's Max Health 200 for 5 minutes Existing Zombie Restore 200 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 77 Range: 3 Cooldown: 30 |
Training: Bendith the Banished | ||
| 80 | Life Steal 7 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 80 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 34 Range: 20 Cooldown: 10 |
Training: Bendith the Banished | ||
| 80 | (Internal - SZ8) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
| 81 | Raise Skeletal Swordsman 7 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | ||
| 84 | Wave of Darkness 7 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 338 Darkness Taunts: 700 |
Power Cost: 49 AoE: 10 Cooldown: 18 |
Item: Necromancy: Wave of Darkness 7 | |
| 85 | Life Crush 8 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 173 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Necromancy: Life Crush 8 | ||
| 85 | Provoke Undead 8 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 80 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 52 AoE: 20 Cooldown: 20 |
Item: Necromancy: Provoke Undead 8 | ||
| 86 | Raise Skeletal Battle Mage 7 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Battle Mage 7 | ||
| 86 | Heal Undead 9 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 147 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 39 AoE: 20 Cooldown: 8 |
Item: Necromancy: Heal Undead 9 | ||
| 87 | Spark of Death 8 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 298 Electricity | Power Cost: 32 Range: 20 Cooldown: 8 |
Item: Necromancy: Spark of Death 8 | |
| 88 | Rebuild Undead 9 | Your undead pets are healed. | Restore: 210 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 41 AoE: 20 Cooldown: 20 |
Item: Necromancy: Rebuild Undead 9 | ||
| 88 | Deathgaze 8 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 428 Darkness | Power Cost: 60 Range: 5 Cooldown: 30 |
Item: Necromancy: Deathgaze 8 | |
| 89 | Death's Hold 8 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 309 Darkness | Power Cost: 51 Range: 20 Cooldown: 15 |
Item: Necromancy: Death's Hold 8 | |
| 90 | (Internal - SZ9) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
| 90 | Life Steal 8 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 90 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 38 Range: 20 Cooldown: 10 |
Item: Necromancy: Life Steal 8 | ||
| 90 | Heart's Power 3 | Consume three hearts to gain vast health for a time. | Boosts Max Health by 400 for 2 minutes. Heals 400. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancy: Heart's Power 3 | ||
| 90 | Spleen's Power 3 | Consume two spleens to gain vast power for a time. | Boosts Max Power by 300 for 2 minutes. Restores 300 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancy: Spleen's Power 3 | ||
| 90 | Raise Flapskull | Ransack a recently-dead corpse to create a sentient skull with wings. It is not under your direct control. Most equipment that directly boost skeleton or zombie stats also affect the flapskull. |
Summoned flapskull exists for 30 seconds or until destroyed. It spits poison gas as its Rage attack. | Power Cost: 85 Range: 3 Cooldown: 30 |
Training: Fransesca Muradrake | ||
| 90 | Raise Zombie 9 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 80 for 60 seconds Existing Zombie's Max Health 225 for 5 minutes Existing Zombie Restore 225 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 85 Range: 3 Cooldown: 30 |
Item: Necromancy: Raise Zombie 9 | ||
| 91 | Raise Skeletal Archer 8 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Archer 8 | ||
| 92 | Raise Skeletal Ratkin Mage 7 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Ratkin Mage 7 | ||
| 93 | Raise Skeletal Swordsman 8 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Swordsman 8 | ||
| 94 | Wave of Darkness 8 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 404 Darkness Taunts: 700 |
Power Cost: 54 AoE: 10 Cooldown: 18 |
Item: Necromancy: Wave of Darkness 8 | |
| 94 | Spark of Death 9 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 337 Electricity | Power Cost: 34 Range: 20 Cooldown: 8 |
Item: Necromancy: Spark of Death 9 | |
| 95 | Life Crush 9 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 206 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Necromancy: Life Crush 9 | ||
| 95 | Provoke Undead 9 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 95 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 57 AoE: 20 Cooldown: 20 |
Item: Necromancy: Provoke Undead 9 | ||
| 96 | Heal Undead 10 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 160 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 43 AoE: 20 Cooldown: 8 |
Training: Fransesca Muradrake | ||
| 97 | Raise Skeletal Battle Mage 8 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Fransesca Muradrake | ||
| 99 | Rebuild Undead 10 | Your undead pets are healed. | Restore: 230 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 45 AoE: 20 Cooldown: 20 |
Training: Fransesca Muradrake | ||
| 99 | Deathgaze 9 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 514 Darkness | Power Cost: 66 Range: 5 Cooldown: 30 |
Training: Fransesca Muradrake | |
| 100 | Raise Zombie 10 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 90 for 60 seconds Existing Zombie's Max Health 250 for 5 minutes Existing Zombie Restore 250 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 93 Range: 3 Cooldown: 30 |
Training: Fransesca Muradrake | ||
| 100 | Life Steal 9 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 100 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 41 Range: 20 Cooldown: 10 |
Training: Fransesca Muradrake | ||
| 100 | Death's Hold 9 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 371 Darkness | Power Cost: 57 Range: 20 Cooldown: 15 |
Training: Fransesca Muradrake | |
| 100 | (Internal - SZ10) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
| 103 | Raise Skeletal Archer 9 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Fransesca Muradrake | ||
| 104 | Wave of Darkness 9 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 475 Darkness Taunts: 700 |
Power Cost: 59 AoE: 10 Cooldown: 18 |
Training: Fransesca Muradrake | |
| 104 | Spark of Death 10 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 396 Electricity | Power Cost: 37 Range: 20 Cooldown: 8 |
Training: Fransesca Muradrake | |
| 105 | Raise Skeletal Swordsman 9 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Fransesca Muradrake | ||
| 105 | Life Crush 10 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 241 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Fransesca Muradrake | ||
| 105 | Provoke Undead 10 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 110 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 62 AoE: 20 Cooldown: 20 |
Training: Fransesca Muradrake | ||
| 106 | Heal Undead 11 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 173 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 46 AoE: 20 Cooldown: 8 |
Training: Fransesca Muradrake | ||
| 106 | Raise Skeletal Ratkin Mage 7 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Fransesca Muradrake | ||
| 108 | Raise Skeletal Battle Mage 9 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Fransesca Muradrake | ||
| 108 | Rebuild Undead 11 | Your undead pets are healed. | Restore: 250 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 48 AoE: 20 Cooldown: 20 |
Training: Fransesca Muradrake | ||
| 108 | Deathgaze 10 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 595 Darkness | Power Cost: 72 Range: 5 Cooldown: 30 |
Training: Fransesca Muradrake | |
| 110 | Raise Zombie 11 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 100 for 60 seconds Existing Zombie's Max Health 275 for 5 minutes Existing Zombie Restore 275 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 101 Range: 3 Cooldown: 30 |
Training: Fransesca Muradrake | ||
| 110 | Life Steal 10 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 110 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 45 Range: 20 Cooldown: 10 |
Training: Fransesca Muradrake | ||
| 110 | (Internal - SZ11) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | |||
| 110 | Raise Flapskull 2 | Ransack a recently-dead corpse to create a sentient skull with wings. It is not under your direct control. Most equipment that directly boost skeleton or zombie stats also affect the flapskull. |
Summoned flapskull exists for 30 seconds or until destroyed. It spits poison gas as its Rage attack. | Power Cost: 101 Range: 3 Cooldown: 30 |
Training: Fransesca Muradrake | ||
| 111 | Death's Hold 10 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 440 Darkness | Power Cost: 62 Range: 20 Cooldown: 15 |
Training: Fransesca Muradrake | |
| 114 | Wave of Darkness 10 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 551 Darkness Taunts: 700 |
Power Cost: 64 AoE: 10 Cooldown: 18 |
Training: Fransesca Muradrake | |
| 115 | Raise Skeletal Archer 10 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Fransesca Muradrake | ||
| 115 | Life Crush 11 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 279 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Fransesca Muradrake |