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ProjectGorgon:Necromancy: Difference between revisions

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Adding ability overview
 
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|maxlevel        = 100 <!-- List without bonus levels -->
|maxlevel        = 100 <!-- List without bonus levels -->
|req              =  <!-- Any other skills needed to gain this skill -->
|req              =  <!-- Any other skills needed to gain this skill -->
|skilltrainers    = [[ProjectGorgon:Sir Arif]], [[ProjectGorgon:Daniel Murderdark]], [[ProjectGorgon:Bendith the Banished]] <!-- List skill trainers, 3 max -->
|skilltrainers    = [[ProjectGorgon:Sir Arif|Sir Arif]], [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]], [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] <!-- List skill trainers, 3 max -->
}}
}}
{{Quote|
{{Quote|
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'''Necromancy''' is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a "Necromancy Gem" equipped and you also cannot have a "Holy Symbol" Equipped.  
'''Necromancy''' is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a "Necromancy Gem" equipped and you also cannot have a "Holy Symbol" Equipped.  


All skeleton-summon abilities require [[ProjectGorgon:Necromancy Dust]] (Level 2 recipe). There are certain "designated" graveyards (examples are the main entrance of [[ProjectGorgon:Serbule Crypt]], [[ProjectGorgon:Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.
All skeleton-summon abilities require [[ProjectGorgon:Necromancy Dust|Necromancy Dust]] (Level 2 recipe). There are certain "designated" graveyards (examples are the main entrance of [[ProjectGorgon:Serbule Crypt|Serbule Crypt]], [[ProjectGorgon:Eltibule Crypt|Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.




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=== Training {{msg:BASEPAGENAME}} ===
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
<!-- A list of methods to learn and level the skill -->
* The skill is learned by going into the [[ProjectGorgon:Serbule Crypt]], defeating [[ProjectGorgon:Khyrulek's True Form]] and delivering [[ProjectGorgon:Symbols of Darkness|an item]] from the boss's drops to the [[ProjectGorgon:Pulsing Crystal]]. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.
* The skill is learned by going into the [[ProjectGorgon:Serbule Crypt|Serbule Crypt]], defeating [[ProjectGorgon:Khyrulek's True Form|Khyrulek's True Form]] and delivering [[ProjectGorgon:Symbols of Darkness|an item]] from the boss's drops to the [[ProjectGorgon:Pulsing Crystal|Pulsing Crystal]]. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.
* [[ProjectGorgon:Jumjab]] teaches '''Heart's Power''' 1-2, '''Wave of Darkness''' 1-5
* [[ProjectGorgon:Jumjab|Jumjab]] teaches '''Heart's Power''' 1-2, '''Wave of Darkness''' 1-5
* [[ProjectGorgon:Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities
* [[ProjectGorgon:Daniel Murderdark|Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities
* [[ProjectGorgon:Bogaku]] can teach you the secrets of raising Ratkin Skeleton Mages
* [[ProjectGorgon:Bogaku|Bogaku]] can teach you the secrets of raising Ratkin Skeleton Mages
* [[ProjectGorgon:Bendith the Banished]] can unlock 71-80.
* [[ProjectGorgon:Bendith the Banished|Bendith the Banished]] can unlock 71-80.
* Levels 81-90 are unlocked by [[ProjectGorgon:Reinath]] deep beneath [[ProjectGorgon:Povus]].
* Levels 81-90 are unlocked by [[ProjectGorgon:Reinath|Reinath]] deep beneath [[ProjectGorgon:Povus|Povus]].
* [[ProjectGorgon:Fransesca Muradrake]] in [[ProjectGorgon:Statehelm]] will unlock 81-90, 91-100, and [[ProjectGorgon:Prodigy Potential]]
* [[ProjectGorgon:Fransesca Muradrake|Fransesca Muradrake]] in [[ProjectGorgon:Statehelm|Statehelm]] will unlock 81-90, 91-100, and [[ProjectGorgon:Prodigy Potential|Prodigy Potential]]
* You can learn '''Spleen's Power''' from scrolls
* You can learn '''Spleen's Power''' from scrolls


== Connected Skills ==
== Connected Skills ==
=====Sub-Skills:=====
=====Sub-Skills:=====
* [[ProjectGorgon:Corpse Talking]]
* [[ProjectGorgon:Corpse Talking|Corpse Talking]]
* [[ProjectGorgon:Paleontology]]
* [[ProjectGorgon:Paleontology|Paleontology]]


=====Secondary Skills:=====
=====Secondary Skills:=====
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Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well:
Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well:


*[[ProjectGorgon:Battle Chemistry]] is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access.
*[[ProjectGorgon:Battle Chemistry|Battle Chemistry]] is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access.
*[[ProjectGorgon:Fire Magic]] works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types
*[[ProjectGorgon:Fire Magic|Fire Magic]] works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types
*[[ProjectGorgon:Mentalism]] makes a very effective electric DPS if you have [[ProjectGorgon:Fairy Magic]]. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well
*[[ProjectGorgon:Mentalism|Mentalism]] makes a very effective electric DPS if you have [[ProjectGorgon:Fairy Magic|Fairy Magic]]. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well
*[[ProjectGorgon:Spirit Fox]]. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy.  
*[[ProjectGorgon:Spirit Fox|Spirit Fox]]. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy.  
*[[ProjectGorgon:Sword]] can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage.   
*[[ProjectGorgon:Sword|Sword]] can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage.   
*[[ProjectGorgon:Vampirism]] can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo.
*[[ProjectGorgon:Vampirism|Vampirism]] can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo.
*[[ProjectGorgon:Warden]] can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work?
*[[ProjectGorgon:Warden|Warden]] can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work?
*[[ProjectGorgon:Weather Witching]] is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages.
*[[ProjectGorgon:Weather Witching|Weather Witching]] is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages.


===== Synergy Levels =====
===== Synergy Levels =====
Bonus [[ProjectGorgon:Synergy Levels]] for [[ProjectGorgon:Necromancy]] can be obtained from the following skills and levels:
Bonus [[ProjectGorgon:Synergy Levels|Synergy Levels]] for [[ProjectGorgon:Necromancy|Necromancy]] can be obtained from the following skills and levels:
:; [[ProjectGorgon:Dying]]
:; [[ProjectGorgon:Dying|Dying]]
:: Level 20, and Level 30
:: Level 20, and Level 30
:; [[ProjectGorgon:Giant Bat]]
:; [[ProjectGorgon:Giant Bat|Giant Bat]]
:: Level 16
:: Level 16
:; [[ProjectGorgon:Incorporeal Creature Anatomy]]
:; [[ProjectGorgon:Incorporeal Creature Anatomy|Incorporeal Creature Anatomy]]
:: Level 26
:: Level 26
:; [[ProjectGorgon:Paleontology]]
:; [[ProjectGorgon:Paleontology|Paleontology]]
:: Level 24, and Level 49
:: Level 24, and Level 49
:; [[ProjectGorgon:Spirit Fox]]
:; [[ProjectGorgon:Spirit Fox|Spirit Fox]]
:: Level 29
:: Level 29
:; [[ProjectGorgon:Undead Anatomy]]
:; [[ProjectGorgon:Undead Anatomy|Undead Anatomy]]
:: Level 19, and Level 49
:: Level 19, and Level 49
:; [[ProjectGorgon:Vampirism]]
:; [[ProjectGorgon:Vampirism|Vampirism]]
:: Level 50
:: Level 50


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=== Static Graveyards ===  
=== Static Graveyards ===  
You can always summon skeletons in these areas:
You can always summon skeletons in these areas:
* Entrance to [[ProjectGorgon:Serbule Crypt]]
* Entrance to [[ProjectGorgon:Serbule Crypt|Serbule Crypt]]
* In [[ProjectGorgon:Serbule Crypt]], in the circular room right before the hallway leading to [[ProjectGorgon:Nameless Guardian]]
* In [[ProjectGorgon:Serbule Crypt|Serbule Crypt]], in the circular room right before the hallway leading to [[ProjectGorgon:Nameless Guardian|Nameless Guardian]]
* The graveyard north of [[ProjectGorgon:Eltibule|Eltibule's]] central keep
* The graveyard north of [[ProjectGorgon:Eltibule|Eltibule's]] central keep
* A room in the PvP Dungeon
* A room in the PvP Dungeon
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Note: Information in this section may be out of date.
Note: Information in this section may be out of date.
<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->
<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[ProjectGorgon:Toolcrafting]] 38.
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[ProjectGorgon:Toolcrafting|Toolcrafting]] 38.


{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[ProjectGorgon:Fire Magic]] combat skills by 6%. Can be bought from [[ProjectGorgon:Azalak]].
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[ProjectGorgon:Fire Magic|Fire Magic]] combat skills by 6%. Can be bought from [[ProjectGorgon:Azalak|Azalak]].


{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[ProjectGorgon:Archery]] combat skills by 6%. Can be bought from [[ProjectGorgon:Azalak]].
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[ProjectGorgon:Archery|Archery]] combat skills by 6%. Can be bought from [[ProjectGorgon:Azalak|Azalak]].


{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[ProjectGorgon:Unarmed]] combat skills by 6%. Can be found through rare drops and chests.
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[ProjectGorgon:Unarmed|Unarmed]] combat skills by 6%. Can be found through rare drops and chests.


{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[ProjectGorgon:Mentalism]] combat skills by 6%. Can drop from [[ProjectGorgon:Lomas]].
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[ProjectGorgon:Mentalism|Mentalism]] combat skills by 6%. Can drop from [[ProjectGorgon:Lomas|Lomas]].


{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[ProjectGorgon:Ice Magic]] combat skills by 6%. Drops in [[ProjectGorgon:Yeti Cave]].
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[ProjectGorgon:Ice Magic|Ice Magic]] combat skills by 6%. Drops in [[ProjectGorgon:Yeti Cave|Yeti Cave]].


{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[ProjectGorgon:Knife Fighting]] combat skills by 6%. Can be bought from ???.
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[ProjectGorgon:Knife Fighting|Knife Fighting]] combat skills by 6%. Can be bought from ???.




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== Trivia ==
== Trivia ==
* Necromancy used to be learned simply by interacting with the altar behind [[ProjectGorgon:Omegaspider]].
* Necromancy used to be learned simply by interacting with the altar behind [[ProjectGorgon:Omegaspider|Omegaspider]].


== Gallery==
== Gallery==

Revision as of 01:28, 8 April 2026

Necromancy

Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.
Skill Type:
Combat Skill
Max Level:
100
Skill Trainers:
"

Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Necromancy Overview

Necromancy is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a "Necromancy Gem" equipped and you also cannot have a "Holy Symbol" Equipped.

All skeleton-summon abilities require Necromancy Dust (Level 2 recipe). There are certain "designated" graveyards (examples are the main entrance of Serbule Crypt, Eltibule Crypt), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.


In-Game Description

Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)

Training Necromancy

Connected Skills

Sub-Skills:
Secondary Skills:
  • None
Related Skills:

Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well:

  • Battle Chemistry is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access.
  • Fire Magic works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types
  • Mentalism makes a very effective electric DPS if you have Fairy Magic. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well
  • Spirit Fox. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy.
  • Sword can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage.
  • Vampirism can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo.
  • Warden can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work?
  • Weather Witching is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages.
Synergy Levels

Bonus Synergy Levels for Necromancy can be obtained from the following skills and levels:

Dying
Level 20, and Level 30
Giant Bat
Level 16
Incorporeal Creature Anatomy
Level 26
Paleontology
Level 24, and Level 49
Spirit Fox
Level 29
Undead Anatomy
Level 19, and Level 49
Vampirism
Level 50

Necromancy/AbilityOverview

Necromancy/Abilities

Recipe Lists

Necromancy/Recipes

Necromancy Mechanics

Static Graveyards

You can always summon skeletons in these areas:

Equipment

Weapons Which Enable Necromancy

Armor Which Enable Necromancy

Belts

Note: Information in this section may be out of date.  Belt of the Necromancer increases Base Damage dealt with Necromancy by 8%. Can be created with Toolcrafting 38.

 Belt of the Defiler increases Base Damage dealt with Necromancy and Fire Magic combat skills by 6%. Can be bought from Azalak.

 Belt of the Vile General increases Base Damage dealt with Necromancy and Archery combat skills by 6%. Can be bought from Azalak.

 Belt of the Wraith increases Base Damage dealt with Necromancy and Unarmed combat skills by 6%. Can be found through rare drops and chests.

 Belt of the Cruel Tormentor increases Base Damage dealt with Necromancy and Mentalism combat skills by 6%. Can drop from Lomas.

 Belt of the Crypt Keeper increases Base Damage dealt with Necromancy and Ice Magic combat skills by 6%. Drops in Yeti Cave.

 Belt of the Death Doctor increases Base Damage dealt with Necromancy and Knife Fighting combat skills by 6%. Can be bought from ???.


Necromancy/Treasure Effects

Necromancy/Stat Bonuses

Necromancy/Level Up Rewards

Necromancy Experience Table

Click Expand to view the Experience Table for Necromancy


Trivia

  • Necromancy used to be learned simply by interacting with the altar behind Omegaspider.

Gallery