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ProjectGorgon:Weather Witching: Difference between revisions

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imported>Donni Iris
add requirement to infobox
 
Strip ProjectGorgon: prefix from link display text
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|skilltype        = Combat Skill
|skilltype        = Combat Skill
|maxlevel        = 90
|maxlevel        = 90
|req              = {{Favor|Tolerated}} favor with [[ProjectGorgon:Trasen]]
|req              = {{Favor|Tolerated}} favor with [[ProjectGorgon:Trasen|Trasen]]
|skilltrainers    = [[ProjectGorgon:Trasen]], [[ProjectGorgon:Merriana]], [[ProjectGorgon:Felmer]]
|skilltrainers    = [[ProjectGorgon:Trasen|Trasen]], [[ProjectGorgon:Merriana|Merriana]], [[ProjectGorgon:Felmer|Felmer]]
}}
}}
{{Quote|
{{Quote|
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}}
}}
== {{msg:BASEPAGENAME}} Overview==
== {{msg:BASEPAGENAME}} Overview==
[[ProjectGorgon:Weather Witching]] is...
[[ProjectGorgon:Weather Witching|Weather Witching]] is...
=== In-Game Description ===
=== In-Game Description ===
A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.
A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.


=== Training {{msg:BASEPAGENAME}} ===
=== Training {{msg:BASEPAGENAME}} ===
* [[ProjectGorgon:Trasen]] in [[ProjectGorgon:Serbule Hills]] teaches [[ProjectGorgon:Weather Witching]].
* [[ProjectGorgon:Trasen|Trasen]] in [[ProjectGorgon:Serbule Hills|Serbule Hills]] teaches [[ProjectGorgon:Weather Witching|Weather Witching]].
* [[ProjectGorgon:Merriana]] in [[ProjectGorgon:Serbule Hills]] unlocks the level cap from 51-60 and from 61-70.
* [[ProjectGorgon:Merriana|Merriana]] in [[ProjectGorgon:Serbule Hills|Serbule Hills]] unlocks the level cap from 51-60 and from 61-70.
* [[ProjectGorgon:Felmer]] in the [[ProjectGorgon:Fae Realm]] unlocks the level cap from 71-80.
* [[ProjectGorgon:Felmer|Felmer]] in the [[ProjectGorgon:Fae Realm|Fae Realm]] unlocks the level cap from 71-80.
* Levels 81-90 are unlocked by [[ProjectGorgon:Reinath]] deep beneath [[ProjectGorgon:Povus]].
* Levels 81-90 are unlocked by [[ProjectGorgon:Reinath|Reinath]] deep beneath [[ProjectGorgon:Povus|Povus]].


== Connected Skills ==
== Connected Skills ==
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* ???
* ???
===== Compatible Combat Skills =====
===== Compatible Combat Skills =====
* [[ProjectGorgon:Fire Magic]], [[ProjectGorgon:Staff]], [[ProjectGorgon:Druid]], [[ProjectGorgon:Ice Magic]], [[ProjectGorgon:Knife]], [[ProjectGorgon:Archery]], [[ProjectGorgon:Shield]], [[ProjectGorgon:Bard]], [[ProjectGorgon:Unarmed]], [[ProjectGorgon:Psychology]], [[ProjectGorgon:Animal Handling]], [[ProjectGorgon:Battle Chemistry]], [[ProjectGorgon:Necromancy]], [[ProjectGorgon:Mentalism]], [[ProjectGorgon:Fairy Magic]], [[ProjectGorgon:Priest]].
* [[ProjectGorgon:Fire Magic|Fire Magic]], [[ProjectGorgon:Staff|Staff]], [[ProjectGorgon:Druid|Druid]], [[ProjectGorgon:Ice Magic|Ice Magic]], [[ProjectGorgon:Knife|Knife]], [[ProjectGorgon:Archery|Archery]], [[ProjectGorgon:Shield|Shield]], [[ProjectGorgon:Bard|Bard]], [[ProjectGorgon:Unarmed|Unarmed]], [[ProjectGorgon:Psychology|Psychology]], [[ProjectGorgon:Animal Handling|Animal Handling]], [[ProjectGorgon:Battle Chemistry|Battle Chemistry]], [[ProjectGorgon:Necromancy|Necromancy]], [[ProjectGorgon:Mentalism|Mentalism]], [[ProjectGorgon:Fairy Magic|Fairy Magic]], [[ProjectGorgon:Priest|Priest]].
===== Synergy Levels: =====
===== Synergy Levels: =====
Bonus [[ProjectGorgon:Synergy Levels]] for [[ProjectGorgon:Weather Witching]] can be obtained from the following skills and levels:
Bonus [[ProjectGorgon:Synergy Levels|Synergy Levels]] for [[ProjectGorgon:Weather Witching|Weather Witching]] can be obtained from the following skills and levels:
:; [[ProjectGorgon:Battle Chemistry]]
:; [[ProjectGorgon:Battle Chemistry|Battle Chemistry]]
:: Level 60
:: Level 60
:; [[ProjectGorgon:Druid]]
:; [[ProjectGorgon:Druid|Druid]]
:: Level 40, Level 70
:: Level 40, Level 70
:; [[ProjectGorgon:Elemental Anatomy]]
:; [[ProjectGorgon:Elemental Anatomy|Elemental Anatomy]]
:: Level 35
:: Level 35
:; [[ProjectGorgon:Foraging]]
:; [[ProjectGorgon:Foraging|Foraging]]
:: Level 70
:: Level 70
:; [[ProjectGorgon:Gardening]]
:; [[ProjectGorgon:Gardening|Gardening]]
:: Level 35, Level 65
:: Level 35, Level 65
:; [[ProjectGorgon:Ice Magic]]
:; [[ProjectGorgon:Ice Magic|Ice Magic]]
:: Level 60, Level 85
:: Level 60, Level 85
:; [[ProjectGorgon:Surveying]]
:; [[ProjectGorgon:Surveying|Surveying]]
:: Level 35, Level 65
:: Level 35, Level 65
:; [[ProjectGorgon:Teleportation]]
:; [[ProjectGorgon:Teleportation|Teleportation]]
:: Level 25
:: Level 25


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== {{msg:BASEPAGENAME}} Mechanics ==
== {{msg:BASEPAGENAME}} Mechanics ==
=== Research Ingredients ===
=== Research Ingredients ===
[[ProjectGorgon:Weather Witching]] is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research:<br>{{Item|Salt}}, {{Item|Shock Dust}}, {{Item|Sulfur}}, {{Item|Fulgurite}}, {{Item|Dwarven N Core}}, {{Item|Magic Sand}}, {{Item|Explosive Runestone}}, {{Item|Shock Nib}}, {{Item|Guano}}, {{Item|Accuracy Circuit}}, {{Item|Pemphredo Eye}}, {{Item|Pixie Dust}}.
[[ProjectGorgon:Weather Witching|Weather Witching]] is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research:<br>{{Item|Salt}}, {{Item|Shock Dust}}, {{Item|Sulfur}}, {{Item|Fulgurite}}, {{Item|Dwarven N Core}}, {{Item|Magic Sand}}, {{Item|Explosive Runestone}}, {{Item|Shock Nib}}, {{Item|Guano}}, {{Item|Accuracy Circuit}}, {{Item|Pemphredo Eye}}, {{Item|Pixie Dust}}.


Every five levels, a research recipe can be learned which allows for researching a certain number of abilities per recipe. When a research recipe is completed, one of the abilities tied to that ability will be learned randomly.  
Every five levels, a research recipe can be learned which allows for researching a certain number of abilities per recipe. When a research recipe is completed, one of the abilities tied to that ability will be learned randomly.  
=== Tempest Magic & Tempest Energy===
=== Tempest Magic & Tempest Energy===
'''Tempest Energy''' is a [[ProjectGorgon:Weather Witching]] mechanic which is primarily used to enable the Tempest Flight sidebar abilities. Once a Weather Witch learns Tempest Flight, they will begin to accumulate '''Tempest Energy.'''  
'''Tempest Energy''' is a [[ProjectGorgon:Weather Witching|Weather Witching]] mechanic which is primarily used to enable the Tempest Flight sidebar abilities. Once a Weather Witch learns Tempest Flight, they will begin to accumulate '''Tempest Energy.'''  
* Tempest Energy is expended when Tempest Flight is used.
* Tempest Energy is expended when Tempest Flight is used.
* Tempest Energy will cap at 2xMob Level, so killing level 50 mobs will only raise your Tempest Energy to 100 max.
* Tempest Energy will cap at 2xMob Level, so killing level 50 mobs will only raise your Tempest Energy to 100 max.
* Tempest Energy is regained when defeating enemies using [[ProjectGorgon:Weather Witching]].
* Tempest Energy is regained when defeating enemies using [[ProjectGorgon:Weather Witching|Weather Witching]].
* The initial maximum Tempest Energy is 100. Raising the level of [[ProjectGorgon:Weather Witching]] increases the maximum total Tempest Energy which can be accumulated.  
* The initial maximum Tempest Energy is 100. Raising the level of [[ProjectGorgon:Weather Witching|Weather Witching]] increases the maximum total Tempest Energy which can be accumulated.  
{{Spoiler|Click Expand to view the Tempest Energy by Level Table for [[ProjectGorgon:Weather Witching]]|
{{Spoiler|Click Expand to view the Tempest Energy by Level Table for [[ProjectGorgon:Weather Witching|Weather Witching]]|
{{:Xptables/TempestEnergyByLevel}}
{{:Xptables/TempestEnergyByLevel}}
}}
}}
===== Tempest Energy Recipes =====
===== Tempest Energy Recipes =====
A variety of exercises, meditations, rites, and secret techniques can be used to increase the maximum total Tempest Energy beyond leveling. These are expressed as recipes predominantly taught by [[ProjectGorgon:Weather Witching]] skill trainers, however a few are found in enemy loot.
A variety of exercises, meditations, rites, and secret techniques can be used to increase the maximum total Tempest Energy beyond leveling. These are expressed as recipes predominantly taught by [[ProjectGorgon:Weather Witching|Weather Witching]] skill trainers, however a few are found in enemy loot.
{|
{|
!|Level||Name||Uses|| Description
!|Level||Name||Uses|| Description
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=== Weapons ===
=== Weapons ===
[[ProjectGorgon:Weather Witching]] requires handheld equipment which can properly channel the casting of magic. All [[ProjectGorgon:Weather Witching]] enabling equipment is considered a [[ProjectGorgon::Category:Items/WeatherStaff|Weather Staff]], even if the item is a Wand or Trident. Butterfly forms have the potential to wield [[ProjectGorgon:Weather Witching]], if they are able to get their wings a {{Item|Wing Rings of Weather}} or similar racial slot item.
[[ProjectGorgon:Weather Witching|Weather Witching]] requires handheld equipment which can properly channel the casting of magic. All [[ProjectGorgon:Weather Witching|Weather Witching]] enabling equipment is considered a [[ProjectGorgon::Category:Items/WeatherStaff|Weather Staff]], even if the item is a Wand or Trident. Butterfly forms have the potential to wield [[ProjectGorgon:Weather Witching|Weather Witching]], if they are able to get their wings a {{Item|Wing Rings of Weather}} or similar racial slot item.
===== Weapons enabling Weather Witching for humanoid races=====
===== Weapons enabling Weather Witching for humanoid races=====
<dpl>
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   columns = 3
   columns = 3
   mode = userformat
   mode = userformat
   format = ,\n* {{Item|%PAGE%}},,
   format = ,\n* {{Item|%TITLE%}},,
   allowcachedresults=true
   allowcachedresults=true
</dpl>
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   columns = 3
   columns = 3
   mode = userformat
   mode = userformat
   format = ,\n* {{Item|%PAGE%}},,
   format = ,\n* {{Item|%TITLE%}},,
   allowcachedresults=true
   allowcachedresults=true
</dpl>
</dpl>
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== {{msg:BASEPAGENAME}} Experience Table ==
== {{msg:BASEPAGENAME}} Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for [[ProjectGorgon:Weather Witching]]|
{{Spoiler|Click Expand to view the Experience Table for [[ProjectGorgon:Weather Witching|Weather Witching]]|
{{:Xptables/TypicalCombatSkill}}
{{:Xptables/TypicalCombatSkill}}
}}
}}


== Trivia ==
== Trivia ==
[[ProjectGorgon:Weather Witching]] was added in the March 2, 2023 Game Update.
[[ProjectGorgon:Weather Witching|Weather Witching]] was added in the March 2, 2023 Game Update.
== Gallery==
== Gallery==
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Revision as of 01:32, 8 April 2026

Weather Witching

A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.
Skill Type:
Combat Skill
Max Level:
90
Requirements:
[Tolerated] favor with Trasen
Skill Trainers:
"

A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.

Weather Witching Overview

Weather Witching is...

In-Game Description

A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.

Training Weather Witching

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  • ???
Related Skills:
  • ???
Compatible Combat Skills
Synergy Levels:

Bonus Synergy Levels for Weather Witching can be obtained from the following skills and levels:

Battle Chemistry
Level 60
Druid
Level 40, Level 70
Elemental Anatomy
Level 35
Foraging
Level 70
Gardening
Level 35, Level 65
Ice Magic
Level 60, Level 85
Surveying
Level 35, Level 65
Teleportation
Level 25

Weather Witching/AbilityOverview

Weather Witching/Abilities

Recipe Lists

Weather Witching/Recipes

Weather Witching Mechanics

Research Ingredients

Weather Witching is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research:

,

,

,

,

,

,

,

,

,

,

,

.

Every five levels, a research recipe can be learned which allows for researching a certain number of abilities per recipe. When a research recipe is completed, one of the abilities tied to that ability will be learned randomly.

Tempest Magic & Tempest Energy

Tempest Energy is a Weather Witching mechanic which is primarily used to enable the Tempest Flight sidebar abilities. Once a Weather Witch learns Tempest Flight, they will begin to accumulate Tempest Energy.

  • Tempest Energy is expended when Tempest Flight is used.
  • Tempest Energy will cap at 2xMob Level, so killing level 50 mobs will only raise your Tempest Energy to 100 max.
  • Tempest Energy is regained when defeating enemies using Weather Witching.
  • The initial maximum Tempest Energy is 100. Raising the level of Weather Witching increases the maximum total Tempest Energy which can be accumulated.

Click Expand to view the Tempest Energy by Level Table for Weather Witching

Tempest Energy Recipes

A variety of exercises, meditations, rites, and secret techniques can be used to increase the maximum total Tempest Energy beyond leveling. These are expressed as recipes predominantly taught by Weather Witching skill trainers, however a few are found in enemy loot.

Level Name Uses Description
20 Song of the Sun 10 Increase your Maximum Tempest Energy through a simple ceremony. It must be performed at noon [game time] on a perfectly clear day. It can be performed repeatedly on different days. Each performance permanently increases your Maximum Tempest Energy +1.
25 Errana's Lesson To Kirad 1 Increase your Maximum Tempest Energy +5 by reciting an ancient elven story that can expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed outdoors while surrounded by at least 20 growing garden plants.
35 Errana's Soliloquy 1 Increase your Maximum Tempest Energy +5 by reciting elven verses that can expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed outdoors while enjoying post-coital bliss.
45 Paullus's Pulsing Reminder 1 Increase your Maximum Tempest Energy +5 through a ritual that expands your understanding. The ritual need only be performed once; the effects are permanent. It must be performed outdoors while severely intoxicated and suffering from a pineal juice hangover.
50 Litany of Stillness 1 Increase your Maximum Tempest Energy +5 through a mysterious ceremony. It must be performed at midnight [game time] on a new moon [real world]. It need only be performed once; the effects are permanent.
55 The Flopsy Dance 1 Increase your Maximum Tempest Energy +5 through an extraordinarily painful ritual. The ritual need only be performed once; the effects are permanent. Must be performed outdoors while suffering from 20 broken bones.
60 Trial of Lannasea 1 Increase your Maximum Tempest Energy +5 through a simple ritual. The ritual need only be performed once; the effects are permanent. It must be performed at precisely 4AM [game time] while in a sandstorm.
65 Meditation on Water 1 Increase your Maximum Tempest Energy +5 through a simple ritual that expands your understanding. The ritual need only be performed once; the effects are permanent. Must be performed outdoors while fully submerged in water.
70 Final Rites of Cae-a-Lee 1 Increase your Maximum Tempest Energy +5 through a supposedly-ancient (but actually fairly modern) ritual. The ritual need only be performed once; the effects are permanent. It must be performed outdoors while suffering from at least two diseases and two curses.
75 Lessons of the Swamp 1 Increase your Maximum Tempest Energy +5 through a simple ceremony said to expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed while sitting in shallow water after having just licked a toxic frog.
80 Mope's Method 1 Increase your Maximum Tempest Energy +5 through a simple but extremely lengthy ritual. The ritual need only be performed once; the effects are permanent. Must be performed near a meditation pillar.

Weapons

Weather Witching requires handheld equipment which can properly channel the casting of magic. All Weather Witching enabling equipment is considered a [[ProjectGorgon::Category:Items/WeatherStaff|Weather Staff]], even if the item is a Wand or Trident. Butterfly forms have the potential to wield Weather Witching, if they are able to get their wings a

or similar racial slot item.

Weapons enabling Weather Witching for humanoid races
Weapons enabling Weather Witching for Beast Forms

Equipment

Weather Witching/Treasure Effects


Weather Witching/Stat Bonuses

Weather Witching/Level Up Rewards

Weather Witching Experience Table

Click Expand to view the Experience Table for Weather Witching


Trivia

Weather Witching was added in the March 2, 2023 Game Update.

Gallery