ProjectGorgon:Elven Judgement: Difference between revisions
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{{DUNGEON infobox | {{DUNGEON infobox | ||
| name = Elven Judgement | | name = Elven Judgement | ||
| connects = [[ProjectGorgon:Nightmare Caves]] | | connects = [[ProjectGorgon:Nightmare Caves|Nightmare Caves]] | ||
| arealevel = 95 | | arealevel = 95 | ||
}} | }} | ||
[[ProjectGorgon:Elven Judgement]] is a dungeon that can be reached by traversing deep into [[ProjectGorgon:Nightmare Caves]]. | [[ProjectGorgon:Elven Judgement|Elven Judgement]] is a dungeon that can be reached by traversing deep into [[ProjectGorgon:Nightmare Caves|Nightmare Caves]]. | ||
==Points of Interest== | ==Points of Interest== | ||
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The dungeon typically requires a full, experienced team (tank, healer, dps) with good gear and modding at level 90+. In the first stretches of the area good mitigation of one's own damage is especially important. In later parts the team profits from nature mitigation. | The dungeon typically requires a full, experienced team (tank, healer, dps) with good gear and modding at level 90+. In the first stretches of the area good mitigation of one's own damage is especially important. In later parts the team profits from nature mitigation. | ||
== {{ | == {{FULLPAGENAME}} Inhabitants == | ||
====Friends==== | ====Friends==== | ||
<dpl> | <dpl> | ||
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</dpl> | </dpl> | ||
- [[ProjectGorgon:Spiderlaird]] | - [[ProjectGorgon:Spiderlaird|Spiderlaird]] | ||
[[Category:Povus Dungeons]][[Category:Dungeons]] | [[Category:Povus Dungeons]][[Category:Dungeons]] | ||
Latest revision as of 06:26, 8 April 2026
| Elven Judgement
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| File:Elven Judgement (map).png Map of Elven Judgement (click for larger size)
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| Connects to | |
| Area Level | 95
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| File:Elven JudgementPlayerMap.png Portal or entrance caption.
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Elven Judgement is a dungeon that can be reached by traversing deep into Nightmare Caves.
Points of Interest
Elven Judgment or Dragon Run: Overview
Starting just past the trainer section in nightmare caves, a long and dangerous dungeon with spiders, mummies and bandits and elves leads to a beautiful series of gardens inhabited by wondrous plants and strangely named flowers as well as sages and their students. The dungeon typically requires a full, experienced team (tank, healer, dps) with good gear and modding at level 90+. In the first stretches of the area good mitigation of one's own damage is especially important. In later parts the team profits from nature mitigation.