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'''Preview 26.20.23''' (Windows, iOS, iPadOS, Xbox, PlayStation), or '''Beta 26.20.24''' (ChromeOS, Android) is the fourth beta/''Preview'' for [[Minecraft:Bedrock Edition 26.20]], released on March 31, 2026,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/44725242220429-Minecraft-Beta-Preview-26-20-23-24|title=Minecraft Beta & Preview - 26.20.23/24|website=Minecraft Feedback|date=March 31, 2026}}</ref> which adds the | '''Preview 26.20.23''' (Windows, iOS, iPadOS, Xbox, PlayStation), or '''Beta 26.20.24''' (ChromeOS, Android) is the fourth beta/''Preview'' for [[Minecraft:Bedrock Edition 26.20]], released on March 31, 2026,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/44725242220429-Minecraft-Beta-Preview-26-20-23-24|title=Minecraft Beta & Preview - 26.20.23/24|website=Minecraft Feedback|date=March 31, 2026}}</ref> which adds the sulfur caves, [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] block sets, and sulfur cube behind an experiment, and fixes bugs. | ||
== Changes == | == Changes == | ||
=== General === | === General === | ||
'''[[Minecraft:Mob]]s''' | '''[[Minecraft:Mob]]s''' | ||
* | * Ravagers can only destroy [[Minecraft:leaves]] and crops when running into them, and can no longer destroy [[Minecraft:snow]], turtle eggs or various plant blocks. This better matches their behavior in {{JE}}. | ||
** Unlike {{JE}}, they are still able to destroy | ** Unlike {{JE}}, they are still able to destroy pumpkin stems and melon stems. | ||
'''Graphical''' | '''Graphical''' | ||
* {{cd|minecraft:atmosphere_settings}} and {{cd|minecraft:atmosphere_settings/description}} are now required in the {{cd|1.26.20}} version of the [[Minecraft:Vibrant Visuals#Atmospherics 2|atmospherics]] config file. | * {{cd|minecraft:atmosphere_settings}} and {{cd|minecraft:atmosphere_settings/description}} are now required in the {{cd|1.26.20}} version of the [[Minecraft:Vibrant Visuals#Atmospherics 2|atmospherics]] config file. | ||
* Accessing atmospherics graphics overrrides through | * Accessing atmospherics graphics overrrides through scripting is now done from {{cd|getBiomeAtmospherics}}. | ||
'''[[Minecraft:Realms]]''' | '''[[Minecraft:Realms]]''' | ||
* Added functionality for the "Resource packs" and "Behavior packs" tabs in the new | * Added functionality for the "Resource packs" and "Behavior packs" tabs in the new edit world screen. | ||
* Replaced the development notice for the upcoming "Admin log" with a message that settings, community, and world changes will be logged here, but it is not functional yet. | * Replaced the development notice for the upcoming "Admin log" with a message that settings, community, and world changes will be logged here, but it is not functional yet. | ||
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== Experimental == | == Experimental == | ||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", "Experimental Voxel Shape Features", the new "[[Minecraft:Chaos Cubed|Drop 2 of 2026]]", and "Experimental Custom Projectile Features" | These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", "Experimental Voxel Shape Features", the new "[[Minecraft:Chaos Cubed|Drop 2 of 2026]]", and "Experimental Custom Projectile Features" experimental toggles. | ||
=== Additions === | === Additions === | ||
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[[File:Cinnabar.png|32px]] '''[[Minecraft:Cinnabar]]''' | [[File:Cinnabar.png|32px]] '''[[Minecraft:Cinnabar]]''' | ||
* A red-colored block that generates in sulfur caves. | * A red-colored block that generates in sulfur caves. | ||
* Used to | * Used to craft or [[Minecraft:Stonecutter|cut]] cinnabar [[File:Cinnabar_Stairs.png|width=32x32]] [[Minecraft:Cinnabar Stairs|stairs]], [[File:Cinnabar_Slab.png|width=32x32]] [[Minecraft:Cinnabar Slab|slabs]], [[File:Cinnabar_Wall.png|width=32x32]] [[Minecraft:Cinnabar Wall|walls]], [[File:Polished_Cinnabar.png|width=32x32]] '''polished cinnabar''', [[File:Polished_Cinnabar_Stairs.png|width=32x32]] [[Minecraft:Polished Cinnabar Stairs|stairs]], [[File:Polished_Cinnabar_Slab.png|width=32x32]] [[Minecraft:Polished Cinnabar Slab|slabs]], [[File:Polished_Cinnabar_Wall.png|width=32x32]] [[Minecraft:Polished Cinnabar Wall|walls]], [[File:Cinnabar_Bricks.png|width=32x32]] '''cinnabar bricks''', [[File:Cinnabar_Brick_Stairs.png|width=32x32]] [[Minecraft:Cinnabar Brick Stairs|brick stairs]], [[File:Cinnabar_Brick_Slab.png|width=32x32]] [[Minecraft:Cinnabar Brick Slab|brick slabs]], [[File:Cinnabar_Brick_Wall.png|width=32x32]] [[Minecraft:Cinnabar Brick Wall|brick walls]], and [[File:Chiseled_Cinnabar.png|width=32x32]] '''chiseled cinnabar'''. | ||
[[File:Sulfur.png|32px]] '''[[Minecraft:Sulfur]]''' | [[File:Sulfur.png|32px]] '''[[Minecraft:Sulfur]]''' | ||
* A yellow-colored block that generates in sulfur caves. | * A yellow-colored block that generates in sulfur caves. | ||
* Used to craft or cut sulfur [[File:Sulfur_Stairs.png|width=32x32]] [[Minecraft:Sulfur Stairs|stairs]], [[File:Sulfur_Slab.png|width=32x32]] [[Minecraft:Sulfur Slab|slabs]], [[File:Sulfur_Wall.png|width=32x32]] [[Minecraft:Sulfur Wall|walls]], [[File:Polished_Sulfur.png|width=32x32]] ''' | * Used to craft or cut sulfur [[File:Sulfur_Stairs.png|width=32x32]] [[Minecraft:Sulfur Stairs|stairs]], [[File:Sulfur_Slab.png|width=32x32]] [[Minecraft:Sulfur Slab|slabs]], [[File:Sulfur_Wall.png|width=32x32]] [[Minecraft:Sulfur Wall|walls]], [[File:Polished_Sulfur.png|width=32x32]] '''polished sulfur''', [[File:Polished_Sulfur_Stairs.png|width=32x32]] [[Minecraft:Polished Sulfur Stairs|stairs]], [[File:Polished_Sulfur_Slab.png|width=32x32]] [[Minecraft:Polished Sulfur Slab|slabs]], [[File:Polished_Sulfur_Wall.png|width=32x32]] [[Minecraft:Polished Sulfur Wall|walls]], [[File:Sulfer_Bricks.png|width=32x32]] '''sulfur bricks''', [[File:Sulfur_Brick_Stairs.png|width=32x32]] [[Minecraft:Sulfur Brick Stairs|brick stairs]], [[File:Sulfur_Brick_Slab.png|width=32x32]] [[Minecraft:Sulfur Brick Slab|brick slabs]], [[File:Sulfur_Brick_Wall.png|width=32x32]] [[Minecraft:Sulfur Brick Wall|brick walls]], and [[File:Chiseled_Sulfur.png|width=32x32]] '''chiseled sulfur'''. | ||
[[File:Potent Sulfur.png|32px]] ''' | [[File:Potent Sulfur.png|32px]] '''Potent sulfur''' | ||
* A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface. | * A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface. | ||
* Players and mobs get | * Players and mobs get Nausea when they enter water that is near and directly or indirectly connected to the block. | ||
==== Items ==== | ==== Items ==== | ||
[[File:Sulfur Cube Spawn Egg.png|32px]] ''' | [[File:Sulfur Cube Spawn Egg.png|32px]] '''Sulfur cube spawn egg''' | ||
* Used to spawn a sulfur cube. | * Used to spawn a sulfur cube. | ||
[[File:Bucket of Sulfur Cube.png|32px]] ''' | [[File:Bucket of Sulfur Cube.png|32px]] '''Bucket of sulfur cube''' | ||
* Obtained by {{ctrl|using}} a [[Minecraft:bucket]] on a | * Obtained by {{ctrl|using}} a [[Minecraft:bucket]] on a sulfur cube. | ||
* When used, spawns a sulfur cube. | * When used, spawns a sulfur cube. | ||
==== Mobs ==== | ==== Mobs ==== | ||
[[File:Sulfur Cube.png|32px]] ''' | [[File:Sulfur Cube.png|32px]] '''Sulfur cube''' | ||
* A | * A passive slime-like mob that spawns in sulfur caves. | ||
* Immune to fall damage. | * Immune to fall damage. | ||
* When killed, it will split into 2 small cubes, like other slime-like mobs. | * When killed, it will split into 2 small cubes, like other slime-like mobs. | ||
** Unlike the | ** Unlike the slime and magma cube, the small versions can grow up into the large version, like how a baby mob works. | ||
* It is attracted to the [[Minecraft:Item (entity)|dropped item]] form of full blocks. The cube can pick up a block, or a player can {{ctrl|use}} a full block on the cube, causing the cube to absorb it into its body. | * It is attracted to the [[Minecraft:Item (entity)|dropped item]] form of full blocks. The cube can pick up a block, or a player can {{ctrl|use}} a full block on the cube, causing the cube to absorb it into its body. | ||
** [[File:Sulfur Cube Stone.png|32px]] In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked. | ** [[File:Sulfur Cube Stone.png|32px]] In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked. | ||
*** The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further. | *** The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further. | ||
** | ** Shearing it removes and drops the block, reverting back to normal. | ||
** Depending on the full block, they will behave differently when punched while in its immobile state, examples are: | ** Depending on the full block, they will behave differently when punched while in its immobile state, examples are: | ||
*** | *** Blocks of iron make it heavy, i.e. it will have higher gravity. | ||
*** [[Minecraft:Wool]] makes it floaty, i.e. it will have lower gravity. | *** [[Minecraft:Wool]] makes it floaty, i.e. it will have lower gravity. | ||
*** Wooden [[Minecraft:log]]s and | *** Wooden [[Minecraft:log]]s and stems make it bouncy. | ||
*** [[Minecraft:Ice]] reduces its friction, making it slide more. | *** [[Minecraft:Ice]] reduces its friction, making it slide more. | ||
* Can be caught in [[Minecraft:bucket]]s to move it. | * Can be caught in [[Minecraft:bucket]]s to move it. | ||
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==== Technical ==== | ==== Technical ==== | ||
'''Items''' | '''Items''' | ||
* Added tags for | * Added tags for sulfur cubes to make use of for physics determination and absorbing | ||
** {{cd|minecraft:sulfur_cube_archetype_bouncy}} | ** {{cd|minecraft:sulfur_cube_archetype_bouncy}} | ||
** {{cd|minecraft:sulfur_cube_archetype_regular}} | ** {{cd|minecraft:sulfur_cube_archetype_regular}} | ||
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'''{{BiomeLink|Sulfur Caves}}''' | '''{{BiomeLink|Sulfur Caves}}''' | ||
* A cave biome composed of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks. | * A cave biome composed of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks. | ||
* | * Sulfur cubes spawn here. | ||
* Have a high concentration of | * Have a high concentration of glow lichen. | ||
* | * Sulfur pools also generate here. | ||
'''{{EnvLink|Sulfur Pool}}''' | '''{{EnvLink|Sulfur Pool}}''' | ||
* Greenish pools that generate in sulfur caves. | * Greenish pools that generate in sulfur caves. | ||
* Consists of a body of water surrounded by sulfur blocks and cinnabar with | * Consists of a body of water surrounded by sulfur blocks and cinnabar with potent sulfur generating at the bottom, which inflicts Nausea to mobs in the pool. | ||
'''{{EnvLink|Sulfur Spring}}''' | '''{{EnvLink|Sulfur Spring}}''' | ||
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=== Changes === | === Changes === | ||
==== Technical ==== | ==== Technical ==== | ||
''' | '''Add-Ons''' | ||
* Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers. | * Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers. | ||
** Adds {{cd|isolated_physics}} property to minecraft:projectile component for easier trajectory control. | ** Adds {{cd|isolated_physics}} property to minecraft:projectile component for easier trajectory control. | ||
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*** Remain at their point of impact when using {{cd|stick_in_ground}}. | *** Remain at their point of impact when using {{cd|stick_in_ground}}. | ||
''' | '''API''' | ||
* Added {{cd|maximumRenderDistance}} to {{cd|DebugShape}} in {{cd|minecraft@debug-utilities}} could be invisible. | * Added {{cd|maximumRenderDistance}} to {{cd|DebugShape}} in {{cd|minecraft@debug-utilities}} could be invisible. | ||
* Added the Script Entity property {{cd|nameplateDepthTested}} to {{cd|beta}}. | * Added the Script Entity property {{cd|nameplateDepthTested}} to {{cd|beta}}. | ||
| Line 200: | Line 200: | ||
** These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed. | ** These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed. | ||
*** Slab shapes (62 blocks) | *** Slab shapes (62 blocks) | ||
*** Other shapes (8 blocks) | *** Other shapes (8 blocks): calibrated sculk sensor, end portal frame, comparator (powered and unpowered), repeater (powered and unpowered), [[Minecraft:snow]], and [[Minecraft:stonecutter]]. | ||
== Fixes == | == Fixes == | ||
| Line 226: | Line 226: | ||
* Fixed several issues with text input on iOS when using a physical keyboard. | * Fixed several issues with text input on iOS when using a physical keyboard. | ||
* Fixed a bug where [[Minecraft:minecart]]s on the same track would not properly transfer momentum when colliding with each other. | * Fixed a bug where [[Minecraft:minecart]]s on the same track would not properly transfer momentum when colliding with each other. | ||
* Fixed incorrect variation in block lighting during | * Fixed incorrect variation in block lighting during slime jump animations in Vibrant Visuals. | ||
* Fixed a crashing issue when going back from Realms Plan Picker screen before it finishes loading. | * Fixed a crashing issue when going back from Realms Plan Picker screen before it finishes loading. | ||
* Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller. | * Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller. | ||
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[[Category:Bedrock Edition 26.20 betas]] | [[Category:Bedrock Edition 26.20 betas]] | ||
de:Bedrock Edition beta 26.20.24 | |||
es:Bedrock Edition Preview 26.20.23 | |||
it:Bedrock Edition Preview 26.20.23 | |||
ja:Bedrock Edition Preview 26.20.23 | |||
pt:Edição Bedrock Preview 26.20.23 | |||
ru:Preview 26.20.23 (Bedrock Edition) | |||
th:รุ่น Bedrock Preview 26.20.23 | |||
zh:基岩版26.20.23 | |||
Revision as of 15:27, 9 April 2026
Preview 26.20.23 (Windows, iOS, iPadOS, Xbox, PlayStation), or Beta 26.20.24 (ChromeOS, Android) is the fourth beta/Preview for Minecraft:Bedrock Edition 26.20, released on March 31, 2026,<ref>Template:Cite</ref> which adds the sulfur caves, Minecraft:sulfur and Minecraft:cinnabar block sets, and sulfur cube behind an experiment, and fixes bugs.
Changes
General
- Ravagers can only destroy Minecraft:leaves and crops when running into them, and can no longer destroy Minecraft:snow, turtle eggs or various plant blocks. This better matches their behavior in Template:JE.
- Unlike Template:JE, they are still able to destroy pumpkin stems and melon stems.
Graphical
- Template:Cd and Template:Cd are now required in the Template:Cd version of the atmospherics config file.
- Accessing atmospherics graphics overrrides through scripting is now done from Template:Cd.
- Added functionality for the "Resource packs" and "Behavior packs" tabs in the new edit world screen.
- Replaced the development notice for the upcoming "Admin log" with a message that settings, community, and world changes will be logged here, but it is not functional yet.
Technical
AI Goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer:
- Refactored Template:Cd to Template:Cd. The following fields have been added to the behavior:
- Template:Cd: If Template:Cd, the mob will always search for a valid leader to follow if none is found or current leader is not valid anymore.
- Template:Cd: The filters to use when determining if a mob is a suitable leader or not.
- Template:Cd: (default: Template:Cd) Number of ticks that must pass before a new search is initiated after a target is not found, lost, or becomes invalid.
API
- Added beta read-only property Template:Cd to Template:Cd that returns a Template:Cd object Template:Cd or undefined if the player is not in a party.
- Added settings under "Creator" section to configure text filtering debug delay.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
Biomes
- Added Template:Cd field to Biome Json API.
- Sub Surface Builders allow specifying a Template:Cd to be applied to biomes located underneath the Overworld's terrain surface.
- Added Template:Cd sub surface builder type, which places continuous bands of blocks according to a noise distribution.
- This surface builder has the following parameters:
- Template:Cd: a list of blocks that the surface builder is not allowed to replace.
- Leaving this list empty or unspecified will allow the replacement of any block type.
- Template:Cd: a list of block names that will be sampled according to a Perlin noise distribution.
- Specifying Template:Cd is permitted, and will result in the original block not being replaced, meaning it is possible to adjust the density/intensity of block replacement in the biome using this surface builder type.
- Template:Cd: a list of blocks that the surface builder is not allowed to replace.
- This surface builder has the following parameters:
Entity components
- Added the Template:Cd component, which controls how an entity bounces when colliding with surfaces.
- Contains a single field, Template:Cd, defining the bounce strength:
- Template:Cd results in no bounce.
- Template:Cd results in a perfectly elastic collision with full energy preservation.
- If the component is not present, bounciness defaults to Template:Cd.
- Only available if the entity's Template:Cd is set to Template:Cd.
- Contains a single field, Template:Cd, defining the bounce strength:
- Added the Template:Cd component, which controls how an entity applies knockback to a target.
- Template:Cd defines how much the target is hit backwards.
- Defaults to Template:Cd if not defined.
- Template:Cd defines how much the target is hit upwards.
- Defaults to Template:Cd if not defined.
- Template:Cd defines the target's maximum vertical upwards velocity after the target's knockback rules have been evaluated.
- Defaults to Template:Cd if not defined.
- Template:Cd defines whether the target should be fully immersed in water for the knockback rules to apply.
- Defaults to Template:Cd if not defined.
- Template:Cd defines how much the target is hit backwards.
- Added the Template:Cd component.
- The higher its value, the more air drag affects an entity:
- Template:Cd means no air drag.
- Template:Cd means regular air drag.
- Template:Cd means double air drag.
- Only available if the entity's Template:Cd is set to Template:Cd.
- The higher its value, the more air drag affects an entity:
- The Template:Cd component now accepts negative values down to a minimum of Template:Cd, resulting in knockback being increased instead of being diminished.
Network Protocol
- Added the bool Template:Cd to the Packet Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", "Experimental Voxel Shape Features", the new "Drop 2 of 2026", and "Experimental Custom Projectile Features" experimental toggles.
Additions
Blocks
File:Cinnabar.png Minecraft:Cinnabar
- A red-colored block that generates in sulfur caves.
- Used to craft or cut cinnabar width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 polished cinnabar, width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 cinnabar bricks, width=32x32 brick stairs, width=32x32 brick slabs, width=32x32 brick walls, and width=32x32 chiseled cinnabar.
File:Sulfur.png Minecraft:Sulfur
- A yellow-colored block that generates in sulfur caves.
- Used to craft or cut sulfur width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 polished sulfur, width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 sulfur bricks, width=32x32 brick stairs, width=32x32 brick slabs, width=32x32 brick walls, and width=32x32 chiseled sulfur.
File:Potent Sulfur.png Potent sulfur
- A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface.
- Players and mobs get Nausea when they enter water that is near and directly or indirectly connected to the block.
Items
File:Sulfur Cube Spawn Egg.png Sulfur cube spawn egg
- Used to spawn a sulfur cube.
File:Bucket of Sulfur Cube.png Bucket of sulfur cube
- Obtained by Template:Ctrl a Minecraft:bucket on a sulfur cube.
- When used, spawns a sulfur cube.
Mobs
File:Sulfur Cube.png Sulfur cube
- A passive slime-like mob that spawns in sulfur caves.
- Immune to fall damage.
- When killed, it will split into 2 small cubes, like other slime-like mobs.
- Unlike the slime and magma cube, the small versions can grow up into the large version, like how a baby mob works.
- It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can Template:Ctrl a full block on the cube, causing the cube to absorb it into its body.
- File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
- The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
- Shearing it removes and drops the block, reverting back to normal.
- Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
- Blocks of iron make it heavy, i.e. it will have higher gravity.
- Minecraft:Wool makes it floaty, i.e. it will have lower gravity.
- Wooden Minecraft:logs and stems make it bouncy.
- Minecraft:Ice reduces its friction, making it slide more.
- File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
- Can be caught in Minecraft:buckets to move it.
Technical
Items
- Added tags for sulfur cubes to make use of for physics determination and absorbing
World generation
- A cave biome composed of Minecraft:sulfur and Minecraft:cinnabar blocks.
- Sulfur cubes spawn here.
- Have a high concentration of glow lichen.
- Sulfur pools also generate here.
- Greenish pools that generate in sulfur caves.
- Consists of a body of water surrounded by sulfur blocks and cinnabar with potent sulfur generating at the bottom, which inflicts Nausea to mobs in the pool.
- A pile of Minecraft:sulfur with a small sulfur pool on the surface.
- Generates on the surface indicating the presence of sulfur caves below.
Changes
Technical
Add-Ons
- Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers.
- Adds Template:Cd property to minecraft:projectile component for easier trajectory control.
- Template:Cd goal now applies projectile offsets relative to entity rotation.
- Custom projectiles now:
- Can be reflected.
- Update their owner upon launch and reflection.
- No longer collide with their owner on launch.
- Apply their offsets on launch.
- Remain at their point of impact when using Template:Cd.
API
- Added Template:Cd to Template:Cd in Template:Cd could be invisible.
- Added the Script Entity property Template:Cd to Template:Cd.
- Added the Script Entity property Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd support to entity heal before/after events.
- Added Template:Cd to Template:Cd - an optional string prepended to the player's name in chat messages.
- Added Template:Cd to Template:Cd - an optional string appended to the player's name in chat messages.
- Added Template:Cd to Template:Cd - a read-only property returning the composed chat name (chatNamePrefix + name + chatNameSuffix).
- Added Template:Cd to Template:Cd - an optional string prepended to the text of the player's chat messages, useful for applying color/formatting codes.
- Added Template:Cd to Template:Cd using Template:Cd allows custom components to read a state change.
- Added Template:Cd Boolean property Template:Cd to Template:Cd.
DDUI
- Class Observable.
- Added the method Template:Cd. Gets filtered data from the Observable (only available for strings). Template:Cd
- Added the enum Template:Cd. An enum representing the errors that can occur during text filtering. This is used at Template:Cd to provide more context about the filtering process.
Scripting
- Added scripting method that allows creators to check the snow logging behavior of a block.
Voxel Shapes
- Added non-unit-cube voxel shapes for 70 blocks when the Voxel Shapes experiment is enabled.
- These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.
- Slab shapes (62 blocks)
- Other shapes (8 blocks): calibrated sculk sensor, end portal frame, comparator (powered and unpowered), repeater (powered and unpowered), Minecraft:snow, and Minecraft:stonecutter.
- These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.
Fixes
Template:Fixes Other
- Fixed custom components not parsing with modern block definition loader.
- Pixelated shadows in Minecraft:Vibrant Visuals no longer experience artifacts in Xbox One X/S.
- Fixed empty space appearing on screens with text input when using a physical keyboard on iOS.
- Fixed several issues with text input on iOS when using a physical keyboard.
- Fixed a bug where Minecraft:minecarts on the same track would not properly transfer momentum when colliding with each other.
- Fixed incorrect variation in block lighting during slime jump animations in Vibrant Visuals.
- Fixed a crashing issue when going back from Realms Plan Picker screen before it finishes loading.
- Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller.
- Fixed a bug that caused the Template:Cd AI behavior to sometimes fail to exit after killing a target.
- Fixed actor textures not loading properly when applying packs with an older min engine version.
- Fixed a bug when Template:Cd on a Template:Cd or Template:Cd would not update if the attached entity was unloaded and reloaded.
- Fixed a bug where Template:Cd in Template:Cd could be invisible.
- Fixed slab face culling so that the top face of a block directly above or below a slab is now correctly culled against the slab's shape.
- Blocks with a missing Template:Cd will correctly be accepted again instead of giving the error: "Menu Category should not have an empty value."
References
Template:Navbox Bedrock Edition versions
de:Bedrock Edition beta 26.20.24 es:Bedrock Edition Preview 26.20.23 it:Bedrock Edition Preview 26.20.23 ja:Bedrock Edition Preview 26.20.23 pt:Edição Bedrock Preview 26.20.23 ru:Preview 26.20.23 (Bedrock Edition) th:รุ่น Bedrock Preview 26.20.23 zh:基岩版26.20.23