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Minecraft:Vines/Upstream: Difference between revisions

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{{Redirect|Ivy|the character named Ivy in ''[[Minecraft:Dungeons:Arcade|Minecraft Dungeons Arcade]]''|MCD:Jade}}
{{Redirect|Ivy|the character named Ivy in ''Minecraft Dungeons Arcade''|MCD:Jade}}
{{For}}
{{For}}
{{Infobox block
{{Infobox block
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== Obtaining ==
== Obtaining ==
=== Breaking ===
=== Breaking ===
Vines can be destroyed with any item, but using [[Minecraft:shears]] is the only way to collect them. Shears enchanted with [[Minecraft:Efficiency]] are more efficient when used on vines; Efficiency II and above allows vines to be [[Minecraft:instant mining|instantly broken]].<ref>{{ytl|bhkx7mosH7g|t=444}}</ref> Using an axe on vines can also increase efficiency, but does not allow for collection, even with [[Minecraft:Silk Touch]]. If multiple vines exist within the same block space, breaking one of them breaks all of them instead of just the one targeted<ref>{{bug|MC-129114|||Invalid}}</ref> and results in only a single vine dropping<ref>{{bug|MC-123140||Vines lost when shearing many at once in a single block space|Unresolved}}</ref>. Shears used by a dispenser cannot break vines.
Vines can be destroyed with any item, but using [[Minecraft:shears]] is the only way to collect them. Shears enchanted with Efficiency are more efficient when used on vines; Efficiency II and above allows vines to be instantly broken.<ref>{{ytl|bhkx7mosH7g|t=444}}</ref> Using an axe on vines can also increase efficiency, but does not allow for collection, even with [[Minecraft:Silk Touch]]. If multiple vines exist within the same block space, breaking one of them breaks all of them instead of just the one targeted<ref>{{bug|MC-129114|||Invalid}}</ref> and results in only a single vine dropping<ref>{{bug|MC-123140||Vines lost when shearing many at once in a single block space|Unresolved}}</ref>. Shears used by a dispenser cannot break vines.
{{breaking row|horizontal=1|Vines|Axe|drop=0|shears=1|sword=0}}
{{breaking row|horizontal=1|Vines|Axe|drop=0|shears=1|sword=0}}


=== Natural generation ===
=== Natural generation ===
{{main|Vines (feature)}}
{{main|Vines (feature)}}
Vines are naturally generated in [[Minecraft:jungle]]s, [[Minecraft:swamp]]s, [[Minecraft:mangrove swamp]]s and [[Minecraft:lush caves]]. [[Minecraft:Jungle tree]]s of both sizes have vines on their trunks and canopy edges, and vines grow on the sides of jungle terrain. Vines are also naturally generated on [[Minecraft:oak]] trees in swamps and [[Minecraft:mangrove]] trees. {{IN|bedrock}}, vines can also generate on [[Minecraft:dying tree|dying]] oak, [[Minecraft:spruce]], jungle and [[Minecraft:dark oak]] trees.
Vines are naturally generated in jungles, swamps, mangrove swamps and lush caves. Jungle trees of both sizes have vines on their trunks and canopy edges, and vines grow on the sides of jungle terrain. Vines are also naturally generated on oak trees in swamps and mangrove trees. {{IN|bedrock}}, vines can also generate on dying oak, spruce, jungle and dark oak trees.


Vines can generate growing on the stumps of oak and jungle [[Minecraft:fallen tree]]s.
Vines can generate growing on the stumps of oak and jungle fallen trees.


Vines are found in [[Minecraft:jungle pyramid]]s and the allium room in [[Minecraft:woodland mansion]]s. They can also generate on the watchtower walls of [[Minecraft:pillager outpost]]s.
Vines are found in jungle pyramids and the allium room in woodland mansions. They can also generate on the watchtower walls of pillager outposts.


Vines can also be found in the {{cd|display_2}} structure in the [[Minecraft:trial chambers]].
Vines can also be found in the {{cd|display_2}} structure in the trial chambers.


{{block distribution}}
{{block distribution}}


=== Trading ===
=== Trading ===
[[Minecraft:Wandering trader]]s may sell 3 vines for 1 [[Minecraft:emerald]].
Wandering traders may sell 3 vines for 1 [[Minecraft:emerald]].
{{Trade sources}}
{{Trade sources}}


=== Mob loot ===
=== Mob loot ===
{{IN|bedrock}}, [[Minecraft:wandering traders]] have a chance of 8.5% (increased by 1% per level of [[Minecraft:Looting]]) to drop 3 vines when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]].
{{IN|bedrock}}, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 3 vines when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]].


=== Post-generation ===
=== Post-generation ===
Vines generate on 2×2 jungle trees grown from [[Minecraft:sapling]]s, or mangrove trees grown from [[Minecraft:propagule]]s.
Vines generate on 2×2 jungle trees grown from [[Minecraft:sapling]]s, or mangrove trees grown from propagules.


{{IN|bedrock}}, vines generate on [[Minecraft:dying tree]]s, which can sometimes be grown from saplings.
{{IN|bedrock}}, vines generate on dying trees, which can sometimes be grown from saplings.


== Behavior ==
== Behavior ==
On each block tick, the vine block has a 25% chance to spread in a randomly selected direction. Their spreading can be toggled by the {{cd|spread_vines}} [[Minecraft:game rule]]{{only|je}}. Vines spread to adjacent blocks under certain conditions:
On each block tick, the vine block has a 25% chance to spread in a randomly selected direction. Their spreading can be toggled by the {{cd|spread_vines}} game rule{{only|je}}. Vines spread to adjacent blocks under certain conditions:


* Downward:
* Downward:
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Vines will spread on every type of tree that they are placed on by the player.
Vines will spread on every type of tree that they are placed on by the player.


Vines cannot be grown using [[Minecraft:bone meal]].
Vines cannot be grown using bone meal.


Vines do not need light when growing.
Vines do not need light when growing.
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Vines absorb all fall damage, even without a solid surface nearby. {{control|Sneaking}} on vines causes the player to hang, even if the vines are not adjacent to any surface.
Vines absorb all fall damage, even without a solid surface nearby. {{control|Sneaking}} on vines causes the player to hang, even if the vines are not adjacent to any surface.


Blocks can replace vines if placed within the same block space. However, [[Minecraft:item frame]]s and [[Minecraft:painting]]s cannot.<ref>{{bug|MC-130017||Cannot replace replaceable blocks with paintings/item frames/glow item frames}}</ref>
Blocks can replace vines if placed within the same block space. However, item frames and [[Minecraft:painting]]s cannot.<ref>{{bug|MC-130017||Cannot replace replaceable blocks with paintings/item frames/glow item frames}}</ref>


=== Crafting ingredient ===
=== Crafting ingredient ===
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=== Color ===
=== Color ===
The [[Minecraft:Block colors|coloration]] of vines is dependent on the [[Minecraft:biome]] they are in. A block always uses the color set to its location, regardless of how it was placed or of its source. In the inventory, vines have the color {{color|#48b518}}.
The coloration of vines is dependent on the [[Minecraft:biome]] they are in. A block always uses the color set to its location, regardless of how it was placed or of its source. In the inventory, vines have the color {{color|#48b518}}.


{{IN|BE}}, biome colors also appear on [[Minecraft:Map|maps]].<ref>{{Cite bug|MC|130658|Grass/foliage colors on maps still use the colors from Alpha v1.1.2_01 and earlier / do not change color with biomes|June 2, 2018}}</ref>
{{IN|BE}}, biome colors also appear on [[Minecraft:Map|maps]].<ref>{{Cite bug|MC|130658|Grass/foliage colors on maps still use the colors from Alpha v1.1.2_01 and earlier / do not change color with biomes|June 2, 2018}}</ref>


These values are generated by the biome dyeing algorithm. See [[Minecraft:biome colors]] for more information.
These values are generated by the biome dyeing algorithm. See biome colors for more information.
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Java Edition biome foliage colors" style="text-align:center"
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Java Edition biome foliage colors" style="text-align:center"
!Biome
!Biome
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=== Showcase ===
=== Showcase ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||August 26, 2011|link=none|When the [[Minecraft:Adventure Update]] was showcased at [[Minecraft:wikipedia:PAX|PAX]], vines hadn't been given a name, and a mouseover would not show a title. This implies that they didn't have an official name at the time.}}
|{{HistoryLine||August 26, 2011|link=none|When the Adventure Update was showcased at PAX, vines hadn't been given a name, and a mouseover would not show a title. This implies that they didn't have an official name at the time.}}
}}
}}


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|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.2.1|dev=12w03a|Vines are now climbable provided they are climbed against a solid [[Minecraft:block]].}}
|{{HistoryLine||1.2.1|dev=12w03a|Vines are now climbable provided they are climbed against a solid [[Minecraft:block]].}}
|{{HistoryLine|||dev=12w04a|[[Minecraft:Player]]s are now slowed when going through vines due to their nature of being a collisionless ladder.}}
|{{HistoryLine|||dev=12w04a|Players are now slowed when going through vines due to their nature of being a collisionless ladder.}}
|{{HistoryLine||1.3.1|dev=12w22a|Vines now generate naturally in [[Minecraft:jungle temple]]s.}}
|{{HistoryLine||1.3.1|dev=12w22a|Vines now generate naturally in jungle temples.}}
|{{HistoryLine||1.4.4|dev=1.4.3|Vines no longer appear grayscale when held in third person.}}
|{{HistoryLine||1.4.4|dev=1.4.3|Vines no longer appear grayscale when held in third person.}}
|{{HistoryLine||1.5|dev=13w02a|Players who [[Minecraft:die]] falling off of vines receive a message upon death: "<player> fell off some vines."}}
|{{HistoryLine||1.5|dev=13w02a|Players who die falling off of vines receive a message upon death: "<player> fell off some vines."}}
|{{HistoryLine||1.8|dev=14w02a|Added a [[Minecraft:crafting]] recipe for [[Minecraft:mossy stone bricks]] (uses 1 vine and 1 stone brick.)}}
|{{HistoryLine||1.8|dev=14w02a|Added a [[Minecraft:crafting]] recipe for mossy stone bricks (uses 1 vine and 1 stone brick.)}}
|{{HistoryLine|||dev=14w04a|[[File:Vines (in minecart) 14w04a.png|32px]] If vines are set to render as the block inside of a [[Minecraft:minecart]] via commands or map editing, they now appears as this (previously they would be entirely invisible).
|{{HistoryLine|||dev=14w04a|[[File:Vines (in minecart) 14w04a.png|32px]] If vines are set to render as the block inside of a [[Minecraft:minecart]] via commands or map editing, they now appears as this (previously they would be entirely invisible).
|Added a crafting recipe for [[Minecraft:mossy cobblestone]] (uses 1 vine and 1 cobblestone.)}}
|Added a crafting recipe for mossy cobblestone (uses 1 vine and 1 cobblestone.)}}
|{{HistoryLine|||dev=14w07a|Vines are no longer visible from behind.<ref>{{bug|MC-48512|||Fixed}}</ref>
|{{HistoryLine|||dev=14w07a|Vines are no longer visible from behind.<ref>{{bug|MC-48512|||Fixed}}</ref>
|[[File:Vines (unconnected) JE2.png|32px]] Vines with no connections [[Minecraft:Missing model|have no model]]; this is also tinted.}}
|[[File:Vines (unconnected) JE2.png|32px]] Vines with no connections have no model; this is also tinted.}}
|{{HistoryLine|||dev=14w10a|Vines are visible from behind again. However, the back texture planes are no longer mirrored, unlike before, resulting in the texture always having the same orientation regardless of view direction.
|{{HistoryLine|||dev=14w10a|Vines are visible from behind again. However, the back texture planes are no longer mirrored, unlike before, resulting in the texture always having the same orientation regardless of view direction.
|Vines with no connections now crash the game, effectively bricking the world for this version.}}
|Vines with no connections now crash the game, effectively bricking the world for this version.}}
|{{HistoryLine|||dev=14w10b|Vines with no attachments now use the southmost vine model, fixing the crash from 14w10a.}}
|{{HistoryLine|||dev=14w10b|Vines with no attachments now use the southmost vine model, fixing the crash from 14w10a.}}
|{{HistoryLine|||dev=14w30c|Vines are now used to create the fancy border pattern for [[Minecraft:banner]]s.}}
|{{HistoryLine|||dev=14w30c|Vines are now used to create the fancy border pattern for [[Minecraft:banner]]s.}}
|{{HistoryLine||1.11|dev=16w39a|Vines now generate in [[Minecraft:woodland mansion]]s.{{verify|Did they generate in this snapshot or did MC-240121 already occur?}}}}
|{{HistoryLine||1.11|dev=16w39a|Vines now generate in woodland mansions.{{verify|Did they generate in this snapshot or did MC-240121 already occur?}}}}
|{{HistoryLine||1.13|dev=17w47a|Vines can now be placed on the bottom of [[Minecraft:block]]s, as well as not replacing existing vines.}}
|{{HistoryLine||1.13|dev=17w47a|Vines can now be placed on the bottom of [[Minecraft:block]]s, as well as not replacing existing vines.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Vines JE2 BE2.png|32px]] The texture of vines have been changed.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Vines JE2 BE2.png|32px]] The texture of vines have been changed.}}
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|{{HistoryLine|||dev=19w03a|Placing a vine into the new [[Minecraft:composter]] now has a 20% chance of raising the compost level by 1.}}
|{{HistoryLine|||dev=19w03a|Placing a vine into the new [[Minecraft:composter]] now has a 20% chance of raising the compost level by 1.}}
|{{HistoryLine|||dev=19w05a|Vines now have a 50% chance of increasing the compost level in a composter by 1.
|{{HistoryLine|||dev=19w05a|Vines now have a 50% chance of increasing the compost level in a composter by 1.
|Added [[Minecraft:wandering trader]]s, which sell vines.}}
|Added wandering traders, which sell vines.}}
|{{HistoryLine||1.16|dev=20w11a|Vines now play [[Minecraft:sound]]s when climbed.}}
|{{HistoryLine||1.16|dev=20w11a|Vines now play sounds when climbed.}}
|{{HistoryLine||1.17|dev=21w03a|Vines now use a multipart model, rather than each combination of vines having a unique model that would be rotated accordingly. As such, vine blocks with an upper vine present no longer rotate with certain state changes, and vine blocks with no vines present are once again invisible.<ref>{{bug|MC-203397|||Fixed}}</ref>}}
|{{HistoryLine||1.17|dev=21w03a|Vines now use a multipart model, rather than each combination of vines having a unique model that would be rotated accordingly. As such, vine blocks with an upper vine present no longer rotate with certain state changes, and vine blocks with no vines present are once again invisible.<ref>{{bug|MC-203397|||Fixed}}</ref>}}
|{{HistoryLine|||dev=21w05a|Vines now have unique sounds.
|{{HistoryLine|||dev=21w05a|Vines now have unique sounds.
|[[Minecraft:Shears]] enchanted with [[Minecraft:Efficiency]] now break vines faster.}}
|[[Minecraft:Shears]] enchanted with Efficiency now break vines faster.}}
|{{HistoryLine|||dev=21w10a|Vines can now generate in [[Minecraft:lush caves]].}}
|{{HistoryLine|||dev=21w10a|Vines can now generate in lush caves.}}
|{{HistoryLine|||dev=21w13a|The model of the vines has been changed that the rear texture plane is correctly mirrored again.<ref>{{bug|MC-199239|||Fixed}}</ref>}}
|{{HistoryLine|||dev=21w13a|The model of the vines has been changed that the rear texture plane is correctly mirrored again.<ref>{{bug|MC-199239|||Fixed}}</ref>}}
|{{HistoryLine||1.19|dev=22w14a|Vines can now generate on [[Minecraft:mangrove tree]]s.}}
|{{HistoryLine||1.19|dev=22w14a|Vines can now generate on mangrove trees.}}
|{{HistoryLine|||dev=22w15a|Vines can now be placed on the sides of [[Minecraft:soul sand]], [[Minecraft:mud]] and maximum height [[Minecraft:snow]].}}
|{{HistoryLine|||dev=22w15a|Vines can now be placed on the sides of soul sand, [[Minecraft:mud]] and maximum height [[Minecraft:snow]].}}
|{{HistoryLine||1.19.4|dev=23w06a|The spreading of vines can now be controlled by the {{cd|doVinesSpread}} game rule.}}
|{{HistoryLine||1.19.4|dev=23w06a|The spreading of vines can now be controlled by the {{cd|doVinesSpread}} game rule.}}
|{{HistoryLine||1.21|dev=24w18a|Vines can now generate in the entrances of [[Minecraft:trial chambers]].}}
|{{HistoryLine||1.21|dev=24w18a|Vines can now generate in the entrances of trial chambers.}}
|{{HistoryLine||1.21.5|dev=25w09a|Added [[Minecraft:fallen tree]]s to match [[Minecraft:Bedrock Edition]], which can generate with vines growing on them.}}
|{{HistoryLine||1.21.5|dev=25w09a|Added fallen trees to match [[Minecraft:Bedrock Edition]], which can generate with vines growing on them.}}
}}
}}


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|{{HistoryLine|pocket alpha}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Vines (N) JE1.png|32px]]{{verify|Is this model accurate for this edition?}} Added vines.}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Vines (N) JE1.png|32px]]{{verify|Is this model accurate for this edition?}} Added vines.}}
|{{HistoryLine||v0.15.0|dev=build 1|Vines now generate naturally in [[Minecraft:jungle temple]]s.}}
|{{HistoryLine||v0.15.0|dev=build 1|Vines now generate naturally in jungle temples.}}
|{{HistoryLine|pocket}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Vines now generate in [[Minecraft:woodland mansion]]s.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Vines now generate in woodland mansions.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Vines can now be used to make border patterns on [[Minecraft:banner]]s.}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Vines can now be used to make border patterns on [[Minecraft:banner]]s.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Vines JE2 BE2.png|32px]] The texture of vines have been changed.
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Vines JE2 BE2.png|32px]] The texture of vines have been changed.
|Vines can now be used to [[Minecraft:craft]] bordure indented [[Minecraft:banner pattern]].
|Vines can now be used to craft bordure indented banner pattern.
|Vines now generate in [[Minecraft:pillager outpost]] watchtowers.
|Vines now generate in pillager outpost watchtowers.
|Vines are now [[Minecraft:trading|sold]] by [[Minecraft:wandering trader]]s.}}
|Vines are now sold by wandering traders.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Vines can now be used to fill up [[Minecraft:composter]]s.
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Vines can now be used to fill up [[Minecraft:composter]]s.
|Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed.}}
|Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed.}}
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Vines now play [[Minecraft:sound]]s when climbed.}}
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Vines now play sounds when climbed.}}
|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|Vines can now generate in [[Minecraft:lush caves]].}}
|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|Vines can now generate in lush caves.}}
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|Vines can now generate on mangrove trees.}}
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|Vines can now generate on mangrove trees.}}
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.22|Vines now drop nothing when mined with [[Minecraft:silk touch]] enchanted tools except shears.}}
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.22|Vines now drop nothing when mined with silk touch enchanted tools except shears.}}
|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.24|Vines can now generate in the entrances of [[Minecraft:trial chambers]].}}
|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.24|Vines can now generate in the entrances of trial chambers.}}
}}
}}


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|{{HistoryLine||xbox=TU9|Vines are now climbable provided they are climbed against a solid [[Minecraft:block]].}}
|{{HistoryLine||xbox=TU9|Vines are now climbable provided they are climbed against a solid [[Minecraft:block]].}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Vines are now used to create the fancy border pattern for [[Minecraft:banner]]s.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Vines are now used to create the fancy border pattern for [[Minecraft:banner]]s.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Vines now generate in [[Minecraft:woodland mansion]]s.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Vines now generate in woodland mansions.}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Vines can now generate on dying [[Minecraft:tree]]s, making it possible to obtain them without a [[Minecraft:jungle]] or [[Minecraft:swamp]] biome.}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Vines can now generate on dying trees, making it possible to obtain them without a jungle or swamp biome.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Vines JE2 BE2.png|32px]] The texture of vines have been changed.|Vines can now be used to [[Minecraft:craft]] bordure indented [[Minecraft:banner pattern]].}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Vines JE2 BE2.png|32px]] The texture of vines have been changed.|Vines can now be used to craft bordure indented banner pattern.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Vines now generate in [[Minecraft:pillager outpost]] watchtowers.|Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed.|Added [[Minecraft:wandering trader]]s, which sell vines.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Vines now generate in pillager outpost watchtowers.|Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed.|Added wandering traders, which sell vines.}}
}}
}}


Line 574: Line 574:


However, {{bug|MC-50729}} implies some mismatching still exists in some form, possibly with upward-attached vines, or possibly due to the grown vine blocks themselves using the wrong states instead of just models.{{info needed}}}}
However, {{bug|MC-50729}} implies some mismatching still exists in some form, possibly with upward-attached vines, or possibly due to the grown vine blocks themselves using the wrong states instead of just models.{{info needed}}}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|''The Flattening'']], this [[Minecraft:block]]'s numeral ID was 106.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this [[Minecraft:block]]'s numeral ID was 106.}}
}}
}}
<gallery>
<gallery>
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=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
Floating island with ivy vines.jpg|A screenshot by [[Minecraft:Jens Bergensten|Jeb]] of a floating island with vines.
Floating island with ivy vines.jpg|A screenshot by Jeb of a floating island with vines.
Vines.jpg|Griefing with vines in the [[Minecraft:Java Edition Beta 1.8 Pre-release]].
Vines.jpg|Griefing with vines in the Java Edition Beta 1.8 Pre-release.
Growing vines 1.8.png|Growing player-placed vines.
Growing vines 1.8.png|Growing player-placed vines.
Swamp mushrooms.png|Vines hanging from trees in the [[Minecraft:swamp]].
Swamp mushrooms.png|Vines hanging from trees in the swamp.
Vines In Jungles.png|Vines in a jungle biome.
Vines In Jungles.png|Vines in a jungle biome.
TooMuchFoliage.png|Vines growing from the edges of small jungle trees.
TooMuchFoliage.png|Vines growing from the edges of small jungle trees.
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== External links ==
== External links ==
*{{Mcnet|taking-inventory--vines|Taking Inventory: Vines|August 27, 2019|[[Minecraft:Duncan Geere]]}}
*{{Mcnet|taking-inventory--vines|Taking Inventory: Vines|August 27, 2019|Duncan Geere}}


== Navigation ==
== Navigation ==
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[[Category:Climbable blocks]]
[[Category:Climbable blocks]]


[[Minecraft:de:Ranken]]
de:Ranken
[[Minecraft:es:Enredaderas]]
es:Enredaderas
[[Minecraft:fr:Lianes]]
fr:Lianes
[[Minecraft:it:Rampicante]]
it:Rampicante
[[Minecraft:ja:ツタ]]
ja:ツタ
[[Minecraft:ko:덩굴]]
ko:덩굴
[[Minecraft:pl:Pnącza]]
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Latest revision as of 16:09, 9 April 2026

Template:Redirect Template:For Template:Infobox block Vines are climbable non-solid vegetation blocks that grow on walls.

Obtaining

Breaking

Vines can be destroyed with any item, but using Minecraft:shears is the only way to collect them. Shears enchanted with Efficiency are more efficient when used on vines; Efficiency II and above allows vines to be instantly broken.<ref>Template:Ytl</ref> Using an axe on vines can also increase efficiency, but does not allow for collection, even with Minecraft:Silk Touch. If multiple vines exist within the same block space, breaking one of them breaks all of them instead of just the one targeted<ref>Template:Bug</ref> and results in only a single vine dropping<ref>Template:Bug</ref>. Shears used by a dispenser cannot break vines. Template:Breaking row

Natural generation

Template:Main Vines are naturally generated in jungles, swamps, mangrove swamps and lush caves. Jungle trees of both sizes have vines on their trunks and canopy edges, and vines grow on the sides of jungle terrain. Vines are also naturally generated on oak trees in swamps and mangrove trees. Template:IN, vines can also generate on dying oak, spruce, jungle and dark oak trees.

Vines can generate growing on the stumps of oak and jungle fallen trees.

Vines are found in jungle pyramids and the allium room in woodland mansions. They can also generate on the watchtower walls of pillager outposts.

Vines can also be found in the Template:Cd structure in the trial chambers.

Template:Block distribution

Trading

Wandering traders may sell 3 vines for 1 Minecraft:emerald. Template:Trade sources

Mob loot

Template:IN, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 3 vines when killed while showing the item as trade offer, if the player holds an Minecraft:emerald.

Post-generation

Vines generate on 2×2 jungle trees grown from Minecraft:saplings, or mangrove trees grown from propagules.

Template:IN, vines generate on dying trees, which can sometimes be grown from saplings.

Behavior

On each block tick, the vine block has a 25% chance to spread in a randomly selected direction. Their spreading can be toggled by the Template:Cd game ruleTemplate:Only. Vines spread to adjacent blocks under certain conditions:

  • Downward:
    • If the block below is air, each side (north, south, east, and west) with vines has a 50% chance to spread downward.
    • If the block below is a block, each side of that block with vines on the ticked block has a 50% chance of gaining vines.
  • Upward:
    • If the block above is air and there are fewer than 4 other vine blocks in a 9×9×3 area surrounding the ticked vine block, each side (north, south, east, and west) with vines has a 50% chance to spread upward if that side is backed by a block that vines can be placed on.
  • Horizontally:
    • If the current vine block isn't covering the target direction and there are fewer than 4 other vine blocks in a 9×9×3 area surrounding the ticked vine block, then:
      • If the block in the target direction is air, then it tries:
Template:Schematic to Template:Schematic
  • If the vine block has vines to the right and that side of the air block is backed by something vines can be placed on, spread to the right side of the air block.


Template:Schematic to Template:Schematic
  • If the vine block has vines to the left and that side of the air block is backed by something vines can be placed on, spread to the left side of the air block.


Template:Schematic to Template:Schematic

Template:More info

  • If the vine block has vines to the right, and that side of the air block is backed by another air block, and the right side of the vine block is backed by something vines can be placed on, spread around the corner.


Template:Schematic to Template:Schematic
  • If the vine block has vines to the left, and that side of the air block is backed by another air block, and the left side of the vine block is backed by something vines can be placed on, spread around the corner.


  • If the air block in the target direction has something vines could be placed on above it, spread to the top side of the air block.
  • If the block in the target direction is opaque and fills its whole cube, spread to that side of the ticked vine block.

Vines will spread on every type of tree that they are placed on by the player.

Vines cannot be grown using bone meal.

Vines do not need light when growing.

Usage

Vines can be placed on the side of any block that fills its whole cube and blocks entity movement. They can also be placed on the bottom side of a block (although not the bottom side of another vine<ref>Template:Bug</ref>). However, a vine block without vines on any of the horizontal sides disappears if it gets an update from a neighboring block. Vines attached to the bottom of Minecraft:stairs are completely deleted by any block update.<ref>Template:Bug</ref>

Several vines can be placed in the same block space, as long as they are facing different directions.

Vines can be climbed by standing next to them and holding the jump key. If there is a solid block behind the vines, the walk forward key can also be used.

Vines cancel a sprint if the player is sprinting, slowing the movement speed.

Vines absorb all fall damage, even without a solid surface nearby. Template:Control on vines causes the player to hang, even if the vines are not adjacent to any surface.

Blocks can replace vines if placed within the same block space. However, item frames and Minecraft:paintings cannot.<ref>Template:Bug</ref>

Crafting ingredient

Template:Crafting usage

Composting

Placing vines into a Minecraft:composter has a 50% chance of raising the compost level by 1.

Color

The coloration of vines is dependent on the Minecraft:biome they are in. A block always uses the color set to its location, regardless of how it was placed or of its source. In the inventory, vines have the color Template:Color.

Template:IN, biome colors also appear on maps.<ref>Template:Cite bug</ref>

These values are generated by the biome dyeing algorithm. See biome colors for more information.

Biome Color Block
Template:BiomeLink Template:Color width=32x32
Template:BiomeLink
Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLink Template:Color width=32x32
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLink Template:Color width=32x32
Template:BiomeLinkTemplate:Only Template:Color width=32x32
Template:BiomeLink Template:Color width=32x32
Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLink Template:Color width=32x32
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only Template:Color width=32x32
Template:BiomeLink Template:Color width=32x32
Template:BiomeLinkTemplate:Only
Template:BiomeLink Template:Color width=32x32
Template:BiomeLink
Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLink
Template:BiomeLinkTemplate:Upcoming
Template:BiomeLink Template:Color width=32x32
Template:BiomeLinkTemplate:Only
Template:BiomeLink Template:Color width=32x32
Template:BiomeLink Template:Color width=32x32
Template:BiomeLink
Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLink Template:Color width=32x32
Template:BiomeLink Template:Color width=32x32
Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLink Template:Color width=32x32
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only Template:Color width=32x32
Template:BiomeLink Template:Color width=32x32
Template:BiomeLinkTemplate:Only Template:Color width=32x32
Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLink Template:Color width=32x32
Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only Template:Color width=32x32
Template:BiomeLink Template:Color width=32x32
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLink Template:Color width=32x32
Template:BiomeLink Template:Color width=32x32
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only

Sounds

Template:Edition: Template:Sound table/Block/Vine/JE

Template:Edition: <ref group=sound>Template:Bug</ref> Template:Sound table/Block/Roots/BE

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Block states

Template:See also

Template:El: Template:Bst Template:Bst Template:Bst Template:Bst Template:Bst

Template:El: Template:Bst

History

Template:More sounds Template:Info needed section

Showcase

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Gallery

Screenshots

References

Template:Reflist

External links

Navigation

Template:Navbox blocks

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