Minecraft:Animation names: Difference between revisions
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imported>BigEarsQuake 2 m Revert edits by ~2026-GroveHoglinTundra6979 (talk) |
Fix template calls: add MC/ prefix |
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{{ | {{MC/Exclusive|bedrock|education}} | ||
{{Stub|The files can be downloaded at {{slink|Add-on|Templates}}, under the Animations folder.}} | {{Stub|The files can be downloaded at {{slink|Add-on|Templates}}, under the Animations folder.}} | ||
This page is a list of vanilla animation names for use with the {{ | This page is a list of vanilla animation names for use with the {{MC/Cmd|playanimation}} command. These can be found in the vanilla resource pack folder under animations. | ||
== List of vanilla animations == | == List of vanilla animations == | ||
{{columns-list| | {{columns-list| | ||
* {{ | * {{MC/Cd|animation.actor.billboard}} | ||
* {{ | * {{MC/Cd|animation.agent.move}} | ||
* {{ | * {{MC/Cd|animation.agent.swing_arms}} | ||
* {{ | * {{MC/Cd|animation.armor.boots.offset}} | ||
* {{ | * {{MC/Cd|animation.armor_stand.athena_pose}} | ||
* {{ | * {{MC/Cd|animation.armor_stand.brandish_pose}} | ||
* {{ | * {{MC/Cd|animation.armor_stand.cancan_a_pose}} | ||
* {{ | * {{MC/Cd|animation.armor_stand.cancan_b_pose}} | ||
* {{ | * {{MC/Cd|animation.armor_stand.default_pose}} | ||
* {{ | * {{MC/Cd|animation.armor_stand.entertain_pose}} | ||
* {{ | * {{MC/Cd|animation.armor_stand.hero_pose}} | ||
* {{ | * {{MC/Cd|animation.armor_stand.honor_pose}} | ||
* {{ | * {{MC/Cd|animation.armor_stand.no_pose}} | ||
* {{ | * {{MC/Cd|animation.armor_stand.riposte_pose}} | ||
* {{ | * {{MC/Cd|animation.armor_stand.salute_pose}} | ||
* {{ | * {{MC/Cd|animation.armor_stand.solemn_pose}} | ||
* {{ | * {{MC/Cd|animation.armor_stand.wiggle}} | ||
* {{ | * {{MC/Cd|animation.armor_stand.zombie_pose}} | ||
* {{ | * {{MC/Cd|animation.arrow.move}} | ||
* {{ | * {{MC/Cd|animation.axolotl.idle_underwater}} | ||
* {{ | * {{MC/Cd|animation.axolotl.idle_floor}} | ||
* {{ | * {{MC/Cd|animation.axolotl.idle_floor_underwater}} | ||
* {{ | * {{MC/Cd|animation.axolotl.swim}} | ||
* {{ | * {{MC/Cd|animation.axolotl.walk_floor}} | ||
* {{ | * {{MC/Cd|animation.axolotl.walk_floor_underwater}} | ||
* {{ | * {{MC/Cd|animation.axolotl.play_dead}} | ||
* {{ | * {{MC/Cd|animation.axolotl.swim_angle}} | ||
* {{ | * {{MC/Cd|animation.bat.flying}} | ||
* {{ | * {{MC/Cd|animation.bat.resting}} | ||
* {{ | * {{MC/Cd|animation.bee.flying}} | ||
* {{ | * {{MC/Cd|animation.bee.sting}} | ||
* {{ | * {{MC/Cd|animation.bee.no_stinger}} | ||
* {{ | * {{MC/Cd|animation.bee.fly.bobbing}} | ||
* {{ | * {{MC/Cd|animation.blaze.move}} | ||
* {{ | * {{MC/Cd|animation.bow.wield}} | ||
* {{ | * {{MC/Cd|animation.bow.wield_first_person_pull}} | ||
* {{ | * {{MC/Cd|animation.camel.sit}} | ||
* {{ | * {{MC/Cd|animation.cat.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.cat.lie_down}} | ||
* {{ | * {{MC/Cd|animation.cat.sit}} | ||
* {{ | * {{MC/Cd|animation.cat.sneak}} | ||
* {{ | * {{MC/Cd|animation.cat.sprint}} | ||
* {{ | * {{MC/Cd|animation.cat.walk}} | ||
* {{ | * {{MC/Cd|animation.chicken.general.v1.0}} | ||
* {{ | * {{MC/Cd|animation.chicken.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.chicken.general}} | ||
* {{ | * {{MC/Cd|animation.chicken.move}} | ||
* {{ | * {{MC/Cd|animation.cod.flop}} | ||
* {{ | * {{MC/Cd|animation.cod.swim}} | ||
* {{ | * {{MC/Cd|animation.common.look_at_target}} | ||
* {{ | * {{MC/Cd|animation.cow.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.cow.setup}} | ||
* {{ | * {{MC/Cd|animation.cow.setup.v1.0}} | ||
* {{ | * {{MC/Cd|animation.creaking.attack}} | ||
* {{ | * {{MC/Cd|animation.creaking.sway}} | ||
* {{ | * {{MC/Cd|animation.creaking.twitch}} | ||
* {{ | * {{MC/Cd|animation.creaking.walk}} | ||
* {{ | * {{MC/Cd|animation.creeper.legs}} | ||
* {{ | * {{MC/Cd|animation.creeper.swelling}} | ||
* {{ | * {{MC/Cd|animation.crossbow.wield}} | ||
* {{ | * {{MC/Cd|animation.dolphin.move}} | ||
* {{ | * {{MC/Cd|animation.drowned.attack.rotations}} | ||
* {{ | * {{MC/Cd|animation.drowned.attack.rotations.v1.0}} | ||
* {{ | * {{MC/Cd|animation.drowned.swimming.v1.0}} | ||
* {{ | * {{MC/Cd|animation.elytra.default}} | ||
* {{ | * {{MC/Cd|animation.elytra.gliding}} | ||
* {{ | * {{MC/Cd|animation.elytra.sneaking}} | ||
* {{ | * {{MC/Cd|animation.elytra.sleeping}} | ||
* {{ | * {{MC/Cd|animation.elytra.swimming}} | ||
* {{ | * {{MC/Cd|animation.ender_crystal.move}} | ||
* {{ | * {{MC/Cd|animation.ender_dragon.setup}} | ||
* {{ | * {{MC/Cd|animation.ender_dragon.jaw_movement}} | ||
* {{ | * {{MC/Cd|animation.ender_dragon.neck_head_movement}} | ||
* {{ | * {{MC/Cd|animation.ender_dragon.wings_limbs_movement}} | ||
* {{ | * {{MC/Cd|animation.ender_dragon.tail_movement}} | ||
* {{ | * {{MC/Cd|animation.enderman.arms_legs}} | ||
* {{ | * {{MC/Cd|animation.enderman.base_pose}} | ||
* {{ | * {{MC/Cd|animation.enderman.carrying}} | ||
* {{ | * {{MC/Cd|animation.enderman.scary_face}} | ||
* {{ | * {{MC/Cd|animation.enderman.base_pose_v1.0}} | ||
* {{ | * {{MC/Cd|animation.enderman.scary_face_v1.0}} | ||
* {{ | * {{MC/Cd|animation.endermite.move}} | ||
* {{ | * {{MC/Cd|animation.evocation_fang.bite}} | ||
* {{ | * {{MC/Cd|animation.evoker.casting}} | ||
* {{ | * {{MC/Cd|animation.evoker.casting.v1.0}} | ||
* {{ | * {{MC/Cd|animation.evoker.general}} | ||
* {{ | * {{MC/Cd|animation.evoker.general.v1.0}} | ||
* {{ | * {{MC/Cd|animation.fireworks_rocket.move}} | ||
* {{ | * {{MC/Cd|animation.fox.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.fox.crouch}} | ||
* {{ | * {{MC/Cd|animation.fox.pounce}} | ||
* {{ | * {{MC/Cd|animation.fox.setup}} | ||
* {{ | * {{MC/Cd|animation.fox.sit}} | ||
* {{ | * {{MC/Cd|animation.fox.sleep}} | ||
* {{ | * {{MC/Cd|animation.fox.stuck}} | ||
* {{ | * {{MC/Cd|animation.fox.wiggle}} | ||
* {{ | * {{MC/Cd|animation.frog.croak}} | ||
* {{ | * {{MC/Cd|animation.frog.jump}} | ||
* {{ | * {{MC/Cd|animation.frog.tongue}} | ||
* {{ | * {{MC/Cd|animation.frog.walk}} | ||
* {{ | * {{MC/Cd|animation.ghast.move}} | ||
* {{ | * {{MC/Cd|animation.ghast.scale}} | ||
* {{ | * {{MC/Cd|animation.goat.baby_scaling}} | ||
* {{ | * {{MC/Cd|animation.goat.look_at_target}} | ||
* {{ | * {{MC/Cd|animation.goat.walk}} | ||
* {{ | * {{MC/Cd|animation.goat.attack}} | ||
* {{ | * {{MC/Cd|animation.goat.ram_attack}} | ||
* {{ | * {{MC/Cd|animation.guardian.move_eye}} | ||
* {{ | * {{MC/Cd|animation.guardian.setup}} | ||
* {{ | * {{MC/Cd|animation.guardian.spikes}} | ||
* {{ | * {{MC/Cd|animation.guardian.swim}} | ||
* {{ | * {{MC/Cd|animation.guardian.move_eye.v1.0}} | ||
* {{ | * {{MC/Cd|animation.guardian.spikes.v1.0}} | ||
* {{ | * {{MC/Cd|animation.hoglin.baby_scaling}} | ||
* {{ | * {{MC/Cd|animation.hoglin.look_at_target}} | ||
* {{ | * {{MC/Cd|animation.hoglin.walk}} | ||
* {{ | * {{MC/Cd|animation.hoglin.attack}} | ||
* {{ | * {{MC/Cd|animation.horse.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.horse.eat}} | ||
* {{ | * {{MC/Cd|animation.horse.look_at_player}} | ||
* {{ | * {{MC/Cd|animation.horse.mouth}} | ||
* {{ | * {{MC/Cd|animation.horse.setup}} | ||
* {{ | * {{MC/Cd|animation.horse.shake_tail}} | ||
* {{ | * {{MC/Cd|animation.horse.stand}} | ||
* {{ | * {{MC/Cd|animation.horse.walk}} | ||
* {{ | * {{MC/Cd|animation.horse.v2.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.horse.v2.eat}} | ||
* {{ | * {{MC/Cd|animation.horse.v2.setup}} | ||
* {{ | * {{MC/Cd|animation.horse.v2.stand}} | ||
* {{ | * {{MC/Cd|animation.horse.v2.tail}} | ||
* {{ | * {{MC/Cd|animation.horse.v2.walk}} | ||
* {{ | * {{MC/Cd|animation.horse.v3.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.horse.v3.eat}} | ||
* {{ | * {{MC/Cd|animation.horse.v3.look_at_player}} | ||
* {{ | * {{MC/Cd|animation.horse.v3.rear}} | ||
* {{ | * {{MC/Cd|animation.horse.v3.tail}} | ||
* {{ | * {{MC/Cd|animation.horse.v3.walk}} | ||
* {{ | * {{MC/Cd|animation.humanoid.attack.rotations}} | ||
* {{ | * {{MC/Cd|animation.humanoid.base_pose}} | ||
* {{ | * {{MC/Cd|animation.humanoid.big_head}} | ||
* {{ | * {{MC/Cd|animation.humanoid.bob}} | ||
* {{ | * {{MC/Cd|animation.humanoid.bow_and_arrow}} | ||
* {{ | * {{MC/Cd|animation.humanoid.brandish_spear}} | ||
* {{ | * {{MC/Cd|animation.humanoid.holding_spyglass}} | ||
* {{ | * {{MC/Cd|animation.humanoid.celebrating}} | ||
* {{ | * {{MC/Cd|animation.humanoid.charging}} | ||
* {{ | * {{MC/Cd|animation.humanoid.damage_nearby_mobs}} | ||
* {{ | * {{MC/Cd|animation.humanoid.holding}} | ||
* {{ | * {{MC/Cd|animation.humanoid.look_at_target.default}} | ||
* {{ | * {{MC/Cd|animation.humanoid.look_at_target.gliding}} | ||
* {{ | * {{MC/Cd|animation.humanoid.look_at_target.swimming}} | ||
* {{ | * {{MC/Cd|animation.humanoid.move}} | ||
* {{ | * {{MC/Cd|animation.humanoid.riding.arms}} | ||
* {{ | * {{MC/Cd|animation.humanoid.riding.legs}} | ||
* {{ | * {{MC/Cd|animation.humanoid.sneaking}} | ||
* {{ | * {{MC/Cd|animation.humanoid.swimming}} | ||
* {{ | * {{MC/Cd|animation.humanoid.use_item_progress}} | ||
* {{ | * {{MC/Cd|animation.humanoid.attack.rotations.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.base_pose.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.big_head.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.bob.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.bow_and_arrow.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.brandish_spear.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.charging.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.damage_nearby_mobs.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.holding.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.look_at_target.default.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.look_at_target.gliding.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.look_at_target.swimming.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.move.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.riding.arms.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.riding.legs.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.sneaking.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.swimming.v1.0}} | ||
* {{ | * {{MC/Cd|animation.humanoid.use_item_progress.v1.0}} | ||
* {{ | * {{MC/Cd|animation.idle_arm_1}} | ||
* {{ | * {{MC/Cd|animation.idle_back_1}} | ||
* {{ | * {{MC/Cd|animation.idle_bottom_1}} | ||
* {{ | * {{MC/Cd|animation.idle_torso_1}} | ||
* {{ | * {{MC/Cd|animation.iron_golem.attack}} | ||
* {{ | * {{MC/Cd|animation.iron_golem.flower}} | ||
* {{ | * {{MC/Cd|animation.iron_golem.move}} | ||
* {{ | * {{MC/Cd|animation.iron_golem.move_to_target}} | ||
* {{ | * {{MC/Cd|animation.iron_golem.walk}} | ||
* {{ | * {{MC/Cd|animation.iron_golem.walk_to_target}} | ||
* {{ | * {{MC/Cd|animation.llama.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.llama.baby_transform.v1.0}} | ||
* {{ | * {{MC/Cd|animation.llama.setup}} | ||
* {{ | * {{MC/Cd|animation.llama.setup.v1.0}} | ||
* {{ | * {{MC/Cd|animation.llama_spit.setup}} | ||
* {{ | * {{MC/Cd|animation.magma_cube.move}} | ||
* {{ | * {{MC/Cd|animation.minecart.move}} | ||
* {{ | * {{MC/Cd|animation.minecart.move.v1.0}} | ||
* {{ | * {{MC/Cd|animation.mooshroom.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.mooshroom.setup}} | ||
* {{ | * {{MC/Cd|animation.mooshroom.setup.v1.0}} | ||
* {{ | * {{MC/Cd|animation.npc.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.npc.general}} | ||
* {{ | * {{MC/Cd|animation.npc.get_in_bed}} | ||
* {{ | * {{MC/Cd|animation.npc.move}} | ||
* {{ | * {{MC/Cd|animation.npc.raise_arms}} | ||
* {{ | * {{MC/Cd|animation.ocelot.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.ocelot.sit}} | ||
* {{ | * {{MC/Cd|animation.ocelot.sneak}} | ||
* {{ | * {{MC/Cd|animation.ocelot.sprint}} | ||
* {{ | * {{MC/Cd|animation.ocelot.walk}} | ||
* {{ | * {{MC/Cd|animation.ocelot_v1.0.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.ocelot_v1.0.setup}} | ||
* {{ | * {{MC/Cd|animation.ocelot_v1.0.sit}} | ||
* {{ | * {{MC/Cd|animation.ocelot_v1.0.sneak}} | ||
* {{ | * {{MC/Cd|animation.ocelot_v1.0.sprint}} | ||
* {{ | * {{MC/Cd|animation.ocelot_v1.0.walk}} | ||
* {{ | * {{MC/Cd|animation.panda.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.panda.lying}} | ||
* {{ | * {{MC/Cd|animation.panda.rolling}} | ||
* {{ | * {{MC/Cd|animation.panda.sitting}} | ||
* {{ | * {{MC/Cd|animation.panda.sneezing}} | ||
* {{ | * {{MC/Cd|animation.panda.unhappy}} | ||
* {{ | * {{MC/Cd|animation.parrot.base}} | ||
* {{ | * {{MC/Cd|animation.parrot.dance}} | ||
* {{ | * {{MC/Cd|animation.parrot.flying}} | ||
* {{ | * {{MC/Cd|animation.parrot.moving}} | ||
* {{ | * {{MC/Cd|animation.parrot.sitting}} | ||
* {{ | * {{MC/Cd|animation.parrot.standing}} | ||
* {{ | * {{MC/Cd|animation.phantom.base_pose}} | ||
* {{ | * {{MC/Cd|animation.phantom.move}} | ||
* {{ | * {{MC/Cd|animation.pig.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.pig.setup}} | ||
* {{ | * {{MC/Cd|animation.pig.setup.v1.0}} | ||
* {{ | * {{MC/Cd|animation.piglin.crossbow.charge}} | ||
* {{ | * {{MC/Cd|animation.piglin.crossbow.hold}} | ||
* {{ | * {{MC/Cd|animation.piglin.sword.attack}} | ||
* {{ | * {{MC/Cd|animation.piglin.hand.attack}} | ||
* {{ | * {{MC/Cd|animation.piglin.move}} | ||
* {{ | * {{MC/Cd|animation.piglin.admire}} | ||
* {{ | * {{MC/Cd|animation.piglin.celebrate_hunt}} | ||
* {{ | * {{MC/Cd|animation.piglin.celebrate_hunt_special}} | ||
* {{ | * {{MC/Cd|animation.pillager.crossbow.charge}} | ||
* {{ | * {{MC/Cd|animation.pillager.crossbow.hold}} | ||
* {{ | * {{MC/Cd|animation.player.attack.positions}} | ||
* {{ | * {{MC/Cd|animation.player.attack.rotations}} | ||
* {{ | * {{MC/Cd|animation.player.base_pose.upside_down}} | ||
* {{ | * {{MC/Cd|animation.player.bob}} | ||
* {{ | * {{MC/Cd|animation.player.bob.stationary}} | ||
* {{ | * {{MC/Cd|animation.player.bow_equipped}} | ||
* {{ | * {{MC/Cd|animation.player.cape}} | ||
* {{ | * {{MC/Cd|animation.player.crossbow_equipped}} | ||
* {{ | * {{MC/Cd|animation.player.crossbow_hold}} | ||
* {{ | * {{MC/Cd|animation.player.glide}} | ||
* {{ | * {{MC/Cd|animation.player.holding}} | ||
* {{ | * {{MC/Cd|animation.player.holding.zombie}} | ||
* {{ | * {{MC/Cd|animation.player.look_at_target.inverted}} | ||
* {{ | * {{MC/Cd|animation.player.look_at_target.ui}} | ||
* {{ | * {{MC/Cd|animation.player.move.arms}} | ||
* {{ | * {{MC/Cd|animation.player.move.arms.single}} | ||
* {{ | * {{MC/Cd|animation.player.move.arms.stationary}} | ||
* {{ | * {{MC/Cd|animation.player.move.arms.statue_of_liberty}} | ||
* {{ | * {{MC/Cd|animation.player.move.arms.zombie}} | ||
* {{ | * {{MC/Cd|animation.player.move.legs}} | ||
* {{ | * {{MC/Cd|animation.player.move.legs.inverted}} | ||
* {{ | * {{MC/Cd|animation.player.move.legs.single}} | ||
* {{ | * {{MC/Cd|animation.player.move.legs.stationary}} | ||
* {{ | * {{MC/Cd|animation.player.riding.arms}} | ||
* {{ | * {{MC/Cd|animation.player.riding.arms.zombie}} | ||
* {{ | * {{MC/Cd|animation.player.riding.legs}} | ||
* {{ | * {{MC/Cd|animation.player.shield_block_main_hand}} | ||
* {{ | * {{MC/Cd|animation.player.shield_block_off_hand}} | ||
* {{ | * {{MC/Cd|animation.player.sleeping}} | ||
* {{ | * {{MC/Cd|animation.player.sneaking}} | ||
* {{ | * {{MC/Cd|animation.player.sneaking.inverted}} | ||
* {{ | * {{MC/Cd|animation.player.swim}} | ||
* {{ | * {{MC/Cd|animation.player.swim.legs}} | ||
* {{ | * {{MC/Cd|animation.player.swim.legs.single}} | ||
* {{ | * {{MC/Cd|animation.player.swim.legs.stationary}} | ||
* {{ | * {{MC/Cd|animation.player.first_person.attack_rotation}} | ||
* {{ | * {{MC/Cd|animation.player.first_person.attack_rotation_item}} | ||
* {{ | * {{MC/Cd|animation.player.first_person.base_pose}} | ||
* {{ | * {{MC/Cd|animation.player.first_person.crossbow_equipped}} | ||
* {{ | * {{MC/Cd|animation.player.first_person.crossbow_hold}} | ||
* {{ | * {{MC/Cd|animation.player.first_person.breathing_bob}} | ||
* {{ | * {{MC/Cd|animation.player.first_person.empty_hand}} | ||
* {{ | * {{MC/Cd|animation.player.first_person.map_hold}} | ||
* {{ | * {{MC/Cd|animation.player.first_person.map_hold_attack}} | ||
* {{ | * {{MC/Cd|animation.player.first_person.map_hold_main_hand}} | ||
* {{ | * {{MC/Cd|animation.player.first_person.map_hold_off_hand}} | ||
* {{ | * {{MC/Cd|animation.player.first_person.swap_item}} | ||
* {{ | * {{MC/Cd|animation.player.first_person.vr_attack_rotation}} | ||
* {{ | * {{MC/Cd|animation.player.first_person.walk}} | ||
* {{ | * {{MC/Cd|animation.polarbear.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.polarbear.move}} | ||
* {{ | * {{MC/Cd|animation.pufferfish.flop}} | ||
* {{ | * {{MC/Cd|animation.pufferfish.swim}} | ||
* {{ | * {{MC/Cd|animation.quadruped.walk}} | ||
* {{ | * {{MC/Cd|animation.rabbit.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.rabbit.move}} | ||
* {{ | * {{MC/Cd|animation.ravager.biting}} | ||
* {{ | * {{MC/Cd|animation.ravager.idle_mouth}} | ||
* {{ | * {{MC/Cd|animation.ravager.roaring}} | ||
* {{ | * {{MC/Cd|animation.ravager.stunned}} | ||
* {{ | * {{MC/Cd|animation.ravager.walk}} | ||
* {{ | * {{MC/Cd|animation.react_arm_1}} | ||
* {{ | * {{MC/Cd|animation.react_arm_2}} | ||
* {{ | * {{MC/Cd|animation.react_back_1}} | ||
* {{ | * {{MC/Cd|animation.react_back_2}} | ||
* {{ | * {{MC/Cd|animation.react_bored_1}} | ||
* {{ | * {{MC/Cd|animation.react_bored_arm_1}} | ||
* {{ | * {{MC/Cd|animation.react_bored_back_1}} | ||
* {{ | * {{MC/Cd|animation.react_bored_bottom_1}} | ||
* {{ | * {{MC/Cd|animation.react_bored_head_1}} | ||
* {{ | * {{MC/Cd|animation.react_bottom_1}} | ||
* {{ | * {{MC/Cd|animation.react_bottom_2}} | ||
* {{ | * {{MC/Cd|animation.react_bottom_3}} | ||
* {{ | * {{MC/Cd|animation.react_confirm_1}} | ||
* {{ | * {{MC/Cd|animation.react_confirm_2}} | ||
* {{ | * {{MC/Cd|animation.react_head_1}} | ||
* {{ | * {{MC/Cd|animation.react_head_2}} | ||
* {{ | * {{MC/Cd|animation.react_idle}} | ||
* {{ | * {{MC/Cd|animation.react_offer_1}} | ||
* {{ | * {{MC/Cd|animation.react_offer_2}} | ||
* {{ | * {{MC/Cd|animation.react_offer_arm_1}} | ||
* {{ | * {{MC/Cd|animation.react_offer_arm_2}} | ||
* {{ | * {{MC/Cd|animation.react_offer_back_1}} | ||
* {{ | * {{MC/Cd|animation.react_offer_back_2}} | ||
* {{ | * {{MC/Cd|animation.react_offer_bottom_1}} | ||
* {{ | * {{MC/Cd|animation.react_offer_bottom_2}} | ||
* {{ | * {{MC/Cd|animation.react_offer_head_1}} | ||
* {{ | * {{MC/Cd|animation.react_offer_head_2}} | ||
* {{ | * {{MC/Cd|animation.react_offer_torso_1}} | ||
* {{ | * {{MC/Cd|animation.react_offer_torso_2}} | ||
* {{ | * {{MC/Cd|animation.react_torso_1}} | ||
* {{ | * {{MC/Cd|animation.react_torso_2}} | ||
* {{ | * {{MC/Cd|animation.salmon.flop}} | ||
* {{ | * {{MC/Cd|animation.salmon.swim}} | ||
* {{ | * {{MC/Cd|animation.sheep.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.sheep.grazing}} | ||
* {{ | * {{MC/Cd|animation.sheep.setup}} | ||
* {{ | * {{MC/Cd|animation.shield.wield_main_hand_first_person}} | ||
* {{ | * {{MC/Cd|animation.shield.wield_off_hand_first_person}} | ||
* {{ | * {{MC/Cd|animation.shield.wield_main_hand_first_person_blocking}} | ||
* {{ | * {{MC/Cd|animation.shield.wield_off_hand_first_person_blocking}} | ||
* {{ | * {{MC/Cd|animation.shield.wield_third_person}} | ||
* {{ | * {{MC/Cd|animation.shulker.facing}} | ||
* {{ | * {{MC/Cd|animation.shulker.move}} | ||
* {{ | * {{MC/Cd|animation.shulker.facing.v1.0}} | ||
* {{ | * {{MC/Cd|animation.shulker.move.v1.0}} | ||
* {{ | * {{MC/Cd|animation.shulker_bullet.move}} | ||
* {{ | * {{MC/Cd|animation.silverfish.move}} | ||
* {{ | * {{MC/Cd|animation.skeleton.attack}} | ||
* {{ | * {{MC/Cd|animation.skeleton.attack.v1.0}} | ||
* {{ | * {{MC/Cd|animation.snowgolem.move.v1.8}} | ||
* {{ | * {{MC/Cd|animation.snowgolem.arms}} | ||
* {{ | * {{MC/Cd|animation.snowgolem.move}} | ||
* {{ | * {{MC/Cd|animation.spider.default_leg_pose}} | ||
* {{ | * {{MC/Cd|animation.spider.look_at_target}} | ||
* {{ | * {{MC/Cd|animation.spider.walk}} | ||
* {{ | * {{MC/Cd|animation.spyglass.holding}} | ||
* {{ | * {{MC/Cd|animation.spyglass.scoping}} | ||
* {{ | * {{MC/Cd|animation.squid.move}} | ||
* {{ | * {{MC/Cd|animation.squid.rotate}} | ||
* {{ | * {{MC/Cd|animation.strider.look_at_target.default}} | ||
* {{ | * {{MC/Cd|animation.strider.walk}} | ||
* {{ | * {{MC/Cd|animation.strider.bristle_flow}} | ||
* {{ | * {{MC/Cd|animation.trident.wield_first_person}} | ||
* {{ | * {{MC/Cd|animation.trident.wield_first_person_raise}} | ||
* {{ | * {{MC/Cd|animation.trident.wield_first_person_raise_shake}} | ||
* {{ | * {{MC/Cd|animation.trident.wield_first_person_riptide}} | ||
* {{ | * {{MC/Cd|animation.trident.wield_third_person}} | ||
* {{ | * {{MC/Cd|animation.trident.wield_third_person_raise}} | ||
* {{ | * {{MC/Cd|animation.tripod_camera.neutral}} | ||
* {{ | * {{MC/Cd|animation.tropicalfish.flop}} | ||
* {{ | * {{MC/Cd|animation.tropicalfish.swim}} | ||
* {{ | * {{MC/Cd|animation.turtle.general}} | ||
* {{ | * {{MC/Cd|animation.turtle.ground_move}} | ||
* {{ | * {{MC/Cd|animation.turtle.move}} | ||
* {{ | * {{MC/Cd|animation.vex.attack.rotations.v1.0}} | ||
* {{ | * {{MC/Cd|animation.vex.move}} | ||
* {{ | * {{MC/Cd|animation.villager.baby_transform}} | ||
* {{ | * {{MC/Cd|animation.villager.general}} | ||
* {{ | * {{MC/Cd|animation.villager.general.v1.0}} | ||
* {{ | * {{MC/Cd|animation.villager.get_in_bed}} | ||
* {{ | * {{MC/Cd|animation.villager.move}} | ||
* {{ | * {{MC/Cd|animation.villager.raise_arms}} | ||
* {{ | * {{MC/Cd|animation.vindicator.attack}} | ||
* {{ | * {{MC/Cd|animation.vindicator.hand_attack}} | ||
* {{ | * {{MC/Cd|animation.vindicator.base}} | ||
* {{ | * {{MC/Cd|animation.vindicator.riding.arms}} | ||
* {{ | * {{MC/Cd|animation.vindicator.riding.legs}} | ||
* {{ | * {{MC/Cd|animation.vindicator.walk}} | ||
* {{ | * {{MC/Cd|animation.warden.attack}} | ||
* {{ | * {{MC/Cd|animation.warden.dig}} | ||
* {{ | * {{MC/Cd|animation.warden.emerge}} | ||
* {{ | * {{MC/Cd|animation.warden.hurt}} | ||
* {{ | * {{MC/Cd|animation.warden.move}} | ||
* {{ | * {{MC/Cd|animation.warden.roar}} | ||
* {{ | * {{MC/Cd|animation.warden.sniff}} | ||
* {{ | * {{MC/Cd|animation.warden.sonic_boom}} | ||
* {{ | * {{MC/Cd|animation.witch.general}} | ||
* {{ | * {{MC/Cd|animation.wither_boss.look_at_target}} | ||
* {{ | * {{MC/Cd|animation.wither_boss.move}} | ||
* {{ | * {{MC/Cd|animation.wither_boss.scale}} | ||
* {{ | * {{MC/Cd|animation.wither_skeleton.attack}} | ||
* {{ | * {{MC/Cd|animation.wither_skull.move}} | ||
* {{ | * {{MC/Cd|animation.wolf.angry}} | ||
* {{ | * {{MC/Cd|animation.wolf.baby_scaling}} | ||
* {{ | * {{MC/Cd|animation.wolf.head_rot_z}} | ||
* {{ | * {{MC/Cd|animation.wolf.leg_default}} | ||
* {{ | * {{MC/Cd|animation.wolf.setup}} | ||
* {{ | * {{MC/Cd|animation.wolf.shaking}} | ||
* {{ | * {{MC/Cd|animation.wolf.sitting}} | ||
* {{ | * {{MC/Cd|animation.wolf.tail_default}} | ||
* {{ | * {{MC/Cd|animation.zombie.attack_bare_hand}} | ||
* {{ | * {{MC/Cd|animation.zombie.swimming}} | ||
}} | }} | ||
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[[Category:Data driven id lists in Bedrock Edition]] | [[Category:Data driven id lists in Bedrock Edition]] | ||
ja:アニメーション名 | |||
Latest revision as of 19:01, 9 April 2026
Script error: No such module "Exclusive". Template:Stub
This page is a list of vanilla animation names for use with the
- REDIRECT Template:Command
Template:Redr command. These can be found in the vanilla resource pack folder under animations.
List of vanilla animations
ja:アニメーション名