StarCitizen:Darren Lambourne: Difference between revisions
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So far he has written music for the [[StarCitizen:Sabre Raven|Raven]], [[StarCitizen:Ursa|Ursa Rover]], [[StarCitizen:Nox]], [[StarCitizen:Eclipse]], [[StarCitizen:Prospector]] and [[StarCitizen:Javelin]] trailers, for example. He also generally does the sound design on those. | So far he has written music for the [[StarCitizen:Sabre Raven|Raven]], [[StarCitizen:Ursa|Ursa Rover]], [[StarCitizen:Nox]], [[StarCitizen:Eclipse]], [[StarCitizen:Prospector]] and [[StarCitizen:Javelin]] trailers, for example. He also generally does the sound design on those. | ||
Beyond the trailer music, He has also made over an hour of ambient music for the game.<ref name=":0">{{Cite Jump Point|title=Music Team, UK|volume=06|month=03|startpage=03|endpage=16|accessdate=}}</ref> | Beyond the trailer music, He has also made over an hour of ambient music for the game.<ref name=":0">{{SC/Cite Jump Point|title=Music Team, UK|volume=06|month=03|startpage=03|endpage=16|accessdate=}}</ref> | ||
==Other works.== | ==Other works.== | ||
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{{Short description|Audio Director at Cloud Imperium Games}} | {{SC/Short description|Audio Director at Cloud Imperium Games}} | ||
Latest revision as of 21:46, 9 April 2026
Darren Lambourne is Audio Director at StarCitizen:Foundry 42 UK.<ref>Star Citizen Live: Audio Team Roundtable, YouTube, 16 Apr 2021</ref>
Work at CIG
He was Principal Sound Designer.
So far he has written music for the Raven, Ursa Rover, StarCitizen:Nox, StarCitizen:Eclipse, StarCitizen:Prospector and StarCitizen:Javelin trailers, for example. He also generally does the sound design on those.
Beyond the trailer music, He has also made over an hour of ambient music for the game.<ref name=":0">David Ladyman,Template:Nbsp"Music Team, UK". Jump Point. Vol. 06 no. 03. pp.03–16.<templatestyles src="Module:Cite/styles.css"/></ref>
Other works.
He has been in the industry for over 30 years. Back in the day, there was generally just ‘the audio guy’ and he did all the sound and music for a given game.
Whenever there is a need for music, beyond that which the guys who really specialise in it are able to provide, he's always there to step up and fill in for them. Making music for games feels second nature to him despite not having the word musician in his job title.
Music and sound design have always been part of what he does.<ref name=":0" />
References
<references />