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StarCitizen:Michael Dillon: Difference between revisions

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== Work at CIG ==
== Work at CIG ==
He worked at CIG from April 2017 to September 2021. He worked on the service beacon system, the [[StarCitizen:mission]] system, the asset management system, AI quantum interfacing, the notification API as well as TDD authoring and feedback.<ref>{{Cite Jump Point|title=3.0 Free for All|volume=05|month=12|startpage=33|endpage=33|accessdate=2017-12-23}}</ref><ref name=":0" />
He worked at CIG from April 2017 to September 2021. He worked on the service beacon system, the [[StarCitizen:mission]] system, the asset management system, AI quantum interfacing, the notification API as well as TDD authoring and feedback.<ref>{{SC/Cite Jump Point|title=3.0 Free for All|volume=05|month=12|startpage=33|endpage=33|accessdate=2017-12-23}}</ref><ref name=":0" />


== References ==
== References ==
[[Category:Developers]]
[[Category:Developers]]
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{{short description|Gameplay Engineer at CIG}}
{{SC/Short description|Gameplay Engineer at CIG}}

Latest revision as of 22:40, 9 April 2026

Michael Dillon was Gameplay Engineer at Cloud Imperium Games working on Star Citizen and Squadron 42.<ref name=":0">Michael Dillon, linkedin</ref>

Work at CIG

He worked at CIG from April 2017 to September 2021. He worked on the service beacon system, the StarCitizen:mission system, the asset management system, AI quantum interfacing, the notification API as well as TDD authoring and feedback.<ref>David Ladyman,Template:Nbsp"3.0 Free for All". Jump Point. Vol. 05 no. 12. pp.33.Template:NbspRetrieved 2017-12-23.<templatestyles src="Module:Cite/styles.css"/></ref><ref name=":0" />

References

<templatestyles src="Module:Mbox/styles.css" />

Template:SHORTDESC:Gameplay Engineer at CIG