StarCitizen:Michael Dillon: Difference between revisions
From SAS Gaming Wiki
More actions
imported>TheBookfinder page creation |
Fix template calls: add SC/ prefix |
||
| Line 2: | Line 2: | ||
== Work at CIG == | == Work at CIG == | ||
He worked at CIG from April 2017 to September 2021. He worked on the service beacon system, the [[StarCitizen:mission]] system, the asset management system, AI quantum interfacing, the notification API as well as TDD authoring and feedback.<ref>{{Cite Jump Point|title=3.0 Free for All|volume=05|month=12|startpage=33|endpage=33|accessdate=2017-12-23}}</ref><ref name=":0" /> | He worked at CIG from April 2017 to September 2021. He worked on the service beacon system, the [[StarCitizen:mission]] system, the asset management system, AI quantum interfacing, the notification API as well as TDD authoring and feedback.<ref>{{SC/Cite Jump Point|title=3.0 Free for All|volume=05|month=12|startpage=33|endpage=33|accessdate=2017-12-23}}</ref><ref name=":0" /> | ||
== References == | == References == | ||
[[Category:Developers]] | [[Category:Developers]] | ||
{{ | {{SC/Stub}} | ||
{{ | {{SC/Short description|Gameplay Engineer at CIG}} | ||
Latest revision as of 22:40, 9 April 2026
Michael Dillon was Gameplay Engineer at Cloud Imperium Games working on Star Citizen and Squadron 42.<ref name=":0">Michael Dillon, linkedin</ref>
Work at CIG
He worked at CIG from April 2017 to September 2021. He worked on the service beacon system, the StarCitizen:mission system, the asset management system, AI quantum interfacing, the notification API as well as TDD authoring and feedback.<ref>David Ladyman,Template:Nbsp"3.0 Free for All". Jump Point. Vol. 05 no. 12. pp.33.Template:NbspRetrieved 2017-12-23.<templatestyles src="Module:Cite/styles.css"/></ref><ref name=":0" />
References
This article is a stub.
This article needs some ❤️! You can help the Star Citizen Wiki by expanding it. See Category:Article stubs for other pages that needs expansion.
<templatestyles src="Module:Mbox/styles.css" />