StarCitizen:PCache: Difference between revisions
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'''pCache''', or '''persistence cache''', is a legacy system that was used by [[StarCitizen:Star Citizen|''Star Citizen'']], using a monolithic cache for queries to the persistent item DB.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/transmission/17036-Star-Citizen-Monthly-Report-March-2019|text=Star Citizen Monthly Report: March 2019|accessdate=2019-04-12}}</ref><ref name=":0">{{Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/where-is-icache-and-physicalised-inventory-at-now/3033094|text=Spectrum comment by Chad McKinney|accessdate=2020-05-18}}</ref> | '''pCache''', or '''persistence cache''', is a legacy system that was used by [[StarCitizen:Star Citizen|''Star Citizen'']], using a monolithic cache for queries to the persistent item DB.<ref>{{SC/Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/transmission/17036-Star-Citizen-Monthly-Report-March-2019|text=Star Citizen Monthly Report: March 2019|accessdate=2019-04-12}}</ref><ref name=":0">{{SC/Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/where-is-icache-and-physicalised-inventory-at-now/3033094|text=Spectrum comment by Chad McKinney|accessdate=2020-05-18}}</ref> | ||
This did not scale well and when it went down ''Star Citizen'' became essentially unplayable. It was therefore replaced with [[StarCitizen:Icache|iCache]] (item cache). At this point [[StarCitizen:Cloud Imperium Games Ltd.|Cloud Imperium Games]] has a much better idea of how the game works than when the legacy pCache was created, so they can design their item data and query schema to make the new system efficient and minimal, which will also help with stability and scalability.<ref name=":0" /> | This did not scale well and when it went down ''Star Citizen'' became essentially unplayable. It was therefore replaced with [[StarCitizen:Icache|iCache]] (item cache). At this point [[StarCitizen:Cloud Imperium Games Ltd.|Cloud Imperium Games]] has a much better idea of how the game works than when the legacy pCache was created, so they can design their item data and query schema to make the new system efficient and minimal, which will also help with stability and scalability.<ref name=":0" /> | ||
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== References == | == References == | ||
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Latest revision as of 22:58, 9 April 2026
pCache, or persistence cache, is a legacy system that was used by Star Citizen, using a monolithic cache for queries to the persistent item DB.<ref>Script error: No such module "Cite RSI".</ref><ref name=":0">Script error: No such module "Cite RSI".</ref>
This did not scale well and when it went down Star Citizen became essentially unplayable. It was therefore replaced with iCache (item cache). At this point Cloud Imperium Games has a much better idea of how the game works than when the legacy pCache was created, so they can design their item data and query schema to make the new system efficient and minimal, which will also help with stability and scalability.<ref name=":0" />
References
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