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StarCitizen:Tiger3D: Difference between revisions

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'''Tiger3D''' is a game by [[StarCitizen:James Romanov]] and [[StarCitizen:James Vandyke]] from [[StarCitizen:InterDimension Software]].<ref name=":0">{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/spectrum-dispatch/15032-Portfolio-InterDimension-Software|text=Portfolio: InterDimension Software|accessdate=2015-10-27}}</ref>
'''Tiger3D''' is a game by [[StarCitizen:James Romanov]] and [[StarCitizen:James Vandyke]] from [[StarCitizen:InterDimension Software]].<ref name=":0">{{SC/Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/spectrum-dispatch/15032-Portfolio-InterDimension-Software|text=Portfolio: InterDimension Software|accessdate=2015-10-27}}</ref>


Upon seeing a demo of [[StarCitizen:ULTIMATE: Downbelow]],a spinoff of [[StarCitizen:Original Systems]] series [[StarCitizen:ULTIMATE (series)|ULTIMATE]],  Vandyke sought an even greater technical challenge for their next project: replicate and then surpass the total immersion interface being developed by high-end publishers, but in a faster-paced, action-oriented world that better suited the design aesthetics of Romanov and his growing team. This time around, Romanov opted to forgo the kid-friendly graphics that defined [[StarCitizen:Admiral Cool]], and instead turned to the gritty details of [[StarCitizen:Lore timeline|history]]: an action title based on the internecine warfare of the [[StarCitizen:Messer Era|Messer era]]. <ref name=":0" />
Upon seeing a demo of [[StarCitizen:ULTIMATE: Downbelow]],a spinoff of [[StarCitizen:Original Systems]] series [[StarCitizen:ULTIMATE (series)|ULTIMATE]],  Vandyke sought an even greater technical challenge for their next project: replicate and then surpass the total immersion interface being developed by high-end publishers, but in a faster-paced, action-oriented world that better suited the design aesthetics of Romanov and his growing team. This time around, Romanov opted to forgo the kid-friendly graphics that defined [[StarCitizen:Admiral Cool]], and instead turned to the gritty details of [[StarCitizen:Lore timeline|history]]: an action title based on the internecine warfare of the [[StarCitizen:Messer Era|Messer era]]. <ref name=":0" />

Latest revision as of 23:28, 9 April 2026

Tiger3D is a game by StarCitizen:James Romanov and StarCitizen:James Vandyke from StarCitizen:InterDimension Software.<ref name=":0">Script error: No such module "Cite RSI".</ref>

Upon seeing a demo of StarCitizen:ULTIMATE: Downbelow,a spinoff of StarCitizen:Original Systems series ULTIMATE, Vandyke sought an even greater technical challenge for their next project: replicate and then surpass the total immersion interface being developed by high-end publishers, but in a faster-paced, action-oriented world that better suited the design aesthetics of Romanov and his growing team. This time around, Romanov opted to forgo the kid-friendly graphics that defined StarCitizen:Admiral Cool, and instead turned to the gritty details of history: an action title based on the internecine warfare of the Messer era. <ref name=":0" />

Reception

Players everywhere hailed the impossibly realistic environments, the sheer speed of movement allowed by the engine … and countless others focused on what they saw as a tasteless appropriation of history. While the gaming industry is no stranger to unwarranted protests, there’s some truth to the claim that the team at Perigree intentionally hit a nerve. From levels covered in totalitarian banners to the final episode in which the player must battle a titan-suited parody of StarCitizen:Ivar Messer, the game’s design seemed intended to offend more delicate sensibilities.<ref name=":0" />

Trivia

  • It's based on Wolfenstein3D by ID Software.

References