Minecraft:Hot potato: Difference between revisions
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{{Infobox item | {{Infobox item | ||
| image = Hot Potato.png | | image = Hot Potato.png | ||
| consumptiontime = {{convert|32|ticks|seconds}} | |||
| hunger = 5 | |||
| saturation = 6 | |||
| saturationboost = <abbr title="Assumes saturation is 0 before eating.">'''Heals'''</abbr>: {{hp|4}}<br/><abbr title="The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.">'''Duration'''</abbr>: 2 seconds | |||
| alwaysconsumable = Yes | |||
| renewable = Yes | | renewable = Yes | ||
| stackable = No | | stackable = No | ||
}} | }} | ||
A '''hot potato''' is an item which damages players who hold it in [[Minecraft:24w14potato]]. | A '''hot potato''' is an item which damages players who hold it in [[Minecraft:24w14potato]]. | ||
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=== Food === | === Food === | ||
Eating a hot potato restores {{hunger|5}} hunger. When a hot potato is consumed, the player is set on fire for {{convert|1000000|tick|s}}. This value exceeds the range of the short integer type, so only the last 16 bits modulo 32768 will be saved to the player's {{nbt|short|Fire}} data. | Eating a hot potato restores {{hunger|5}} hunger and 6 [[Minecraft:saturation]]. When a hot potato is consumed, the player is set on fire for {{convert|1000000|tick|s}}. This value exceeds the range of the short integer type, so only the last 16 bits modulo 2<sup>15</sup> (32768) will be saved to the player's {{nbt|short|Fire}} data. | ||
Unlike most foods, hot potatoes can be eaten even if the hunger bar is full. | Unlike most foods, hot potatoes can be eaten even if the hunger bar is full. | ||
Latest revision as of 11:09, 18 April 2026
Template:Distinguish Template:Joke feature Template:Infobox item A hot potato is an item which damages players who hold it in Minecraft:24w14potato.
Obtaining
Throwing a Minecraft:potato, Minecraft:poisonous potato, or a Minecraft:baked potato into Minecraft:lava turns it into a hot potato, which is then ejected from lava in a random directionTemplate:More info. The hot potato retains data from the original potato, such as its custom name, or how many times it has been Minecraft:lubricated.
Crafting
Usage
Damage
Each hot potato stores a heat value. This value starts from 0 and goes up by 1 every tick it is in a player's inventory to a maximum of 200. Once the heat value reaches 20 and the potato is in a player's inventory, the player begins taking damage. Based on the heat value, a player takes between Template:Hp and Template:Hp damage each tick. However, due to Minecraft:damage immunity, the player only actually takes damage every Template:Convert.
Minecraft:Fire Resistance does not prevent the player from taking damage from happening. If there are multiple hot potatoes in a player's inventory, the effect is the same as if there was only one. Hot potatoes do not damage other entities if they hold the item.
Food
Eating a hot potato restores Template:Hunger hunger and 6 Minecraft:saturation. When a hot potato is consumed, the player is set on fire for Template:Convert. This value exceeds the range of the short integer type, so only the last 16 bits modulo 215 (32768) will be saved to the player's Template:Nbt data.
Unlike most foods, hot potatoes can be eaten even if the hunger bar is full.
Burning immunity
Hot potato can't be burned in fire or lava, like netherite items.
Hot potato item jumps in lava.
Crafting ingredient
Composting
Placing a hot potato into a Minecraft:composter has a 85% (Template:Frac) chance of raising the compost level by 1.