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Dragonwilds:Lodestone: Difference between revisions

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Teleporting between two lodestones costs an amount of law runes based on the distance between them and the amount of weight carried, with a minimum cost of one law rune. Note that the number shown on the lodestone map is calculated by the following:
Teleporting between two lodestones costs an amount of law runes based on the distance between them and the amount of weight carried, with a minimum cost of one law rune. Note that the number shown on the lodestone map is calculated by the following:


<math>Law\, Runes = Length\, of\, target\, lodestone\, (cm) \times total\, weight\, (g)</math>
<math>Law\, runes = (Distance\, to\, target\, lodestone\, \div 1000) \times (Total\, weight\, \div 1000)</math>


Since the displayed weight and distance in the game are in kilograms and metres, respectively, players will need to divide both measurements by 1,000 to calculate the runes required to teleport.
For example, teleporting 8000 meters (the length of 2000 [[Dragonwilds:Square Tile|square tiles]]) while weighing 400 kilograms would require <math>8 \times 0.4 = 3.2</math> law runes which rounds to 3.{{Fact}}


==Recipe==
==Recipe==
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===Recipe tree===
===Recipe tree===
{{Crafting Tree|Lodestone}}
{{Crafting Tree|Lodestone}}
== Dowdun Reach ==
[[File:Allowed Lodestones Areas Downdun Reach.png|thumb|Areas within Downdun Reach that allow the players to build Lodestones.]]
Most areas within [[Dragonwilds:Dowdun Reach]] prevent the players from building lodestones, with the exceptions of the Approach, the Pastures, the Menagerie and the Courtyard. Refer to the image on the side.


==Update history==
==Update history==

Latest revision as of 11:01, 18 July 2026

Template:External Template:Otheruses Template:Infobox Build A lodestone is a platform that allows the player to travel if another lodestone is placed elsewhere. When the first lodestone is built, the inactive lodestone in the Temple starting area becomes active as well. Teleporting between two lodestones costs a varied amount of Law Runes, depending on the distance of the target lodestone and the weight of the player.

Teleportation costs

Teleporting between two lodestones costs an amount of law runes based on the distance between them and the amount of weight carried, with a minimum cost of one law rune. Note that the number shown on the lodestone map is calculated by the following:

<math>Law\, runes = (Distance\, to\, target\, lodestone\, \div 1000) \times (Total\, weight\, \div 1000)</math>

For example, teleporting 8000 meters (the length of 2000 square tiles) while weighing 400 kilograms would require <math>8 \times 0.4 = 3.2</math> law runes which rounds to 3.Template:Fact

Recipe

icon_4003.pngRecipe: {{{1}}}

File:Lodestone (Inactive).png
A Lodestone built

Recipe tree

Template:Crafting Tree

Dowdun Reach

File:Allowed Lodestones Areas Downdun Reach.png
Areas within Downdun Reach that allow the players to build Lodestones.

Most areas within Dragonwilds:Dowdun Reach prevent the players from building lodestones, with the exceptions of the Approach, the Pastures, the Menagerie and the Courtyard. Refer to the image on the side.

Update history

Template:UH

Trivia

  • Unlike Template:RSL's (RS3) lodestone network, which requires no runes to activate or use, the lodestones of Dragonwilds:Ashenfall demand the use of Dragonwilds:Law Runes to function.
    • In RuneScape, players can teleport to any unlocked lodestone from anywhere in the world, although at a slower pace compared to traditional teleportation spells. In RuneScape: Dragonwilds, however, players must physically interact with a lodestone to teleport to another.

Template:Base building