Minecraft:Bedrock Edition Preview 1.21.80.27: Difference between revisions
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{{Infobox version | {{Infobox version | ||
| title = v1.21.80.27 | |||
| edition = bedrock | | edition = bedrock | ||
| type = Preview | | type = Preview | ||
| Line 25: | Line 26: | ||
== Changes == | == Changes == | ||
=== Items === | === Items === | ||
'''[[Minecraft:Firework | '''[[Minecraft:Firework rocket]]''' | ||
* Changed elytra so that while gliding, using a firework will only be used as a boost even if placed on a block. | * Changed elytra so that while gliding, using a firework will only be used as a boost even if placed on a block. | ||
| Line 33: | Line 34: | ||
=== World generation === | === World generation === | ||
'''[[Minecraft:Trail | '''[[Minecraft:Trail ruins]]''' | ||
*Trail ruins generate at the same location in [[Minecraft:old growth birch forest]]s between ''Java'' and ''Bedrock'' on the same world seed. | *Trail ruins now generate at the same location in [[Minecraft:old growth birch forest]]s between ''Java'' and ''Bedrock'' on the same world seed. | ||
=== Technical === | === Technical === | ||
| Line 97: | Line 98: | ||
|;old | |;old | ||
|132021|Candles don't accept PBR Textures | |132021|Candles don't accept PBR Textures | ||
|176295|The crafter rotation will always be the same when using a structure block. | |||
|185013|Pressing {{key|Q}} or {{key|E}} deselects text fields in OreUI | |||
|187660|Activating Hardcore mode with cheats on will show Cheats as disabled but not turn achievements back on or actually disable the Cheats. | |||
|188077|Game crashes when I click Edit World button | |||
|190572|You Can Sprint In Water Whilst Not Swimming (And It’s Faster Than Swimming Itself) | |||
|191193|Evoker's legs don't move | |191193|Evoker's legs don't move | ||
|191595|Can't take off with elytra while targeting a block | |191595|Can't take off with elytra while targeting a block | ||
|194297|Placing bundles at the edge of inventory causes their hint to not disappear after moving cursor out of the inventory window | |||
|194677|Dead Bush & Sand ambient sounds don't work at all | |194677|Dead Bush & Sand ambient sounds don't work at all | ||
|;previous | |;previous | ||
|194008|Basalt does not always generate from lava on soul soil next to blue ice | |194008|Basalt does not always generate from lava on soul soil next to blue ice | ||
|199222|Vibrant Visuals: Glass completely invisible | |||
|otherissuescount=4}} | |otherissuescount=4}} | ||
'''Other''' | '''Other''' | ||
Latest revision as of 11:06, 23 October 2026
Template:Infobox version Beta 1.21.80.27 (ChromeOS, Android) or Preview 1.21.80.27 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta/Preview version for Minecraft:Bedrock Edition 1.21.80, released on April 8, 2025,<ref>Template:Cite</ref> which fixes bugs.
Changes
Items
- Changed elytra so that while gliding, using a firework will only be used as a boost even if placed on a block.
General
- Enabled Filter Profanity toggle on Xbox and Nintendo platforms.
World generation
- Trail ruins now generate at the same location in Minecraft:old growth birch forests between Java and Bedrock on the same world seed.
Technical
- Moved methods Template:Cd and Template:Cd from Template:Cd to Template:Cd.
- Moved interface Template:Cd from Template:Cd to Template:Cd.
- Moved interface Template:Cd from Template:Cd to Template:Cd.
- Moved error class Template:Cd from Template:Cd to Template:Cd.
Components
- Content errors will log missing entity references in the Template:Cd and Template:Cd item components.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Custom biomes" and "Experimental Creator Camera Features" experimental toggles.
Additions
Command format
- Added the Template:Cmd command for switching control schemes when the Experimental Creator Camera toggle is enabled.
Technical
- New field Template:Cd added to the culling rules schema. It provides more control over which neighbor blocks will trigger a face or part to be culled.
- The supported values are Template:Cd, Template:Cd, Template:Cd and Template:Cd.
- Template:Cd will pass the condition if the neighbor block is full and opaque.
- All conditions are an extension of Template:Cd, meaning a full and opaque neighbor will always be a passing condition, before the extended Template:Cd condition is checked.
- Template:Cd will pass the condition if the neighbor block shares the same Template:Cd as the block being occluded, defined in the geometry component.
- If either of the culling layers being compared is Template:Cd, the condition will never pass.
- Template:Cd will pass the condition if the neighbor block has the same identifier.
- Template:Cd will pass the condition if the neighbor block has the same identifier and is the exact same permutation.
- Template:Cd will pass the condition if the neighbor block is full and opaque.
- Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.
- The supported values are Template:Cd, Template:Cd, Template:Cd and Template:Cd.
- New field Template:Cd added to the block's geometry component. It allows different blocks to be grouped together when using the Template:Cd condition in a culling rules file.
- When using the Template:Cd namespace, the only allowed culling layer identifiers are: Template:Cd or Template:Cd.
- Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.
- Added Template:Cd component to allow for custom biomes to replace portions of vanilla biomes. To use, add to custom biome files in behavior packs.
Changes
Technical
- Coroutines (promises) are now flushed in early execution to allow async imports to interact with early execution APIs like custom components and custom commands.
- Added support for custom command enums.
- Added Template:Cd type to Template:Cd.
- Template:Cd method of Template:Cd no longer supports using a spawn event inside the Template:Cd parameter. Template:Cd interface now has an optional string member Template:Cd for specifying a spawn event to be sent to the entity when it is spawned. Please update any existing usages of spawn events inside Template:Cd to instead use this new Template:Cd option. For example Template:Cd should become Template:Cd
- Template:Cd has been removed.
- Template:Cd method Template:Cd will return Template:Cd for custom components registered with Template:Cd in Template:Cd.
- Class Template:Cd.
- Changed type for Template:Cd property from Template:Cd.
- New Signature: Template:Cd.
- Old Signature: Template:Cd.
- Template:Cd array now contains entries for all the elements provided by the request. It means that labels, headers, and dividers are considered into the response with an Template:Cd value.
- Changed type for Template:Cd property from Template:Cd.
Graphical
- Re-enabled local exposure on all platforms in Vibrant Visuals mode.
Fixes
Template:Fixes Other
- Stained glass now renders with correct colors when using Vibrant Visuals.
- Bundle UI now correctly disappears when interacting with Inventory tabs in Pocket UI.
- Fixed a bug where the game would be unresponsive for a short while after leaving the bed screen.
- Fixed isotropic textures in Template:Cd being squashed and stretched for non-square face.
Videos
- Updates for Creators (Preview 1.21.80.27)
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 1.21.80.27 Minecraft:ja:Bedrock Edition Preview 1.21.80.27 Minecraft:pt:Edição Bedrock Preview 1.21.80.27 Minecraft:ru:Preview 1.21.80.27 (Bedrock Edition) Minecraft:uk:Preview 1.21.80.27 (Bedrock Edition) Minecraft:zh:基岩版1.21.80.27