Dragonwilds:Attack/Strategies: Difference between revisions
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This page is a strategy guide on how to receive the most experience whilst training the [[Dragonwilds:Attack]] skill. | This page is a strategy guide on how to receive the most experience whilst training the [[Dragonwilds:Attack]] skill. | ||
==Strategy== | ==Strategy== | ||
Players can start receiving a [[Dragonwilds: | Players can start receiving a [[Dragonwilds:power level]] 2 [[Dragonwilds:Weapons|sword]] by climbing the top of the [[Dragonwilds:Temple of Saradomin]] and finding the [[Dragonwilds:VESTIGE: An Educational Blade|vestige]] to create the [[Dragonwilds:wooden training sword]]. From here, players can deal more damage than [[Dragonwilds:stone]]-based weapons. After training and receiving more resources, it is important to make [[Dragonwilds:food]], [[Dragonwilds:drink]]s, [[Dragonwilds:potion]]s ([[Dragonwilds:weak healing potion]]s, [[Dragonwilds:Attack potion]]s, and [[Dragonwilds:weak antipoison potion]]s), and [[Dragonwilds:wardstones]] to get [[Dragonwilds:bronze equipment]] to defend and deal more damage. | ||
After receiving bronze equipment, aim for [[Dragonwilds:iron]] equipment by making [[Dragonwilds:wild pie]]s that will absorb the thunder’s [[Dragonwilds:shocked|shock]], [[Dragonwilds:meat pizza]]s to reduce the [[Dragonwilds: | After receiving bronze equipment, aim for [[Dragonwilds:iron]] equipment by making [[Dragonwilds:wild pie]]s that will absorb the thunder’s [[Dragonwilds:shocked|shock]], [[Dragonwilds:meat pizza]]s to reduce the [[Dragonwilds:Bleed]] debuff, and more antipoison potions to defend against [[Dragonwilds:garou druid]]s. | ||
===Recommended structures=== | ===Recommended structures=== | ||
* Building [[Dragonwilds:lodestone]]s are important to exit out of combat in case the monster(s) is/are too overpowering, or if the player has recently died and would like to speed the Attack experience rates. | * Building [[Dragonwilds:lodestone]]s are important to exit out of combat in case the monster(s) is/are too overpowering, or if the player has recently died and would like to speed the Attack experience rates. | ||
* Building [[Dragonwilds:45° | * Building [[Dragonwilds:45° stairs]] may be helpful to get on top of structures and heal. | ||
===Recommended spells=== | ===Recommended spells=== | ||
Latest revision as of 11:00, 18 August 2026
This page is a strategy guide on how to receive the most experience whilst training the Dragonwilds:Attack skill.
Strategy
Players can start receiving a Dragonwilds:power level 2 sword by climbing the top of the Dragonwilds:Temple of Saradomin and finding the vestige to create the Dragonwilds:wooden training sword. From here, players can deal more damage than Dragonwilds:stone-based weapons. After training and receiving more resources, it is important to make Dragonwilds:food, Dragonwilds:drinks, Dragonwilds:potions (Dragonwilds:weak healing potions, Dragonwilds:Attack potions, and Dragonwilds:weak antipoison potions), and Dragonwilds:wardstones to get Dragonwilds:bronze equipment to defend and deal more damage.
After receiving bronze equipment, aim for Dragonwilds:iron equipment by making Dragonwilds:wild pies that will absorb the thunder’s shock, Dragonwilds:meat pizzas to reduce the Dragonwilds:Bleed debuff, and more antipoison potions to defend against Dragonwilds:garou druids.
Recommended structures
- Building Dragonwilds:lodestones are important to exit out of combat in case the monster(s) is/are too overpowering, or if the player has recently died and would like to speed the Attack experience rates.
- Building Dragonwilds:45° stairs may be helpful to get on top of structures and heal.
Recommended spells
- Dragonwilds:Windstep - Place at the bottom of the spell hotwheel, as the default selection will be the bottom-most spell.
- Dragonwilds:Fire Spirit - Place at either side of the Dragonwilds:Windstep spell, providing light in the darkness
- Dragonwilds:Confuse - Place next to the Fire Spirit spell, making monsters attack each other
- Dragonwilds:Tempest Shield - Place next to the Confuse spell, allowing an external shield around the player
- Dragonwilds:Enchant Weapon: Fire or Air - Place next to the Tempest Shield spell, allowing a damage/experience bonus to a held melee weapon
- Dragonwilds:Rocksplosion - Place next to any spell, allowing ore nodes to be harvested faster