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Minecraft:Night Vision: Difference between revisions

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== Effect ==
== Effect ==
Night vision greatly increases the brightness, so the player can easily see in a light level of 0. However, it is not as bright as a [[Minecraft:light]] level of 15 (e.g. with the "Moody" brightness setting, it is similar to block light level 12–13 and no sky light in the Overworld within the "Bright" brightness setting), and unlike block lighting it is not tinted. As such, the player can distinguish between light levels.
Night Vision greatly increases the brightness, so the player can easily see in a light level of 0. However, it is not as bright as a [[Minecraft:light]] level of 15 (e.g. with the "Moody" brightness setting, it is similar to block light level 12–13 and no sky light in the Overworld within the "Bright" brightness setting), and unlike block lighting it is not tinted. As such, the player can distinguish between light levels.


With [[Minecraft:Vibrant Visuals]], the game specifically enhances the gamma of ambient light (noticable without other light sources) and sky light during nighttime.
With [[Minecraft:Vibrant Visuals]], the game specifically enhances the gamma of ambient light (noticable without other light sources) and sky light during nighttime.


If the player has Night Vision without Vibrant Visuals, the [[Minecraft:fog]]'s color in gets brightened depending on the [[Minecraft:biome]]. It turns bright red in [[Minecraft:nether wastes]] and [[Minecraft:crimson forest]], magenta in [[Minecraft:warped forest]],<ref>{{bug|MC-171302}}</ref><ref>{{bug|MCPE-126197}}</ref> bright cyan in [[Minecraft:soul sand valley]], gray-white in [[Minecraft:basalt deltas]], and pale purple in [[Minecraft:the End]].<ref>{{bug|MC-528|||WAI}}</ref>
If the player has Night Vision without Vibrant Visuals, the [[Minecraft:fog]]'s color in gets brightened depending on the [[Minecraft:biome]]. It turns bright red in [[Minecraft:Nether wastes]] and [[Minecraft:crimson forest]], magenta in [[Minecraft:warped forest]],<ref>{{bug|MC-171302}}</ref><ref>{{bug|MCPE-126197}}</ref> bright cyan in [[Minecraft:soul sand valley]], gray-white in [[Minecraft:basalt deltas]], and pale purple in [[Minecraft:the End]].<ref>{{bug|MC-528|||WAI}}</ref>


In [[Minecraft:Java Edition 20w14∞]], in certain dimensions with unique lighting, the player can see the color spectrum that is not parts of the vanilla lighting system (e.g. vivid shades of green, blue, etc.) easily as the effect is not as fully bright, even with the "Bright" brightness setting (in other cases, in some dimensions (such as Easter Egg dimensions like <code>ant</code>) already have the full brightness at any light levels (including light level 0), so the night vision effect is indifferent from the player without the effect in the dimensions). However, the extreme darkest saturated color that can be seen in the uniquely generated dimension with this status effect is blue within the {{w|Relative luminance|relative luminance}} value of exactly 0.0722 (as in an Easter egg dimension called <code>blue</code>).
In [[Minecraft:Java Edition 20w14∞]], in certain dimensions with unique lighting, the player can see the color spectrum that is not parts of the vanilla lighting system (e.g. vivid shades of green, blue, etc.) easily as the effect is not as fully bright, even with the "Bright" brightness setting (in other cases, in some dimensions (such as Easter egg dimensions like <code>ant</code>) already have the full brightness at any light levels (including light level 0), so the Night Vision effect is indifferent from the player without the effect in the dimensions). However, the extreme darkest saturated color that can be seen in the uniquely generated dimension with this status effect is blue within the {{w|relative luminance}} value of exactly 0.0722 (as in an Easter egg dimension called <code>blue</code>).


== Causes ==
== Causes ==
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== Immune mobs ==
== Immune mobs ==
* [[Minecraft:Wither]]s and [[Minecraft:ender dragon]]s are immune to Night Vision.
* [[Minecraft:Wither]]s and [[Minecraft:ender dragon]]s are immune to Night Vision.
* All [[Minecraft:mob]]s are unaffected in behaviour by Night Vision in practice.
* All [[Minecraft:mob]]s are unaffected by Night Vision.


== Data values ==
== Data values ==
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{{ID table
{{ID table
|edition=java
|edition=java
|shownumericids=y
|generatetranslationkeys=y
|generatetranslationkeys=y
|displayname=Night Vision
|displayname=Night Vision
|spritetype=effect
|spritetype=effect
|nameid=night_vision
|nameid=night_vision
|id=16
|foot=1}}
|foot=1}}


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|[[Minecraft:Milk]] now clears the Night Vision effect.}}
|[[Minecraft:Milk]] now clears the Night Vision effect.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Night Vision no longer has an associated potion.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Night Vision no longer has an associated potion.}}
|{{HistoryLine||1.4.2|dev=12w34a|Added golden carrots and brewable night vision potions.}}
|{{HistoryLine||1.4.2|dev=12w34a|Added golden carrots and brewable Night Vision potions.}}
|{{HistoryLine||1.9|dev=15w31a|Added the [[Minecraft:arrow of Night Vision]].
|{{HistoryLine||1.9|dev=15w31a|Added the [[Minecraft:arrow of Night Vision]].
|Potions no longer use damage values to determine their effect, the effects moved to the {{code|Potion}} NBT.}}
|Potions no longer use damage values to determine their effect, the effects moved to the {{code|Potion}} NBT.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Night Vision JE2 BE2.png|18px]] Changed effect icon texture.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Night Vision JE2 BE2.png|18px]] Changed effect icon texture.}}
|{{HistoryLine||1.19.4|dev=pre3| The potion & effect color have been changed from {{color|#1F1FA1}} to {{color|#C2FF66}}.}}
|{{HistoryLine||1.19.4|dev=pre3| The potion & effect color have been changed from {{color|#1F1FA1}} to {{color|#C2FF66}}.}}
|{{HistoryLine||1.20.2|dev=23w32a|The game no longer uses numeric values when storing mob effects to world. Prior to the removal of numeric IDs, this effect's numeral ID was 16.}}
|{{HistoryLine||1.21.9|dev=25w35a|The world now always renders as if the brightness is set to moody when the player has Night Vision<ref>{{bug|MC-301543|||WAI}}</ref>}}
|{{HistoryLine||1.21.9|dev=25w35a|The world now always renders as if the brightness is set to moody when the player has Night Vision<ref>{{bug|MC-301543|||WAI}}</ref>}}
|{{HistoryLine||26.1|dev=snap1|The change from snapshot 25w35a has now been reverted.}}
|{{HistoryLine||26.1|dev=snap1|The change from snapshot 25w35a has now been reverted.}}
Line 134: Line 133:
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.11.0|dev=build 1|[[File:Night Vision JE1 BE1.png|18px]] Added night Vision, which was unobtainable at the time.}}
|{{HistoryLine||v0.11.0|dev=build 1|[[File:Night Vision JE1 BE1.png|18px]] Added Night Vision, which was unobtainable at the time.}}
|{{HistoryLine||v0.12.1|dev=build 1|Night vision can now be obtained from [[Minecraft:potion of Night Vision]] and from splash potion variants.}}
|{{HistoryLine||v0.12.1|dev=build 1|Night Vision can now be obtained from [[Minecraft:potion of Night Vision]] and from splash potion variants.}}
|{{HistoryLine||v0.15.0|dev=build 1|Added the [[Minecraft:arrow of Night Vision]].}}
|{{HistoryLine||v0.15.0|dev=build 1|Added the [[Minecraft:arrow of Night Vision]].}}
|{{HistoryLine|pocket}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added lingering potion of night vision.}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added lingering potion of Night Vision.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Night Vision JE2 BE2.png|18px]] Changed effect icon texture.}}  
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Night Vision JE2 BE2.png|18px]] Changed effect icon texture.}}  
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Night vision can now be obtained from [[Minecraft:suspicious stew]].}}  
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Night Vision can now be obtained from [[Minecraft:suspicious stew]].}}  
}}
}}


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|{{HistoryLine|console}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Night Vision is added along with 18 other status effects but is currently unobtainable in regular gameplay.{{check version}}}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Night Vision is added along with 18 other status effects but is currently unobtainable in regular gameplay.{{check version}}}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added golden carrots and brewable night vision potions.}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added golden carrots and brewable Night Vision potions.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Added the [[Minecraft:arrow of Night Vision]].}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Added the [[Minecraft:arrow of Night Vision]].}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[File:Night Vision JE2 BE2.png|18px]] Changed effect icon texture.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[File:Night Vision JE2 BE2.png|18px]] Changed effect icon texture.}}
Line 157: Line 156:


== Trivia ==
== Trivia ==
* Mobs are unaffected by Night Vision due to its purely visual effects. However, [[Minecraft:withers]], [[Minecraft:ender dragon]]s, and [[Minecraft:giant]]s are completely immune to this effect.
* If submerged in [[Minecraft:lava]], the screen appears bright orange.
* If submerged in [[Minecraft:lava]], the screen appears bright orange.
* If in water in a [[Minecraft:swamp]] biome, the view is foggy and obscured.
* If in water in a [[Minecraft:swamp]] biome, the view is foggy and obscured.

Latest revision as of 11:13, 24 August 2026

Template:Infobox effect

Night Vision is a Minecraft:status effect that enhances the player's ability to see in darkness and underwater.

Effect

Night Vision greatly increases the brightness, so the player can easily see in a light level of 0. However, it is not as bright as a Minecraft:light level of 15 (e.g. with the "Moody" brightness setting, it is similar to block light level 12–13 and no sky light in the Overworld within the "Bright" brightness setting), and unlike block lighting it is not tinted. As such, the player can distinguish between light levels.

With Minecraft:Vibrant Visuals, the game specifically enhances the gamma of ambient light (noticable without other light sources) and sky light during nighttime.

If the player has Night Vision without Vibrant Visuals, the Minecraft:fog's color in gets brightened depending on the Minecraft:biome. It turns bright red in Minecraft:Nether wastes and Minecraft:crimson forest, magenta in Minecraft:warped forest,<ref>Template:Bug</ref><ref>Template:Bug</ref> bright cyan in Minecraft:soul sand valley, gray-white in Minecraft:basalt deltas, and pale purple in Minecraft:the End.<ref>Template:Bug</ref>

In Minecraft:Java Edition 20w14∞, in certain dimensions with unique lighting, the player can see the color spectrum that is not parts of the vanilla lighting system (e.g. vivid shades of green, blue, etc.) easily as the effect is not as fully bright, even with the "Bright" brightness setting (in other cases, in some dimensions (such as Easter egg dimensions like ant) already have the full brightness at any light levels (including light level 0), so the Night Vision effect is indifferent from the player without the effect in the dimensions). However, the extreme darkest saturated color that can be seen in the uniquely generated dimension with this status effect is blue within the Template:W value of exactly 0.0722 (as in an Easter egg dimension called blue).

Causes

Cause Potency Length Notes
Template:ItemLink I 3:00
Template:ItemLink (extended) I 8:00
Template:ItemLink I 3:00
Template:ItemLink (extended) I 8:00
Template:ItemLink I 0:45
Template:ItemLink (extended) I 2:00
Template:ItemLink I 0:22
Template:ItemLink (extended) I 1:00
Template:ItemLink I 0:05 Only if made with Template:BlockLink or Template:BlockLink
Template:ItemLink I 0:07-0:10 Found in Minecraft:shipwreck supply chests
Traded from expert farmer Minecraft:villagersTemplate:Only

Immune mobs

Data values

ID

Template:EffectIDLink Template:Edition: Template:ID table

Template:Edition: Template:ID table

Advancements

Template:Load advancements

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

References

Template:Reflist

Navigation

Template:Navbox effects

Minecraft:de:Nachtsicht Minecraft:es:Visión nocturna Minecraft:fr:Vision nocturne Minecraft:ja:暗視 Minecraft:ko:야간 투시 Minecraft:pt:Visão Noturna Minecraft:ru:Ночное зрение Minecraft:zh:夜视