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Minecraft:Regeneration: Difference between revisions

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| I
| I
| 0:17
| 0:17
| Replenishes when in range. Requires beacon pyramid level 4. Due to a bug<ref>{{Bug|MC-30946}}</ref>, beacon regeneration works at only {{frac|5|8}} the normal regeneration speed.
| Replenishes when in range. Requires beacon pyramid level 4. Due to a bug,<ref>{{Bug|MC-30946}}</ref> beacon regeneration works at only {{frac|5|8}} the normal regeneration speed.
|-  
|-  
| {{ItemLink|Suspicious Stew}}
| {{ItemLink|Suspicious Stew}}
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|}
|}


==Immune mobs==
== Immune mobs ==
*[[Minecraft:Ender dragon]]s are immune to Regeneration.
*[[Minecraft:Ender dragon]]s are immune to Regeneration.
*[[Minecraft:Mob]]s and [[Minecraft:player]]s that have full health are unaffected by regeneration.
*[[Minecraft:Mob]]s and [[Minecraft:player]]s that have full health are unaffected by regeneration.
*[[Minecraft:Mob]]s in the {{cd|ignores_poison_and_regen}} [[Minecraft:entity tag]]{{only|java}} or the {{cd|undead}} [[Minecraft:family]]{{only|bedrock}} are immune to Regeneration.
*[[Minecraft:Mob]]s in the {{cd|ignores_poison_and_regen}} [[Minecraft:entity tag]]{{only|java}} or the {{cd|undead}} [[Minecraft:family]]{{only|bedrock}} are immune to Regeneration.


==Data values==
== Data values ==
===ID===
=== ID ===
{{EffectIDLink}}
{{EffectIDLink}}
{{edition|java}}:
{{edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
|shownumericids=y
|generatetranslationkeys=y
|generatetranslationkeys=y
|displayname=Regeneration
|displayname=Regeneration
|spritetype=effect
|spritetype=effect
|nameid=regeneration
|nameid=regeneration
|id=10
|foot=1}}
|foot=1}}


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|foot=1}}
|foot=1}}


==Advancements==
== Advancements ==
{{load advancements|A Furious Cocktail;How Did We Get Here?;The Healing Power of Friendship}}
{{load advancements|A Furious Cocktail;How Did We Get Here?;The Healing Power of Friendship}}


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|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Completely reworked potions and made them more intuitive. Regeneration now comes from a different potion.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Completely reworked potions and made them more intuitive. Regeneration now comes from a different potion.}}
|{{HistoryLine||1.3.1|dev=12w21a|Added [[Minecraft:enchanted golden apple]]s, which can give the player Regeneration IV for 30 seconds.
|{{HistoryLine||1.3.1|dev=12w21a|Added [[Minecraft:enchanted golden apple]]s, which can give the player Regeneration IV for 30 seconds.
|Villagers can now receive regeneration after unlocking new trades.{{verify|edition=java|type=change}}}}
|Villagers can now receive regeneration after unlocking new trades.}}
|{{HistoryLine||1.4.2|dev=12w32a|Added the [[Minecraft:Beacon]], which can give the player Regeneration.{{verify|edition=java|type=change}}}}
|{{HistoryLine||1.4.2|dev=12w32a|Added the [[Minecraft:Beacon]], which can give the player Regeneration.}}
|{{HistoryLine||1.6.1|dev=13w23a|Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore {{hp|1}} at level I).}}
|{{HistoryLine||1.6.1|dev=13w23a|Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore {{hp|1}} at level I).}}
|{{HistoryLine|||dev=13w24a|[[Minecraft:Spider]]s now have a chance of spawning with the Regeneration status effect on Hard [[Minecraft:difficulty]].}}
|{{HistoryLine|||dev=13w24a|[[Minecraft:Spider]]s now have a chance of spawning with the Regeneration status effect on Hard [[Minecraft:difficulty]].}}
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|{{HistoryLine|||dev=18w43b|[[File:Regeneration JE3 BE2.png|18px]] Regeneration's effect icon was fixed.}}
|{{HistoryLine|||dev=18w43b|[[File:Regeneration JE3 BE2.png|18px]] Regeneration's effect icon was fixed.}}
|{{HistoryLine||1.17|dev=20w51a|[[Minecraft:Axolotl]]s now receive Regeneration I when they have low health.}}
|{{HistoryLine||1.17|dev=20w51a|[[Minecraft:Axolotl]]s now receive Regeneration I when they have low health.}}
|{{HistoryLine||1.20.2|dev=23w32a|The game no longer uses numeric values when storing mob effects to world. Prior to the removal of numeric IDs, this effect's numeral ID was 10.}}
|{{HistoryLine||1.21.4|dev=24w45a|Decreased the duration of Regeneration obtained from suspicious stew made with an oxeye daisy from 8 seconds to 7 seconds.}}
|{{HistoryLine||1.21.4|dev=24w45a|Decreased the duration of Regeneration obtained from suspicious stew made with an oxeye daisy from 8 seconds to 7 seconds.}}
}}
}}
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{{Issue list}}
{{Issue list}}


==References==
== References ==
{{reflist}}
{{reflist}}


==Navigation==
== Navigation ==
{{Navbox effects}}
{{Navbox effects}}



Latest revision as of 11:15, 24 August 2026

Template:Infobox effect

Regeneration is a Minecraft:status effect that restores an Minecraft:entity's health over time.

Effect

The amount of Minecraft:health healed over time is shown in the table below:

Level Ticks per Template:Hp Template:Hp per second
1 50 Template:Hp
2 25 Template:Hp
3 12 Template:Hp
4 6 Template:Hp
5 3 Template:Hp
6+ 1 Template:Hp

Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used Template:W 32, making level 33 the same as level 1, etc.

Causes

Cause Potency Length Notes
Template:ItemLink I 0:45 Template:Hp is regenerated.
Template:ItemLink (extended) I 1:30Template:Only
2:00Template:Only
Template:Hp Template:In or Template:Hp Template:In
Template:ItemLink II II 0:22 Template:Hp
Template:ItemLink I 0:45 Template:Hp Template:In or Template:Hp Template:In
Template:ItemLink (extended) I 1:30Template:Only
2:00Template:Only
Template:Hp
Template:ItemLink II II 0:22 Template:Hp Template:In or Template:Hp Template:In
Template:ItemLink I 0:11 The health regenerated depends how long the entity spent in the cloud.
Template:ItemLink (extended) I 0:22Template:Only
0:30Template:Only
The health regenerated depends how long the entity spent in the cloud.
Template:ItemLink II II 0:05 The health regenerated depends how long the entity spent in the cloud.
Template:ItemLink I 0:05 Template:Hp
Template:ItemLink (extended) I 0:11Template:Only
0:15Template:Only
Template:Hp Template:In or Template:Hp Template:In
Template:ItemLink II II 0:02 Template:Hp
Template:BlockLink set to Regeneration I 0:17 Replenishes when in range. Requires beacon pyramid level 4. Due to a bug,<ref>Template:Bug</ref> beacon regeneration works at only Template:Frac the normal regeneration speed.
Template:ItemLink I 0:07 Must be made with Template:BlockLink. Regenerates Template:Hp.
Template:ItemLink II 0:05 Template:Hp is regenerated.
Template:ItemLink II 0:20Template:Only
0:30Template:Only
Template:Hp Template:In or Template:Hp Template:In
Template:ItemLink II 0:45 When being revived by it. Regenerates Template:Hp Template:In or Template:Hp Template:In.
Spawning within the world I Applies only to Template:EntityLink on Hard difficulty.Template:Only
Unlocking Minecraft:trades I 0:10 Applies only to Template:EntityLink. Regenerates Template:Hp
Having low Minecraft:health I 0:10 Applies only to Template:EntityLink.
Killing a mob I Additional 0:05 per nearby Template:EntityLink When killing a mob that can be targeted by an axolotl while an axolotl is nearby. This is capped at 2 minutes Template:In, and uncapped Template:In.

Immune mobs

Data values

ID

Template:EffectIDLink Template:Edition: Template:ID table

Template:Edition: Template:ID table

Advancements

Template:Load advancements

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Issues

Template:Issue list

References

Template:Reflist

Navigation

Template:Navbox effects

Minecraft:de:Regeneration Minecraft:es:Regeneración Minecraft:fr:Régénération Minecraft:it:Rigenerazione Minecraft:ja:再生能力 Minecraft:ko:재생 Minecraft:lzh:復甦 Minecraft:pt:Regeneração Minecraft:ru:Регенерация Minecraft:zh:生命恢复