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Minecraft:Bedrock Edition Preview 26.40.27: Difference between revisions

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| image = Bedrock 26.40.27 PatchNotes.jpg
| image = Bedrock 26.40.27 PatchNotes.jpg
| image2 = Bedrock 26.40.27.png
| image2 = Bedrock 26.40.27.png
| image3 = Bedrock 26.40.29.png
| edition = bedrock
| edition = bedrock
| editorver = 26.40.27
| editorver = 26.40.27
| type = Preview
| type = Preview
| build = '''Windows''': 46736562
| build = '''Windows''': 46736562<br>'''Android''':<br>46736571 (armeabi-v7a)<br>46736564 (arm64-v8a)<br>'''iOS/iPadOS''': 46736559
| internal = '''Windows, Xbox''': 1.26.4027.0<br>'''Android''': 1.26.40.27
| internal = '''Windows, Xbox''': 1.26.4027.0<br>'''Android''': 1.26.40.27
| versioncode = '''Android''':<br />
| versioncode = '''Android''':<br />
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| serverdl = '''Server (1.26.40.27)'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.26.40.27.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.26.40.27.zip Linux]<br>
| serverdl = '''Server (1.26.40.27)'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.26.40.27.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.26.40.27.zip Linux]<br>
'''Server (1.26.40.29)'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.26.40.29.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.26.40.29.zip Linux]
'''Server (1.26.40.29)'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.26.40.29.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.26.40.29.zip Linux]
| date = June 23, 2026
| date = '''Windows, Xbox, Android, iOS, iPadOS, ChromeOS''': June 23, 2026<br>'''PlayStation''': June 26, 2026
| parent = 26.40
| parent = 26.40
| prev = Preview 26.40.26
| prev = Preview 26.40.26
| prevparent = 26.31
| prevparent = 26.34
| next =
| next = Preview 26.40.30
| nextparent = 26.50
| nextparent = 26.50
}}
}}
<onlyinclude>
<onlyinclude>


'''Beta 26.40.27''' (ChromeOS, Android) or '''Preview 26.40.27''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/''Preview'' for [[Minecraft:Bedrock Edition 26.40]], released on June 23, 2026,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/46859116900365-Minecraft-Beta-Preview-26-40-27|title=Minecraft Beta & Preview - 26.40.27|website=Minecraft Feedback|date=June 23, 2026}}</ref> which adds experimental features for the [[Minecraft:Third Drop 2026|third drop of 2026]] and fixes bugs.
'''Beta 26.40.27''' (ChromeOS, Android), '''Preview 26.40.27''' (Windows, iOS, iPadOS, Xbox), or '''Preview 26.40.29''' (PlayStation) is the fourth beta/''Preview'' for [[Minecraft:Bedrock Edition 26.40]], released on June 23, 2026, for most devices, and on June 26, 2026, for PlayStation,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/46859116900365-Minecraft-Beta-Preview-26-40-27|title=Minecraft Beta & Preview - 26.40.27|website=Minecraft Feedback|date=June 23, 2026}}</ref> which adds experimental features for the [[Minecraft:Third Drop 2026|third drop of 2026]] and fixes bugs.


== Changes ==
== Changes ==
=== Items ===
'''[[Minecraft:Arrow]]'''
* Arrows fired by mobs with a [[Minecraft:crossbow]] now deal the same damage regardless of the shooting mobs.
* Arrows fired by players or other mobs with a crossbow are no longer affected by difficulty.


=== Mobs ===
=== Mobs ===
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** Applies only when the entities are invulnerable.
** Applies only when the entities are invulnerable.
** Replaces the workaround where creakings would despawn after blocking a player for too long.
** Replaces the workaround where creakings would despawn after blocking a player for too long.
=== Items ===
'''[[Minecraft:Arrow]]'''
* Arrows fired by mobs with a [[Minecraft:crossbow]] now deal the same damage regardless of the shooting mobs.
* Arrows fired by players or other mobs with a crossbow are no longer affected by difficulty.


=== General ===
=== General ===
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'''UI'''
'''UI'''
* New social drawer infrastructure with performance fixes.
* Added new social drawer infrastructure with performance fixes.


=== Technical ===
=== Technical ===
'''AI Components'''
'''AI Components'''
* Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
* Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
** {{cd|minecraft:jump.dynamic}}
** {{cd|minecraft:jump.dynamic}}
** {{cd|minecraft:jump.static}}
** {{cd|minecraft:jump.static}}


'''[[Minecraft:API]]'''
'''[[Minecraft:API]]'''
* Renamed {{cd|Dimension.findClosestBiome}} to {{cd|Dimension.calculateClosestBiomeFromSeed}} and released from {{cd|beta}} to scripts version {{cd|2.9.0}}
* Renamed {{cd|Dimension.findClosestBiome}} to {{cd|Dimension.calculateClosestBiomeFromSeed}} and released from {{cd|beta}} to scripts version {{cd|2.9.0}}.
* Released {{cd|BiomeSearchOptions}} from {{cd|beta}} to scripts version {{cd|2.9.0}}
* Released {{cd|BiomeSearchOptions}} from {{cd|beta}} to scripts version {{cd|2.9.0}}.


'''[[Minecraft:Block components]]'''
'''[[Minecraft:Block components]]'''
* Vanilla blocks defined with shapes in the shapes/ folder now use voxel-shape based culling without requiring the Voxel Shapes experiment. This will allow custom blocks using voxel-shapes to attempt to cull against any vanilla block with a voxel-shape.
* Vanilla blocks defined with shapes in the {{cd|shapes/}} folder now use voxel-shape based culling without requiring the Voxel Shapes experiment.
 
** This allows custom blocks using voxel-shapes to attempt to cull against any vanilla block with a voxel-shape.
'''Fences'''
* [[Minecraft:Fence]] connection changes now send server-side block updates to adjacent blocks. Older worlds keep legacy behavior for compatibility.
* In 1.26.40+ worlds, fence connection changes now send server-side block updates to adjacent blocks. Older worlds keep legacy behavior for compatibility.
* Vanilla [[Minecraft:stairs]] blocks now expose a {{cd|minecraft:corner}} block state ({{cd|none}}, {{cd|inner_left}}, {{cd|inner_right}}, {{cd|outer_left}}, {{cd|outer_right}}) reflecting the corner shape formed with adjacent stairs.
 
** Stair corner-state changes now trigger neighboring blocks to update for parity with {{JE}}. Older worlds keep legacy behavior for compatibility.
'''Stairs'''
* Vanilla stair blocks now expose a minecraft:corner block state (none, inner_left, inner_right, outer_left, outer_right) reflecting the corner shape formed with adjacent stairs.
* For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.


'''[[Minecraft:Commands]]'''
'''[[Minecraft:Commands]]'''
* Using player name as target for commands (i.e. {{cmd|tell}}) for non-operator players is now allowed.
* Using player names as a target for commands (i.e. {{cmd|tell}}) for non-operator players is now allowed.


'''DDUI'''
'''DDUI'''
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*** {{cd|additive}}: a difficulty-driven term is added to the base damage (matches the previous behavior when {{cd|semi_random_diff_damage}} was {{cd|true}}).
*** {{cd|additive}}: a difficulty-driven term is added to the base damage (matches the previous behavior when {{cd|semi_random_diff_damage}} was {{cd|true}}).
*** {{cd|multiplicative}}: a difficulty-driven term is added to {{cd|power_multiplier}} before it scales by the projectile's velocity.
*** {{cd|multiplicative}}: a difficulty-driven term is added to {{cd|power_multiplier}} before it scales by the projectile's velocity.
** Content authored against earlier format versions is automatically upgraded when loaded in 1.26.40 or later to preserve existing behavior2.
* Added the {{cd|minecraft:not_pickable_from_inside}} entity component.
* Added the {{cd|minecraft:not_pickable_from_inside}} entity component.
** When set, the entity cannot be targeted by a cursor hit-test while the picker's point of view lies inside the entity's collision box.
** When set, the entity cannot be targeted by a cursor hit-test while the picker's point of view lies inside the entity's collision box.
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==== Blocks ====
==== Blocks ====
'''[[File:Poplar Sapling.png|32px]] [[Minecraft:Poplar sapling]]'''
'''[[File:Poplar Sapling.png|32px]] [[Minecraft:Poplar sapling]]'''
* A new sapling which grows into any one of red, orange or yellow poplar trees.
* A new sapling which grows into any one of red, orange, or yellow poplar trees.
* Sold by [[Minecraft:wandering trader]]s.
* Sold by [[Minecraft:wandering trader]]s.


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* Randomly play [[Minecraft:Ambience|ambient]] block sounds.
* Randomly play [[Minecraft:Ambience|ambient]] block sounds.


'''[[File:Poplar Log.png|32px]] [[Minecraft:Poplar log]] '''
'''[[File:Poplar Log (UD) JE1.png|32px]] [[Minecraft:Poplar log]]'''
* A new log found in poplar trees.
* A new log found in poplar trees.
* [[File:Stripped Poplar Log.png|32px]] Can be [[Minecraft:stripped poplar log|stripped]].
* [[File:Stripped Poplar Log.png|32px]] Can be [[Minecraft:stripped poplar log|stripped]].
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'''[[File:Poplar Planks.png|32px]] [[Minecraft:Poplar planks]]'''
'''[[File:Poplar Planks.png|32px]] [[Minecraft:Poplar planks]]'''
* A new type of planks crafted from poplar logs.
* A new type of planks crafted from poplar logs.
* Can be used to craft poplar [[File:Poplar Stairs.png|32px]] [[Minecraft:Poplar Stairs|stairs]], [[File:Poplar Slab.png|32px]] [[Minecraft:Poplar Slab|slabs]], [[File:Poplar Fence (EW).png|32px]] [[Minecraft:Poplar Fence|fences]], [[File:Poplar Fence Gate.png|32px]] [[Minecraft:Poplar Fence Gate|fence gates]], [[File:Poplar Sign.png|frameless|width=32x32]] [[Minecraft:Poplar Sign|signs]], [[File:Poplar Hanging Sign.png|32px]] [[Minecraft:Poplar Hanging Sign|hanging signs]], [[File:Poplar Button.png|32px]] [[Minecraft:Poplar Button|buttons]], [[File:Poplar Pressure Plate.png|32px]] [[Minecraft:Poplar Pressure Plate|pressure plates]], [[File:Poplar Door.png|32px]] [[Minecraft:Poplar Door|doors]], [[File:Poplar Trapdoor.png|32px]] [[Minecraft:Poplar Trapdoor|trapdoors]], [[File:Poplar Boat.png|32px]] [[Minecraft:Poplar Boat|boats]], [[File:Poplar Boat with Chest.png|32px]] [[Minecraft:Poplar Boat with Chest|boats with chests]], and [[File:Poplar Shelf.png|frameless|width=32x32]] [[Minecraft:Poplar Shelf|shelves]].
* Can be used to craft poplar [[File:Poplar Stairs.png|32px]] [[Minecraft:Poplar Stairs|stairs]], [[File:Poplar Slab.png|32px]] [[Minecraft:Poplar Slab|slabs]], [[File:Poplar Fence (EW).png|32px]] [[Minecraft:Poplar Fence|fences]], [[File:Poplar Fence Gate.png|32px]] [[Minecraft:Poplar Fence Gate|fence gates]], [[File:Poplar Sign.png|frameless|width=32x32]] [[Minecraft:Poplar Sign|signs]], [[File:Poplar Hanging Sign.png|32px]] [[Minecraft:Poplar Hanging Sign|hanging signs]], [[File:Poplar Button.png|32px]] [[Minecraft:Poplar Button|buttons]], [[File:Poplar Pressure Plate.png|32px]] [[Minecraft:Poplar Pressure Plate|pressure plates]], [[File:Poplar Door JE1.png|32px]] [[Minecraft:Poplar Door|doors]], [[File:Poplar Trapdoor.png|32px]] [[Minecraft:Poplar Trapdoor|trapdoors]], [[File:Poplar Boat.png|32px]] [[Minecraft:Poplar Boat|boats]], [[File:Poplar Boat with Chest.png|32px]] [[Minecraft:Poplar Boat with Chest|boats with chests]], and [[File:Poplar Shelf.png|frameless|width=32x32]] [[Minecraft:Poplar Shelf|shelves]].


'''[[File:Red Shrub.png|32px]] [[Minecraft:Red shrub]]'''
'''[[File:Red Shrub.png|32px]] [[Minecraft:Red shrub]]'''
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==== World generation ====
==== World generation ====
'''{{BiomeLink|Dappled forest|scale=1.5}}'''
'''{{BiomeLink|Dappled forest|scale=1.5}}'''
* An autumn-themed forest biome that consists of [[Minecraft:poplar]] trees, [[Minecraft:red shrub]]s, [[Minecraft:leaf litter]],  [[Minecraft:brown mushroom]]s, and [[Minecraft:shelf mushroom]]s, and rarely [[Minecraft:spruce]] trees.
* An autumn-themed forest biome which can be found near cold biomes that consists of [[Minecraft:poplar]] trees, [[Minecraft:red shrub]]s, [[Minecraft:leaf litter]],  [[Minecraft:brown mushroom]]s, [[Minecraft:shelf mushroom]]s, and rarely [[Minecraft:spruce]] trees.
** [[Minecraft:Fallen tree|Fallen]] poplar trees generate more frequently than in other biomes.
** Poplar trees and fallen poplar trees generate here. [[Minecraft:Fallen Tree|Fallen poplar trees]] generate more frequently than other trees.
* [[Minecraft:Rabbit]]s, [[Minecraft:fox]]es, and cold variants of farm [[Minecraft:animal]]s spawn here.
** Shelf mushrooms can be found here, placed on poplar trees and fallen poplar trees.
* The following passive and neutral mobs spawn in dappled forests, using their cold variants where applicable:
**[[Minecraft:Chicken]]
**[[Minecraft:Cow]]
**[[Minecraft:Fox]]
**[[Minecraft:Pig]]
**[[Minecraft:Rabbit]]
**[[Minecraft:Sheep]]


'''{{Animate|Poplar Tree Red Leaves.png;Poplar Tree Orange Leaves.png;Poplar Tree Yellow Leaves.png|32px}} [[Minecraft:Poplar tree]]'''
'''{{Animate|Poplar Tree Red Leaves.png;Poplar Tree Orange Leaves.png;Poplar Tree Yellow Leaves.png|32px}} [[Minecraft:Poplar tree]]'''
* A [[Minecraft:tree]] that generates in dappled forests.
* A [[Minecraft:tree]] that generates in dappled forests.
* Has three different colors of leaves, orange, red, and yellow, randomly chosen at generation or sapling growth.
* Has three different colors of leaves: red, orange, and yellow, randomly chosen at generation or sapling growth.
* [[File:Poplar Fallen Log.png|x32px]] [[Minecraft:Fallen tree|Fallen]] poplar trees have shelf mushrooms on them.
* [[File:Poplar Fallen Log.png|x32px]] [[Minecraft:Fallen tree|Fallen]] poplar trees have shelf mushrooms on them.


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**{{BiomeLink|Wooded Badlands}}
**{{BiomeLink|Wooded Badlands}}
**{{BiomeLink|Pale Garden}}
**{{BiomeLink|Pale Garden}}
* Abandoned camps of each structure have their own different variants, consisting of [[Minecraft:wool stairs]] of various colors, or having [[Minecraft:leaves]], [[Minecraft:cobweb]]s, a [[Minecraft:tree]] or a [[Minecraft:crop]] farm.
* Abandoned camps of each structure have their own different variants, consisting of [[Minecraft:wool stairs]] of various colors, or having [[Minecraft:leaves]], [[Minecraft:cobweb]]s, a [[Minecraft:tree]], or a [[Minecraft:crop]] farm.
* [[Minecraft:Chest]]s and [[Minecraft:barrel]]s can be found around the structure with loot.
* [[Minecraft:Chest]]s and [[Minecraft:barrel]]s can be found around the structure with loot.


=== Changes ===
=== Changes ===
==== Technical ====
==== Technical ====
'''[[Minecraft:API]]'''
'''[[Minecraft:API]]'''
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* Added the {{cd|World.soundDefinitionRegistry}} property to beta that provides read-only access to the sound definitions loaded for the world.
* Added the {{cd|World.soundDefinitionRegistry}} property to beta that provides read-only access to the sound definitions loaded for the world.
* {{cd|Player.playSound}} now accepts a {{cd|SoundDefinition}} in addition to a sound id string in beta.
* {{cd|Player.playSound}} now accepts a {{cd|SoundDefinition}} in addition to a sound id string in beta.
* Added the {{cd|SoundDefinition}} class to beta with read-only {{cd|soundEventId}} and {{cd|durationInfo}} properties.
* The {{cd|minecraft:server_sound_definitions}} payload in {{cd|sounds/sound_definitions.json}} now accepts an optional {{cd|music_info}} block on each definition with optional genres (array of strings), moods (array of strings), artist (string), and title (string) fields that describe the music content of the sound.
* Added the {{cd|SoundDefinitionDurationInfo}} interface to beta with a {{cd|duration}} property.
* Added the {{cd|SoundDefinitionFilter}} interface to beta with optional {{cd|minDuration}} and {{cd|maxDuration}} properties.
* Added the {{cd|SoundDefinitionRegistry}} class to beta with a {{cd|getDefinitions}} method that returns the loaded sound definitions, optionally narrowed by a filter.
* Added the {{cd|World.soundDefinitionRegistry}} property to beta that provides read-only access to the sound definitions loaded for the world.
* {{cd|Player.playSound}} now accepts a {{cd|SoundDefinition}} in addition to a sound id string in beta.
* The {{cd|minecraft:server_sound_definitions}} payload in {{cd|sounds/sound_definitions.json}} now accepts an optional music_info block on each definition with optional genres (array of strings), moods (array of strings), artist (string), and title (string) fields that describe the music content of the sound.
* The {{cd|minecraft:server_sound_definitions}} payload now accepts an optional tags map on each definition where each entry is a tag name mapped to either a single string value or an array of string values, letting behavior packs attach arbitrary metadata to a server sound definition.
* The {{cd|minecraft:server_sound_definitions}} payload now accepts an optional tags map on each definition where each entry is a tag name mapped to either a single string value or an array of string values, letting behavior packs attach arbitrary metadata to a server sound definition.
<syntaxhighlight>
"music_info": {
                "genres": ["electronic", "ambient"],
                "moods": ["calm"],
                "artist": "Some Artist",
                "title": "My Cool Song"
            },
            "tags": {
                "category": "background",
                "regions": ["overworld", "nether"]
}</syntaxhighlight>
* Added new beta {{cd|interface SoundDefinitionMusicInfo}} with optional genres, moods, artist, and title properties describing the music content of a sound definition.
* Added new beta {{cd|interface SoundDefinitionMusicInfo}} with optional genres, moods, artist, and title properties describing the music content of a sound definition.
* Added new optional beta {{cd|property SoundDefinition.musicInfo}} exposing the music metadata declared on a server sound definition.
* Added new optional beta {{cd|property SoundDefinition.musicInfo}} exposing the music metadata declared on a server sound definition.
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'''Blocks'''
'''Blocks'''
* Block dynamic properties are now bucketed by manifest-UUID rather than module-UUID.
* Block dynamic properties are now bucketed by manifest-UUID rather than module-UUID.
* Added support for {{cd|y_rotation_offset}} when using the minecraft:sixteen_way_rotation placement direction block trait.
* Added support for {{cd|y_rotation_offset}} when using the {{cd|minecraft:sixteen_way_rotation}} placement direction block trait.
* Added horizontal "{{cd|direction}}" support for the {{cd|minecraft:multi_block}} trait.  
* Added horizontal {{cd|direction}} support for the {{cd|minecraft:multi_block}} trait.  
** These new directions "{{cd|north}}", "{{cd|south}}", "{{cd|west}}", "{{cd|east}}" still require Upcoming Creator Features experiment to be enabled.  
** These new directions {{cd|north}}, {{cd|south}}, {{cd|west}}, and {{cd|east}} still require Upcoming Creator Features experiment to be enabled.  
** When placing horizontal multi-blocks if one or more parts go into an unloaded {{cd|LevelChunk}} then the placement of all parts is delayed until both {{cd|LevelChunks}} are loaded, delayed placement actions are persistent and saved to Level storage until they are executed.  
** When placing horizontal multi-blocks, if one or more parts go into an unloaded {{cd|LevelChunk}}, then the placement of all parts is delayed until both {{cd|LevelChunks}} are loaded. Delayed placement actions are persistent and saved to Level storage until they are executed.  
** If placing the horizontal multi-block in a structure template, and then rotating the structure, the block parts will only rotate properly if the multi-block is also defined with the {{cd|minecraft:placement_direction}} trait enabling the {{cd|minecraft:cardinal_direction}} state, otherwise the multi-block parts will not respect the structures rotation.
** If placing the horizontal multi-block in a structure template, then rotating the structure, the block parts will only rotate properly if the multi-block is also defined with the {{cd|minecraft:placement_direction}} trait enabling the {{cd|minecraft:cardinal_direction}} state. Otherwise, the multi-block parts will not respect the structures rotation.


== Fixes ==
== Fixes ==
{{fixes|project=MCPE|fixedin=26.40.27 Preview
{{fixes|project=MCPE|fixedin=26.40.27 Preview
|;old
|123918|Splitscreen - crosshair flickers or disappears when one player opens a UI.
|123918|Splitscreen - crosshair flickers or disappears when one player opens a UI.
|161077|Skeleton arrow damage is random no matter the proximity.
|161077|Skeleton arrow damage is random no matter the proximity.
Line 228: Line 214:
|239104|Uploading a world with full cloud storage shows misleading “check your internet connection” error.
|239104|Uploading a world with full cloud storage shows misleading “check your internet connection” error.
|239318|Sulfur cubes with blocks don't play squish animations or particles.
|239318|Sulfur cubes with blocks don't play squish animations or particles.
|239589|NPC Dialogues Edits Lead to Crash.
|239689|Sulfur Stairs and Cinnabar Stairs Prevent Chests from Opening.
|239698|If you drink milk in a sulphur spring, the screen flickers.
|;dev
|239548|Sheep don't eat grass after being sheared.
|239548|Sheep don't eat grass after being sheared.
|239551|Bubble columns generated by magma and soul sand blocks no longer replenish air.
|239551|Bubble columns generated by magma and soul sand blocks no longer replenish air.
|239556|Changing screen distortion value while the game is paused change the warp effect frame.
|239556|Changing screen distortion value while the game is paused change the warp effect frame.
|239589|NPC Dialogues Edits Lead to Crash.
|239689|Sulfur Stairs and Cinnabar Stairs Prevent Chests from Opening.
|239698|If you drink milk in a sulphur spring, the screen flickers.
|otherissuescount=9
|otherissuescount=9
}}
}}
'''Other'''
'''Other'''
* Fixed an issue where the game would crash when opening the game from an invite notification on Android.
* Fixed an issue where the game would crash when opening the game from an invite notification on Android.
* Fixed arm animation triggering when no block is affected.
* Fixed arm animations triggering when no blocks are affected.
* Fixed clouds rendering in front of transparent blocks such as Glass when Vibrant Visuals is enabled.
* Fixed [[Minecraft:clouds]] rendering in front of transparent blocks, such as [[Minecraft:glass]], when [[Minecraft:Vibrant Visuals]] is enabled.
* Fixed an issue where content obtained from Marketplace while editing your Realm would not immediately appear in available items.
* Fixed an issue where content obtained from Marketplace while editing your Realm would not immediately appear in available items.
* Fixed an issue where downloading a world from the realms hub slot screen vs. the realms edit world screens would result in different names.
* Fixed an issue where downloading a world from the Realms Hub slot screen from the Realms Edit World screens would result in different names.
* Fixed a softlock where cancelling a resource pack download during a server transfer would leave the player stuck on the "Connecting to Server" modal.
* Fixed a softlock where cancelling a resource pack download during a server transfer would leave the player stuck on the "Connecting to Server" modal.
* Fixed rare crash that occurred when interacting with items in the UI.
* Fixed a rare crash that occurred when interacting with items in the UI.
* Fixed Fullscreen mode to remember which screen it was last on.
* Fixed Fullscreen mode to remember which screen it was last on.
* Fixed 'Remove' button not eliminating blocks from Creative inventory in Pocket UI. </onlyinclude>
* Fixed the 'Remove' button not eliminating blocks from the [[Minecraft:Creative]] inventory on mobile UI.</onlyinclude>


== References ==
== References ==
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{{Navbox Bedrock Edition versions|2026}}
{{Navbox Bedrock Edition versions|2026}}


[[Minecraft:de:Bedrock Edition beta 26.40.27]]
[[Minecraft:es:Bedrock Edition Preview 26.40.27]]
[[Minecraft:ja:Bedrock Edition Preview 26.40.27]]
[[Minecraft:pt:Edição Bedrock Preview 26.40.27]]
[[Minecraft:ru:Preview 26.40.27 (Bedrock Edition)]]
[[Minecraft:th:รุ่น Bedrock Preview 26.40.27]]
[[Minecraft:uk:Preview 26.40.27 (Bedrock Edition)]]
[[Minecraft:zh:基岩版26.40.27]]
[[Minecraft:zh:基岩版26.40.27]]

Latest revision as of 11:02, 24 July 2026

Template:Infobox version


Beta 26.40.27 (ChromeOS, Android), Preview 26.40.27 (Windows, iOS, iPadOS, Xbox), or Preview 26.40.29 (PlayStation) is the fourth beta/Preview for Minecraft:Bedrock Edition 26.40, released on June 23, 2026, for most devices, and on June 26, 2026, for PlayStation,<ref>Template:Cite</ref> which adds experimental features for the third drop of 2026 and fixes bugs.

Changes

Items

Minecraft:Arrow

  • Arrows fired by mobs with a Minecraft:crossbow now deal the same damage regardless of the shooting mobs.
  • Arrows fired by players or other mobs with a crossbow are no longer affected by difficulty.

Mobs

Minecraft:Sulfur cube

  • High levels of the Minecraft:Strength effect now correctly increase the distance at which a sulfur cube with an absorbed block is knocked back.

Minecraft:Player

  • Players can no longer get soft-locked when standing inside a sulfur cube's or a Minecraft:creaking's bounding box, as they are now able to interact with the entities and blocks around them through the mob.
    • Applies only when the entities are invulnerable.
    • Replaces the workaround where creakings would despawn after blocking a player for too long.

General

Minecraft:Realms

  • Added a Delete button on the Subscriptions tab for expired Realms.
  • Updated terms on Realms purchase screen.

Minecraft:Settings

  • Added frame pacing for Xbox platforms in Preview, disabled by default.
  • Updated old and retail world conversion flows in the Storage settings tab.

UI

  • Added new social drawer infrastructure with performance fixes.

Technical

AI Components

  • Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:

Minecraft:API

Minecraft:Block components

  • Vanilla blocks defined with shapes in the Template:Cd folder now use voxel-shape based culling without requiring the Voxel Shapes experiment.
    • This allows custom blocks using voxel-shapes to attempt to cull against any vanilla block with a voxel-shape.
  • Minecraft:Fence connection changes now send server-side block updates to adjacent blocks. Older worlds keep legacy behavior for compatibility.
  • Vanilla Minecraft:stairs blocks now expose a Template:Cd block state (Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd) reflecting the corner shape formed with adjacent stairs.
    • Stair corner-state changes now trigger neighboring blocks to update for parity with Template:JE. Older worlds keep legacy behavior for compatibility.

Minecraft:Commands

  • Using player names as a target for commands (i.e. Template:Cmd) for non-operator players is now allowed.

DDUI

Dedicated Server

  • Added CLI options to run the dedicated server in pack optimization mode, allowing creators to optimize packs for testing and distribution inside and outside Marketplace.

Entity components

  • Made the following changes to the Template:Cd Template:Cd subcomponent of Template:Cd:
    • Added a Template:Cd boolean field that rounds the projectile's damage up to the next integer before the critical hit multiplier is applied.
    • Template:Cd is now applied regardless of the Template:Cd mode, so it can be used on its own to scale damage by the projectile's velocity.
      • The resulting value is added to damage to define the projectile's base damage.
      • Its default value changed from Template:Cd to Template:Cd so that prior content remains unchanged when neither field is specified.
    • Replaced the Template:Cd boolean field with Template:Cd, which controls how the world difficulty contributes to the final damage:
  • Added the Template:Cd entity component.
    • When set, the entity cannot be targeted by a cursor hit-test while the picker's point of view lies inside the entity's collision box.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Drop 3 of 2026" Minecraft:experimental toggles.

Additions

Blocks

File:Poplar Sapling.png Minecraft:Poplar sapling

Template:Animate Minecraft:Poplar leaves

  • Added three new types of leaves that grow on their respective poplar tree variants.
  • Randomly play ambient block sounds.

File:Poplar Log (UD) JE1.png Minecraft:Poplar log

File:Poplar Wood.png Minecraft:Poplar wood

File:Poplar Planks.png Minecraft:Poplar planks

File:Red Shrub.png Minecraft:Red shrub

File:Shelf Mushroom.png Minecraft:Shelf mushroom

Template:AnimateTemplate:Animate Minecraft:Wool stairs and slabs

  • New variants of Minecraft:wool blocks that can be dyed in sixteen colors.

World generation

Template:BiomeLink

Template:Animate Minecraft:Poplar tree

  • A Minecraft:tree that generates in dappled forests.
  • Has three different colors of leaves: red, orange, and yellow, randomly chosen at generation or sapling growth.
  • File:Poplar Fallen Log.png Fallen poplar trees have shelf mushrooms on them.

File:Abandoned Camp.png Minecraft:Abandoned camp

Changes

Technical

Minecraft:API

  • Added the Template:Cd class to beta with read-only Template:Cd and Template:Cd properties.
  • Added the Template:Cd interface to beta with a Template:Cd property.
  • Added the Template:Cd interface to beta with optional Template:Cd and Template:Cd properties.
  • Added the Template:Cd class to beta with a Template:Cd method that returns the loaded sound definitions, optionally narrowed by a filter.
  • Added the Template:Cd property to beta that provides read-only access to the sound definitions loaded for the world.
  • Template:Cd now accepts a Template:Cd in addition to a sound id string in beta.
  • The Template:Cd payload in Template:Cd now accepts an optional Template:Cd block on each definition with optional genres (array of strings), moods (array of strings), artist (string), and title (string) fields that describe the music content of the sound.
  • The Template:Cd payload now accepts an optional tags map on each definition where each entry is a tag name mapped to either a single string value or an array of string values, letting behavior packs attach arbitrary metadata to a server sound definition.
  • Added new beta Template:Cd with optional genres, moods, artist, and title properties describing the music content of a sound definition.
  • Added new optional beta Template:Cd exposing the music metadata declared on a server sound definition.
  • Added new optional beta Template:Cd exposing the arbitrary tag metadata declared on a server sound definition.
  • Added new optional beta properties on Template:Cd for filtering by music metadata and tags: genres, moods, artists, titles, and tags. All comparisons are case-insensitive. An omitted field does not filter; a non-empty array matches when any provided value overlaps the definition's values.

Blocks

  • Block dynamic properties are now bucketed by manifest-UUID rather than module-UUID.
  • Added support for Template:Cd when using the Template:Cd placement direction block trait.
  • Added horizontal Template:Cd support for the Template:Cd trait.
    • These new directions Template:Cd, Template:Cd, Template:Cd, and Template:Cd still require Upcoming Creator Features experiment to be enabled.
    • When placing horizontal multi-blocks, if one or more parts go into an unloaded Template:Cd, then the placement of all parts is delayed until both Template:Cd are loaded. Delayed placement actions are persistent and saved to Level storage until they are executed.
    • If placing the horizontal multi-block in a structure template, then rotating the structure, the block parts will only rotate properly if the multi-block is also defined with the Template:Cd trait enabling the Template:Cd state. Otherwise, the multi-block parts will not respect the structures rotation.

Fixes

Template:Fixes Other

  • Fixed an issue where the game would crash when opening the game from an invite notification on Android.
  • Fixed arm animations triggering when no blocks are affected.
  • Fixed Minecraft:clouds rendering in front of transparent blocks, such as Minecraft:glass, when Minecraft:Vibrant Visuals is enabled.
  • Fixed an issue where content obtained from Marketplace while editing your Realm would not immediately appear in available items.
  • Fixed an issue where downloading a world from the Realms Hub slot screen from the Realms Edit World screens would result in different names.
  • Fixed a softlock where cancelling a resource pack download during a server transfer would leave the player stuck on the "Connecting to Server" modal.
  • Fixed a rare crash that occurred when interacting with items in the UI.
  • Fixed Fullscreen mode to remember which screen it was last on.
  • Fixed the 'Remove' button not eliminating blocks from the Minecraft:Creative inventory on mobile UI.

References

Template:Reflist

Navigation

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