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Dragonwilds:Abyssal Whip: Difference between revisions

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{{External|rs=Abyssal whip|os=Abyssal whip}}
{{External|rs=Abyssal whip|os=Abyssal whip}}
{{Infobox Item
{{Infobox Item
|name = Abyssal Whip
|name = Abyssal Whip
Line 5: Line 6:
|release = 15 April 2025
|release = 15 April 2025
|update = RuneScape: Dragonwilds is out!
|update = RuneScape: Dragonwilds is out!
|type = Melee Weapon
|item_type = Melee Weapon
|weight = 4.5
|weight = 4.5
|repaircost = 1 [[Dragonwilds:Abyssal Spine]]
|repaircost = 1 [[Dragonwilds:abyssal spine]]
|description = A brutal weapon crafted from the spine of a terrifying Abyssal Demon.
|description = A brutal weapon crafted from the spine of a terrifying Abyssal Demon.
}}
}}
The '''Abyssal Whip''' is a [[Dragonwilds:Power level|Power Level]] 4 one-handed [[Dragonwilds:Masterwork]] melee weapon that can be created at a [[Dragonwilds:Blacksmith's Bench]]. The recipe can be acquired from the [[Dragonwilds:Kletterbuja Kara]] [[Dragonwilds:vault]] by interacting with a dragonkin statue clutching a blue orb, and hidden within a concealed alcove on the upper floor, near the ledge-jumping path, provided players have the [[Dragonwilds:Abyssal Spine]] that is dropped by an [[Dragonwilds:Abyssal Demon]] in the player's inventory.  
The '''abyssal whip''' is a [[Dragonwilds:power level]] 4 one-handed [[Dragonwilds:masterwork]] melee weapon that can be created at a [[Dragonwilds:blacksmith's bench]]. The recipe can be acquired from the [[Dragonwilds:Kletterbuja Kara]] [[Dragonwilds:vault]] by interacting with a dragonkin statue clutching a blue orb, and hidden within a concealed alcove on the upper floor, near the ledge-jumping path, provided players have the [[Dragonwilds:abyssal spine]] that is dropped by an [[Dragonwilds:abyssal demon]] in the player's inventory. It can be ascended at a [[Dragonwilds:mystic forge]] with [[Dragonwilds:ascension core]]s.


Its special attack is the Abyssal Snare, which sends out a slow-moving purple projectile that homes in on nearby enemies and explodes in a small radius after colliding into an enemy, wall, or after about 2 seconds, and causes a stagger to most foes that lasts roughly 3 seconds. It cannot travel up or down ledges, but the explosion can still affect foes close to the ledge where it collided. It can be very useful for initiating fights from a distance, keeping the enemy (or multiple enemies) on the floor while the player makes their approach, or as a combo extender or interruption by forcing them down when they attempt to retaliate. Due to the homing and explosion radius, it can also be effective in a bind when surrounded, as without aiming, they can be immediately disrupted, allowing players to escape. The special attack is unaffected by both [[Dragonwilds:Enchant Weapon: Fire]] and [[Dragonwilds:Enchant Weapon: Air|Air]].
Its special attack is abyssal snare, which costs 20 [[Dragonwilds:stamina]] and takes 0.8s to cast and a 1.15s delay afterwards which sends out a slow-moving purple projectile that homes in on nearby enemies and explodes in a small radius after colliding with an enemy, wall, or after about 2 seconds, and knocks down most foes for roughly 3 seconds. Performing any action before it has impacted a target will cause it to disappear. It cannot travel up or down ledges, but the explosion can still affect foes close to the ledge where it collided. The special attack is unaffected by both [[Dragonwilds:Enchant Weapon: Fire]] and [[Dragonwilds:Enchant Weapon: Air]].


[[File:Abyssal Whip Special Attack Animation.gif|alt=Abyssal Whip Special Attack Animation|thumb|Abyssal Whip Special Attack Animation]]
[[File:Abyssal Whip Special Attack Animation.gif|alt=Abyssal Whip Special Attack Animation|thumb|Abyssal Whip Special Attack Animation]]
This weapon's [[Dragonwilds:special effect]] is that regular attacks also build up [[Dragonwilds:bleed]], and after five rapid hits, will proc 28 damage at [[Dragonwilds:power level]] 4 and 40 damage at [[Dragonwilds:power level]] 7, despite only listing 25 for each. As this weapon deals slash damage, compared to swords, it attacks are slightly slower but slightly harder, however its forward lunge distance is much shorter, and since enemies are knocked back significantly by most attacks, they will be often be knocked out of this weapon's combos. It also does not have increased block without a shield compared to other similar weapons.


==Stats==
==Stats==
The Abyssal Whip's secondary ability requires 16 [[Dragonwilds:stamina]] points.
<tabber>
* The special attack activation animation takes 0.8s to cast, plus travel time to the target.
PL4=
** After the cast completes, there is a 1s attack delay + 0.15s animation delay, where the player must finish the animation. This rewards casting further away from the enemy, so that the player can take more advantage of the stagger.
{{Infobox Weapon
** See [[Dragonwilds:Stamina]] for dodge animation cancelling.
|power = 4
* By performing the entire 5-attack combo cycle, the player would incur roughly 0.22 procs/s, or 1 proc/4.55s, of bleed (See [[Dragonwilds:Combat]]).
|specialeffect = 28 Bleed Build Up
 
|damagetype = Slash
|attackstyle = Whip
|basedmg = 50 - 87
|block = 5
|combo = 5
|specialaction = Abyssal Snare
|durability = 1300
}}
|-|
PL5=
{{Infobox Weapon
|power = 5
|specialeffect = 32 Bleed Build Up
|damagetype = Slash
|attackstyle = Whip
|basedmg = 65 - 114
|block = 5
|combo = 5
|specialaction = Abyssal Snare
|durability = 1300
}}
|-|
PL6=
{{Infobox Weapon
|power = 6
|specialeffect = 36 Bleed Build Up
|damagetype = Slash
|attackstyle = Whip
|basedmg = 82 - 143
|block = 5
|combo = 5
|specialaction = Abyssal Snare
|durability = 1300
}}
|-|
PL7=
{{Infobox Weapon
{{Infobox Weapon
| power = 4
|power = 7
| durability = 1300
|specialeffect = 40 Bleed Build Up
| damagetype = Slash
|damagetype = Slash
| attackstyle = Whip
|attackstyle = Whip
| damagemulti = 50 (0.37s), 50 (0.37s), 58 (0.9s), 66 (0.8s), 87 (1.26s)
|basedmg = 100 - 175
| block = 5
|block = 5
| combo = 5
|combo = 5
| specialaction = Abyssal Snare: 30 (0.8s cast, 1.15s follow-up delay)
|specialaction = Abyssal Snare
| masterwork = yes
|durability = 1300
}}
}}
|-|
</tabber>


==Recipe==
==Recipe==
To unlock this recipe below, bring the Abyssal Spine to the Dragonkin Effigy at the [[Dragonwilds:Kletterbuja Kara]] vault:
To unlock this recipe below, bring the abyssal spine to the Dragonkin effigy at the [[Dragonwilds:Kletterbuja Kara]] vault:
[[File:Abyssal Whip (recipe location).png|thumb|right|400px|The location of the orb at the [[Kletterbuja Kara]] vault.]]
 
[[File:Abyssal Whip (recipe location).png|thumb|The location of the orb at the [[Kletterbuja Kara]] vault.]]
 
{{Recipe
{{Recipe
|facility = Blacksmith's Bench
|facility = Blacksmith's Bench
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==Journal==
==Journal==
{{Journal entry|
{{Journal entry|
[[Dragonwilds:Abyssal demon]]s are foul beasts. A single specimen can massacre a village before the warning bell can even sound. Crafting a weapon from their remains symbolises triumph against adversity or, perhaps, just hubris in its purest form.<br><br>Infused with the hate of the demon, each whip crack generates unbearable pain. Victims find themselves overcome with suffering as the agony seeps into the wounds the whips leave behind.<br><br>It is said that the whip even feeds on that misery, growing stronger with each strike, each life taken. The hate imbues the weapon with a desire to inflict more pain, and it grows stronger each time such a wish is granted. Or, so the legends say.<br><br>Only one [[Dragonwilds:Wild Knight]] has ever chosen to wield the whip in vengeance against a demon for a fallen sibling. Her name is dust in the wind of history, but there are still creatures that hide in the shadows, afraid of the crack of her whip.
[[Dragonwilds:Abyssal demon]]s are foul beasts. A single specimen can massacre a village before the warning bell can even sound. Crafting a weapon from their remains symbolises triumph against adversity or, perhaps, just hubris in its purest form.
 
Infused with the hate of the demon, each whip crack generates unbearable pain. Victims find themselves overcome with suffering as the agony seeps into the wounds the whips leave behind.
 
It is said that the whip even feeds on that misery, growing stronger with each strike, each life taken. The hate imbues the weapon with a desire to inflict more pain, and it grows stronger each time such a wish is granted. Or, so the legends say.
 
Only one [[Dragonwilds:wild knight]] has ever chosen to wield the whip in vengeance against a demon for a fallen sibling. Her name is dust in the wind of history, but there are still creatures that hide in the shadows, afraid of the crack of her whip.
}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Abyssal Whip (Equipped).jpg|Abyssal Whip equipped by a player.
Abyssal Whip (Equipped).jpg|Abyssal whip equipped by a player.
</gallery>
</gallery>


==Update history==
==Update history==
{{UH|
{{UH|
{{UL
|type = update
|date = [[Dragonwilds:29 July]] [[Dragonwilds:2026]]
|ver = Eye on Ashenfall - 0.12.1
|update = This item can now be ascended to the highest available power level by using ascension cores at the mystic forge.
}}
{{UL
{{UL
|type = update
|type = update
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* Poison Plant Bulb was renamed to Poison Ichor, a requirement for making the abyssal whip.
* Poison Plant Bulb was renamed to Poison Ichor, a requirement for making the abyssal whip.
* The abyssal whip's special attack will now damage [[Dragonwilds:Velgar]].
* The abyssal whip's special attack will now damage [[Dragonwilds:Velgar]].
* The abyssal whip's description was slightly changed to capitalise the [[Dragonwilds:Abyssal Demon]].
* The abyssal whip's description was slightly changed to capitalise the [[Dragonwilds:abyssal demon]].
}}
}}
{{UL
{{UL
Line 94: Line 148:
|ver=Update 1 - 0.8.0
|ver=Update 1 - 0.8.0
|update=
|update=
* The Abyssal Whip's crafting requirements now include 4 more [[Dragonwilds:Hard Leather]], 12 [[Dragonwilds:Swamp Thread]], and 6 [[Dragonwilds:Poison Plant Bulb]]s. [[Dragonwilds:Ram Horn]]s have been removed as a requirement to create the whip.
* The Abyssal Whip's crafting requirements now include 4 more [[Dragonwilds:hard leather]], 12 [[Dragonwilds:swamp thread]], and 6 [[Dragonwilds:poison plant bulb]]s. [[Dragonwilds:Ram horn]]s have been removed as a requirement to create the whip.
* The item's journal entry was grammatically changed.
* The item's journal entry was grammatically changed.
}}
}}
Line 100: Line 154:


{{Weapons}}
{{Weapons}}
{{Special Effects}}
[[Category:Masterwork]]
[[Category:Masterwork]]
[[Category:One-Handed Melee Weapons]]
[[Category:One-Handed Melee Weapons]]

Latest revision as of 11:00, 7 September 2026

Template:External

Template:Infobox Item The abyssal whip is a Dragonwilds:power level 4 one-handed Dragonwilds:masterwork melee weapon that can be created at a Dragonwilds:blacksmith's bench. The recipe can be acquired from the Dragonwilds:Kletterbuja Kara Dragonwilds:vault by interacting with a dragonkin statue clutching a blue orb, and hidden within a concealed alcove on the upper floor, near the ledge-jumping path, provided players have the Dragonwilds:abyssal spine that is dropped by an Dragonwilds:abyssal demon in the player's inventory. It can be ascended at a Dragonwilds:mystic forge with Dragonwilds:ascension cores.

Its special attack is abyssal snare, which costs 20 Dragonwilds:stamina and takes 0.8s to cast and a 1.15s delay afterwards which sends out a slow-moving purple projectile that homes in on nearby enemies and explodes in a small radius after colliding with an enemy, wall, or after about 2 seconds, and knocks down most foes for roughly 3 seconds. Performing any action before it has impacted a target will cause it to disappear. It cannot travel up or down ledges, but the explosion can still affect foes close to the ledge where it collided. The special attack is unaffected by both Dragonwilds:Enchant Weapon: Fire and Dragonwilds:Enchant Weapon: Air.

Abyssal Whip Special Attack Animation
Abyssal Whip Special Attack Animation

This weapon's Dragonwilds:special effect is that regular attacks also build up Dragonwilds:bleed, and after five rapid hits, will proc 28 damage at Dragonwilds:power level 4 and 40 damage at Dragonwilds:power level 7, despite only listing 25 for each. As this weapon deals slash damage, compared to swords, it attacks are slightly slower but slightly harder, however its forward lunge distance is much shorter, and since enemies are knocked back significantly by most attacks, they will be often be knocked out of this weapon's combos. It also does not have increased block without a shield compared to other similar weapons.

Stats

<tabber> PL4= Template:Infobox Weapon |-| PL5= Template:Infobox Weapon |-| PL6= Template:Infobox Weapon |-| PL7= Template:Infobox Weapon |-| </tabber>

Recipe

To unlock this recipe below, bring the abyssal spine to the Dragonkin effigy at the Dragonwilds:Kletterbuja Kara vault:

File:Abyssal Whip (recipe location).png
The location of the orb at the Kletterbuja Kara vault.

icon_4003.pngRecipe: {{{1}}}

Recipe tree

Template:Crafting Tree

Journal

Template:Journal entry

Gallery

Update history

Template:UH

Template:Weapons Template:Special Effects