Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Dragonwilds:Mining training: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Dragonwilds
SyncBot (talk | contribs)
Sync: updated from Dragonwilds
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{External|rs|os|rsc}}
{{External|rs|os|rsc}}
[[File:Mining.png|width=70x70]]
[[File:Mining.png|width=70x70]]This page details the optimal training methods for levelling up [[Dragonwilds:Mining]]. Unlike its predecessors, ''Dragonwilds'' does not require specific Mining levels to equip [[Dragonwilds:pickaxes]] or mine [[Dragonwilds:ore]]s.
This page details the optimal training methods for leveling up [[Dragonwilds:Mining]]. Unlike its predecessors, ''Dragonwilds'' does not require specific Mining levels to equip [[Dragonwilds:pickaxes]] or mine [[Dragonwilds:Ore|ores]].


'''Note:''' Items and resources detailed in this guide are specifically selected for optimal training efficiency. Suboptimal or low-experience alternatives have been omitted.
== '''Equipment''' ==
 
=== Equipment slots ===
== Equipment ==
=== Armour & Tool: ===
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
! Category
! Category
Line 31: Line 28:
|-
|-
! Body
! Body
| {{plink|Lunar Garou Robes|Garou}}
| {{plink|Infinity Robe Body}}
| {{plink|Mystic Robes|Mystic}}
| {{plink|Mystic Robes|Mystic}}
| {{plink|Splitbark Body|Split}}
| {{plink|Splitbark Body|Split}}
Line 60: Line 57:


* [[Dragonwilds:Pickaxes|Pickaxe]] – Your main tool to train Mining
* [[Dragonwilds:Pickaxes|Pickaxe]] – Your main tool to train Mining
'''Jewelry''':
* [[Dragonwilds:Unholy Symbol]] – +15% more damage on mining nodes
* [[Dragonwilds:Amulet of Glory]] – +25% more damage on mining nodes
* [[Dragonwilds:Inspiring Ring of Mining]] – +5% experience boost (''only if you don't have access to the Unholy Symbol or Amulet of Glory)''
** Due to the unique mechanics of Dragonwilds, the Unholy Symbol or Amulet of Glory might be preferred over the Inspiring Ring of Mining '''''when not using''''' the Rocksplosion spell (''more testing needed'').


'''Armour Slots:'''
'''Armour Slots:'''


* [[Dragonwilds:Mage armour|Mage Armour]] Hat and/or Body – are preferred, as it grants a -50% Stamina Regen Delay for a single piece equipped
* Recommendation : [[Dragonwilds:Mage armour|Mage Armour]] Hat and or/ Body – -50% Stamina Regen Delay for a single piece equipped. Can be mixed with other armour pieces of the player's prefered combat style.
** Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Infinity Armour = Lunar Garou Armour). See [[Dragonwilds:Armour|this]] for a complete list.
** Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Infinity Armour = Lunar Garou Armour). See [[Dragonwilds:Armour|this]] for a complete list.
* [[Dragonwilds:Leggings Of Lightness]] – Increases the player's maximum carry weight by 50 and reduces the amount of fall damage the player takes
* [[Dragonwilds:Leggings Of Lightness]] – Increases the player's maximum carry weight by 50 and reduces the amount of fall damage the player takes
'''Trinkets''':
* [[Dragonwilds:Unholy Symbol]] – +15% more damage on mining nodes
* [[Dragonwilds:Amulet of Glory]] – +25% more damage on mining nodes
* [[Dragonwilds:Inspiring Ring of Mining]] – +5% experience boost in Mining
** Due to the unique mechanics of Dragonwilds, the Unholy Symbol or Amulet of Glory might be preferred over the Inspiring Ring of Mining '''''when not using''''' the Rocksplosion spell. [[Dragonwilds:Mining training#General advices|See down below]].


=== Perks: ===
=== Perks ===
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! Category
! Category
Line 106: Line 101:


* [[Dragonwilds:Knowledgable Nourishment]] – Increases the player's Experience gain in all Skills by 10%
* [[Dragonwilds:Knowledgable Nourishment]] – Increases the player's Experience gain in all Skills by 10%
* [[Dragonwilds:Foreman's Feast]] – Reduces the [[Dragonwilds:Stamina]] cost of [[Dragonwilds:Woodcutting]] and [[Dragonwilds:Mining]] by 33%
* [[Dragonwilds:Foreman's Feast]] – Reduces the [[Dragonwilds:Stamina]] cost of [[Dragonwilds:Mining]] by 33%
* [[Dragonwilds:Focused Mining]] – Increases the experience gained when training the Mining skill by 15%
* [[Dragonwilds:Focused Mining]] – Increases the experience gained when training the Mining skill by 15%
* [[Dragonwilds:Focused Mining II]] – Increases the experience gained when training the Mining skill by 30%
* [[Dragonwilds:Focused Mining II]] – Increases the experience gained when training the Mining skill by 30%
Line 113: Line 108:
'''*Perks''': Food perks do '''''NOT''''' stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, '''one''' potion '''+ one''' food '''perks can be stacked together''' simultaneously.
'''*Perks''': Food perks do '''''NOT''''' stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, '''one''' potion '''+ one''' food '''perks can be stacked together''' simultaneously.


=== Others: ===
=== Spells ===
 
* '''Utility:'''
** [[Dragonwilds:Vault Core|Vault Cores]], [[Dragonwilds:Rune Essence|Rune Essences]], and [[Dragonwilds:Stone|Stones]] – Essential materials kept on hand (or inside [[Dragonwilds:Personal Chest (spell)|Personal chest]] spell) to construct lodestones for fast travel.
** [[Dragonwilds:Food]] – to manage [[Dragonwilds:Sustenance]] and healing
** [[Dragonwilds:Infusions]] – to manage [[Dragonwilds:Hydration]]
** [[Dragonwilds:Weapons]] – to defend yourself from hostile enemies
* '''Runes:'''
** [[Dragonwilds:Air Rune|Air]], [[Dragonwilds:Astral Rune|Astral]], [[Dragonwilds:Earth Rune|Earth]], [[Dragonwilds:Nature Rune|Nature]] to cast the spells mentioned below;


=== Spells ===
* [[Dragonwilds:Air Rune|Air]], [[Dragonwilds:Astral Rune|Astral]], [[Dragonwilds:Earth Rune|Earth]], [[Dragonwilds:Nature Rune|Nature]] runes to cast the spells mentioned below:
{| class="wikitable"
{| class="wikitable"
!Image
!Image
!Spell
!Spell
!Benefit
!Benefit
|-
|[[File:Rocksplosion.png|frameless|width=60x60]]
|[[Dragonwilds:Rocksplosion]]
|Conjure a powerful blast to break apart stone boulders and ore.
|-
|[[File:Magical Mending.png|frameless|width=60x60]]
|[[Dragonwilds:Magical Mending]]
|Very useful spell allowing the player to repair their pickaxes anywhere without a [[Dragonwilds:Blacksmith's Bench|Blacksmith's bench]].
|-
|-
|[[File:Internal Alchemy.png|frameless|width=60x60]]
|[[File:Internal Alchemy.png|frameless|width=60x60]]
Line 136: Line 131:
|[[Dragonwilds:Personal Chest (spell)|Personal chest]]
|[[Dragonwilds:Personal Chest (spell)|Personal chest]]
|Offers weightless storage for up to 1,980 ores and stones, massively increasing the duration of training trips.
|Offers weightless storage for up to 1,980 ores and stones, massively increasing the duration of training trips.
|-
|[[File:Magical Mending.png|frameless|width=60x60]]
|[[Dragonwilds:Magical Mending]]
|Very useful spell allowing the player to repair their pickaxes anywhere without a [[Dragonwilds:Blacksmith's Bench|Blacksmith's bench]].
|-
|[[File:Rocksplosion.png|frameless|width=60x60]]
|[[Dragonwilds:Rocksplosion]]
|Conjure a powerful blast to break apart stone boulders and ore.
|}
|}


=== Miscellaneous ===
=== Miscellaneous ===
{| class="wikitable"
{| class="wikitable"
!Image
!Image
Line 154: Line 142:
|[[File:Lodestone.png|frameless|width=60x60]]
|[[File:Lodestone.png|frameless|width=60x60]]
|[[Dragonwilds:Lodestone]]
|[[Dragonwilds:Lodestone]]
|Can be [[Dragonwilds:Construction|built]] then used with [[Dragonwilds:Law Rune|Law Runes]] for fast travelling. Allows fast travel between ore nodes.
|Can be [[Dragonwilds:Construction|built]] then used with [[Dragonwilds:Law Rune]]s for fast travelling. Allows fast travel between ore nodes.
|-
|[[File:Ore & Stone Storage.png|frameless|width=67x67]]
|[[Dragonwilds:Ore & Stone Storage]]
|Player-built massive storage for up to 4752 mining-related resources
|}
|}


== Tips ==
== '''Example setup''' ==
* '''Levelling up''': Increases mining Critical Hit Chance by 0.5% per level.
* '''XP Per Swing:''' Mining experience is granted per successful pickaxe swing on an ore or stone rather than upon completely depleting a node or receiving a material.
* '''Damage:''' Due to the unique mechanics of Dragonwilds, each ore from a node possesses a health pool, meaning that higher damage directly reduces the time required to deplete a node.
* '''Respawning:''' Most ores respawn after 3 in-game days.
* '''Mining''' is arguably the fastest and most straightforward skill in Dragonwilds right now, driven by good experience rates per action and the massive demand for resources required to upgrade gear and construct buildings. Solo players can easily reach a high Mining level naturally over the course of a standard playthrough.
* '''[[Dragonwilds:Divine Rock]]''' '''spell:''' Although it is a very useful spell in normal gameplay to gather ores quickly, it massively reduces the XP from mining.
* '''The [[Dragonwilds:Rocksplosion]] spell''' gets an upgrade at level 69, called [[Dragonwilds:Ultimate Burst]], which increases its area of effect considerably.
* '''While actively training Mining''', players should cast Rocksplosion every time it refreshes to rapidly clear nodes. Although the spell applies a slight experience penalty per action, the sheer volume and speed of cleared ores make it incredibly efficient.


== Resources & Paths ==
== '''General advices''' ==
While training Mining, players should generally follow regional progression and focus on gathering the highest-tier ore currently unlocked. However, upon reaching later regions like Dowdun Reach, a single region's mining nodes can be completely depleted, causing temporary downtime. To maintain efficient training when nodes are depleted, players should cycle back through previous regions and mine lower-tier nodes in descending order (e.g., Adamantite → Mithril → Coal). Cycling lower than Coal is generally not recommended (or even possible) as the drastically reduced experience rates diminish the efficiency.


=== ''Progression strategy'' ===
Players should cast [[Dragonwilds:Rocksplosion]] every time it refreshes to rapidly clear nodes. Although the spell (''seems to?)'' apply a slight experience penalty per action, the sheer volume and speed of cleared ores and stones make it incredibly efficient.
While training Mining, players should generally follow regional progression and focus on gathering the highest-tier ore currently unlocked. However, upon reaching later regions like '''Dowdun Reach''', a single region's mining nodes can be completely depleted, causing temporary downtime.


To maintain efficient training when nodes are depleted, players should cycle back through previous regions and mine lower-tier nodes in descending order of their level requirements (e.g., Adamantite → Mithril → Coal). Cycling lower than Coal is generally not recommended (or even possible) as the drastically reduced experience rates diminish the efficiency of the method.
It is possible to bring both a damage-boosting trinket and an [[Dragonwilds:Inspiring Ring of Mining|experience-boosting one]] and swap between the two. When casting Rocksplosion, it is prefered to wear the Inspiring Ring of Mining for a slight experience boost, as the spell guarantees to destroy all the ores in one-shot.


=== ''Copper and Tin''[[File:Copper Ore.png|frameless|width=60x60]][[File:Tin Ore.png|frameless|width=60x60]] ===
== '''Ores Routes''' ==


=== ''Iron'' [[File:Iron Ore.png|frameless|width=60x60]] ===
=== Copper and Tin[[File:Copper Ore.png|frameless|width=60x60]][[File:Tin Ore.png|frameless|width=60x60]] ===
=== Iron [[File:Iron Ore.png|frameless|width=60x60]] ===


=== ''Coal'' [[File:Coal.png|frameless|width=60x60]] ===
=== Coal [[File:Coal.png|frameless|width=60x60]] ===


=== ''Mithril'' [[File:Mithril Ore.png|frameless|width=60x60]] ===
=== Mithril [[File:Mithril Ore.png|frameless|width=60x60]] ===
[[File:Mithril mining areas.png|center|thumb|width=432x432|Locations of Mithril Ore Nodes in relation to the nearest Lodestones (player-built) and Nodestones (fixed).]]


=== ''Adamantiteite and Gypsum''[[File:Adamantite Ore.png|frameless|width=60x60]] [[File:Gypsum.png|frameless|width=60x60]] ===
=== Adamantite and Gypsum[[File:Adamantite Ore.png|frameless|width=60x60]] [[File:Gypsum.png|frameless|width=60x60]] ===
[[File:East desert adamantite mining route.png|thumb|width=494x494|'''East Umbral Sands Adamantite Mining Route:''' (a''pproximative Lodestones locations).'' The solid black line indicates the optimal route utilizing Lodestones. White dashed lines represent alternative, less efficient paths. The color coding represents the danger levels; cyan is medium, pink is high, purple is very high. Note that most mining areas in the desert are '''very''' dangerous.
[[File:East desert adamantite mining route.png|thumb|width=494x494|'''East Umbral Sands Adamantite Mining Route:''' (a''pproximative Lodestones locations).'' The solid black line indicates the optimal route utilising Lodestones. White dashed lines represent alternative, less efficient paths. The color coding represents the danger levels; cyan is medium, pink is high, purple is very high. Note that most mining areas in the desert are '''very''' dangerous.


]]
]]
[[File:West Umbral Sands Adamantite Mining Route.png|thumb|'''West Umbral Sands Adamantite Mining Route:'''(a''pproximative Lodestones locations).'' The solid black line indicates the optimal route utilizing Lodestones. White dashed lines represent alternative, less efficient paths. The color coding represents the danger levels; cyan is medium, pink is high, purple is very high. Note that most mining areas in the desert are '''very''' dangerous. Pink arrow means that the lodestone is inside a cave or a crevice.|left]]Once players unlock the massive desert of [[Dragonwilds:Umbral Sands]], they gain access to [[Dragonwilds:Adamantite Ore Node|Adamantite]] and [[Dragonwilds:Gypsum Node|Gypsum]] nodes. While these nodes offer the highest Mining Experience per ore in the game, extracting them is a high-risk endeavor located in highly dangerous areas.
[[File:West Umbral Sands Adamantite Mining Route.png|thumb|'''West Umbral Sands Adamantite Mining Route:'''(a''pproximative Lodestones locations).'' The solid black line indicates the optimal route utilizing Lodestones. White dashed lines represent alternative, less efficient paths. The color coding represents the danger levels; cyan is medium, pink is high, purple is very high. Note that most mining areas in the desert are '''very''' dangerous. Pink arrow means that the lodestone is inside a cave or a crevice.|left]]Once players unlock the massive desert of [[Dragonwilds:Umbral Sands]], they gain access to [[Dragonwilds:Adamantite Ore Node|Adamantite]] and [[Dragonwilds:Gypsum Node|Gypsum]] nodes. While these nodes offer the highest Mining Experience per ore in the game, extracting them is a high-risk endeavor located in highly dangerous areas.


Mining in the desert requires careful preparation because the vast majority of node locations are swarming with high-level hostile mobs ([[Dragonwilds:KotHaar]], [[Dragonwilds:Red Dragon|Red Dragons]], [[Dragonwilds:Wild Ruby Vine|Wild Ruby Vines]], [[Dragonwilds:Kalphite|Kalphites]], ''and the inoffensive-looking [[Dragonwilds:Goat|Goats]]!)'' putting players under constant aggression. Additionally, players must actively manage the environmental [[Dragonwilds:Scorch|Scorching Heat]] mechanic to survive prolonged trips.
Mining in the desert requires careful preparation because the vast majority of node locations are swarming with high-level hostile mobs ([[Dragonwilds:KotHaar]], [[Dragonwilds:Red Dragon]]s, [[Dragonwilds:Wild Ruby Vine]]s, [[Dragonwilds:Kalphite]]s, ''and the inoffensive-looking [[Dragonwilds:Goat]]s!)'' putting players under constant aggression. Additionally, players must actively manage the environmental [[Dragonwilds:Scorch|Scorching Heat]] mechanic to survive prolonged trips.


Because several Gypsum nodes spawn in close proximity to Adamantite nodes, the most efficient strategy is to focus primarily on Adamantite routes and harvest nearby Gypsum as a secondary bonus while in the area. Players should not go out of their way to solely mine Gypsum. Despite the high danger and environmental hazards, the experience yield makes mining in the desert well worth the effort.
Because several Gypsum nodes spawn in close proximity to Adamantite nodes, the most efficient strategy is to focus primarily on Adamantite routes and harvest nearby Gypsum as a secondary bonus while in the area. Players should not go out of their way to solely mine Gypsum. Despite the high danger and environmental hazards, the experience yield makes mining in the desert well worth the effort.


The images on the left and right display the approximate ideal lodestone locations, estimated danger levels, and critical mining routes throughout the region.
The images on the left, right and bottom display the approximate ideal lodestone locations, estimated danger levels, and critical mining routes throughout the region.


Note that the [[Dragonwilds:Desert Robes]] can prove useful while skilling in the desert, though players should keep in mind that they offer very little defensive bonuses.
Note that the [[Dragonwilds:Desert Robes]] can prove useful while skilling in the desert, though players should keep in mind that they offer very little defensive bonuses.


A good strategy for [[Dragonwilds:Armour|well-geared]] players is to clear the mobs along the critical paths first. Eliminating these threats makes mining smoother and prevents interruptions. While this requires strong combat gear, it allows players to mine nodes with far less interference.[[File:Adamantite mining route desert lava.png|thumb|'''Umbral Sands' lava area Adamantite Mining Route:''' ''(approximative Lodestones locations)'' Note that this is a '''HIGHLY''' dangerous area full of hostile monsters.]]
A good strategy for [[Dragonwilds:Armour|well-geared]] players is to clear the mobs along the critical paths first. Eliminating these threats makes mining smoother and prevents interruptions. While this requires strong combat gear, it allows players to mine nodes with far less interference.[[File:Adamantite mining route desert lava.png|thumb|'''Umbral Sands' lava area Adamantite Mining Route:''' ''(approximative Lodestones locations)'' Note that this is a '''HIGHLY''' dangerous area full of hostile monsters.|center]]
 
== '''Misc. Routes''' ==
 
=== Dowdun Reach - The Demon Gate ===
 
=== Dowdun Reach - The Lake ===
 
First accessed during the [[Dragonwilds:Black Knight's Fortress]] quest, the Lake contains a huge variety of mining nodes such as silver, gold, coal and limestone. Players can build a Lodestone right next to the Nodestone in the Courtyard for easy access to the Nodestone network. Note that each Nodestone needs to be activated before being able to use them from the [[Dragonwilds:The Nexus|Nexus]]. See [[Dragonwilds:Nodestone|this]].[[File:Fast travel from and to Dowdun Reach Lake.png|left|thumb|width=415x415|Lodestone ↔ Nexus Lodestone ↔ Nexus ↔ Lake Nodestone]]
{{Skill training guides}}
{{Skill training guides}}

Latest revision as of 11:00, 24 July 2026

Template:External width=70x70This page details the optimal training methods for levelling up Dragonwilds:Mining. Unlike its predecessors, Dragonwilds does not require specific Mining levels to equip Dragonwilds:pickaxes or mine Dragonwilds:ores.

Equipment

Equipment slots

Category Items progression (Late Game → Early Game)
Pickaxes Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Head Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink N/A
Body Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink N/A
Legs Template:Plink N/A N/A N/A N/A N/A N/A
Trinket Template:Plink Template:Plink Template:Plink N/A N/A N/A N/A

Tools:

  • Pickaxe – Your main tool to train Mining

Armour Slots:

  • Recommendation : Mage Armour Hat and or/ Body – -50% Stamina Regen Delay for a single piece equipped. Can be mixed with other armour pieces of the player's prefered combat style.
    • Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Infinity Armour = Lunar Garou Armour). See this for a complete list.
  • Dragonwilds:Leggings Of Lightness – Increases the player's maximum carry weight by 50 and reduces the amount of fall damage the player takes

Trinkets:

Perks

Category Items progression (Late Game → Early Game)
Potions (Focused Mining I & II) Template:Plink Template:Plink Template:Plink Template:Plink
Drinks (Dragonwilds:Fleet Footed) Template:Plink Template:Plink N/A N/A
Food (Dragonwilds:Knowledgable Nourishment + Dragonwilds:Foreman's Feast) Template:Plink Template:Plink N/A N/A
Food (Dragonwilds:Knowledgable Nourishment) Template:Plink Template:Plink Template:Plink N/A

Food & Potions perks:

*Perks: Food perks do NOT stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, one potion + one food perks can be stacked together simultaneously.

Spells

Image Spell Benefit
width=60x60 Dragonwilds:Rocksplosion Conjure a powerful blast to break apart stone boulders and ore.
width=60x60 Dragonwilds:Magical Mending Very useful spell allowing the player to repair their pickaxes anywhere without a Blacksmith's bench.
width=60x60 Dragonwilds:Internal Alchemy When used, it refreshes any active buffs from food or drink. This spell does not affect buffs received from potions or other perk-giving items aside from food and drink.
width=60x60 Personal chest Offers weightless storage for up to 1,980 ores and stones, massively increasing the duration of training trips.

Miscellaneous

Image Item / Structure Benefit
width=60x60 Dragonwilds:Lodestone Can be built then used with Dragonwilds:Law Runes for fast travelling. Allows fast travel between ore nodes.
width=67x67 Dragonwilds:Ore & Stone Storage Player-built massive storage for up to 4752 mining-related resources

Example setup

General advices

While training Mining, players should generally follow regional progression and focus on gathering the highest-tier ore currently unlocked. However, upon reaching later regions like Dowdun Reach, a single region's mining nodes can be completely depleted, causing temporary downtime. To maintain efficient training when nodes are depleted, players should cycle back through previous regions and mine lower-tier nodes in descending order (e.g., Adamantite → Mithril → Coal). Cycling lower than Coal is generally not recommended (or even possible) as the drastically reduced experience rates diminish the efficiency.

Players should cast Dragonwilds:Rocksplosion every time it refreshes to rapidly clear nodes. Although the spell (seems to?) apply a slight experience penalty per action, the sheer volume and speed of cleared ores and stones make it incredibly efficient.

It is possible to bring both a damage-boosting trinket and an experience-boosting one and swap between the two. When casting Rocksplosion, it is prefered to wear the Inspiring Ring of Mining for a slight experience boost, as the spell guarantees to destroy all the ores in one-shot.

Ores Routes

Copper and Tinwidth=60x60width=60x60

Iron width=60x60

Coal width=60x60

Mithril width=60x60

File:Mithril mining areas.png
Locations of Mithril Ore Nodes in relation to the nearest Lodestones (player-built) and Nodestones (fixed).

Adamantite and Gypsumwidth=60x60 width=60x60

File:East desert adamantite mining route.png
East Umbral Sands Adamantite Mining Route: (approximative Lodestones locations). The solid black line indicates the optimal route utilising Lodestones. White dashed lines represent alternative, less efficient paths. The color coding represents the danger levels; cyan is medium, pink is high, purple is very high. Note that most mining areas in the desert are very dangerous.
File:West Umbral Sands Adamantite Mining Route.png
West Umbral Sands Adamantite Mining Route:(approximative Lodestones locations). The solid black line indicates the optimal route utilizing Lodestones. White dashed lines represent alternative, less efficient paths. The color coding represents the danger levels; cyan is medium, pink is high, purple is very high. Note that most mining areas in the desert are very dangerous. Pink arrow means that the lodestone is inside a cave or a crevice.

Once players unlock the massive desert of Dragonwilds:Umbral Sands, they gain access to Adamantite and Gypsum nodes. While these nodes offer the highest Mining Experience per ore in the game, extracting them is a high-risk endeavor located in highly dangerous areas.

Mining in the desert requires careful preparation because the vast majority of node locations are swarming with high-level hostile mobs (Dragonwilds:KotHaar, Dragonwilds:Red Dragons, Dragonwilds:Wild Ruby Vines, Dragonwilds:Kalphites, and the inoffensive-looking Dragonwilds:Goats!) putting players under constant aggression. Additionally, players must actively manage the environmental Scorching Heat mechanic to survive prolonged trips.

Because several Gypsum nodes spawn in close proximity to Adamantite nodes, the most efficient strategy is to focus primarily on Adamantite routes and harvest nearby Gypsum as a secondary bonus while in the area. Players should not go out of their way to solely mine Gypsum. Despite the high danger and environmental hazards, the experience yield makes mining in the desert well worth the effort.

The images on the left, right and bottom display the approximate ideal lodestone locations, estimated danger levels, and critical mining routes throughout the region.

Note that the Dragonwilds:Desert Robes can prove useful while skilling in the desert, though players should keep in mind that they offer very little defensive bonuses.

A good strategy for well-geared players is to clear the mobs along the critical paths first. Eliminating these threats makes mining smoother and prevents interruptions. While this requires strong combat gear, it allows players to mine nodes with far less interference.

File:Adamantite mining route desert lava.png
Umbral Sands' lava area Adamantite Mining Route: (approximative Lodestones locations) Note that this is a HIGHLY dangerous area full of hostile monsters.

Misc. Routes

Dowdun Reach - The Demon Gate

Dowdun Reach - The Lake

First accessed during the Dragonwilds:Black Knight's Fortress quest, the Lake contains a huge variety of mining nodes such as silver, gold, coal and limestone. Players can build a Lodestone right next to the Nodestone in the Courtyard for easy access to the Nodestone network. Note that each Nodestone needs to be activated before being able to use them from the Nexus. See this.

File:Fast travel from and to Dowdun Reach Lake.png
Lodestone ↔ Nexus Lodestone ↔ Nexus ↔ Lake Nodestone

Template:Skill training guides