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Dragonwilds:Zombie Arm: Difference between revisions

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{{Future content}}
{{Infobox Item
{{Infobox Item
| name = Zombie Arm
|name = Zombie Arm
| image = Zombie Arm.png
|image = Zombie Arm.png
|release = 23 June 2026
|update = Eye on Ashenfall - 0.12.0
|item_type =  Melee Weapon
|item_type =  Melee Weapon
| weight = 15
|weight = 15.0
| description = A zombie's arm with electrifying properties. High five!
|repaircost = 1 [[Dragonwilds:animal bone]]
|description = A zombie's arm with electrifying properties. High five!
}}
}}
The '''zombie arm''' is a [[Dragonwilds:power level]] 4 [[Dragonwilds:melee weapon]] that is awarded to the player after completing [[Dragonwilds:The Great Body Robbery]], and can then be crafted using a [[Dragonwilds:blacksmith's bench]]. It can be ascended at the [[Dragonwilds:mystic forge]] using [[Dragonwilds:ascension core]]s.


The '''Zombie Arm''' is a [[Dragonwilds:Power level]] 4 [[Dragonwilds:Melee weapon]].
It is not clear what this weapon's [[Dragonwilds:special effect]] is as its "electrifying properties" are ambiguous. When a player receives the [[Dragonwilds:Shocked]] debuff, their [[Dragonwilds:stamina]] is completely drained, but since enemies do not have stamina, and as there are no visible effects or extra damage done, it does not appear to do anything to them. It also does not seem to prevent the player or cause enemies to be struck by lightning.


== Stats ==
It has the same damage values and attack style as the [[Dragonwilds:Skullsplitter]], so that weapon's +15% [[Dragonwilds:critical strike]] chance is better, but the higher base damage and additional slash damage of the [[Dragonwilds:zombie axe]] wins out overall when considering weapons to ascend. Also, it displays a 21 combo, but correctly has a 5 hit combo, at least in singleplayer.
 
==Stats==
<tabber>
PL4=
{{Infobox Weapon
|power = 4
|durability = 1300
|damagetype = Crush
|attackstyle = Mace
|basedmg = 56 - 99
|block = 46
|combo = 5
|specialaction = Special Attack
}}
|-|
PL5=
{{Infobox Weapon
|power = 5
|durability = 1300
|damagetype = Crush
|attackstyle = Mace
|basedmg = 73 - 130
|block = 52
|combo = 5
|specialaction = Special Attack
}}
|-|
PL6=
{{Infobox Weapon
|power = 6
|durability = 1300
|damagetype = Crush
|attackstyle = Mace
|basedmg = 92 - 164
|block = 59
|combo = 5
|specialaction = Special Attack
}}
|-|
PL7=
{{Infobox Weapon
{{Infobox Weapon
| power = 4
|power = 7
| durability = 1300
|durability = 1300
| damagetype = Crush
|damagetype = Crush
| attackstyle = Mace
|attackstyle = Mace
| basedmg = 56-99
|basedmg = 113 - 200
| block = 23
|block = 66
| specialaction = Special Attack
|combo = 5
|specialaction = Special Attack
}}
}}
</tabber>


== Recipe ==
==Recipe==
{{Recipe
{{Recipe
|facility = Blacksmith's Bench
|facility = Blacksmith's Bench
|skill = Artisan
|skill = Artisan
|skillxp = 300
|skillxp = 40
|mat1 = Animal Bone
|mat1 = Animal Bone
|mat1qty = 2
|mat1qty = 2
Line 45: Line 90:


==Journal==
==Journal==
{{No journal}}
{{Journal entry|
Let us dwell, for a moment, on the original owner of this club, a man named Mort. Mortimer Grimm had the sort of name adored by those who believe in nominative determinism. Mort Grimm, his parents effectively cursed him at birth to become an undead monstrosity, and their curse came true.
 
The undead were rare in Ghornfell, but not unheard of. Some druids, who spent too long in the Whispering Swamps, apparently learned strange rituals that would raise a corpse as a mindless servant, doomed to wander the world in search of delicious, delicious brains. Mort was one of these, though he resurrected with somewhat less all-consuming-hunger than his cohorts. As the other zombies were herded towards human encampments, Mort wandered off into the poisonous Bloodblight Swamp, in search of mysteries. There he encountered a strange scientist who did not immediately attempt to set him on fire –  an improvement over the response from most people.
 
This would begin a truer friendship than Mort thought possible. Whilst, yes, the scientist could never remember Mort's name and insisted on calling him Igor. And, yes, Mort would spend much of his time listening to lectures on why everyone else is stupid, whilst carrying large and disturbingly-shaped bags of unknown contents, for the scientist. Still, they would laugh and they would watch the sunsets together, and for the first time in a long time, Mort was happy.
 
Until the scientist asked Mort to build the lightning conductor. One flash of inspiration later,  and Mort's tragic existence reduced itself to this somewhat sinister club.
 
Still, waste not want not, I always say.
}}


==Update history==
==Update history==
{{UH|
{{UH|
{{UL
|type = update
|date = [[Dragonwilds:29 July]] [[Dragonwilds:2026]]
|ver = 0.12.1 is now live!
|vernum = 0.12.1
|update = The Zombie Arm is now visible at the Blacksmith's Bench, a journal entry was added to the game, and this item can now be ascended to the highest available power level by using ascension cores at the mystic forge.
}}
{{UL
{{UL
|type = update
|type = update
|date = [[Dragonwilds:23 June]] [[Dragonwilds:2026]]
|date = [[Dragonwilds:23 June]] [[Dragonwilds:2026]]
|ver = Eye on Ashenfall - 0.12.0
|ver = Eye on Ashenfall - 0.12.0
|update =
|update = The Zombie Arm is not visible at the Blacksmith's Bench due to a bug.
* Item is now created at the Blacksmith's Bench.
** Can no longer be created at the Crafting Table.
}}
}}
}}
}}
{{Weapons}}
{{The Great Body Robbery}}
[[Category:One-Handed Melee Weapons]]
[[Category:Weapons]]

Latest revision as of 11:00, 6 September 2026

Template:Infobox Item The zombie arm is a Dragonwilds:power level 4 Dragonwilds:melee weapon that is awarded to the player after completing Dragonwilds:The Great Body Robbery, and can then be crafted using a Dragonwilds:blacksmith's bench. It can be ascended at the Dragonwilds:mystic forge using Dragonwilds:ascension cores.

It is not clear what this weapon's Dragonwilds:special effect is as its "electrifying properties" are ambiguous. When a player receives the Dragonwilds:Shocked debuff, their Dragonwilds:stamina is completely drained, but since enemies do not have stamina, and as there are no visible effects or extra damage done, it does not appear to do anything to them. It also does not seem to prevent the player or cause enemies to be struck by lightning.

It has the same damage values and attack style as the Dragonwilds:Skullsplitter, so that weapon's +15% Dragonwilds:critical strike chance is better, but the higher base damage and additional slash damage of the Dragonwilds:zombie axe wins out overall when considering weapons to ascend. Also, it displays a 21 combo, but correctly has a 5 hit combo, at least in singleplayer.

Stats

<tabber> PL4= Template:Infobox Weapon |-| PL5= Template:Infobox Weapon |-| PL6= Template:Infobox Weapon |-| PL7= Template:Infobox Weapon </tabber>

Recipe

icon_4003.pngRecipe: {{{1}}}

Recipie tree

Template:Crafting Tree

Journal

Template:Journal entry

Update history

Template:UH

Template:Weapons Template:The Great Body Robbery