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Minecraft:Entity format/Arrow: Difference between revisions

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**{{nbt|boolean|crit}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the projectile deals critical damage.
**{{nbt|boolean|crit}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the projectile deals critical damage.
** {{nbt|double|damage}}: Damage multiplier of the projectile. Defaults to 2. If shot from a bow, this is increased by a flat 0.5 if any level of Power is present. 0.5 is then added for each level of Power over the first (i.e Power I would result in 3.0, Power II would result in 3.5, etc.){{checkthecode|Trident info}}
** {{nbt|double|damage}}: Damage multiplier of the projectile. Defaults to 2. If shot from a bow, this is increased by a flat 0.5 if any level of Power is present. 0.5 is then added for each level of Power over the first (i.e Power I would result in 3.0, Power II would result in 3.5, etc.){{check the code|Trident info}}
** {{nbt|compound|inBlockState}}: Optional. The [[Minecraft:block state]] of the last block that the projectile hit.
** {{nbt|compound|inBlockState}}: Optional. The [[Minecraft:block state]] of the last block that the projectile hit.
*** {{nbt inherit/block_state}}
*** {{nbt inherit/block_state}}
** {{nbt|boolean|inGround}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the projectile is stuck in the ground.
** {{nbt|boolean|inGround}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the projectile is stuck in the ground.
** {{nbt|short|life}}: Increments each tick when the projectile is not moving; resets to 0 if it moves. When it ticks to 1200, the projectile despawns.
** {{nbt|short|life}}: Increments each tick when the projectile is not moving; keeps its value if the projectile moves. When it ticks to 1200, the projectile despawns.
** {{nbt|byte|pickup}}: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.
** {{nbt|byte|pickup}}: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.
** {{nbt|byte|PierceLevel}}: The amount of remaining times this projectile can pierce through an entity.
** {{nbt|byte|PierceLevel}}: The amount of remaining times this projectile can pierce through an entity.

Latest revision as of 11:09, 24 September 2026

Minecraft:fr:Format de chunk/Flèche Minecraft:ja:Chunkフォーマット/Arrow Minecraft:pt:Formato de chunk/Flecha Minecraft:uk:Формат чанку/Стріла