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Minecraft:Java Edition pre-Classic rd-132211: Difference between revisions

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The first labeled [[Minecraft:pre-Classic]] version was made on May 13, 2009, at 20:11 UTC.<ref>[http://web.archive.org/web/20140911065540/https://s3.amazonaws.com/Minecraft.Download/versions/rd-132211/rd-132211.json rd-132211.json]</ref> It is the oldest version available in the ''[[Minecraft:Minecraft Launcher]]'' and the current oldest archived version of ''Minecraft''.
'''rd-132211''' is the first labeled [[Minecraft:pre-Classic]] version of ''[[Minecraft:Minecraft]]'', created on May 13, 2009, at 20:11 UTC.<ref>...</ref> It is the earliest version available through the ''[[Minecraft:Minecraft Launcher]]'' and the oldest archived version of ''Minecraft''.


The copy in the launcher was last modified on August 6, 2013, making it technically not original.
The copy in the launcher was last modified on August 6, 2013, making it technically not original.
Line 24: Line 24:
'''[[Minecraft:Controls]]'''
'''[[Minecraft:Controls]]'''
* Placing and destroying [[Minecraft:block]]s.  
* Placing and destroying [[Minecraft:block]]s.  
** Left-clicking places a block. Right-clicking destroys a block.
** Left-click places a block. Right-click destroys a block.
** Blocks cannot be placed past the existing border.
** Blocks cannot be placed beyond the world border.
** The build limit is Y=64.
** The build limit is Y=64.
** Players can place blocks on the space they are occupying.
** Players can place blocks within the space they occupy.
** Added a flashing white overlay that displays on the side of a block that the player has their mouse over.
** Added a flashing white overlay highlighting the face of the targeted block when hovering with the mouse.
* The level can be saved by pressing {{Keys|Enter}} or leaving the game.
* The level is saved when {{Keys|Enter}} is pressed or when the game is exited.


== Changes ==
== Changes ==
=== World generation ===
=== World generation ===
'''General'''
'''General'''
* Level generation improved to be not so messy and random, as shown in the ''[[Minecraft:Cave game tech test]]'' video, but instead completely flat, similarly to a modern [[Minecraft:superflat]] world.
* Level generation was redesigned from the irregular terrain shown in ''[[Minecraft:Cave game tech test]]'' to produce a completely flat world, similar to a modern [[Minecraft:superflat]] world.
* Blocks generate from Y=0 to Y=43, below Y=0 is essentially the void.
* Terrain generates from Y=0 to Y=43.
* Visually, Y=43 is always [[Minecraft:grass block]]s, with all other blocks being [[Minecraft:stone]].
* Space below Y=0 is empty.
* The top layer at Y=43 consists of [[Minecraft:grass block]]s, while all lower terrain consists of [[Minecraft:stone]].


== Removals ==
== Removals ==
Line 46: Line 47:
''' 3 bugs reported'''
''' 3 bugs reported'''
* [[Minecraft:Block]]s can be placed directly within the space occupied by the player.<ref>TigIRC logs: "''(14:10:09) Zaratustra: I can spawn blocks where I currently exist''" [...] "''(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it''" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until [[Minecraft:Classic 0.0.9a]].
* [[Minecraft:Block]]s can be placed directly within the space occupied by the player.<ref>TigIRC logs: "''(14:10:09) Zaratustra: I can spawn blocks where I currently exist''" [...] "''(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it''" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until [[Minecraft:Classic 0.0.9a]].
* Some players experience extreme levels of lag, commonly on Intel GPUs, when getting close to the ground after booting up the game, making it completely unplayable with an FPS of 1. The FPS may become moderately playable and somewhat smoother when the player builds up at least 3 blocks.{{#tag:ref|This fix varies across different computers, as sometimes it gets bypassed entirely, and sometimes it does not work.<ref>{{cite|url=https://www.minecraftforum.net/forums/support/java-edition-support/3050629-resolved-minecraft-pre-classic-versions-are|title=&#91;RESOLVED&#93; Minecraft pre-classic versions are EXTREMELY slow and unplayable|date=January 10, 2021|author=firwulf|website=Minecraft Forum}}</ref> A tutorial on how to fix this can be found [https://www.reddit.com/r/Minecraft/comments/1pni7p9/tutorial_how_to_eliminate_lag_when_touching_the/ here].|group=note}}
* On some systems, commonly those using Intel GPUs, severe lag may occur when approaching the ground after starting the game, reducing performance to approximately 1 FPS. Building upward by at least three blocks may alleviate the issue on some systems.{{#tag:ref|This fix varies across different computers, as sometimes it gets bypassed entirely, and sometimes it does not work.<ref>{{cite|url=https://www.minecraftforum.net/forums/support/java-edition-support/3050629-resolved-minecraft-pre-classic-versions-are|title=&#91;RESOLVED&#93; Minecraft pre-classic versions are EXTREMELY slow and unplayable|date=January 10, 2021|author=firwulf|website=Minecraft Forum}}</ref> A tutorial on how to fix this can be found [https://www.reddit.com/r/Minecraft/comments/1pni7p9/tutorial_how_to_eliminate_lag_when_touching_the/ here].|group=note}}
* The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to physically shift when looking around.
* The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to shift as the camera rotates.


== Trivia ==
== Trivia ==
* The "rd" before the version number stands for ''[[Minecraft:RubyDung]]'', a game Notch was working on in early 2009 whose codebase was later reused for ''Minecraft''.
* The "rd" prefix in the version title stands for ''[[Minecraft:RubyDung]]'', a game Notch was developing in early 2009 whose codebase was repurposed for ''Minecraft''.
* Level data is saved in a single {{cd|level.dat}} file inside the game's [[Minecraft:.minecraft|root directory]], unlike future versions that have dedicated folders.
* Level data is saved in a single {{cd|level.dat}} file inside the game's [[Minecraft:.minecraft|root directory]], unlike future versions that have dedicated folders.
* While the intended level size is 256×64×256, technically a world of any size can be loaded. However, worlds that are too small will have generation put on top of them, and worlds that are too large will fill the entire world and then get cut off.
* Although the intended world size is 256×64×256, worlds of any dimensions can be loaded. Worlds smaller than the intended size have terrain generated over them, while larger worlds are truncated.
* Grass blocks are stored using the same block ID as stone; the difference between them is purely visual.
* Grass blocks are stored using the same block ID as stone; the difference between them is purely visual.
* Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it upon saving the world.
* Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it upon saving the world.
* Because of all of the above, theoretically any [[Minecraft:w:gzip|gzipped file]] called {{cd|level.dat}} can be loaded as a world without issue, including a [[Minecraft:Java_Edition_level_format#level.dat_format|modern level.dat]] file. Note this will likely corrupt the file upon saving, due to the extra generation when the world is undersized, or the trimming applied when it is oversized, or simply any blocks placed/broken.
* Because of these behaviors, nearly any gzipped file named {{cd|level.dat}} can theoretically be loaded as a world, including a [[Minecraft:Java Edition level format#level.dat format|modern {{cd|level.dat}} file]]. Saving such a world is likely to corrupt it because of terrain generation or truncation.


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Rd132211 house.png|A house shown in this version
File:Rd132211 house.png|A house
File:Rd-132211 Shelter.png|A shelter
File:Rd-132211 Shelter.png|A shelter
File:Rd132211 castle.png|A castle
File:Rd132211 castle.png|A castle
File:Rd-132211 falling.png|Falling over the edge of the world
File:Rd-132211 falling.png|Falling over the edge of the world
File:Pre-classic rd-132211.png|A patch of grass, from loading a world created in a later version into this version
File:Pre-classic rd-132211.png|Grass patch from a world created in a later version
File:Rd-132211.png|A basin of stone, from loading a world created in a later version into this version
File:Rd-132211.png|Stone basin from a world created in a later version
File:Rd-132211 stone field.png|A field of stone, from loading a world created in a later version into this version
File:Rd-132211 stone field.png|Stone field from a world created in a later version
File:7-6-25 rd-132211 megabuild.png|A partially built town
File:7-6-25 rd-132211 megabuild.png|Partially built town
File:CC-BY 0.3 image of rd-132211.png|Free depiction of this version
File:CC-BY 0.3 image of rd-132211.png|Free depiction of this version
</gallery>
</gallery>

Latest revision as of 11:13, 4 August 2026

Template:Unreleased Template:No unedited version Template:Infobox version rd-132211 is the first labeled Minecraft:pre-Classic version of Minecraft:Minecraft, created on May 13, 2009, at 20:11 UTC.<ref>...</ref> It is the earliest version available through the Minecraft:Minecraft Launcher and the oldest archived version of Minecraft.

The copy in the launcher was last modified on August 6, 2013, making it technically not original.

Additions

Gameplay

Minecraft:Controls

  • Placing and destroying Minecraft:blocks.
    • Left-click places a block. Right-click destroys a block.
    • Blocks cannot be placed beyond the world border.
    • The build limit is Y=64.
    • Players can place blocks within the space they occupy.
    • Added a flashing white overlay highlighting the face of the targeted block when hovering with the mouse.
  • The level is saved when Template:Keys is pressed or when the game is exited.

Changes

World generation

General

Removals

World generation

Minecraft:Caves

  • No longer generate.

Bugs

3 bugs reported

  • Minecraft:Blocks can be placed directly within the space occupied by the player.<ref>TigIRC logs: "(14:10:09) Zaratustra: I can spawn blocks where I currently exist" [...] "(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until Minecraft:Classic 0.0.9a.
  • On some systems, commonly those using Intel GPUs, severe lag may occur when approaching the ground after starting the game, reducing performance to approximately 1 FPS. Building upward by at least three blocks may alleviate the issue on some systems.<ref group="note">This fix varies across different computers, as sometimes it gets bypassed entirely, and sometimes it does not work.<ref>Template:Cite</ref> A tutorial on how to fix this can be found here.</ref>
  • The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to shift as the camera rotates.

Trivia

  • The "rd" prefix in the version title stands for Minecraft:RubyDung, a game Notch was developing in early 2009 whose codebase was repurposed for Minecraft.
  • Level data is saved in a single Template:Cd file inside the game's root directory, unlike future versions that have dedicated folders.
  • Although the intended world size is 256×64×256, worlds of any dimensions can be loaded. Worlds smaller than the intended size have terrain generated over them, while larger worlds are truncated.
  • Grass blocks are stored using the same block ID as stone; the difference between them is purely visual.
  • Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it upon saving the world.
  • Because of these behaviors, nearly any gzipped file named Template:Cd can theoretically be loaded as a world, including a [[Minecraft:Java Edition level format#level.dat format|modern Template:Cd file]]. Saving such a world is likely to corrupt it because of terrain generation or truncation.

Gallery

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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