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Minecraft:Map Marker: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
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| 5-1 = Ruler idle.png
| 5-1 = Ruler idle.png
| health = {{Hp|20}}
| health = {{Hp|20}}
| size = ?
| size = Height: 1 block<br>Width: 1 block
}}
}}


Line 24: Line 24:


== Behavior ==
== Behavior ==
* '''Map Marker''': Continues rotating counterclockwise. At this time, triggers the particle “editor:selected_marker”.<br>
* '''{{cd|map_marker}}''': Continues rotating counterclockwise. At this time, triggers the particle “editor:selected_marker”.<br>
* '''Location Pointer Selected''': Continues rotating slowly counterclockwise.<br>
* '''{{cd|location_pointer_selected}}''': Continues rotating slowly counterclockwise.<br>
* '''Location Pointer Idle''': No particular behavior.<br>
* '''{{cd|location_pointer_idle}}''': No particular behavior.<br>
* '''Ruler Pointer Selected''': No special behavior.<br>
* '''{{cd|ruler_pointer_selected}}''': No special behavior.<br>
* '''Ruler Idle''': No special behavior.
* '''{{cd|ruler_idle}}''': No special behavior.
All map markers are affected by gravity, and can take damage and die, such as when the player punches them.
All map markers are affected by gravity, and can take damage and die, such as when the player punches them.


== Usage==
== Usage ==
In ''Bedrock Editor'', it is used as a marker when using tools.  
In ''Bedrock Editor'', it is used as a marker when using tools.  


Line 43: Line 43:
|shownumericids=y
|shownumericids=y
|generatetranslationkeys=y
|generatetranslationkeys=y
|displayname=Map Marker
|displayname=entity.editor:map_marker.name
|spritename=Map-Marker
|spritename=Map-Marker
|spritetype=entity
|spritetype=entity
Line 52: Line 52:
|shownumericids=y
|shownumericids=y
|generatetranslationkeys=y
|generatetranslationkeys=y
|displayname=Location Pointer Selected
|displayname=entity.editor:location_pointer_selected.name
|spritename=Location_Pointer_Selected
|spritename=Location Pointer Selected
|spritetype=entity
|spritetype=entity
|nameid=editor:location_pointer_selected
|nameid=editor:location_pointer_selected
Line 61: Line 61:
|shownumericids=y
|shownumericids=y
|generatetranslationkeys=y
|generatetranslationkeys=y
|displayname=Location Pointer Idle
|displayname=entity.editor:location_pointer_idle.name
|spritename=Location_Pointer_Idle
|spritename=Location Pointer Idle
|spritetype=entity
|spritetype=entity
|nameid=editor:location_pointer_idle
|nameid=editor:location_pointer_idle
Line 70: Line 70:
|shownumericids=y
|shownumericids=y
|generatetranslationkeys=y
|generatetranslationkeys=y
|displayname=Ruler Pointer Selected
|displayname=entity.editor:ruler_pointer_selected.name
|spritename=Ruler_Pointer_Selected
|spritename=Ruler Pointer Selected
|spritetype=entity
|spritetype=entity
|nameid=editor:ruler_pointer_selected
|nameid=editor:ruler_pointer_selected
Line 79: Line 79:
|shownumericids=y
|shownumericids=y
|generatetranslationkeys=y
|generatetranslationkeys=y
|displayname=Ruler Idle
|displayname=entity.editor:ruler_idle.name
|spritename=Ruler_Idle
|spritename=Ruler Idle
|spritetype=entity
|spritetype=entity
|nameid=editor:ruler_idle
|nameid=editor:ruler_idle
Line 97: Line 97:
|id=?
|id=?
|form=item
|form=item
|translationkey=item.spawn_egg.entity.editor:map_marker.name}}
|translationkey=item.spawn_egg.entity.editor:map_marker.name
{{ID table
|displayname=item.spawn_egg.entity.editor:location_ponter_selected.name
|spritename=Map-Marker-Spawn-Egg
|spritetype=item
|nameid=editor:location_ponter_selected_spawn_egg
|aliasid=editor:location_ponter_selected_spawn_egg
|id=?
|form=item
|translationkey=item.spawn_egg.entity.editor:location_ponter_selected.name}}
{{ID table
|displayname=item.spawn_egg.entity.editor:location_ponter_idle.name
|spritename=Map-Marker-Spawn-Egg
|spritetype=item
|nameid=editor:location_ponter_idle_spawn_egg
|aliasid=editor:location_ponter_idle_spawn_egg
|id=?
|form=item
|translationkey=item.spawn_egg.entity.editor:ruler_pointer_selected.name}}
{{ID table
|displayname=item.spawn_egg.entity.editor:ruler_pointer_selected.name
|spritename=Map-Marker-Spawn-Egg
|spritetype=item
|nameid=editor:ruler_pointer_selected_spawn_egg
|aliasid=editor:ruler_pointer_selected_spawn_egg
|id=?
|form=item
|translationkey=item.spawn_egg.entity.editor:ruler_pointer_selected.name}}
{{ID table
|displayname=item.spawn_egg.entity.editor:ruler_idle.name
|spritename=Map-Marker-Spawn-Egg
|spritetype=item
|nameid=editor:ruler_idle_spawn_egg
|aliasid=editor:ruler_idle_spawn_egg
|id=?
|form=item
|translationkey=item.spawn_egg.entity.editor:ruler_idle.name
|foot=1}}
|foot=1}}


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}}
}}


==Navigation ==
== Gallery ==
=== Textures ===
<gallery class="pixel-image">
Map Marker (texture).png|Map marker texture
Location Pointer Selected (texture).png|Location pointer selected texture
Location Pointer Idle (texture).png|Location pointer idle texture
Ruler Pointer Selected (texture).png|Ruler pointer selected texture
Ruler Idle (texture).png|Ruler idle texture
</gallery>
 
== Navigation ==
{{Navbox entities|other}}
{{Navbox entities|other}}
{{Navbox Bedrock Edition}}
{{Navbox Bedrock Edition}}


[[Minecraft:ja:マップマーカー]]
[[Minecraft:ja:マップマーカー]]

Latest revision as of 11:18, 14 October 2026

Template:For Template:Exclusive Template:Infobox entity

Map markers are Minecraft:entities exclusive to the Minecraft:Bedrock Editor.

Spawning

Map markers do not spawn naturally. Found only in Bedrock Editor, Minecraft:spawn eggs exist in the spawn egg group in the Minecraft:Creative inventory. They can also be summoned using the Template:Cmd command.

Behavior

  • Template:Cd: Continues rotating counterclockwise. At this time, triggers the particle “editor:selected_marker”.
  • Template:Cd: Continues rotating slowly counterclockwise.
  • Template:Cd: No particular behavior.
  • Template:Cd: No special behavior.
  • Template:Cd: No special behavior.

All map markers are affected by gravity, and can take damage and die, such as when the player punches them.

Usage

In Bedrock Editor, it is used as a marker when using tools.

Official server

In the official Minecraft:Capture the Flag test server, map markers can be seen without using Bedrock Editor.

Data values

ID

Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table

Spawn Egg

Template:ID table

History

Template:HistoryTable

Gallery

Textures

Navigation

Template:Navbox entities Template:Navbox Bedrock Edition

Minecraft:ja:マップマーカー