Dragonwilds:Windstep: Difference between revisions
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Sync: updated from Dragonwilds |
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|description = Summons the power of Air Magic to jump higher and descend slower. | |description = Summons the power of Air Magic to jump higher and descend slower. | ||
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'''Windstep''' is a [[Dragonwilds:spell]] that is unlocked at level 7 [[Dragonwilds:Runecrafting]], allowing the player to reach higher ledges by jumping up to 16 metres high. In addition, the spell can be cast to act as a slow-fall effect when trying to go from high to low places. However, the | '''Windstep''' is a [[Dragonwilds:spell]] that is unlocked at level 7 [[Dragonwilds:Runecrafting]], allowing the player to reach higher ledges by jumping up to 16 metres high. In addition, the spell can be cast to act as a slow-fall effect when trying to go from high to low places. However, the slow-fall effect will not mitigate fall damage completely, but will reduce it dramatically to survive a fall that would normally kill the player. Players have seven seconds to use the spell before it disappears. | ||
== | ==Update history== | ||
{{UH| | |||
<!--{{UL | |||
|type = update | |||
|date = [[Dragonwilds:29 July]] [[Dragonwilds:2026]] | |||
|ver = | |||
|update = Windstep is now an Agility skill, unlocked at level [#] and requiring # _ runes. | |||
}}--> | |||
{{UL | |||
|type = update | |||
|ver = Eye on Ashenfall - 0.12.1 | |||
|date = [[Dragonwilds:24 July]] [[Dragonwilds:2026]] | |||
|update = Windstep's Runecrafting requirement was changed from 7 to 8. | |||
}} | |||
}} | |||
{{Spells}} | {{Spells}} | ||
{{Runecrafting}} | {{Runecrafting}} | ||
Latest revision as of 11:01, 29 July 2026
Template:Infobox Spell Windstep is a Dragonwilds:spell that is unlocked at level 7 Dragonwilds:Runecrafting, allowing the player to reach higher ledges by jumping up to 16 metres high. In addition, the spell can be cast to act as a slow-fall effect when trying to go from high to low places. However, the slow-fall effect will not mitigate fall damage completely, but will reduce it dramatically to survive a fall that would normally kill the player. Players have seven seconds to use the spell before it disappears.