Minecraft:Java Edition pre-Classic rd-132211: Difference between revisions
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'''rd-132211''' is the first labeled [[Minecraft:pre-Classic]] version of ''[[Minecraft:Minecraft]]'', created on May 13, 2009, at 20:11 UTC.<ref>...</ref> It is the earliest version available through the ''[[Minecraft:Minecraft Launcher]]'' and the oldest archived version of ''Minecraft''. | |||
The copy in the launcher was last modified on August 6, 2013, making it technically not original. | The copy in the launcher was last modified on August 6, 2013, making it technically not original. | ||
| Line 24: | Line 24: | ||
'''[[Minecraft:Controls]]''' | '''[[Minecraft:Controls]]''' | ||
* Placing and destroying [[Minecraft:block]]s. | * Placing and destroying [[Minecraft:block]]s. | ||
** Left- | ** Left-click places a block. Right-click destroys a block. | ||
** Blocks cannot be placed | ** Blocks cannot be placed beyond the world border. | ||
** The build limit is Y=64. | ** The build limit is Y=64. | ||
** Players can place blocks | ** Players can place blocks within the space they occupy. | ||
** Added a flashing white overlay | ** Added a flashing white overlay highlighting the face of the targeted block when hovering with the mouse. | ||
* The level | * The level is saved when {{Keys|Enter}} is pressed or when the game is exited. | ||
== Changes == | == Changes == | ||
=== World generation === | === World generation === | ||
'''General''' | '''General''' | ||
* Level generation | * Level generation was redesigned from the irregular terrain shown in ''[[Minecraft:Cave game tech test]]'' to produce a completely flat world, similar to a modern [[Minecraft:superflat]] world. | ||
* | * Terrain generates from Y=0 to Y=43. | ||
* | * Space below Y=0 is empty. | ||
* The top layer at Y=43 consists of [[Minecraft:grass block]]s, while all lower terrain consists of [[Minecraft:stone]]. | |||
== Removals == | == Removals == | ||
| Line 46: | Line 47: | ||
''' 3 bugs reported''' | ''' 3 bugs reported''' | ||
* [[Minecraft:Block]]s can be placed directly within the space occupied by the player.<ref>TigIRC logs: "''(14:10:09) Zaratustra: I can spawn blocks where I currently exist''" [...] "''(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it''" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until [[Minecraft:Classic 0.0.9a]]. | * [[Minecraft:Block]]s can be placed directly within the space occupied by the player.<ref>TigIRC logs: "''(14:10:09) Zaratustra: I can spawn blocks where I currently exist''" [...] "''(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it''" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until [[Minecraft:Classic 0.0.9a]]. | ||
* | * On some systems, commonly those using Intel GPUs, severe lag may occur when approaching the ground after starting the game, reducing performance to approximately 1 FPS. Building upward by at least three blocks may alleviate the issue on some systems.{{#tag:ref|This fix varies across different computers, as sometimes it gets bypassed entirely, and sometimes it does not work.<ref>{{cite|url=https://www.minecraftforum.net/forums/support/java-edition-support/3050629-resolved-minecraft-pre-classic-versions-are|title=[RESOLVED] Minecraft pre-classic versions are EXTREMELY slow and unplayable|date=January 10, 2021|author=firwulf|website=Minecraft Forum}}</ref> A tutorial on how to fix this can be found [https://www.reddit.com/r/Minecraft/comments/1pni7p9/tutorial_how_to_eliminate_lag_when_touching_the/ here].|group=note}} | ||
* The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to | * The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to shift as the camera rotates. | ||
== Trivia == | == Trivia == | ||
* The "rd" | * The "rd" prefix in the version title stands for ''[[Minecraft:RubyDung]]'', a game Notch was developing in early 2009 whose codebase was repurposed for ''Minecraft''. | ||
* Level data is saved in a single {{cd|level.dat}} file inside the game's [[Minecraft:.minecraft|root directory]], unlike future versions that have dedicated folders. | * Level data is saved in a single {{cd|level.dat}} file inside the game's [[Minecraft:.minecraft|root directory]], unlike future versions that have dedicated folders. | ||
* | * Although the intended world size is 256×64×256, worlds of any dimensions can be loaded. Worlds smaller than the intended size have terrain generated over them, while larger worlds are truncated. | ||
* Grass blocks are stored using the same block ID as stone; the difference between them is purely visual. | * Grass blocks are stored using the same block ID as stone; the difference between them is purely visual. | ||
* Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it upon saving the world. | * Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it upon saving the world. | ||
* Because of | * Because of these behaviors, nearly any gzipped file named {{cd|level.dat}} can theoretically be loaded as a world, including a [[Minecraft:Java Edition level format#level.dat format|modern {{cd|level.dat}} file]]. Saving such a world is likely to corrupt it because of terrain generation or truncation. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Rd132211 house.png|A house | File:Rd132211 house.png|A house | ||
File:Rd-132211 Shelter.png|A shelter | File:Rd-132211 Shelter.png|A shelter | ||
File:Rd132211 castle.png|A castle | File:Rd132211 castle.png|A castle | ||
File:Rd-132211 falling.png|Falling over the edge of the world | File:Rd-132211 falling.png|Falling over the edge of the world | ||
File:Pre-classic rd-132211.png| | File:Pre-classic rd-132211.png|Grass patch from a world created in a later version | ||
File:Rd-132211.png| | File:Rd-132211.png|Stone basin from a world created in a later version | ||
File:Rd-132211 stone field.png| | File:Rd-132211 stone field.png|Stone field from a world created in a later version | ||
File:7-6-25 rd-132211 megabuild.png| | File:7-6-25 rd-132211 megabuild.png|Partially built town | ||
File:CC-BY 0.3 image of rd-132211.png|Free depiction of this version | File:CC-BY 0.3 image of rd-132211.png|Free depiction of this version | ||
</gallery> | </gallery> | ||
Latest revision as of 11:13, 4 August 2026
Template:Unreleased Template:No unedited version Template:Infobox version rd-132211 is the first labeled Minecraft:pre-Classic version of Minecraft:Minecraft, created on May 13, 2009, at 20:11 UTC.<ref>...</ref> It is the earliest version available through the Minecraft:Minecraft Launcher and the oldest archived version of Minecraft.
The copy in the launcher was last modified on August 6, 2013, making it technically not original.
Additions
Gameplay
- Placing and destroying Minecraft:blocks.
- Left-click places a block. Right-click destroys a block.
- Blocks cannot be placed beyond the world border.
- The build limit is Y=64.
- Players can place blocks within the space they occupy.
- Added a flashing white overlay highlighting the face of the targeted block when hovering with the mouse.
- The level is saved when Template:Keys is pressed or when the game is exited.
Changes
World generation
General
- Level generation was redesigned from the irregular terrain shown in Minecraft:Cave game tech test to produce a completely flat world, similar to a modern Minecraft:superflat world.
- Terrain generates from Y=0 to Y=43.
- Space below Y=0 is empty.
- The top layer at Y=43 consists of Minecraft:grass blocks, while all lower terrain consists of Minecraft:stone.
Removals
World generation
- No longer generate.
Bugs
3 bugs reported
- Minecraft:Blocks can be placed directly within the space occupied by the player.<ref>TigIRC logs: "(14:10:09) Zaratustra: I can spawn blocks where I currently exist" [...] "(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until Minecraft:Classic 0.0.9a.
- On some systems, commonly those using Intel GPUs, severe lag may occur when approaching the ground after starting the game, reducing performance to approximately 1 FPS. Building upward by at least three blocks may alleviate the issue on some systems.<ref group="note">This fix varies across different computers, as sometimes it gets bypassed entirely, and sometimes it does not work.<ref>Template:Cite</ref> A tutorial on how to fix this can be found here.</ref>
- The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to shift as the camera rotates.
Trivia
- The "rd" prefix in the version title stands for Minecraft:RubyDung, a game Notch was developing in early 2009 whose codebase was repurposed for Minecraft.
- Level data is saved in a single Template:Cd file inside the game's root directory, unlike future versions that have dedicated folders.
- Although the intended world size is 256×64×256, worlds of any dimensions can be loaded. Worlds smaller than the intended size have terrain generated over them, while larger worlds are truncated.
- Grass blocks are stored using the same block ID as stone; the difference between them is purely visual.
- Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it upon saving the world.
- Because of these behaviors, nearly any gzipped file named Template:Cd can theoretically be loaded as a world, including a [[Minecraft:Java Edition level format#level.dat format|modern Template:Cd file]]. Saving such a world is likely to corrupt it because of terrain generation or truncation.
Gallery
-
A house
-
A shelter
-
A castle
-
Falling over the edge of the world
-
Grass patch from a world created in a later version
-
Stone basin from a world created in a later version
-
Stone field from a world created in a later version
-
Partially built town
-
Free depiction of this version
Notes
References
Template:Navbox Java Edition versions
Minecraft:cs:Java edice Pre-Classic rd-132211 Minecraft:de:Pre-Classic rd-132211 Minecraft:es:Java Edition pre-Classic rd-132211 Minecraft:fr:Édition Java Pré-classique rd-132211 Minecraft:hu:Java Edition pre-Classic rd-132211 Minecraft:ja:Java Edition pre-Classic rd-132211 Minecraft:ko:Java Edition 프리클래식 rd-132211 Minecraft:lzh:爪哇版先典版璐璧鐺一三二二一一 Minecraft:pt:Edição Java pre-Classic rd-132211 Minecraft:ru:Pre-Classic rd-132211 (Java Edition) Minecraft:uk:Pre-Classic rd-132211 (Java Edition) Minecraft:zh:Java版pre-Classic rd-132211