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Minecraft:Blaze: Difference between revisions

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{{relevant tutorial|Blaze farming}}
{{relevant tutorial|Blaze farming}}
A '''blaze''' is a fiery [[Minecraft:hostile mob]] found in [[Minecraft:Nether fortress]]es and is the only source of [[Minecraft:blaze rod]]s. A blaze attacks by floating upward and shooting [[Minecraft:Small Fireball|fireballs]] at its target in volleys of three at a time. It can also attack its target in melee range with its spinning rods.
A '''blaze''' is a fiery [[Minecraft:hostile mob]] found in [[Minecraft:Nether fortress]]es and is the only source of [[Minecraft:blaze rod]]s. It attacks by shooting volleys of three [[Minecraft:small fireball]]s or by performing melee attacks at close range, and it often floats upward while targeting a player.


== Spawning ==
== Spawning ==
Blazes may spawn naturally in [[Minecraft:Nether fortress]]es in groups of 2 or 3{{Only|Java|short=JE}} and from 1 to 3{{Only|Bedrock|short=BE}} at a [[Minecraft:light level]] of 11 or less.  
Blazes always require a [[Minecraft:light level]] of 11 or less to spawn.


Blazes may also spawn from [[Minecraft:monster spawner]]s in Nether fortresses. Two spawners generate in every Nether fortress and are located on small platforms surrounded by Nether brick fences with a three-block staircase leading up to it.  
They may spawn naturally in [[Minecraft:Nether fortress]]es in groups of 2 or 3{{Only|Java|short=JE}} or from 1 to 3.{{Only|Bedrock|short=BE}}
 
Blazes may also spawn from [[Minecraft:monster spawner]]s. A Nether fortress can generate up to two blaze spawner platforms, each surrounded by Nether brick fences and reachable via a three-block staircase.


Spawning conditions for blazes:  
Spawning conditions for blazes:  
Line 42: Line 44:


== Behavior ==
== Behavior ==
Blazes can fly and are immune to damage from fire and lava. When not attacking, they stay on the ground or slowly sink through the air. When idle, blazes attempt to swim upward in [[Minecraft:lava]] or [[Minecraft:water]] {{in|bedrock}} but sink {{in|java}}. Despite taking damage from water, blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid [[Minecraft:fire]] or lava but does avoid water.
{{anchor|Follow range}}
Each blaze has its own follow range of approximately 42.5 to 53.5 blocks, determined when it spawns.<ref group=note name="blaze-follow-range">The base follow range is 48 blocks. When the blaze spawns, this is multiplied by <code>1 + 0.11485 * (r1 - r2)</code>, where <code>r1</code> and <code>r2</code> are random values from 0 to 1. The resulting value is used for acquiring and retaining targets, determining the horizontal reach of the alert area, and limiting ranged attacks.</ref>
 
=== Movement ===
When a blaze has no target, it wanders randomly over the ground, with a small bias toward lower light levels. Gravity pulls a blaze downward, but while descending it loses 40% of its speed each [[Minecraft:Tick#Game tick|game tick]], causing its downward speed to settle at about 2.283 blocks per second. Blazes attempt to swim upward in [[Minecraft:lava]] or [[Minecraft:water]] {{in|bedrock}}, but sink {{in|java}}. Their pathfinding treats water as untraversable, gives lava a high cost, and does not avoid fire.
 
When a blaze has a target, with or without line of sight, it changes its threshold height for upward movement every 5 seconds. This threshold ranges between 6.4 blocks below and 7.4 blocks above the blaze's eyes.{{note|The game generates an offset as <code>0.5 + 6.891 * (r1 - r2)</code>, where <code>r1</code> and <code>r2</code> are independent random values from 0 to 1. The threshold is the blaze's eye height plus this offset.}} While the target's eyes are above that chosen threshold, the blaze accelerates upward, approaching a vertical speed of about 2.237 blocks per second.


Blazes take {{hp|5}} freezing damage from [[Minecraft:powder snow]].
While its combat behavior is active, a blaze does not wander randomly.


Blazes take {{hp|3}} damage when hit by a [[Minecraft:snowball]] and {{hp|1}} damage when hit by a [[Minecraft:splash water bottle]].
=== Targeting ===
A blaze acquires a player as a target when the player is within its [[#Follow range|follow range]] and in its line of sight, though a player who is sneaking or invisible must be closer (see [[Minecraft:Invisibility]]). After losing sight of the player, the blaze continues targeting them for 3 seconds, provided they remain within its follow range.


Like [[Minecraft:endermen]], blazes are damaged by [[Minecraft:rain]] by {{hp|1}} every half second.
If a blaze is hurt by a living entity, its retaliation behavior begins by targeting the attacker without requiring line of sight.{{note|Notable exceptions: a blaze cannot target a ghast in this way, and a goat's ram does not trigger this behavior.}} Without sight of the attacker, this behavior continues for 15 seconds, provided the attacker remains within the blaze's follow range. Seeing the attacker resets this timer.


The entire blaze texture appears brighter {{in|bedrock}}, similar to the [[Minecraft:drowned]]'s eyes. With [[Minecraft:Vibrant Visuals]], blazes and their fire are actually emissive and glowing, with the side-effect that the environment around a blaze darkens when looking at it.
When this retaliation behavior begins, the damaged blaze alerts every targetless blaze already within an area around it.{{note|The alert area's horizontal dimensions are each 1 block plus twice the damaged blaze's follow range, or approximately 86 to 108 blocks, and its height is 21 blocks. Its center is offset by 0.5 blocks in the positive X, Y, and Z directions from the damaged blaze's feet position. A targetless blaze is alerted if its hitbox intersects this area.}} Alerted blazes target the attacker without requiring line of sight.
 
An alerted blaze can indefinitely keep as its target an attacker it does not see. It loses the target if they change dimensions or die. If it sees the attacker, the usual 3-second limit applies upon losing sight of them again.


=== Attacking ===
=== Attacking ===
{{see also|Tutorial:Combat#Blaze}}
{{see also|Tutorial:Combat#Blaze}}
Blazes target players within 48 blocks. If a blaze is damaged by a player or another mob, it alerts other blazes within 48 blocks to target the attacker. A blaze flies when it acquires a target, slowly approaching while attempting to remain from 0.5 to 3.5 blocks above the target.
Melee and ranged attacks require line of sight.
 
[[File:Blaze Shooting.gif|thumb|150px|left|A blaze attacking]]
[[File:Blaze Shooting.gif|thumb|150px|left|A blaze attacking]]
A blaze's normal attack is a trio of [[Minecraft:small fireball]]s, shot from up to 48 blocks. Unlike with the [[Minecraft:ghast]] or [[Minecraft:breeze]], a blaze's projectiles ''cannot'' be deflected, but can be [[Minecraft:blocking|blocked]] with a [[Minecraft:shield]]. A blaze shoots only when it has a clear line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots 3 small fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its small fireballs with roughly the same lack of accuracy as a [[Minecraft:dispenser]]; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate. If a neutral or hostile mob is accidentally hit by a fireball, the mob will retaliate against the blaze.
==== Ranged attack ====
A blaze begins its ranged attack when it can see a target at least 2 blocks away and closer than its [[#Follow range|follow range]]. This distance is measured in a straight line between their feet positions. The blaze charges for 3 seconds, then fires three small fireballs at intervals of 0.3 seconds. The charge ends 0.3 seconds after the third shot, and the blaze waits 5 seconds before charging again.
 
Breaking line of sight interrupts the attack. It resumes if the line of sight returns while the blaze still has the same target. Each fireball is shot in the target's general direction, with some horizontal randomness.{{note|The game first calculates the direction from the center of the blaze's hitbox toward the center of the target's hitbox. For either horizontal component, let <code>c</code> be that component of the direction and <code>D</code> be the straight-line distance described above. The component becomes <code>c + 1.1485 * sqrt(D) * (r1 - r2)</code>, where <code>r1</code> and <code>r2</code> are random values from 0 to 1. The random adjustment therefore ranges from <code>-1.1485 * sqrt(D)</code> to <code>+1.1485 * sqrt(D)</code>, with values near 0 more likely. X and Z are adjusted independently, and no random value is added to Y. Although the direction is calculated between the centers of their hitboxes, the fireball spawns 0.5 blocks above the center of the blaze's hitbox.}}
 
==== Small fireballs ====
In air, a small fireball fired by a blaze starts at a low speed and accelerates as it travels, approaching 38 blocks per second. In water, it accelerates more slowly and approaches 8 blocks per second.{{note|Each tick, its speed is updated as <code>(speed + 0.1) * 0.95</code> in air and <code>(speed + 0.1) * 0.8</code> in water.}} Small fireballs fired by dispensers follow the same motion.
 
On a successful entity hit, a small fireball deals {{hp|5}} base damage and sets the target on fire for 5 seconds. Against a player, the direct damage is {{hp|3.5}} on Easy, {{hp|5}} on Normal, and {{hp|7.5}} on Hard. A shield blocks both the direct damage and the ignition.
 
A player cannot deflect a small fireball by attacking it, but a [[Minecraft:breeze]] deflects one that collides with it. On block impact, a blaze-fired small fireball can place fire on an adjacent block if {{cmd|gamerule mob_griefing}} is set to <code>true</code>.
 
==== Melee attack ====
A blaze performs a melee attack once per second when it has line of sight on its target and their feet positions are less than 2 blocks apart. The attack deals {{hp|4}} damage to a player on Easy difficulty, {{hp|6}} on Normal, and {{hp|9}} on Hard. It is not fire damage, does not ignite the target, and is not prevented by [[Minecraft:Fire Resistance]].
 
=== Damage ===
Blazes take damage from the following interactions:
 
{| class="wikitable"
! Interaction
! Damage taken
|-
| [[Minecraft:Fire]], [[Minecraft:lava]], or falling
| No damage
|-
| Contact with [[Minecraft:rain]] or water
| {{hp|1}} damage every 0.5 seconds
|-
| [[Minecraft:Snowball]]
| {{hp|3}} damage
|-
| [[Minecraft:Water bottle]]
| {{hp|1}} damage when thrown within 4 blocks of the blaze
|-
| Fully frozen in [[Minecraft:powder snow]]
| {{hp|5}} freezing damage every 2 seconds{{note|The first freezing damage happens after 7 to 9 seconds of continuous freezing.}}
|}
 
{{el|java}} blazes have no specific movement behavior while in water.
 
=== Appearance ===
A blaze emits two large smoke particles each tick. Its model is rendered at maximum block-light brightness but does not emit block light. Its twelve rods rotate continuously, and its charged state is displayed as fire during a ranged attack.


A blaze that touches its target performs a melee attack once per second that does {{hp|4}} damage on Easy [[Minecraft:difficulty]], {{hp|6}} on Normal, and {{hp|9}} on Hard. This attack is not considered fire damage and does not ignite the target, and as such cannot be prevented by the [[Minecraft:Fire Resistance]] status effect.
The entire blaze texture appears brighter {{in|bedrock}}, similar to the [[Minecraft:drowned]]'s eyes. With [[Minecraft:Vibrant Visuals]], blazes and their fire are actually emissive and glowing, with the side effect that the environment around a blaze darkens when looking at it.
{{clear|left}}


== Sounds ==
== Sounds ==
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=== Renders ===
=== Renders ===
<gallery>
<gallery>
BlazeNoParticles.png|A blaze without particles.
BlazeNoParticles.png|A blaze without particles
Blaze without particles.gif|Animated version
Blaze without particles.gif|Animated version
Nether Fortress Blaze Spawner.png|A blaze spawner platform with blazes.
Nether Fortress Blaze Spawner.png|A blaze spawner platform with blazes
Blaze Spawner.png|Blaze spawner
Blaze Spawner.png|Blaze spawner
</gallery>
</gallery>
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=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
Blaze-spawner.png|A close up look at a blaze spawner in a [[Minecraft:Nether fortress]].
Blaze-spawner.png|A close up look at a blaze spawner in a [[Minecraft:Nether fortress]]
NetherAndFortressBlazeAccidentalSkeletonMIME.png|Zoomed out view of the blaze spawner, showing the spawner area and a spawned blaze.
NetherAndFortressBlazeAccidentalSkeletonMIME.png|Zoomed out view of the blaze spawner, showing the spawner area and a spawned blaze
Blaze attack.jpg|Multiple blazes shooting small fireballs at the player as they hover around their spawner.
Blaze attack.jpg|Multiple blazes shooting small fireballs at the player as they hover around their spawner
BlazeHarmedBySnowWeather.png|A Blaze that was spawned in the Overworld is taking damage from rainy weather.
BlazeHarmedBySnowWeather.png|A blaze that was spawned in the Overworld is taking damage from rainy weather.
BlazeDisableGrid.png|Disabling a blaze spawner with 9 [[Minecraft:glowstone]] blocks. Glowstone can be replaced with other light sources of light level 15.
BlazeDisableGrid.png|Disabling a blaze spawner with 9 [[Minecraft:glowstone]] blocks; glowstone can be replaced with other light sources of light level 15
Blaze preparing to attack.png|A triggered blaze preparing to attack who still hasn't flown.
Blaze preparing to attack.png|A triggered blaze preparing to attack who still hasn't flown
Blaze flying preparing to attack.png|A triggered blaze preparing to attack with fire around it, floating on the wall of a [[Minecraft:Nether fortress]].
Blaze flying preparing to attack.png|A triggered blaze preparing to attack with fire around it, floating on the wall of a [[Minecraft:Nether fortress]]
Wither Skeleton and Blaze.png|A blaze and a [[Minecraft:wither skeleton]] idling in a [[Minecraft:Nether fortress]].
Wither Skeleton and Blaze.png|A blaze and a [[Minecraft:wither skeleton]] idling in a [[Minecraft:Nether fortress]]
Blazes and Wither Skeleton near a Spawner.png|Two blazes spawned near a blaze [[Minecraft:spawner]] and a [[Minecraft:wither skeleton]].
Blazes and Wither Skeleton near a Spawner.png|Two blazes spawned near a blaze [[Minecraft:spawner]] and a [[Minecraft:wither skeleton]]
Crimson forest blaze spawner.png|Blazes spawned by a spawner.
Crimson forest blaze spawner.png|Blazes spawned by a spawner
Breeze and blaze.png|A comparison of a blaze and a [[Minecraft:breeze]].
Breeze and blaze.png|A comparison of a blaze and a [[Minecraft:breeze]]
</gallery>
</gallery>


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<gallery>
<gallery>
Kai fights a blaze with a shield.png|"[[Minecraft:Kai]] fighting off Blazes in a Basalt Delta, aiming their shield up toward a Blaze to block their projectile."<ref>{{Mcnet|minecraft-java-edition-1-20-3|Minecraft Java Edition 1.20.3|December 5, 2023|Java Team}}</ref>
Kai fights a blaze with a shield.png|"[[Minecraft:Kai]] fighting off Blazes in a Basalt Delta, aiming their shield up toward a Blaze to block their projectile."<ref>{{Mcnet|minecraft-java-edition-1-20-3|Minecraft Java Edition 1.20.3|December 5, 2023|Java Team}}</ref>
Blaze-ingame.jpeg|Screenshot of blazes.
Blaze-ingame.jpeg|Screenshot of blazes
</gallery>
</gallery>


=== Textures ===
=== Textures ===
<gallery class="pixel-image">
<gallery class="pixel-image">
Blaze (texture).png|Blaze texture file.
Blaze (texture).png|Blaze texture file
</gallery>
</gallery>


=== Other ===
=== Other ===
<gallery>
<gallery>
Blazehidden bodytextureRender.png|A blaze with hidden pixels revealed by disabling the alpha channel.{{verify}}
Blazehidden bodytextureRender.png|A blaze with hidden pixels revealed by disabling the alpha channel{{verify}}
Blazehidden bodytexture.png|The old texture if the hidden pixels are revealed by disabling the alpha channel
Blazehidden bodytexture.png|The old texture if the hidden pixels are revealed by disabling the alpha channel
</gallery>
</gallery>
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=== In other media ===
=== In other media ===
<gallery>
<gallery>
Mm-blaze-header.png|Artwork of a blaze
File:Mm-blaze-header.png|Artwork of a blaze
BlazeParkour5.png|Blaze Parkour, an attraction set on a giant blaze in [[Minecraft:Realms Celebration]].
File:BlazeParkour5.png|Blaze Parkour, an attraction set on a giant blaze in [[Minecraft:Realms Celebration]]
Blaze action figure JINX.jpeg|An official blaze [[Minecraft:Action figures|action figure]].
File:Blaze action figure JINX.jpeg|An official blaze [[Minecraft:Action figures|action figure]]
LEGO Blaze.png|Official [[Minecraft:LEGO]] Blaze minifigure.
File:LEGO Blaze.png|Official [[Minecraft:LEGO]] Blaze minifigure
Alchemy JINX.jpg|Official T-shirt artwork "Alchemy" featuring a blaze. Made by [https://www.jinx.com JINX].
File:Alchemy JINX.jpg|Official T-shirt artwork "Alchemy" featuring a blaze. Made by [https://www.jinx.com JINX].
Blaze Statblock.png|Official blaze statistics for ''D&D''.
File:Blaze Statblock.png|Official blaze statistics for ''D&D''.
Xbox-360-avatar-minecraft-blaze-head.png|A Blaze Head for the Xbox 360 avatar.
File:Xbox-360-avatar-minecraft-blaze-head.png|A Blaze Head for the Xbox 360 avatar
File:MCD Blaze.png|A [[Minecraft:Dungeons:Blaze|blaze]] as it appears in [[Minecraft:Minecraft Dungeons]]
</gallery>
</gallery>



Latest revision as of 11:05, 31 August 2026

Template:For Template:Distinguish Template:Infobox entity Template:Relevant tutorial A blaze is a fiery Minecraft:hostile mob found in Minecraft:Nether fortresses and is the only source of Minecraft:blaze rods. It attacks by shooting volleys of three Minecraft:small fireballs or by performing melee attacks at close range, and it often floats upward while targeting a player.

Spawning

Blazes always require a Minecraft:light level of 11 or less to spawn.

They may spawn naturally in Minecraft:Nether fortresses in groups of 2 or 3Template:Only or from 1 to 3.Template:Only

Blazes may also spawn from Minecraft:monster spawners. A Nether fortress can generate up to two blaze spawner platforms, each surrounded by Nether brick fences and reachable via a three-block staircase.

Spawning conditions for blazes:

Template:Mob spawn table

Drops

On death

Template:DropTable Template:Xp Minecraft:experience orbs are dropped if killed by a player or tamed wolf.

Behavior

Template:Anchor Each blaze has its own follow range of approximately 42.5 to 53.5 blocks, determined when it spawns.<ref group=note name="blaze-follow-range">The base follow range is 48 blocks. When the blaze spawns, this is multiplied by 1 + 0.11485 * (r1 - r2), where r1 and r2 are random values from 0 to 1. The resulting value is used for acquiring and retaining targets, determining the horizontal reach of the alert area, and limiting ranged attacks.</ref>

Movement

When a blaze has no target, it wanders randomly over the ground, with a small bias toward lower light levels. Gravity pulls a blaze downward, but while descending it loses 40% of its speed each game tick, causing its downward speed to settle at about 2.283 blocks per second. Blazes attempt to swim upward in Minecraft:lava or Minecraft:water Template:In, but sink Template:In. Their pathfinding treats water as untraversable, gives lava a high cost, and does not avoid fire.

When a blaze has a target, with or without line of sight, it changes its threshold height for upward movement every 5 seconds. This threshold ranges between 6.4 blocks below and 7.4 blocks above the blaze's eyes.Template:Note While the target's eyes are above that chosen threshold, the blaze accelerates upward, approaching a vertical speed of about 2.237 blocks per second.

While its combat behavior is active, a blaze does not wander randomly.

Targeting

A blaze acquires a player as a target when the player is within its follow range and in its line of sight, though a player who is sneaking or invisible must be closer (see Minecraft:Invisibility). After losing sight of the player, the blaze continues targeting them for 3 seconds, provided they remain within its follow range.

If a blaze is hurt by a living entity, its retaliation behavior begins by targeting the attacker without requiring line of sight.Template:Note Without sight of the attacker, this behavior continues for 15 seconds, provided the attacker remains within the blaze's follow range. Seeing the attacker resets this timer.

When this retaliation behavior begins, the damaged blaze alerts every targetless blaze already within an area around it.Template:Note Alerted blazes target the attacker without requiring line of sight.

An alerted blaze can indefinitely keep as its target an attacker it does not see. It loses the target if they change dimensions or die. If it sees the attacker, the usual 3-second limit applies upon losing sight of them again.

Attacking

Template:See also Melee and ranged attacks require line of sight.

File:Blaze Shooting.gif
A blaze attacking

Ranged attack

A blaze begins its ranged attack when it can see a target at least 2 blocks away and closer than its follow range. This distance is measured in a straight line between their feet positions. The blaze charges for 3 seconds, then fires three small fireballs at intervals of 0.3 seconds. The charge ends 0.3 seconds after the third shot, and the blaze waits 5 seconds before charging again.

Breaking line of sight interrupts the attack. It resumes if the line of sight returns while the blaze still has the same target. Each fireball is shot in the target's general direction, with some horizontal randomness.Template:Note

Small fireballs

In air, a small fireball fired by a blaze starts at a low speed and accelerates as it travels, approaching 38 blocks per second. In water, it accelerates more slowly and approaches 8 blocks per second.Template:Note Small fireballs fired by dispensers follow the same motion.

On a successful entity hit, a small fireball deals Template:Hp base damage and sets the target on fire for 5 seconds. Against a player, the direct damage is Template:Hp on Easy, Template:Hp on Normal, and Template:Hp on Hard. A shield blocks both the direct damage and the ignition.

A player cannot deflect a small fireball by attacking it, but a Minecraft:breeze deflects one that collides with it. On block impact, a blaze-fired small fireball can place fire on an adjacent block if Template:Cmd is set to true.

Melee attack

A blaze performs a melee attack once per second when it has line of sight on its target and their feet positions are less than 2 blocks apart. The attack deals Template:Hp damage to a player on Easy difficulty, Template:Hp on Normal, and Template:Hp on Hard. It is not fire damage, does not ignite the target, and is not prevented by Minecraft:Fire Resistance.

Damage

Blazes take damage from the following interactions:

Interaction Damage taken
Minecraft:Fire, Minecraft:lava, or falling No damage
Contact with Minecraft:rain or water Template:Hp damage every 0.5 seconds
Minecraft:Snowball Template:Hp damage
Minecraft:Water bottle Template:Hp damage when thrown within 4 blocks of the blaze
Fully frozen in Minecraft:powder snow Template:Hp freezing damage every 2 secondsTemplate:Note

Template:El blazes have no specific movement behavior while in water.

Appearance

A blaze emits two large smoke particles each tick. Its model is rendered at maximum block-light brightness but does not emit block light. Its twelve rods rotate continuously, and its charged state is displayed as fire during a ranged attack.

The entire blaze texture appears brighter Template:In, similar to the Minecraft:drowned's eyes. With Minecraft:Vibrant Visuals, blazes and their fire are actually emissive and glowing, with the side effect that the environment around a blaze darkens when looking at it.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Template:El: Template:Main Blazes have entity data associated with them that contains various properties.

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Template:For

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • When throwing a Minecraft:potion of Minecraft:Invisibility on a blaze, the smoke remains visible.
  • According to Minecraft:Jens Bergensten, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.<ref>Template:Mcnet</ref>
  • Blazes originally didn't have eyes when Jens Bergensten was first creating them and "just looked like a yellow rock". Eyes were added to give it more personality.<ref>Template:YouTube link</ref>
  • Despite not having visible feet, blazes are still capable of making footstep sounds.<ref>Template:Cite bug</ref>
  • According to Minecraft's "Visit the Nether!" blazes are sentient beings made of pure lava. The article theorizes they were created by the original inhabitants of Nether fortresses to serve as guards, but their creators lost control over the blazes and were subsequently destroyed by them.<ref>Template:Mcnet</ref>

Publicity

Gallery

Template:Needs render

Renders

Screenshots

Mojang images

Textures

Other

In other media

Notes

Template:Notelist

References

Template:Reflist

External links

Navigation

Template:Navbox The Nether Template:Navbox entities

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