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Minecraft:Key codes: Difference between revisions

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Sync: updated from Minecraft
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{{For|the codes used prior to [[Minecraft:the Flattening]]|Java Edition pre-flattening data values#Key codes}}
{{For|the codes used prior to [[Minecraft:the Flattening]]|Java Edition pre-flattening data values#Key codes}}


Only keys which can be directly detected by the operating system are able to be bound to game controls - keys such as F Lock<ref>{{bug|MC-265854}}</ref> or Fn typically are not recognisable themselves as keys, and Minecraft and all other computer programs will be oblivious to them in isolation.
Only keys which can be directly detected by the operating system are able to be bound to game controls - keys such as F Lock<ref>{{bug|MC-265854}}</ref> or Fn typically are not recognizable themselves as keys, and Minecraft and all other computer programs will be oblivious to them in isolation.


Only mouse buttons can have controls be bound to them in the options menu. Mouse movement, vertical scrolling and horizontal scrolling are hardcoded, and their default actions cannot be assigned to other keys or buttons, nor can scrolling or moving the mouse be made to do anything else.
Only mouse buttons can have controls be bound to them in the options menu. Mouse movement, vertical scrolling and horizontal scrolling are hardcoded, and their default actions cannot be assigned to other keys or buttons, nor can scrolling or moving the mouse be made to do anything else.
Line 12: Line 12:


=== Keyboard codes ===
=== Keyboard codes ===
Keyboard buttons are handled as a signed 32-bit integer, meaning that through editing options.txt, values from {{code|key.keyboard.-2147483648}} to {{code|key.keyboard.2147483647}} can be specified without being rejected by the game as invalid. Any keys corresponding to a valid [[Minecraft:SDL3 scancodes|SDL key code]] will be automatically converted to one of the named keys below.
The displayed names of several keys will change depending on the currently active system keyboard layout. The values displayed in this table assume a standard en-US QWERTY layout. Some keys also have operating system dependent names, which are assigned different rows sharing an ID.
The displayed names of several keys will change depending on the currently active system keyboard layout. The values displayed in this table assume a standard en-US QWERTY layout. Some keys also have operating system dependent names, which are assigned different rows sharing an ID.
If SDL does not define a specific key as a valid input, it will be set to "Not Bound" if attempting to bind a control to it.{{until|java 26.4}}
If a key is pressed that SDL does not assign a key code to, the game will act as though no key is pressed.{{upcoming|java 26.4}} This is a bug which Mojang have decided not to fix.<ref>{{bug|MC-312500}}</ref>


{| class="wikitable sortable" data-description="Keyboard key and multimedia button IDs" style="margin-left:auto; margin-right:auto; text-align: center"
{| class="wikitable sortable" data-description="Keyboard key and multimedia button IDs" style="margin-left:auto; margin-right:auto; text-align: center"
Line 18: Line 24:
! Displayed name
! Displayed name
! colspan="2" | Physical key or button
! colspan="2" | Physical key or button
! Translation key{{note|name=internal-name|If GLFW returns an internal name, Minecraft will display that name regardless of whether there exists a translation key.{{until|je 26.3}}<br>If the internal name of the key code from SDL is a single character, Minecraft will display that character regardless of whether there exists a translation key.{{upcoming|je 26.3}}}}
! Translation key{{note|name=internal-name|If the internal name of the key code from SDL is a single character, Minecraft will display that character regardless of whether there exists a translation key.}}
|-
|-
! {{code|key.keyboard.unknown}}
! {{code|key.keyboard.unknown}}
| {{btn|Not Bound}}
| {{btn|Not Bound}}
| colspan="2" | Unassigned{{note|Also used by keys unrecognised by SDL3, see {{bug|MC-310108}}{{upcoming|java 26.3}}}}
| colspan="2" | Unassigned, or unrecognized<ref>{{bug|MC-310108}}</ref>{{until|java 26.4}}
| {{code|key.keyboard.unknown}}
| {{code|key.keyboard.unknown}}
|-
|-
Line 28: Line 34:
| {{btn|0}}
| {{btn|0}}
| colspan="2" | {{key|0}}
| colspan="2" | {{key|0}}
| {{note|name=single-character|No translation key exists and the internal name from GLFW{{until|je 26.3}} or SDL{{upcoming|je 26.3}} is displayed instead.}}
| {{note|name=single-character|No translation key exists and the internal name from SDL is displayed instead.}}
|-
|-
! {{code|key.keyboard.1}}
! {{code|key.keyboard.1}}
Line 218: Line 224:
| {{btn|'}}
| {{btn|'}}
| colspan="2" | {{key|'}}
| colspan="2" | {{key|'}}
| {{code|key.keyboard.apostrophe}}{{note|name=unused-translation|This translation key is unused.{{until|je 26.3}}<br>This translation key is typically unused, but may be used with certain keyboard layouts or operating systems.{{upcoming|je 26.3}}}}
| {{code|key.keyboard.apostrophe}}{{note|name=unused-translation|This translation key is typically unused, but may be used with certain keyboard layouts or operating systems.}}
|-
|-
! {{code|key.keyboard.backslash}}
! {{code|key.keyboard.backslash}}
Line 271: Line 277:
|-
|-
! {{code|key.keyboard.world.1}}
! {{code|key.keyboard.world.1}}
| {{btn|World 1}}<!--doesn't display in-game in practice, does it? for me, displays as "World 1" in 26.2 and as "\" in 26.3-->
| {{btn|\}}
| colspan="2" | Varies{{note|This appears to be what the international backslash key maps to in Linux, and what the ±/§ key maps to in macOS.<ref>https://github.com/glfw/glfw/issues/2481</ref> Windows instead uses World 2 for this purpose.}}{{until|java 26.3}}<br>{{key|\}} (ISO){{upcoming|java 26.3}}
| colspan="2" | {{key|\}} (ISO)
| {{code|key.keyboard.world.1}}{{info needed|in practice, this is almost always overrides, right?}}
| {{code|key.keyboard.world.1}}{{note|name=world-key-translation|This translation key could be used with certain keyboard layouts or operating systems.}}
|-
! {{code|key.keyboard.world.2}}
| {{btn|World 2}}<!--doesn't display in-game in practice, does it? for me, displays as "\" in 26.2 and as "#" in 26.3-->
| colspan="2" | Varies{{note|From 1.13 to 26.2, the international backslash key maps to this on Windows. This no longer appears to be the case as of 26.3, where it uses World 1.}}{{until|java 26.3}}<br>Cannot be assigned{{upcoming|java 26.3}}
| {{code|key.keyboard.world.2}}{{info needed|in practice, this is almost always overrides, right?}}
|-
|-
! {{code|key.keyboard.f1}}
! {{code|key.keyboard.f1}}
Line 399: Line 400:
| colspan="2" | {{key|F24}}
| colspan="2" | {{key|F24}}
| {{code|key.keyboard.f24}}
| {{code|key.keyboard.f24}}
|-
! {{code|key.keyboard.f25}}{{until|java 26.3}}
| {{btn|F25}}
| colspan="2" | Unclear{{note|Ostensibly for a twenty-fifth function key, but Windows, Linux and presumably macOS only recognise up to F24. Some keyboards from decades past go past F24, and Arch Linux can apparently recognise up to F246, however it is unknown if Minecraft would recognise either of these.}}
| {{code|key.keyboard.f25}}{{until|java 26.3}}
|-
|-
! {{code|key.keyboard.keypad.0}}
! {{code|key.keyboard.keypad.0}}
| {{btn|0}}{{until|java 26.3}}<br>{{btn|Keypad 0}}{{upcoming|java 26.3}}
| {{btn|Keypad 0}}
| colspan="2" | {{key|Numpad 0}}
| colspan="2" | {{key|Numpad 0}}
| {{code|key.keyboard.keypad.0}}{{note|name=unused-translation-until|This translation key is unused.{{until|je 26.3}}}}
| {{code|key.keyboard.keypad.0}}
|-
|-
! {{code|key.keyboard.keypad.1}}
! {{code|key.keyboard.keypad.1}}
| {{btn|1}}{{until|java 26.3}}<br>{{btn|Keypad 1}}{{upcoming|java 26.3}}
| {{btn|Keypad 1}}
| colspan="2" | {{key|Numpad 1}}
| colspan="2" | {{key|Numpad 1}}
| {{code|key.keyboard.keypad.1}}{{note|name=unused-translation-until}}
| {{code|key.keyboard.keypad.1}}
|-
|-
! {{code|key.keyboard.keypad.2}}
! {{code|key.keyboard.keypad.2}}
| {{btn|2}}{{until|java 26.3}}<br>{{btn|Keypad 2}}{{upcoming|java 26.3}}
| {{btn|Keypad 2}}
| colspan="2" | {{key|Numpad 2}}
| colspan="2" | {{key|Numpad 2}}
| {{code|key.keyboard.keypad.2}}{{note|name=unused-translation-until}}
| {{code|key.keyboard.keypad.2}}
|-
|-
! {{code|key.keyboard.keypad.3}}
! {{code|key.keyboard.keypad.3}}
| {{btn|3}}{{until|java 26.3}}<br>{{btn|Keypad 3}}{{upcoming|java 26.3}}
| {{btn|Keypad 3}}
| colspan="2" | {{key|Numpad 3}}
| colspan="2" | {{key|Numpad 3}}
| {{code|key.keyboard.keypad.3}}{{note|name=unused-translation-until}}
| {{code|key.keyboard.keypad.3}}
|-
|-
! {{code|key.keyboard.keypad.4}}
! {{code|key.keyboard.keypad.4}}
| {{btn|4}}{{until|java 26.3}}<br>{{btn|Keypad 4}}{{upcoming|java 26.3}}
| {{btn|Keypad 4}}
| colspan="2" | {{key|Numpad 4}}
| colspan="2" | {{key|Numpad 4}}
| {{code|key.keyboard.keypad.4}}{{note|name=unused-translation-until}}
| {{code|key.keyboard.keypad.4}}
|-
|-
! {{code|key.keyboard.keypad.5}}
! {{code|key.keyboard.keypad.5}}
| {{btn|5}}{{until|java 26.3}}<br>{{btn|Keypad 5}}{{upcoming|java 26.3}}
| {{btn|Keypad 5}}
| colspan="2" | {{key|Numpad 5}}
| colspan="2" | {{key|Numpad 5}}
| {{code|key.keyboard.keypad.5}}{{note|name=unused-translation-until}}
| {{code|key.keyboard.keypad.5}}
|-
|-
! {{code|key.keyboard.keypad.6}}
! {{code|key.keyboard.keypad.6}}
| {{btn|6}}{{until|java 26.3}}<br>{{btn|Keypad 6}}{{upcoming|java 26.3}}
| {{btn|Keypad 6}}
| colspan="2" | {{key|Numpad 6}}
| colspan="2" | {{key|Numpad 6}}
| {{code|key.keyboard.keypad.6}}{{note|name=unused-translation-until}}
| {{code|key.keyboard.keypad.6}}
|-
|-
! {{code|key.keyboard.keypad.7}}
! {{code|key.keyboard.keypad.7}}
| {{btn|7}}{{until|java 26.3}}<br>{{btn|Keypad 7}}{{upcoming|java 26.3}}
| {{btn|Keypad 7}}
| colspan="2" | {{key|Numpad 7}}
| colspan="2" | {{key|Numpad 7}}
| {{code|key.keyboard.keypad.7}}{{note|name=unused-translation-until}}
| {{code|key.keyboard.keypad.7}}
|-
|-
! {{code|key.keyboard.keypad.8}}
! {{code|key.keyboard.keypad.8}}
| {{btn|8}}{{until|java 26.3}}<br>{{btn|Keypad 8}}{{upcoming|java 26.3}}
| {{btn|Keypad 8}}
| colspan="2" | {{key|Numpad 8}}
| colspan="2" | {{key|Numpad 8}}
| {{code|key.keyboard.keypad.8}}{{note|name=unused-translation-until}}
| {{code|key.keyboard.keypad.8}}
|-
|-
! {{code|key.keyboard.keypad.9}}
! {{code|key.keyboard.keypad.9}}
| {{btn|9}}{{until|java 26.3}}<br>{{btn|Keypad 9}}{{upcoming|java 26.3}}
| {{btn|Keypad 9}}
| colspan="2" | {{key|Numpad 9}}
| colspan="2" | {{key|Numpad 9}}
| {{code|key.keyboard.keypad.9}}{{note|name=unused-translation-until}}
| {{code|key.keyboard.keypad.9}}
|-
|-
! {{code|key.keyboard.keypad.add}}
! {{code|key.keyboard.keypad.add}}
| {{btn|+}}{{until|java 26.3}}<br>{{btn|Keypad +}}{{upcoming|java 26.3}}
| {{btn|Keypad +}}
| colspan="2" | {{key|Numpad <nowiki>+</nowiki>}}
| colspan="2" | {{key|Numpad <nowiki>+</nowiki>}}
| {{code|key.keyboard.keypad.add}}{{note|name=unused-translation-until}}
| {{code|key.keyboard.keypad.add}}
|-
|-
! {{code|key.keyboard.keypad.subtract}}
! {{code|key.keyboard.keypad.subtract}}
| {{btn|-}}{{until|java 26.3}}<br>{{btn|Keypad -}}{{upcoming|java 26.3}}
| {{btn|Keypad -}}
| colspan="2" | {{key|Numpad -}}
| colspan="2" | {{key|Numpad -}}
| {{code|key.keyboard.keypad.subtract}}{{note|name=unused-translation-until}}
| {{code|key.keyboard.keypad.subtract}}
|-
|-
! {{code|key.keyboard.keypad.multiply}}
! {{code|key.keyboard.keypad.multiply}}
| {{btn|<nowiki>*</nowiki>}}{{until|java 26.3}}<br>{{btn|Keypad *}}{{upcoming|java 26.3}}
| {{btn|Keypad *}}
| colspan="2" | {{key|Numpad *}}
| colspan="2" | {{key|Numpad *}}
| {{code|key.keyboard.keypad.multiply}}{{note|name=unused-translation-until}}
| {{code|key.keyboard.keypad.multiply}}
|-
|-
! {{code|key.keyboard.keypad.divide}}
! {{code|key.keyboard.keypad.divide}}
| {{btn|/}}{{until|java 26.3}}<br>{{btn|Keypad /}}{{upcoming|java 26.3}}
| {{btn|Keypad /}}
| colspan="2" | {{key|Numpad /}}
| colspan="2" | {{key|Numpad /}}
| {{code|key.keyboard.keypad.divide}}{{note|name=unused-translation-until}}
| {{code|key.keyboard.keypad.divide}}
|-
|-
! {{code|key.keyboard.keypad.equal}}
! {{code|key.keyboard.keypad.equal}}
| {{btn|{{=}}}}{{until|java 26.3}}<br>{{btn|Keypad {{=}}}}{{upcoming|java 26.3}}
| {{btn|Keypad {{=}}}}
| colspan="2" | {{key|Numpad {{=}}}}
| colspan="2" | {{key|Numpad {{=}}}}
| {{code|key.keyboard.keypad.equal}}{{note|name=unused-translation-until}}
| {{code|key.keyboard.keypad.equal}}
|-
|-
! {{code|key.keyboard.keypad.plus.minus}}{{upcoming|java 26.3}}
! {{code|key.keyboard.keypad.plus.minus}}
| {{btn|Keypad ±}}
| {{btn|Keypad ±}}{{verify}}
| colspan="2" | {{key|Numpad ±}}
| colspan="2" | {{key|Numpad ±}}
| {{code|key.keyboard.keypad.plus.minus}}
| {{code|key.keyboard.keypad.plus.minus}}
|-
|-
! {{code|key.keyboard.keypad.left.parenthesis}}{{upcoming|java 26.3}}
! {{code|key.keyboard.keypad.left.parenthesis}}
| {{btn|Keypad (}}
| {{btn|Keypad (}}{{verify}}
| colspan="2" | {{key|Numpad (}}
| colspan="2" | {{key|Numpad (}}
| {{code|key.keyboard.keypad.left.parenthesis}}
| {{code|key.keyboard.keypad.left.parenthesis}}
|-
|-
! {{code|key.keyboard.keypad.right.parenthesis}}{{upcoming|java 26.3}}
! {{code|key.keyboard.keypad.right.parenthesis}}
| {{btn|Keypad )}}
| {{btn|Keypad )}}{{verify}}
| colspan="2" | {{key|Numpad )}}
| colspan="2" | {{key|Numpad )}}
| {{code|key.keyboard.keypad.right.parenthesis}}
| {{code|key.keyboard.keypad.right.parenthesis}}
|-
|-
! {{code|key.keyboard.keypad.decimal}}
! {{code|key.keyboard.keypad.period}}
| {{btn|.}}{{until|java 26.3}}<br>{{btn|Keypad Decimal}}{{upcoming|java 26.3}}
| colspan="2" | {{key|Numpad .}}{{until|java 26.3}}<br>Cannot be assigned{{upcoming|java 26.3}}
| {{code|key.keyboard.keypad.decimal}}{{note|name=unused-translation-until}}
|-
! {{code|key.keyboard.keypad.period}}{{upcoming|java 26.3}}
| {{btn|Keypad .}}
| {{btn|Keypad .}}
| colspan="2" | {{key|Numpad .}}<ref>{{bug|MC-310826}}</ref>
| colspan="2" | {{key|Numpad .}}
| {{code|key.keyboard.keypad.period}}
| {{code|key.keyboard.keypad.period}}
|-
|-
! {{code|key.keyboard.keypad.comma}}{{upcoming|java 26.3}}
! {{code|key.keyboard.keypad.comma}}
| {{btn|Keypad ,}}
| {{btn|Keypad ,}}
| colspan="2" | {{key|Numpad ,}}{{note|Appears to instead be interpreted as the keypad decimal point key on Linux: {{bug|MC-310845}}}}
| colspan="2" | {{key|Numpad ,}}{{note|name=XFree86-disparity}}
| {{code|key.keyboard.keypad.comma}}
| {{code|key.keyboard.keypad.comma}}
|-
|-
Line 517: Line 508:
! {{code|key.keyboard.menu}}
! {{code|key.keyboard.menu}}
| {{btn|Menu}}
| {{btn|Menu}}
| colspan="2" | {{key|Menu}}{{until|java 26.3}}
| colspan="2" | {{key|Compose}}{{verify|windows?}}
| {{code|key.keyboard.menu}}
| {{code|key.keyboard.menu}}
|-
|-
! {{code|key.keyboard.application}}{{upcoming|java 26.3}}
! {{code|key.keyboard.application}}
| {{btn|Menu}}
| {{btn|Application}}
| colspan="2" | {{key|Menu}}<ref>{{bug|MC-310723}}</ref>
| colspan="2" | {{key|Menu}}
| {{code|key.keyboard.application}}
| {{code|key.keyboard.application}}
|-
|-
Line 564: Line 555:
| colspan="2" | {{key|Print Screen}}
| colspan="2" | {{key|Print Screen}}
| {{code|key.keyboard.print.screen}}
| {{code|key.keyboard.print.screen}}
|-
! {{code|key.keyboard.sys.req}}
| {{btn|SysRq}}{{note|Mojang have chosen to keep this name, despite it being abbreviated in direct contrast to almost all other keys: {{bug|MC-311713}}}}
| colspan="2" | {{key|System Request}}{{note|Linux only - only works on some systems right now, see https://github.com/libsdl-org/SDL/pull/16252}}
| {{code|key.keyboard.sys.req}}
|-
|-
! {{code|key.keyboard.pause}}
! {{code|key.keyboard.pause}}
Line 641: Line 637:
| {{code|key.keyboard.left.alt}}
| {{code|key.keyboard.left.alt}}
|-
|-
| {{btn|Left Option}}{{upcoming|java 26.3}}
| {{btn|Left Option}}
| macOS
| macOS
| {{key|Left Option}}
| {{key|Left Option}}
| {{code|key.keyboard.left.option}}{{upcoming|java 26.3}}
| {{code|key.keyboard.left.option}}
|-
|-
! rowspan="2" | {{code|key.keyboard.right.alt}}
! rowspan="2" | {{code|key.keyboard.right.alt}}
Line 652: Line 648:
| {{code|key.keyboard.right.alt}}
| {{code|key.keyboard.right.alt}}
|-
|-
| {{btn|Right Option}}{{upcoming|java 26.3}}
| {{btn|Right Option}}
| macOS
| macOS
| {{key|Right Option}}
| {{key|Right Option}}
| {{code|key.keyboard.right.option}}{{upcoming|java 26.3}}
| {{code|key.keyboard.right.option}}
|-
|-
! rowspan="3" | {{code|key.keyboard.left.win}}
! rowspan="3" | {{code|key.keyboard.left.win}}
| {{btn|Left Win}}
| {{btn|Left Windows}}
| Windows
| Windows
| {{key|Left Windows}}
| {{key|Left Windows}}
| {{code|key.keyboard.left.win}}{{until|java 26.3}}<br>{{code|key.keyboard.left.windows}}{{upcoming|java 26.3}}
| {{code|key.keyboard.left.windows}}
|-
|-
| {{btn|Left Command}}{{upcoming|java 26.3}}
| {{btn|Left Command}}
| macOS
| macOS
| {{key|Left Command}}
| {{key|Left Command}}
| {{code|key.keyboard.left.command}}{{upcoming|java 26.3}}
| {{code|key.keyboard.left.command}}
|-
|-
| {{btn|Left Meta}}{{upcoming|java 26.3}}
| {{btn|Left Meta}}
| Linux
| Linux
| {{key|Left Meta}}
| {{key|Left Meta}}
| {{code|key.keyboard.left.win}}{{upcoming|java 26.3}}
| {{code|key.keyboard.left.meta}}
|-
|-
! rowspan="3" | {{code|key.keyboard.right.win}}
! rowspan="3" | {{code|key.keyboard.right.win}}
| {{btn|Right Win}}
| {{btn|Right Windows}}
| Windows
| Windows
| {{key|Right Windows}}
| {{key|Right Windows}}
| {{code|key.keyboard.right.win}}{{until|java 26.3}}<br>{{code|key.keyboard.right.windows}}{{upcoming|java 26.3}}
| {{code|key.keyboard.right.windows}}
|-
|-
| {{btn|Right Command}}{{upcoming|java 26.3}}
| {{btn|Right Command}}
| macOS
| macOS
| {{key|Right Command}}
| {{key|Right Command}}
| {{code|key.keyboard.right.command}}{{upcoming|java 26.3}}
| {{code|key.keyboard.right.command}}
|-
|-
| {{btn|Right Meta}}{{upcoming|java 26.3}}
| {{btn|Right Meta}}
| Linux
| Linux
| {{key|Right Meta}}
| {{key|Right Meta}}
| {{code|key.keyboard.right.win}}{{upcoming|java 26.3}}
| {{code|key.keyboard.right.meta}}
|-
! rowspan="2" | {{code|key.keyboard.lang1}}<ref name="genericintl">Mojang have chosen to keep the generic, non-descriptive USB HID titles for these keys, matching their internal SDL3 IDs rather than the actual real-life key names: {{bug|MC-311175}}</ref>
| rowspan="2" | {{btn|Language 1}}<ref name="genericintl"/>
| Windows/Linux
| {{key|Hangeul}}
| rowspan="2" | {{code|key.keyboard.lang1}}<ref name="genericintl"/>
|-
| macOS
| {{key|Kana}}
|-
|-
! {{code|key.keyboard.mute}}{{upcoming|java 26.3}}
! rowspan="2" | {{code|key.keyboard.lang2}}<ref name="genericintl"/>
| rowspan="2" | {{btn|Language 2}}<ref name="genericintl"/>
| Windows/Linux
| {{key|Hanja}}
| rowspan="2" | {{code|key.keyboard.lang2}}<ref name="genericintl"/>
|-
| macOS
| {{key|Eisu}}
|-
! {{code|key.keyboard.lang3}}<ref name="genericintl"/>
| {{btn|Language 3}}<ref name="genericintl"/>
| colspan="2" | {{key|Katakana}}
| {{code|key.keyboard.lang3}}<ref name="genericintl"/>
|-
! {{code|key.keyboard.lang4}}<ref name="genericintl"/>
| {{btn|Language 4}}<ref name="genericintl"/>
| colspan="2" | {{key|Hiragana}}
| {{code|key.keyboard.lang4}}<ref name="genericintl"/>
|-
! {{code|key.keyboard.lang5}}<ref name="genericintl"/>
| {{btn|Language 5}}<ref name="genericintl"/>
| colspan="2" | {{key|Zenkaku/Hankaku}}{{note|name=XFree86-disparity|Does not bind to the correct key on some Linux systems: https://github.com/libsdl-org/SDL/pull/16239}}
| {{code|key.keyboard.lang5}}<ref name="genericintl"/>
|-
! {{code|key.keyboard.international1}}<ref name="genericintl"/>
| {{btn|International 1}}<ref name="genericintl"/>
| colspan="2" | {{key|ろ}} (JIS) / {{key|/}} (ABNT)
| {{code|key.keyboard.international1}}<ref name="genericintl"/>
|-
! {{code|key.keyboard.international2}}<ref name="genericintl"/>
| {{btn|International 2}}<ref name="genericintl"/>
| colspan="2" | {{key|Katakana/Hiragana}}
| {{code|key.keyboard.international2}}<ref name="genericintl"/>
|-
! {{code|key.keyboard.international3}}<ref name="genericintl"/>
| {{btn|International 3}}<ref name="genericintl"/>
| colspan="2" | {{key|¥}}
| {{code|key.keyboard.international3}}<ref name="genericintl"/>
|-
! {{code|key.keyboard.international4}}<ref name="genericintl"/>
| {{btn|International 4}}<ref name="genericintl"/>
| colspan="2" | {{key|Henkan}}
| {{code|key.keyboard.international4}}<ref name="genericintl"/>
|-
! {{code|key.keyboard.international5}}<ref name="genericintl"/>
| {{btn|International 5}}<ref name="genericintl"/>
| colspan="2" | {{key|Muhenkan}}
| {{code|key.keyboard.international5}}<ref name="genericintl"/>
|-
! {{code|key.keyboard.international6}}<ref name="generic9800">{{bug|MC-311184}}</ref>
| {{btn|International 6}}<ref name="generic9800"/>
| colspan="2" | {{key|Numpad ,}} (PC-9800){{note|Windows only; it is assumed that KEY_KPJPCOMMA is meant to represent this on Linux, but is incorrectly bound to International 5 - see https://github.com/libsdl-org/SDL/pull/16168}}
| {{code|key.keyboard.international6}}<ref name="generic9800"/>
|-
! {{code|key.keyboard.mute}}
| {{btn|Mute}}
| {{btn|Mute}}
| colspan="2" | {{key|Mute}}
| colspan="2" | {{key|Mute}}
| {{code|key.keyboard.mute}}
| {{code|key.keyboard.mute}}
|-
|-
! {{code|key.keyboard.volume.down}}{{upcoming|java 26.3}}
! {{code|key.keyboard.volume.down}}
| {{btn|Volume Down}}
| {{btn|Volume Down}}
| colspan="2" | {{key|Volume Down}}
| colspan="2" | {{key|Volume Down}}
| {{code|key.keyboard.volume.down}}
| {{code|key.keyboard.volume.down}}
|-
|-
! {{code|key.keyboard.volume.up}}{{upcoming|java 26.3}}
! {{code|key.keyboard.volume.up}}
| {{btn|Volume Up}}
| {{btn|Volume Up}}
| colspan="2" | {{key|Volume Up}}
| colspan="2" | {{key|Volume Up}}
| {{code|key.keyboard.volume.up}}
| {{code|key.keyboard.volume.up}}
|-
|-
! {{code|key.keyboard.media.play.pause}}{{upcoming|java 26.3}}
! {{code|key.keyboard.media.play.pause}}
| {{btn|Play/Pause}}
| {{btn|Play/Pause}}
| colspan="2" | {{key|Media Play Pause}}
| colspan="2" | {{key|Media Play Pause}}
| {{code|key.keyboard.media.play.pause}}
| {{code|key.keyboard.media.play.pause}}
|-
|-
! {{code|key.keyboard.stop}}{{upcoming|java 26.3}}
! {{code|key.keyboard.media.play}}
| {{btn|Stop}}
| {{btn|Media Play}}
| colspan="2" | {{key|Stop}}
| colspan="2" | {{key|Media Play}}
| {{code|key.keyboard.stop}}
| {{code|key.keyboard.media.play}}
|-
! {{code|key.keyboard.media.pause}}
| {{btn|Media Pause}}
| colspan="2" | {{key|Media Pause}}
| {{code|key.keyboard.media.pause}}
|-
|-
! {{code|key.keyboard.cut}}{{upcoming|java 26.3}}
! {{code|key.keyboard.media.record}}
| {{btn|Record}}
| colspan="2" | {{key|Media Record}}
| {{code|key.keyboard.media.record}}
|-
! {{code|key.keyboard.media.fast.forward}}
| {{btn|Fast Forward}}
| colspan="2" | {{key|Media Fast Forward}}
| {{code|key.keyboard.media.fast.forward}}
|-
! {{code|key.keyboard.media.rewind}}
| {{btn|Rewind}}
| colspan="2" | {{key|Media Rewind}}
| {{code|key.keyboard.media.rewind}}
|-
! {{code|key.keyboard.media.next.track}}
| {{btn|Next Track}}
| colspan="2" | {{key|Media Next Track}}
| {{code|key.keyboard.media.next.track}}
|-
! {{code|key.keyboard.media.previous.track}}
| {{btn|Previous Track}}
| colspan="2" | {{key|Media Previous Track}}
| {{code|key.keyboard.media.previous.track}}
|-
! {{code|key.keyboard.media.stop}}
| {{btn|Media Stop}}
| colspan="2" | {{key|Media Stop}}
| {{code|key.keyboard.media.stop}}
|-
! {{code|key.keyboard.media.eject}}
| {{btn|Eject}}
| colspan="2" | {{key|Media Eject}}
| {{code|key.keyboard.media.eject}}
|-
! {{code|key.keyboard.media.select}}
| {{btn|Media Select}}
| colspan="2" | {{key|Media Select}}
| {{code|key.keyboard.media.select}}
|-
! {{code|key.keyboard.stop}}
| {{btn|Stop}}
| colspan="2" | {{key|Stop}}{{note|name=XFree86-disparity}}
| {{code|key.keyboard.stop}}
|-
! {{code|key.keyboard.cancel}}
| {{btn|Cancel}}
| colspan="2" | {{key|Cancel}}
| {{code|key.keyboard.cancel}}
|-
! {{code|key.keyboard.cut}}
| {{btn|Cut}}
| {{btn|Cut}}
| colspan="2" | {{key|Cut}}
| colspan="2" | {{key|Cut}}
| {{code|key.keyboard.cut}}
| {{code|key.keyboard.cut}}
|-
|-
! {{code|key.keyboard.copy}}{{upcoming|java 26.3}}
! {{code|key.keyboard.copy}}
| {{btn|Copy}}
| {{btn|Copy}}
| colspan="2" | {{key|Copy}}
| colspan="2" | {{key|Copy}}
| {{code|key.keyboard.copy}}
| {{code|key.keyboard.copy}}
|-
|-
! {{code|key.keyboard.paste}}{{upcoming|java 26.3}}
! {{code|key.keyboard.paste}}
| {{btn|Paste}}
| {{btn|Paste}}
| colspan="2" | {{key|Paste}}
| colspan="2" | {{key|Paste}}
| {{code|key.keyboard.paste}}
| {{code|key.keyboard.paste}}
|-
|-
! {{code|key.keyboard.undo}}{{upcoming|java 26.3}}
! {{code|key.keyboard.undo}}
| {{btn|Undo}}
| {{btn|Undo}}
| colspan="2" | {{key|Undo}}
| colspan="2" | {{key|Undo}}
| {{code|key.keyboard.undo}}
| {{code|key.keyboard.undo}}
|-
|-
! {{code|key.keyboard.again}}{{upcoming|java 26.3}}
! {{code|key.keyboard.again}}
| {{btn|Again}}
| {{btn|Again}}
| colspan="2" | {{key|Redo}}<ref>{{bug|MC-310863}}</ref>
| colspan="2" | {{key|Redo}}<ref>{{bug|MC-310863}}</ref>
| {{code|key.keyboard.again}}
| {{code|key.keyboard.again}}
|-
|-
! {{code|key.keyboard.new}}{{upcoming|java 26.3}}
! {{code|key.keyboard.ac.new}}
| {{btn|New}}
| {{btn|AC New}}
| colspan="2" | {{key|New}}
| colspan="2" | {{key|Application New}}
| {{code|key.keyboard.new}}
| {{code|key.keyboard.ac.new}}
|-
! {{code|key.keyboard.ac.open}}
| {{btn|AC Open}}
| colspan="2" | {{key|Application Open}}
| {{code|key.keyboard.ac.open}}
|-
|-
! {{code|key.keyboard.save}}{{upcoming|java 26.3}}
! {{code|key.keyboard.ac.save}}
| {{btn|Save}}
| {{btn|AC Save}}
| colspan="2" | {{key|Save}}
| colspan="2" | {{key|Application Save}}
| {{code|key.keyboard.save}}
| {{code|key.keyboard.ac.save}}
|-
|-
! {{code|key.keyboard.help}}{{upcoming|java 26.3}}
! {{code|key.keyboard.help}}
| {{btn|Help}}
| {{btn|Help}}
| colspan="2" | {{key|Help}}
| colspan="2" | {{key|Help}}
| {{code|key.keyboard.help}}
| {{code|key.keyboard.help}}
|-
|-
! {{code|key.keyboard.find}}{{upcoming|java 26.3}}
! {{code|key.keyboard.find}}
| {{btn|Find}}
| {{btn|Find}}
| colspan="2" | {{key|Find}}
| colspan="2" | {{key|Find}}
| {{code|key.keyboard.find}}
| {{code|key.keyboard.find}}
|-
|-
! {{code|scancode.{{note|name="oldkeynumberid"|Two or three digit number representing operating system key ID}}}}{{until|java 26.3}}
! {{code|key.keyboard.ac.close}}
| {{btn|scancode.}}{{note|name="oldkeynumberid"}}
| {{btn|AC Close}}
| colspan="2" | Keys with no assigned ID
| colspan="2" | {{key|Application Close}}
| {{code|scancode.{{note|name="oldkeynumberid"}}}}
| {{code|key.keyboard.ac.close}}
|-
|-
! {{code|key.keyboard.{{note|name="newkeynumberid"|Three digit number representing SDL3 key ID}}}}{{upcoming|java 26.3}}
! {{code|key.keyboard.ac.exit}}
| {{btn|key.keyboard.}}{{note|name="newkeynumberid"}}
| {{btn|AC Exit}}
| colspan="2" | Keys with no assigned ID
| colspan="2" | {{key|Application Exit}}{{note|name=XFree86-disparity}}
| {{code|key.keyboard.{{note|name="newkeynumberid"}}}}
| {{code|key.keyboard.ac.exit}}
|}
 
==== Without names ====
{{main|Java Edition untranslated keys}}
{{planned|reason=As of 26.3 numbers are consistent across operating systems, rather than the same key giving different numbers on different operating systems even with identical hardware.|section=1}}
SDL3 maintains its own internal numbering system, meaning that these match from one operating system to the other, unlike what was the case with GLFW.{{upcoming|java 26.3}}
 
While any number can be placed after {{code|key.keyboard.}}{{note|Single-digit numbers must be prefixed with a 0 (e.g. {{code|key.keyboard.04}}) to use the correct key. If the 0 is omitted, it will be treated as its numerical value, because those are the key codes for the numbers.}}, only those which can actually be accessed via a key press binding in-game are listed. Many are automatically converted to proper key IDs at runtime.
 
The keys listed here are mostly comprised of buttons exclusive to Japanese, Korean and Brazilian keyboard layouts, as well as buttons on multimedia keyboards.
 
{| class="wikitable sortable" data-description="Table of raw IDs of less-common keyboard keys and button controls" style="margin-left:auto; margin-right:auto; text-align: center"
! Displayed name
! Physical key or button
! Ticket
|-
|-
| {{btn|key.keyboard.102}}
! {{code|key.keyboard.ac.stop}}
| {{key|Power}}
| {{btn|AC Stop}}
| {{bug|MC-310991}}
| colspan="2" | {{key|Application Stop}}
| {{code|key.keyboard.ac.stop}}
|-
|-
| {{btn|key.keyboard.135}}
! {{code|key.keyboard.ac.properties}}
| {{key|ろ}} (JIS) / {{key|/}} (ABNT)
| {{btn|AC Properties}}
| {{bug|MC-310944}}
| colspan="2" | {{key|Application Properties}}{{note|name=XFree86-disparity}}
| {{code|key.keyboard.ac.properties}}
|-
|-
| {{btn|key.keyboard.136}}
! {{code|key.keyboard.ac.search}}
| {{key|Katakana/Hiragana}}
| {{btn|AC Search}}
| {{bug|MC-310944}}
| colspan="2" | {{key|Application Search}}
| {{code|key.keyboard.ac.search}}
|-
|-
| {{btn|key.keyboard.137}}
! {{code|key.keyboard.ac.home}}
| {{key|¥}}
| {{btn|AC Home}}
| {{bug|MC-310944}}
| colspan="2" | {{key|Application Home}}
| {{code|key.keyboard.ac.home}}
|-
|-
| {{btn|key.keyboard.138}}
! {{code|key.keyboard.ac.back}}
| {{key|Henkan}}
| {{btn|AC Back}}
| {{bug|MC-310944}}
| colspan="2" | {{key|Application Back}}
| {{code|key.keyboard.ac.back}}
|-
|-
| {{btn|key.keyboard.139}}
! {{code|key.keyboard.ac.forward}}
| {{key|Muhenkan}}
| {{btn|AC Forward}}
| {{bug|MC-310944}}
| colspan="2" | {{key|Application Forward}}
| {{code|key.keyboard.ac.forward}}
|-
|-
| {{btn|key.keyboard.144}}
! {{code|key.keyboard.ac.refresh}}
| {{key|Hangul}}
| {{btn|AC Refresh}}
| {{bug|MC-310944}}
| colspan="2" | {{key|Application Refresh}}
| {{code|key.keyboard.ac.refresh}}
|-
|-
| {{btn|key.keyboard.145}}
! {{code|key.keyboard.ac.bookmarks}}
| {{key|Hanja}}
| {{btn|AC Favorites}}
| {{bug|MC-310944}}
| colspan="2" | {{key|Application Bookmarks}}
| {{code|key.keyboard.ac.bookmarks}}
|-
|-
| {{btn|key.keyboard.146}}
! {{code|key.keyboard.power}}
| {{key|Katakana}}
| {{btn|Power}}
| {{bug|MC-310944}}
| colspan="2" | {{key|Power}}
| {{code|key.keyboard.power}}
|-
|-
| {{btn|key.keyboard.147}}
! {{code|key.keyboard.sleep}}
| {{key|Hiragana}}
| {{btn|Sleep}}
| {{bug|MC-310944}}
| colspan="2" | {{key|Sleep}}
| {{code|key.keyboard.sleep}}
|-
|-
| {{btn|key.keyboard.155}}
! {{code|key.keyboard.wake}}
| {{key|Cancel}}
| {{btn|Wake}}
| {{bug|MC-311035}}
| colspan="2" | {{key|Wake}}{{note|name=XFree86-disparity}}
| {{code|key.keyboard.wake}}
|-
|-
| {{btn|key.keyboard.257}}
! {{code|key.keyboard.alternate.erase}}
| {{key|Halfwidth Fullwidth}}
| {{btn|Alternate Erase}}
| {{bug|MC-310984}}
| colspan="2" | {{note|name=XFree86-disparity}}
| {{code|key.keyboard.alternate.erase}}
|-
|-
| {{btn|key.keyboard.258}}
! {{code|key.keyboard.channel.down}}
| {{key|Sleep}}
| {{btn|Channel Down}}
| {{bug|MC-310991}}
| colspan="2" | {{note|name=channelproblem|Linux only, but not assignable as the game fails to recognize key presses above ID 247: {{bug|MC-311578}}}}
| {{code|key.keyboard.channel.down}}
|-
|-
| {{btn|key.keyboard.259}}
! {{code|key.keyboard.channel.up}}
| {{key|Wake}}
| {{btn|Channel Up}}
| {{bug|MC-310991}}
| colspan="2" | {{note|name=channelproblem}}
| {{code|key.keyboard.channel.up}}
|-
|-
| {{btn|key.keyboard.262}}
! {{code|key.keyboard.clear}}
| {{key|Media Play}}
| {{btn|Clear}}
| {{bug|MC-310116}}
| colspan="2" | {{note|name=247plus|Linux only, but not assignable as the game fails to recognize key presses above ID 247: {{bug|MC-311584}}}}
| {{code|key.keyboard.clear}}
|-
|-
| {{btn|key.keyboard.263}}
! {{code|key.keyboard.mode}}
| {{key|Media Pause}}
| {{btn|Mode}}
| {{bug|MC-310116}}
| colspan="2" | {{note|name=247plus}}{{note|Accidentally assignable in Linux - see {{bug|MC-310984}}}}
| {{code|key.keyboard.mode}}
|-
|-
| {{btn|key.keyboard.264}}
! {{code|key.keyboard.select}}
| {{key|Media Record}}
| {{btn|Select}}
| {{bug|MC-310116}}
| colspan="2" | {{note|name=247plus}}
| {{code|key.keyboard.select}}
|-
|-
| {{btn|key.keyboard.265}}
! {{code|key.keyboard.{{note|name="keynumberid"|Three digit number representing SDL3 key ID}}}}
| {{key|Media Fast Forward}}
| {{btn|key.keyboard.}}{{note|name="keynumberid"}}
| {{bug|MC-310116}}
| colspan="2" | Undefined key IDs
| {{code|key.keyboard.{{note|name="keynumberid"}}}}
|}
 
==== Unused ====
Minecraft includes IDs and translation strings for all named SDL3 key IDs, even those which are not present in the key binding files for any supported operating system, and therefore cannot be accessed.
 
These can be set via modifying {{code|[[Minecraft:options.txt]]}} manually, but will not be triggerable due to the lack of an associated key.
 
Keys such as Escape may warrant inclusion here. It may also be worth creating a table for accidentally-unassignable keys.
{| class="wikitable sortable" data-description="IDs of unused keys" style="margin-left:auto; margin-right:auto; text-align: center"
! ID{{note|The translation string is assumed to match unless stated otherwise.}}
! Displayed name
! Notes
|-
|-
| {{btn|key.keyboard.266}}
! {{code|key.keyboard.ac.print}}
| {{key|Media Rewind}}
| {{btn|AC Print}}
| {{bug|MC-310116}}
|  
|-
|-
| {{btn|key.keyboard.267}}
! {{code|key.keyboard.call}}
| {{key|Media Next Track}}
| {{btn|Call}}
| {{bug|MC-310116}}
| This is a mobile phone button.<ref name="SDLmasterlist">https://wiki.libsdl.org/SDL3/SDL_Scancode</ref>
|-
|-
| {{btn|key.keyboard.268}}
! {{code|key.keyboard.clear.again}}
| {{key|Media Previous Track}}
| {{btn|Clear Again}}
| {{bug|MC-310116}}
|  
|-
|-
| {{btn|key.keyboard.269}}
! {{code|key.keyboard.crsel}}
| {{key|Media Stop}}
| {{btn|CrSel}}
| {{bug|MC-310116}}
|  
|-
|-
| {{btn|key.keyboard.270}}
! {{code|key.keyboard.currency.subunit}}
| {{key|Media Eject}}
| {{btn|Currency Subunit}}
| {{bug|MC-310116}}
|  
|-
|-
| {{btn|key.keyboard.272}}
! {{code|key.keyboard.currency.unit}}
| {{key|Media Select}}
| {{btn|Currency Unit}}
| {{bug|MC-310116}}
|  
|-
|-
| {{btn|key.keyboard.274}}
! {{code|key.keyboard.decimal.separator}}
| {{key|Application Open}}
| {{btn|Decimal Separator}}
| {{bug|MC-311010}}
|  
|-
|-
| {{btn|key.keyboard.275}}
! {{code|key.keyboard.end.call}}
| {{key|Application Close}}
| {{btn|End Call}}
| {{bug|MC-311010}}
| This is a mobile phone button.<ref name="SDLmasterlist"/>
|-
|-
| {{btn|key.keyboard.276}}
! {{code|key.keyboard.enter2}}
| {{key|Application Exit}}
| {{btn|Enter 2}}
| {{bug|MC-311010}}
|  
|-
|-
| {{btn|key.keyboard.279}}
! {{code|key.keyboard.execute}}
| {{key|Application Properties}}
| {{btn|Execute}}
| {{bug|MC-311010}}
|  
|-
|-
| {{btn|key.keyboard.280}}
! {{code|key.keyboard.exsel}}
| {{key|Application Search}}
| {{btn|ExSel}}
| {{bug|MC-311010}}
|  
|-
|-
| {{btn|key.keyboard.281}}
! {{code|key.keyboard.international7}}
| {{key|Application Home}}
| {{btn|International 7}}
| {{bug|MC-311010}}
|  
|-
|-
| {{btn|key.keyboard.282}}
! {{code|key.keyboard.international8}}
| {{key|Application Back}}
| {{btn|International 8}}
| {{bug|MC-311010}}
|  
|-
|-
| {{btn|key.keyboard.283}}
! {{code|key.keyboard.international9}}
| {{key|Application Forward}}
| {{btn|International 9}}
| {{bug|MC-311010}}
|  
|-
|-
| {{btn|key.keyboard.285}}
! {{code|key.keyboard.keypad.00}}
| {{key|Application Refresh}}
| {{btn|Keypad 00}}
| {{bug|MC-311010}}
|  
|-
|-
| {{btn|key.keyboard.286}}
! {{code|key.keyboard.keypad.000}}
| {{key|Application Bookmarks}}
| {{btn|Keypad 000}}
| {{bug|MC-311010}}
|  
|}
 
=== Mouse codes ===
Mouse buttons are handled as a signed 32-bit integer, meaning that through editing options.txt, values from {{code|key.mouse.-2147483648}} to {{code|key.mouse.2147483647}} can be specified without being rejected by the game as invalid.<ref>{{bug|MC-268286}}</ref> However, the USB HID specification only permits mouse buttons from 1 to 65535,<ref>https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf</ref> meaning that all negative values and the vast majority of the positive values can never actually be assigned to in-game actions without file editing.
 
Only the first eight mouse buttons can have controls assigned to them.{{until|java 26.3}}
 
On Linux, mouse buttons up to 48{{upcoming|java 26.3}} can be specified (evdev key press events 272 to 319) - it is not known if any supported operating systems support a 49th or higher mouse button as input. The maximum mouse button on macOS is 32, and the maximum mouse button on Windows is 5.
 
For the first three mouse buttons, the translation keys match the key IDs; all other buttons follow a generic template.
 
{| class="wikitable" data-description="Mouse button IDs" style="margin-left:auto; margin-right:auto; text-align:center"
! rowspan="2" | ID
! rowspan="2" | Displayed name
! rowspan="2" | Description
! colspan="3" | Usable on
|-
|-
! Windows
! {{code|key.keyboard.keypad.a}}
! macOS
| {{btn|Keypad A}}
! Linux
|
|-
|-
! {{code|key.mouse.left}}{{note|{{code|key.mouse.1}} is automatically converted to this{{info needed|I assume upon reading options.txt when the game is started? or at another time?}}}}
! {{code|key.keyboard.keypad.ampersand}}
| {{btn|Left Button}}
| {{btn|Keypad &}}
| {{mouse|left}}
|  
! {{tc|Yes}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
|-
! {{code|key.mouse.right}}{{note|{{code|key.mouse.3}} is automatically converted to this}}
! {{code|key.keyboard.keypad.at}}
| {{btn|Right Button}}
| {{btn|Keypad @}}
| {{mouse|right}}
|  
! {{tc|Yes}}
|-
! {{tc|Yes}}
! {{code|key.keyboard.keypad.b}}
! {{tc|Yes}}
| {{btn|Keypad B}}
|  
|-
|-
! {{code|key.mouse.middle}}{{note|{{code|key.mouse.2}} is automatically converted to this}}
! {{code|key.keyboard.keypad.backspace}}
| {{btn|Middle Button}}
| {{btn|Keypad Backspace}}
| {{mouse|middle}}
|  
! {{tc|Yes}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
|-
! {{code|key.mouse.4}}
! {{code|key.keyboard.keypad.binary}}
| {{btn|Button 4}}
| {{btn|Keypad Binary}}
| {{mouse|fourth}}
|  
! {{tc|Yes}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
|-
! {{code|key.mouse.5}}
! {{code|key.keyboard.keypad.c}}
| {{btn|Button 5}}
| {{btn|Keypad C}}
| {{mouse|fifth}}
|  
! {{tc|Yes}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
|-
! {{code|key.mouse.6}}
! {{code|key.keyboard.keypad.clear}}
| {{btn|Button 6}}
| {{btn|Keypad Clear}}
| {{mouse|sixth}}
|  
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
|-
! {{code|key.mouse.7}}
! {{code|key.keyboard.keypad.clear.entry}}
| {{btn|Button 7}}
| {{btn|Keypad Clear Entry}}
| {{mouse|seventh}}
|  
! {{tc|No}}
|-
! {{tc|Yes}}
! {{code|key.keyboard.keypad.colon}}
! {{tc|Yes}}
| {{btn|Keypad :}}
|  
|-
|-
! {{code|key.mouse.8}}
! {{code|key.keyboard.keypad.d}}
| {{btn|Button 8}}
| {{btn|Keypad D}}
| {{mouse|eighth}}
|  
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
|-
! {{code|key.mouse.9}}
! {{code|key.keyboard.keypad.decimal}}
| {{btn|Button 9}}
| {{btn|Keypad Decimal}}
| {{mouse|ninth}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.10}}
! {{code|key.keyboard.keypad.double.ampersand}}
| {{btn|Button 10}}
| {{btn|Keypad &&}}
| {{mouse|tenth}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.11}}
! {{code|key.keyboard.keypad.double.vertical.bar}}
| {{btn|Button 11}}
| {{btn|Keypad <nowiki>||</nowiki>}}
| {{mouse|eleventh}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.12}}
! {{code|key.keyboard.keypad.e}}
| {{btn|Button 12}}
| {{btn|Keypad E}}
| {{mouse|twelfth}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.13}}
! {{code|key.keyboard.keypad.equals.as400}}
| {{btn|Button 13}}
| {{btn|Keypad {{=}} (AS400)}}
| {{mouse|thirteenth}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.14}}
! {{code|key.keyboard.keypad.exclamation}}
| {{btn|Button 14}}
| {{btn|Keypad !}}
| {{mouse|fourteenth}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.15}}
! {{code|key.keyboard.keypad.f}}
| {{btn|Button 15}}
| {{btn|Keypad F}}
| {{mouse|fifteenth}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.16}}
! {{code|key.keyboard.keypad.greater}}
| {{btn|Button 16}}
| {{btn|Keypad >}}
| {{mouse|sixteenth}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.17}}
! {{code|key.keyboard.keypad.hash}}
| {{btn|Button 17}}
| {{btn|Keypad #}}
| {{mouse|seventeenth}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.18}}
! {{code|key.keyboard.keypad.hexadecimal}}
| {{btn|Button 18}}
| {{btn|Keypad Hexadecimal}}
| {{mouse|eighteenth}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.19}}
! {{code|key.keyboard.keypad.left.brace}}
| {{btn|Button 19}}
| {{btn|Keypad {}}
| {{mouse|nineteenth}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.20}}
! {{code|key.keyboard.keypad.less}}
| {{btn|Button 20}}
| {{btn|Keypad <}}
| {{mouse|twentieth}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.21}}
! {{code|key.keyboard.keypad.memory.add}}
| {{btn|Button 21}}
| {{btn|Keypad M+}}
| {{mouse|twenty-first}}
|  
! {{tc|No}}
|-
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{code|key.keyboard.keypad.memory.clear}}
! {{tc|Yes}}{{upcoming|java 26.3}}
| {{btn|Keypad MC}}
|
|-
! {{code|key.keyboard.keypad.memory.divide}}
| {{btn|Keypad M/}}
|  
|-
|-
! {{code|key.mouse.22}}
! {{code|key.keyboard.keypad.memory.multiply}}
| {{btn|Button 22}}
| {{btn|Keypad M*}}
| {{mouse|twenty-second}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.23}}
! {{code|key.keyboard.keypad.memory.recall}}
| {{btn|Button 23}}
| {{btn|Keypad MR}}
| {{mouse|twenty-third}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.24}}
! {{code|key.keyboard.keypad.memory.store}}
| {{btn|Button 24}}
| {{btn|Keypad MS}}
| {{mouse|twenty-fourth}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.25}}
! {{code|key.keyboard.keypad.memory.subtract}}
| {{btn|Button 25}}
| {{btn|Keypad M-}}
| {{mouse|twenty-fifth}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.26}}
! {{code|key.keyboard.keypad.octal}}
| {{btn|Button 26}}
| {{btn|Keypad Octal}}
| {{mouse|twenty-sixth}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.27}}
! {{code|key.keyboard.keypad.percent}}
| {{btn|Button 27}}
| {{btn|Keypad %}}
| {{mouse|twenty-seventh}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.28}}
! {{code|key.keyboard.keypad.power}}
| {{btn|Button 28}}
| {{btn|Keypad ^}}
| {{mouse|twenty-eighth}}
|  
! {{tc|No}}
|-
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{code|key.keyboard.keypad.right.brace}}
! {{tc|Yes}}{{upcoming|java 26.3}}
| {{btn|Keypad <nowiki>}</nowiki>}}
|  
|-
|-
! {{code|key.mouse.29}}
! {{code|key.keyboard.keypad.space}}
| {{btn|Button 29}}
| {{btn|Keypad Space}}
| {{mouse|twenty-ninth}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.30}}
! {{code|key.keyboard.keypad.tab}}
| {{btn|Button 30}}
| {{btn|Keypad Tab}}
| {{mouse|thirtieth}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.31}}
! {{code|key.keyboard.keypad.vertical.bar}}
| {{btn|Button 31}}
| {{btn|Keypad <nowiki>|</nowiki>}}
| {{mouse|thirty-first}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.32}}
! {{code|key.keyboard.keypad.xor}}
| {{btn|Button 32}}
| {{btn|Keypad XOR}}
| {{mouse|thirty-second}}
|  
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.33}}
! {{code|key.keyboard.lang6}}
| {{btn|Button 33}}
| {{btn|Language 6}}
| {{mouse|thirty-third}}
|  
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.34}}
! {{code|key.keyboard.lang7}}
| {{btn|Button 34}}
| {{btn|Language 7}}
| {{mouse|thirty-fourth}}
|  
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.35}}
! {{code|key.keyboard.lang8}}
| {{btn|Button 35}}
| {{btn|Language 8}}
| {{mouse|thirty-fifth}}
|  
! {{tc|No}}
|-
! {{tc|No}}
! {{code|key.keyboard.lang9}}
! {{tc|Yes}}{{upcoming|java 26.3}}
| {{btn|Language 9}}
|  
|-
|-
! {{code|key.mouse.36}}
! {{code|key.keyboard.oper}}
| {{btn|Button 36}}
| {{btn|Oper}}
| {{mouse|thirty-sixth}}
|  
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.37}}
! {{code|key.keyboard.out}}
| {{btn|Button 37}}
| {{btn|Out}}
| {{mouse|thirty-seventh}}
|  
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.38}}
! {{code|key.keyboard.prior}}
| {{btn|Button 38}}
| {{btn|Prior}}
| {{mouse|thirty-eighth}}
|  
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.39}}
! {{code|key.keyboard.separator}}
| {{btn|Button 39}}
| {{btn|Separator}}
| {{mouse|thirty-ninth}}
|  
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.40}}
! {{code|key.keyboard.soft.left}}
| {{btn|Button 40}}
| {{btn|Soft Left}}
| {{mouse|fortieth}}
| This is a mobile phone button.<ref name="SDLmasterlist"/>
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.41}}
! {{code|key.keyboard.soft.right}}
| {{btn|Button 41}}
| {{btn|Soft Right}}
| {{mouse|forty-first}}
| This is a mobile phone button.<ref name="SDLmasterlist"/>
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.42}}
! {{code|key.keyboard.thousands.separator}}
| {{btn|Button 42}}
| {{btn|Thousands Separator}}
| {{mouse|forty-second}}
|  
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.43}}
! {{code|key.keyboard.world.2}}
| {{btn|Button 43}}
| {{btn|<nowiki>#</nowiki>}}
| {{mouse|forty-third}}
| Represents "Non-US Hash", which in practice is always pointed to the same code as the ANSI backslash.
! {{tc|No}}
|}
! {{tc|No}}
 
! {{tc|Yes}}{{upcoming|java 26.3}}
=== Mouse codes ===
Mouse buttons are handled as a signed 32-bit integer, meaning that through editing options.txt, values from {{code|key.mouse.-2147483648}} to {{code|key.mouse.2147483647}} can be specified without being rejected by the game as invalid.<ref>{{bug|MC-268286}}</ref> However, the USB HID specification only permits mouse buttons from 1 to 65535,<ref>https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf</ref> meaning that all negative values and the vast majority of the positive values can never actually be assigned to in-game actions without file editing.
 
On Linux, mouse buttons up to 48 can be specified (evdev key press events 272 to 319) - it is not known if any supported operating systems support a 49th or higher mouse button as input. The maximum mouse button on macOS is 32,<ref>according to what karabiner-elements allows: https://discord.com/channels/647810384031645728/648555495564509184/1528136787434930358</ref> and the maximum mouse button on Windows is 5.
 
For the first three mouse buttons, the translation keys match the key IDs; all other buttons follow a generic template.
 
{| class="wikitable" data-description="Mouse button IDs" style="margin-left:auto; margin-right:auto; text-align:center"
! rowspan="2" | ID
! rowspan="2" | Displayed name
! rowspan="2" | Description
! colspan="3" | Usable on
|-
|-
! {{code|key.mouse.44}}
! Windows
| {{btn|Button 44}}
! macOS
| {{mouse|forty-fourth}}
! Linux
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|-
|-
! {{code|key.mouse.45}}
! {{code|key.mouse.left}}{{note|{{code|key.mouse.1}} is automatically converted to this{{info needed|I assume upon reading options.txt when the game is started? or at another time?}}}}
| {{btn|Button 45}}
| {{btn|Left Button}}
| {{mouse|forty-fifth}}
| {{mouse|left}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}
|-
|-
! {{code|key.mouse.46}}
! {{code|key.mouse.right}}{{note|{{code|key.mouse.3}} is automatically converted to this}}
| {{btn|Button 46}}
| {{btn|Right Button}}
| {{mouse|forty-sixth}}
| {{mouse|right}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}
|-
|-
! {{code|key.mouse.47}}
! {{code|key.mouse.middle}}{{note|{{code|key.mouse.2}} is automatically converted to this}}
| {{btn|Button 47}}
| {{btn|Middle Button}}
| {{mouse|forty-seventh}}
| {{mouse|middle}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}{{upcoming|java 26.3}}
! {{tc|Yes}}
|-
! {{code|key.mouse.4}}
| {{btn|Button 4}}
| {{mouse|fourth}}
! {{tc|Yes}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.5}}
| {{btn|Button 5}}
| {{mouse|fifth}}
! {{tc|Yes}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.6}}
| {{btn|Button 6}}
| {{mouse|sixth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.7}}
| {{btn|Button 7}}
| {{mouse|seventh}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.8}}
| {{btn|Button 8}}
| {{mouse|eighth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.9}}
| {{btn|Button 9}}
| {{mouse|ninth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.10}}
| {{btn|Button 10}}
| {{mouse|tenth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.11}}
| {{btn|Button 11}}
| {{mouse|eleventh}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.12}}
| {{btn|Button 12}}
| {{mouse|twelfth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.13}}
| {{btn|Button 13}}
| {{mouse|thirteenth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.14}}
| {{btn|Button 14}}
| {{mouse|fourteenth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.15}}
| {{btn|Button 15}}
| {{mouse|fifteenth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.16}}
| {{btn|Button 16}}
| {{mouse|sixteenth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.17}}
| {{btn|Button 17}}
| {{mouse|seventeenth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.18}}
| {{btn|Button 18}}
| {{mouse|eighteenth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.19}}
| {{btn|Button 19}}
| {{mouse|nineteenth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.20}}
| {{btn|Button 20}}
| {{mouse|twentieth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.21}}
| {{btn|Button 21}}
| {{mouse|twenty-first}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.22}}
| {{btn|Button 22}}
| {{mouse|twenty-second}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.23}}
| {{btn|Button 23}}
| {{mouse|twenty-third}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.24}}
| {{btn|Button 24}}
| {{mouse|twenty-fourth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.25}}
| {{btn|Button 25}}
| {{mouse|twenty-fifth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.26}}
| {{btn|Button 26}}
| {{mouse|twenty-sixth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.27}}
| {{btn|Button 27}}
| {{mouse|twenty-seventh}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.28}}
| {{btn|Button 28}}
| {{mouse|twenty-eighth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.29}}
| {{btn|Button 29}}
| {{mouse|twenty-ninth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.30}}
| {{btn|Button 30}}
| {{mouse|thirtieth}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.31}}
| {{btn|Button 31}}
| {{mouse|thirty-first}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.32}}
| {{btn|Button 32}}
| {{mouse|thirty-second}}
! {{tc|No}}
! {{tc|Yes}}
! {{tc|Yes}}
|-
! {{code|key.mouse.33}}
| {{btn|Button 33}}
| {{mouse|thirty-third}}
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}
|-
! {{code|key.mouse.34}}
| {{btn|Button 34}}
| {{mouse|thirty-fourth}}
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}
|-
! {{code|key.mouse.35}}
| {{btn|Button 35}}
| {{mouse|thirty-fifth}}
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}
|-
! {{code|key.mouse.36}}
| {{btn|Button 36}}
| {{mouse|thirty-sixth}}
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}
|-
! {{code|key.mouse.37}}
| {{btn|Button 37}}
| {{mouse|thirty-seventh}}
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}
|-
! {{code|key.mouse.38}}
| {{btn|Button 38}}
| {{mouse|thirty-eighth}}
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}
|-
! {{code|key.mouse.39}}
| {{btn|Button 39}}
| {{mouse|thirty-ninth}}
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}
|-
! {{code|key.mouse.40}}
| {{btn|Button 40}}
| {{mouse|fortieth}}
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}
|-
! {{code|key.mouse.41}}
| {{btn|Button 41}}
| {{mouse|forty-first}}
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}
|-
! {{code|key.mouse.42}}
| {{btn|Button 42}}
| {{mouse|forty-second}}
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}
|-
! {{code|key.mouse.43}}
| {{btn|Button 43}}
| {{mouse|forty-third}}
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}
|-
! {{code|key.mouse.44}}
| {{btn|Button 44}}
| {{mouse|forty-fourth}}
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}
|-
! {{code|key.mouse.45}}
| {{btn|Button 45}}
| {{mouse|forty-fifth}}
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}
|-
! {{code|key.mouse.46}}
| {{btn|Button 46}}
| {{mouse|forty-sixth}}
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}
|-
! {{code|key.mouse.47}}
| {{btn|Button 47}}
| {{mouse|forty-seventh}}
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}
|-
! {{code|key.mouse.48}}
| {{btn|Button 48}}
| {{mouse|forty-eighth}}
! {{tc|No}}
! {{tc|No}}
! {{tc|Yes}}
|}
 
== ''Bedrock Edition'' ==
=== Keyboard codes ===
{{info needed section|In the lang files there are translation strings for each translatable keycode that is a shortened version (e.g. PgUp instead of PAGE UP). Figure out if these ever appear in the game and, if they do, add a column for them.}}
{{cleanup|section=1|for differing operating systems (e.g. things involving the command key), implement something similar to what is seen with the Java Edition keyboard table above: make the key ID span multiple rows (rowspan 2), and have sub-rows per operating system}}
In {{BE}}, keys are stored as the decimal representation of their [https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes Windows virtual key code]. This also includes platforms other than Windows, where keys are loosely mapped to these key codes.
 
On Android, the majority of non-basic keys are not recognized, and the Menu key is mapped to unknown (255).
 
Some numbers are skipped because they are reserved or not assigned. By modifying <samp>options.txt</samp>, you can force the game to show these numbers (prefixed with "Button"), but they are unobtainable by pressing a key. The virtual key code specification also provides numbers for buttons on the mouse. However, mouse buttons are not stored as those numbers.
 
Multiple keys can be bound to the same action by separating their key codes with a comma in <samp>options.txt</samp>. There is not a way to do this in-game. For example, the default value in <samp>options.txt</samp> for opening the chat is {{cd|84,13}}, representing both {{key|T}} and {{key|Return}}.
{| class="wikitable" data-description="Keyboard button IDs" style="margin-left:auto; margin-right:auto; text-align:center"
! ID
! Displayed name
! Physical key or button
! Translation key
|-
! {{code|0}}
| {{btn|Unassigned|be=1}}
| Not Bound
| {{info needed}}
|-
! {{code|3}}
| {{btn|Button3|be=1}}{{note|Displayed the same as the middle mouse button.}}<ref>{{bug|MCPE-242522}}</ref>
| {{key|Break}}{{note|requires Ctrl to be held before rebinding}}
|
|-
! {{code|8}}
| {{btn|BACK|be=1}}
| {{key|Backspace}}
| {{code|keyboard.keyName.backspace}}
|-
! {{code|9}}
| {{btn|TAB|be=1}}
| {{key|Tab}}
| {{code|keyboard.keyName.tab}}
|-
! {{code|12}}
| {{btn|Button12|be=1}}
| {{key|Clear}}
|
|-
! {{code|13}}
| {{btn|RETURN|be=1}}
| {{key|Return}} / {{key|Numpad Enter}}
| {{code|keyboard.keyName.return}}
|-
! {{code|16}}
| {{btn|SHIFT|be=1}}
| {{key|Left Shift}} / {{key|Right Shift}}
| {{code|keyboard.keyName.lshift}}
|-
! {{code|17}}
| {{btn|CONTROL|be=1}}
| {{key|Left Control}} / {{key|Right Control}}
| {{code|keyboard.keyName.control}}
|-
|-
! {{code|key.mouse.48}}
! {{code|18}}
| {{btn|Button 48}}
| {{btn|ALTERNATIVE|be=1}}
| {{mouse|forty-eighth}}
| {{key|Left Alt}} / {{key|Right Alt}}
! {{tc|No}}
| {{code|keyboard.keyName.alt}}
! {{tc|No}}
! {{tc|Yes}}{{upcoming|java 26.3}}
|}
 
== ''Bedrock Edition'' ==
=== Keyboard codes ===
{{info needed section|In the lang files there are translation strings for each translatable keycode that is a shortened version (e.g. PgUp instead of PAGE UP). Figure out if these ever appear in the game and, if they do, add a column for them.}}
{{cleanup|section=1|for differing operating systems (e.g. things involving the command key), implement something similar to what is seen with the Java Edition keyboard table above: make the key ID span multiple rows, and have sub-rows per operating system}}
In {{BE}}, keys are stored as the decimal representation of their [https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes virtual key code].
 
Some numbers are skipped because they are reserved or not assigned. By modifying options.txt, you can force the game to show these numbers (prefixed with "Button"), but they are unobtainable by pressing a key.
 
The virtual key code specification also provides numbers for buttons on the mouse. However, mouse buttons are not stored as those numbers.
{| class="wikitable" data-description="Keyboard button IDs" style="margin-left:auto; margin-right:auto; text-align:center"
! ID
! Displayed name
! Description
! Translation key
|-
|-
! {{code|0}}
! {{code|19}}
| {{btn|Unassigned|be=1}}
| {{btn|PAUSE|be=1}}
| Not Bound
| {{key|Pause}}
| {{info needed}}
| {{code|keyboard.keyName.pause}}
|-
! {{code|20}}
| {{btn|CAPITAL|be=1}}
| {{key|Caps Lock}}
| {{code|keyboard.keyName.capsLock}}
|-
|-
! {{code|3}}
! {{code|21}}
| {{btn|Button3|be=1}}{{note|Displayed the same as the middle mouse button.}}
| {{btn|Button21|be=1}}
| {{key|Break}}
| {{key|Kana}}{{verify}} / {{key|Hangeul}}
|
|
|-
|-
! {{code|8}}
! {{code|22}}
| {{btn|BACK|be=1}}
| {{btn|Button22|be=1}}
| {{key|Backspace}}
| {{key|IME on}}
| {{code|keyboard.keyName.backspace}}
|
|-
|-
! {{code|9}}
! {{code|23}}
| {{btn|TAB|be=1}}
| {{btn|Button23|be=1}}
| {{key|Tab}}
| {{key|IME Junja}}
| {{code|keyboard.keyName.tab}}
|-
! {{code|12}}
| {{btn|Button12|be=1}}
| {{key|Clear}}
|
|
|-
|-
! {{code|13}}
! {{code|24}}
| {{btn|RETURN|be=1}}
| {{btn|Button24|be=1}}
| {{key|Enter}}
| {{key|IME final mode}}
| {{code|keyboard.keyName.return}}
|
|-
|-
! {{code|16}}
! {{code|25}}
| {{btn|SHIFT|be=1}}
| {{btn|Button25|be=1}}
| {{key|Left Shift}} / {{key|Right Shift}}
| {{key|Hanja}} / {{key|Eisu}}{{verify}}
| {{code|keyboard.keyName.lshift}}
|
|-
|-
! {{code|17}}
! {{code|26}}
| {{btn|CONTROL|be=1}}
| {{btn|Button26|be=1}}
| {{key|Left Control}} / {{key|Right Control}}
| {{key|IME off}}
| {{code|keyboard.keyName.control}}
|
|-
|-
! {{code|18}}
! {{code|27}}
| {{btn|ALTERNATIVE|be=1}}
| {{btn|ESCAPE|be=1}}
| {{key|Left Alt}} / {{key|Right Alt}}
| Cannot be assigned{{note|Trying to bind anything to the Escape key causes it to become Unassigned instead. This can only be set by modifying options.txt.}}
| {{code|keyboard.keyName.alt}}
| {{code|keyboard.keyName.escape}}
|-
|-
! {{code|19}}
! {{code|28}}
| {{btn|PAUSE|be=1}}
| {{btn|Button28|be=1}}
| {{key|Pause}}
| {{key|Henkan}}
| {{code|keyboard.keyName.pause}}
|-
! {{code|20}}
| {{btn|CAPITAL|be=1}}
| {{key|Caps Lock}}
| {{code|keyboard.keyName.capsLock}}
|-
! {{code|21}}
| {{btn|Button21|be=1}}
| {{key|IME Kana}}{{info needed|Is this the hiragana-katakana toggle?}} / {{key|Hangul}}
|
|
|-
|-
! {{code|22}}
! {{code|29}}
| {{btn|Button22|be=1}}
| {{btn|Button29|be=1}}
| {{key|IME on}}
| {{key|Muhenkan}}
|
|
|-
|-
! {{code|23}}
! {{code|30}}
| {{btn|Button23|be=1}}
| {{btn|Button30|be=1}}
| {{key|IME Junja}}
| {{key|IME accept}}
|
|
|-
|-
! {{code|24}}
! {{code|31}}
| {{btn|Button24|be=1}}
| {{btn|Button31|be=1}}
| {{key|IME final mode}}
| {{key|IME mode change request}}
|
|-
! {{code|25}}
| {{btn|Button25|be=1}}
| {{key|Hanja}} / {{key|IME Kanji}}
|
|-
! {{code|26}}
| {{btn|Button26|be=1}}
| {{key|IME off}}
|
|-
! {{code|27}}
| {{btn|ESCAPE|be=1}}
| Cannot be assigned{{note|Trying to bind anything to the Escape key causes it to become Unassigned instead. This can only be set by modifying options.txt.}}
| {{code|keyboard.keyName.escape}}
|-
! {{code|28}}
| {{btn|Button28|be=1}}
| {{key|Henkan}}
|
|-
! {{code|29}}
| {{btn|Button29|be=1}}
| {{key|Muhenkan}}
|
|-
! {{code|30}}
| {{btn|Button30|be=1}}
| {{key|IME accept}}
|
|-
! {{code|31}}
| {{btn|Button31|be=1}}
| {{key|IME mode change request}}
|
|
|-
|-
Line 1,919: Line 2,253:
! {{code|166}}
! {{code|166}}
| {{btn|Button166|be=1}}
| {{btn|Button166|be=1}}
| {{key|Browser Back}}
| {{key|Application Back}}
|
|
|-
|-
! {{code|167}}
! {{code|167}}
| {{btn|Button167|be=1}}
| {{btn|Button167|be=1}}
| {{key|Browser Forward}}
| {{key|Application Forward}}
|
|
|-
|-
! {{code|168}}
! {{code|168}}
| {{btn|Button168|be=1}}
| {{btn|Button168|be=1}}
| {{key|Browser Refresh}}
| {{key|Application Refresh}}
|
|
|-
|-
! {{code|169}}
! {{code|169}}
| {{btn|Button169|be=1}}
| {{btn|Button169|be=1}}
| {{key|Browser Stop}}
| {{key|Application Stop}}
|
|
|-
|-
! {{code|170}}
! {{code|170}}
| {{btn|Button170|be=1}}
| {{btn|Button170|be=1}}
| {{key|Browser Search}}
| {{key|Application Search}}
|
|
|-
|-
! {{code|171}}
! {{code|171}}
| {{btn|Button171|be=1}}
| {{btn|Button171|be=1}}
| {{key|Browser Favorites}}
| {{key|Application Bookmarks}}
|
|
|-
|-
! {{code|172}}
! {{code|172}}
| {{btn|Button172|be=1}}
| {{btn|Button172|be=1}}
| {{key|Browser Start and Home}}
| {{key|Application Home}}
|
|
|-
|-
Line 2,041: Line 2,375:
| {{key|`}}
| {{key|`}}
| {{code|keyboard.keyName.grave}}
| {{code|keyboard.keyName.grave}}
|--
! {{code|194}}
| {{btn|Button193|be=1}}
| {{more info|It's the International 1 key, but I don't know what that is specifically.}}
|
|-
! {{code|194}}
| {{btn|Button194|be=1}}
| {{key|Numpad ,}}
|
|-
|-
! {{code|219}}
! {{code|219}}
Line 2,205: Line 2,549:
| {{btn|Button254|be=1}}
| {{btn|Button254|be=1}}
| {{key|Clear}}
| {{key|Clear}}
|
|-
! {{code|255}}
| {{btn|Button255|be=1}}
| All unknown keys
|
|
|}
|}


=== Mouse codes ===
=== Mouse codes ===
{{info needed section|how many mouse buttons does bedrock support? there are no official Linux versions, but perhaps chrome OS, or iOS with an attached mouse, could support more than Windows's five}}
 
{{info needed section|How many mouse buttons does Bedrock support? There are no official Linux versions, but perhaps ChromeOS (unlikely, due to the build being near identical to Android) or iOS could support more than Windows's five}}
 
Mouse buttons are represented by negative numbers.
Mouse buttons are represented by negative numbers.
On Android, only 3 buttons are recognized, despite the OS supporting up to 5 buttons.
{| class="wikitable" data-description="Keyboard button IDs" style="margin-left:auto; margin-right:auto"
{| class="wikitable" data-description="Keyboard button IDs" style="margin-left:auto; margin-right:auto"
! ID
! ID
Line 2,387: Line 2,741:
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.23a|Added key codes.}}
|{{HistoryLine||0.0.23a|Controls can now be customized. Only keyboard buttons are recognized as valid for rebinding.}}
|{{HistoryLine|java beta}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|Controls can now be bound to mouse buttons; these are handled using negative numbers.}}
|{{HistoryLine||1.8|dev=Pre-release|Controls can now be bound to mouse buttons; these are handled using negative numbers.}}
Line 2,397: Line 2,751:
|Controls that are not bound to anything now display "Not bound".
|Controls that are not bound to anything now display "Not bound".
|The game now uses GLFW.
|The game now uses GLFW.
|Added translation keys for most key codes, which are only displayed for keys GLFW doesn't return a name for.}}
|Added translation keys for most key codes, which are only displayed for keys GLFW doesn't return a name for.
|Keys with no assigned ID are called {{code|scancode.###}}
|Accepted values are -2147483648 to 2147483647,{{verify}} though obviously only a tiny subset are attainable.}}
|{{HistoryLine|||dev=17w45a|Keyboard key codes and their translation keys are now prefixed with {{code|key.keyboard.}}.
|{{HistoryLine|||dev=17w45a|Keyboard key codes and their translation keys are now prefixed with {{code|key.keyboard.}}.
|{{code|key.keyboard.-1}} is now used for controls that are not bound to anything.}}
|{{code|key.keyboard.-1}} is now used for controls that are not bound to anything.}}
Line 2,407: Line 2,763:
|{{HistoryLine||1.20|dev=pre2|Letter keys are now displayed in uppercase again.}}
|{{HistoryLine||1.20|dev=pre2|Letter keys are now displayed in uppercase again.}}
|{{HistoryLine|||dev=pre3|Controls that are not bound to anything now display "Not Bound".}}
|{{HistoryLine|||dev=pre3|Controls that are not bound to anything now display "Not Bound".}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine||26.3|dev=snap4|Valid but undefined key codes have been changed from {{code|scancode.###}} to {{code|key.keyboard.###}}.
|{{HistoryLine||26.3|dev=snap4|Valid but undefined key codes have been changed from {{code|scancode.###}} to {{code|key.keyboard.###}}.
|Removed {{code|key.keyboard.f25}}.
|Removed {{code|key.keyboard.f25}}. Its translation string is purposefully retained in the game files for an unknown reason.<ref>{{bug|MC-311176}}</ref>
|Keypad keys are now prefixed with "Keypad ".
|Keypad keys are now prefixed with "Keypad ".
|Keys are only displayed as the internal name that SDL provides if that name is one character long and uses the translation key otherwise.
|Keys are only displayed as the internal name that SDL provides if that name is one character long and uses the translation key otherwise.
|Certain keys, such as keypad plus-or-minus, keypad opening bracket and keypad closing bracket, now display the character they represent, despite not being defined key codes in the game.<ref>{{bug|MC-310109}}, {{bug|MC-310110}}</ref>
|Certain keys, such as keypad plus-or-minus, keypad opening bracket and keypad closing bracket, now display the character they represent, despite not being defined key codes in the game.<ref>{{bug|MC-310109}}, {{bug|MC-310110}}</ref>
|The game now uses SDL3.
|The game now uses SDL3.
|The international backslash key is now recognised as {{code|key.keyboard.world.1}} on Windows, rather than {{code|key.keyboard.world.2}}.}}
|The international backslash key is now recognized as {{code|key.keyboard.world.1}} on Windows, rather than {{code|key.keyboard.world.2}}.
|{{code|key.keyboard.keypad.decimal}} can no longer be assigned.
|{{code|key.keyboard.menu}} is now assigned with {{key|Compose}} instead of {{key|Menu}}.}}
|{{HistoryLine|||dev=snap7|Several new translatable key codes have been added:
|{{HistoryLine|||dev=snap7|Several new translatable key codes have been added:
*{{code|key.keyboard.keypad.period}}
{{collapse|content=
*{{code|key.keyboard.keypad.comma}}
* {{code|key.keyboard.99}} → {{code|key.keyboard.keypad.period}}
*{{code|key.keyboard.keypad.plus.minus}}
* {{code|key.keyboard.101}} → {{code|key.keyboard.application}}
*{{code|key.keyboard.keypad.left.parenthesis}}
* {{code|key.keyboard.117}} → {{code|key.keyboard.help}}
*{{code|key.keyboard.keypad.right.parenthesis}}
* {{code|key.keyboard.120}} → {{code|key.keyboard.stop}}
*{{code|key.keyboard.application}}
* {{code|key.keyboard.121}} → {{code|key.keyboard.again}}
*{{code|key.keyboard.mute}}
* {{code|key.keyboard.122}} → {{code|key.keyboard.undo}}
*{{code|key.keyboard.volume.up}}
* {{code|key.keyboard.123}} → {{code|key.keyboard.cut}}
*{{code|key.keyboard.volume.down}}
* {{code|key.keyboard.124}} → {{code|key.keyboard.copy}}
*{{code|key.keyboard.media.play.pause}}
* {{code|key.keyboard.125}} → {{code|key.keyboard.paste}}
*{{code|key.keyboard.stop}}
* {{code|key.keyboard.126}} → {{code|key.keyboard.find}}
*{{code|key.keyboard.again}}
* {{code|key.keyboard.127}} → {{code|key.keyboard.mute}}
*{{code|key.keyboard.undo}}
* {{code|key.keyboard.128}} → {{code|key.keyboard.volume.up}}
*{{code|key.keyboard.cut}}
* {{code|key.keyboard.129}} → {{code|key.keyboard.volume.down}}
*{{code|key.keyboard.copy}}
* {{code|key.keyboard.133}} → {{code|key.keyboard.keypad.comma}}
*{{code|key.keyboard.paste}}
* {{code|key.keyboard.182}} → {{code|key.keyboard.keypad.left.parenthesis}}
*{{code|key.keyboard.find}}
* {{code|key.keyboard.183}} → {{code|key.keyboard.keypad.right.parenthesis}}
*{{code|key.keyboard.help}}
* {{code|key.keyboard.215}} → {{code|key.keyboard.keypad.plus.minus}}
*{{code|key.keyboard.new}}
* {{code|key.keyboard.271}} → {{code|key.keyboard.media.play.pause}}
*{{code|key.keyboard.save}}|
* {{code|key.keyboard.273}} → {{code|key.keyboard.new}}
{{code|key.keyboard.left.alt}}, {{code|key.keyboard.right.alt}}, {{code|key.keyboard.left.win}}, and {{code|key.keyboard.right.win}} now have different display names depending on the user's operating system.{{info needed|Checking the lang files shows that there are distinct "[left/right].win" and "[left/right].windows" translation strings - explain how these are applied}}}}
* {{code|key.keyboard.277}} → {{code|key.keyboard.save}}
}}
}}
|{{code|key.keyboard.left.alt}}, {{code|key.keyboard.right.alt}}, {{code|key.keyboard.left.win}}, and {{code|key.keyboard.right.win}} now use different translation keys based on the user's operating system.}}
|{{HistoryLine|||dev=snap9|IDs and translation strings have been added for all SDL scancodes, regardless of whether or not said keycodes correspond to actual, bindable keyboard buttons:
{{collapse|content=
* {{code|key.keyboard.102}} → {{code|key.keyboard.power}}
* {{code|key.keyboard.116}} → {{code|key.keyboard.execute}}
* {{code|key.keyboard.119}} → {{code|key.keyboard.select}}
* {{code|key.keyboard.134}} → {{code|key.keyboard.keypad.equals.as400}}
* {{code|key.keyboard.135}} → {{code|key.keyboard.international1}}
* {{code|key.keyboard.136}} → {{code|key.keyboard.international2}}
* {{code|key.keyboard.137}} → {{code|key.keyboard.international3}}
* {{code|key.keyboard.138}} → {{code|key.keyboard.international4}}
* {{code|key.keyboard.139}} → {{code|key.keyboard.international5}}
* {{code|key.keyboard.140}} → {{code|key.keyboard.international6}}
* {{code|key.keyboard.141}} → {{code|key.keyboard.international7}}
* {{code|key.keyboard.142}} → {{code|key.keyboard.international8}}
* {{code|key.keyboard.143}} → {{code|key.keyboard.international9}}
* {{code|key.keyboard.144}} → {{code|key.keyboard.lang1}}
* {{code|key.keyboard.145}} → {{code|key.keyboard.lang2}}
* {{code|key.keyboard.146}} → {{code|key.keyboard.lang3}}
* {{code|key.keyboard.147}} → {{code|key.keyboard.lang4}}
* {{code|key.keyboard.148}} → {{code|key.keyboard.lang5}}
* {{code|key.keyboard.149}} → {{code|key.keyboard.lang6}}
* {{code|key.keyboard.150}} → {{code|key.keyboard.lang7}}
* {{code|key.keyboard.151}} → {{code|key.keyboard.lang8}}
* {{code|key.keyboard.152}} → {{code|key.keyboard.lang9}}
* {{code|key.keyboard.153}} → {{code|key.keyboard.alternate.erase}}
* {{code|key.keyboard.154}} → {{code|key.keyboard.sys.req}}
* {{code|key.keyboard.155}} → {{code|key.keyboard.cancel}}
* {{code|key.keyboard.156}} → {{code|key.keyboard.clear}}
* {{code|key.keyboard.157}} → {{code|key.keyboard.prior}}
* {{code|key.keyboard.158}} → {{code|key.keyboard.enter2}}
* {{code|key.keyboard.159}} → {{code|key.keyboard.separator}}
* {{code|key.keyboard.160}} → {{code|key.keyboard.out}}
* {{code|key.keyboard.161}} → {{code|key.keyboard.oper}}
* {{code|key.keyboard.162}} → {{code|key.keyboard.clear.again}}
* {{code|key.keyboard.163}} → {{code|key.keyboard.crsel}}
* {{code|key.keyboard.164}} → {{code|key.keyboard.exsel}}
* {{code|key.keyboard.176}} → {{code|key.keyboard.keypad.00}}
* {{code|key.keyboard.177}} → {{code|key.keyboard.keypad.000}}
* {{code|key.keyboard.178}} → {{code|key.keyboard.thousands.separator}}
* {{code|key.keyboard.179}} → {{code|key.keyboard.decimal.separator}}
* {{code|key.keyboard.180}} → {{code|key.keyboard.currency.unit}}
* {{code|key.keyboard.181}} → {{code|key.keyboard.currency.subunit}}
* {{code|key.keyboard.184}} → {{code|key.keyboard.keypad.left.brace}}
* {{code|key.keyboard.185}} → {{code|key.keyboard.keypad.right.brace}}
* {{code|key.keyboard.186}} → {{code|key.keyboard.keypad.tab}}
* {{code|key.keyboard.187}} → {{code|key.keyboard.keypad.backspace}}
* {{code|key.keyboard.188}} → {{code|key.keyboard.keypad.a}}
* {{code|key.keyboard.189}} → {{code|key.keyboard.keypad.b}}
* {{code|key.keyboard.190}} → {{code|key.keyboard.keypad.c}}
* {{code|key.keyboard.191}} → {{code|key.keyboard.keypad.d}}
* {{code|key.keyboard.192}} → {{code|key.keyboard.keypad.e}}
* {{code|key.keyboard.193}} → {{code|key.keyboard.keypad.f}}
* {{code|key.keyboard.194}} → {{code|key.keyboard.keypad.xor}}
* {{code|key.keyboard.195}} → {{code|key.keyboard.keypad.power}}
* {{code|key.keyboard.196}} → {{code|key.keyboard.keypad.percent}}
* {{code|key.keyboard.197}} → {{code|key.keyboard.keypad.less}}
* {{code|key.keyboard.198}} → {{code|key.keyboard.keypad.greater}}
* {{code|key.keyboard.199}} → {{code|key.keyboard.keypad.ampersand}}
* {{code|key.keyboard.200}} → {{code|key.keyboard.keypad.double.ampersand}}
* {{code|key.keyboard.201}} → {{code|key.keyboard.keypad.vertical.bar}}
* {{code|key.keyboard.202}} → {{code|key.keyboard.keypad.double.vertical.bar}}
* {{code|key.keyboard.203}} → {{code|key.keyboard.keypad.colon}}
* {{code|key.keyboard.204}} → {{code|key.keyboard.keypad.hash}}
* {{code|key.keyboard.205}} → {{code|key.keyboard.keypad.space}}
* {{code|key.keyboard.206}} → {{code|key.keyboard.keypad.at}}
* {{code|key.keyboard.207}} → {{code|key.keyboard.keypad.exclamation}}
* {{code|key.keyboard.208}} → {{code|key.keyboard.keypad.memory.store}}
* {{code|key.keyboard.209}} → {{code|key.keyboard.keypad.memory.recall}}
* {{code|key.keyboard.210}} → {{code|key.keyboard.keypad.memory.clear}}
* {{code|key.keyboard.211}} → {{code|key.keyboard.keypad.memory.add}}
* {{code|key.keyboard.212}} → {{code|key.keyboard.keypad.memory.subtract}}
* {{code|key.keyboard.213}} → {{code|key.keyboard.keypad.memory.multiply}}
* {{code|key.keyboard.214}} → {{code|key.keyboard.keypad.memory.divide}}
* {{code|key.keyboard.216}} → {{code|key.keyboard.keypad.clear}}
* {{code|key.keyboard.217}} → {{code|key.keyboard.keypad.clear.entry}}
* {{code|key.keyboard.218}} → {{code|key.keyboard.keypad.binary}}
* {{code|key.keyboard.219}} → {{code|key.keyboard.keypad.octal}}
* {{code|key.keyboard.221}} → {{code|key.keyboard.keypad.hexadecimal}}
* {{code|key.keyboard.257}} → {{code|key.keyboard.mode}}
* {{code|key.keyboard.258}} → {{code|key.keyboard.sleep}}
* {{code|key.keyboard.259}} → {{code|key.keyboard.wake}}
* {{code|key.keyboard.260}} → {{code|key.keyboard.channel.up}}
* {{code|key.keyboard.261}} → {{code|key.keyboard.channel.down}}
* {{code|key.keyboard.262}} → {{code|key.keyboard.media.play}}
* {{code|key.keyboard.263}} → {{code|key.keyboard.media.pause}}
* {{code|key.keyboard.264}} → {{code|key.keyboard.media.record}}
* {{code|key.keyboard.265}} → {{code|key.keyboard.media.fast.forward}}
* {{code|key.keyboard.266}} → {{code|key.keyboard.media.rewind}}
* {{code|key.keyboard.267}} → {{code|key.keyboard.media.next.track}}
* {{code|key.keyboard.268}} → {{code|key.keyboard.media.previous.track}}
* {{code|key.keyboard.269}} → {{code|key.keyboard.media.stop}}
* {{code|key.keyboard.270}} → {{code|key.keyboard.media.eject}}
* {{code|key.keyboard.272}} → {{code|key.keyboard.media.select}}
* {{code|key.keyboard.274}} → {{code|key.keyboard.ac.open}}
* {{code|key.keyboard.275}} → {{code|key.keyboard.ac.close}}
* {{code|key.keyboard.276}} → {{code|key.keyboard.ac.exit}}
* {{code|key.keyboard.278}} → {{code|key.keyboard.ac.print}}
* {{code|key.keyboard.279}} → {{code|key.keyboard.ac.properties}}
* {{code|key.keyboard.280}} → {{code|key.keyboard.ac.search}}
* {{code|key.keyboard.281}} → {{code|key.keyboard.ac.home}}
* {{code|key.keyboard.282}} → {{code|key.keyboard.ac.back}}
* {{code|key.keyboard.283}} → {{code|key.keyboard.ac.forward}}
* {{code|key.keyboard.284}} → {{code|key.keyboard.ac.stop}}
* {{code|key.keyboard.285}} → {{code|key.keyboard.ac.refresh}}
* {{code|key.keyboard.286}} → {{code|key.keyboard.ac.bookmarks}}
* {{code|key.keyboard.287}} → {{code|key.keyboard.soft.left}}
* {{code|key.keyboard.288}} → {{code|key.keyboard.soft.right}}
* {{code|key.keyboard.289}} → {{code|key.keyboard.call}}
* {{code|key.keyboard.290}} → {{code|key.keyboard.end.call}}
}}
|{{code|key.keyboard.application}} now displays as "Application".
|{{code|key.keyboard.left.win}} and {{code|key.keyboard.right.win}} now display as "Left Windows" and "Right Windows" on Windows, respectively.
|{{code|key.keyboard.left.win}} and {{code|key.keyboard.right.win}} now use the {{code|key.keyboard.left.meta}} and {{code|key.keyboard.right.meta}} translation keys on Linux, respectively.
|{{code|key.keyboard.new}} renamed to {{code|key.keyboard.ac.new}}
|{{code|key.keyboard.save}} renamed to {{code|key.keyboard.ac.save}}}}
}}
==== Removed keys ====
{| class="wikitable sortable" data-description="Key codes that no longer exist" style="margin-left:auto; margin-right:auto; text-align: center"
! ID
! Displayed name
! colspan="2" | Physical key or button
! Translation key
|-
! {{code|key.keyboard.f25}}
| {{btn|F25}}
| colspan="2" | Unclear{{note|Ostensibly for a twenty-fifth function key, but Windows, Linux and presumably macOS only recognize up to F24. Some keyboards from decades past go past F24, and Arch Linux can apparently recognize up to F246, however it is unknown if Minecraft would recognize either of these.}}
| {{code|key.keyboard.f25}}
|}


== Notes ==
== Notes ==
Line 2,446: Line 2,933:


== Navigation ==
== Navigation ==
{{Navbox Java Edition technical|general}}
{{Navbox input}}
{{Navbox Bedrock Edition}}


[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 11:21, 22 October 2026

Template:For This is a list of key codes used by Minecraft:Minecraft, which are used in the Minecraft:options.txt file.

Java Edition

Template:For

Only keys which can be directly detected by the operating system are able to be bound to game controls - keys such as F Lock<ref>Template:Bug</ref> or Fn typically are not recognizable themselves as keys, and Minecraft and all other computer programs will be oblivious to them in isolation.

Only mouse buttons can have controls be bound to them in the options menu. Mouse movement, vertical scrolling and horizontal scrolling are hardcoded, and their default actions cannot be assigned to other keys or buttons, nor can scrolling or moving the mouse be made to do anything else.

Java Edition does not provide official support for controllers.

Keyboard codes

Keyboard buttons are handled as a signed 32-bit integer, meaning that through editing options.txt, values from Template:Code to Template:Code can be specified without being rejected by the game as invalid. Any keys corresponding to a valid SDL key code will be automatically converted to one of the named keys below.

The displayed names of several keys will change depending on the currently active system keyboard layout. The values displayed in this table assume a standard en-US QWERTY layout. Some keys also have operating system dependent names, which are assigned different rows sharing an ID.

If SDL does not define a specific key as a valid input, it will be set to "Not Bound" if attempting to bind a control to it.Template:Until

If a key is pressed that SDL does not assign a key code to, the game will act as though no key is pressed.Template:Upcoming This is a bug which Mojang have decided not to fix.<ref>Template:Bug</ref>

ID Displayed name Physical key or button Translation keyTemplate:Note
Template:Code Template:Btn Unassigned, or unrecognized<ref>Template:Bug</ref>Template:Until Template:Code
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Note
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:CodeTemplate:Note
Template:Code Template:Btn Template:Key (ANSI) Template:CodeTemplate:Note
Template:Code Template:Btn Template:Key Template:CodeTemplate:Note
Template:Code Template:Btn Template:Key Template:CodeTemplate:Note
Template:Code Template:Btn Template:Key Template:CodeTemplate:Note
Template:Code Template:Btn Template:Key Template:CodeTemplate:Note
Template:Code Template:Btn Template:Key Template:CodeTemplate:Note
Template:Code Template:Btn Template:Key Template:CodeTemplate:Note
Template:Code Template:Btn Template:Key Template:CodeTemplate:Note
Template:Code Template:Btn Template:Key Template:CodeTemplate:Note
Template:Code Template:Btn Template:Key Template:CodeTemplate:Note
Template:Code Template:Btn Template:Key (ISO) Template:CodeTemplate:Note
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:KeyTemplate:Note Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:BtnTemplate:Verify Template:Key Template:Code
Template:Code Template:BtnTemplate:Verify Template:Key Template:Code
Template:Code Template:BtnTemplate:Verify Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:KeyTemplate:Note Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:KeyTemplate:Verify Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:BtnTemplate:Note Template:KeyTemplate:Note Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Cannot be assignedTemplate:Note Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Windows
Linux
Template:Key Template:Code
Template:Btn macOS Template:Key Template:Code
Template:Code Template:Btn<ref>Template:Bug</ref> Windows
Linux
Template:Key Template:Code
Template:Btn macOS Template:Key Template:Code
Template:Code Template:Btn Windows Template:Key Template:Code
Template:Btn macOS Template:Key Template:Code
Template:Btn Linux Template:Key Template:Code
Template:Code Template:Btn Windows Template:Key Template:Code
Template:Btn macOS Template:Key Template:Code
Template:Btn Linux Template:Key Template:Code
Template:Code<ref name="genericintl">Mojang have chosen to keep the generic, non-descriptive USB HID titles for these keys, matching their internal SDL3 IDs rather than the actual real-life key names: Template:Bug</ref> Template:Btn<ref name="genericintl"/> Windows/Linux Template:Key Template:Code<ref name="genericintl"/>
macOS Template:Key
Template:Code<ref name="genericintl"/> Template:Btn<ref name="genericintl"/> Windows/Linux Template:Key Template:Code<ref name="genericintl"/>
macOS Template:Key
Template:Code<ref name="genericintl"/> Template:Btn<ref name="genericintl"/> Template:Key Template:Code<ref name="genericintl"/>
Template:Code<ref name="genericintl"/> Template:Btn<ref name="genericintl"/> Template:Key Template:Code<ref name="genericintl"/>
Template:Code<ref name="genericintl"/> Template:Btn<ref name="genericintl"/> Template:KeyTemplate:Note Template:Code<ref name="genericintl"/>
Template:Code<ref name="genericintl"/> Template:Btn<ref name="genericintl"/> Template:Key (JIS) / Template:Key (ABNT) Template:Code<ref name="genericintl"/>
Template:Code<ref name="genericintl"/> Template:Btn<ref name="genericintl"/> Template:Key Template:Code<ref name="genericintl"/>
Template:Code<ref name="genericintl"/> Template:Btn<ref name="genericintl"/> Template:Key Template:Code<ref name="genericintl"/>
Template:Code<ref name="genericintl"/> Template:Btn<ref name="genericintl"/> Template:Key Template:Code<ref name="genericintl"/>
Template:Code<ref name="genericintl"/> Template:Btn<ref name="genericintl"/> Template:Key Template:Code<ref name="genericintl"/>
Template:Code<ref name="generic9800">Template:Bug</ref> Template:Btn<ref name="generic9800"/> Template:Key (PC-9800)Template:Note Template:Code<ref name="generic9800"/>
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
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Template:Code Template:Btn Template:Key Template:Code
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Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:KeyTemplate:Note Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key<ref>Template:Bug</ref> Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:KeyTemplate:Note Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:KeyTemplate:Note Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:KeyTemplate:Note Template:Code
Template:Code Template:Btn Template:Note Template:Code
Template:Code Template:Btn Template:Note Template:Code
Template:Code Template:Btn Template:Note Template:Code
Template:Code Template:Btn Template:Note Template:Code
Template:Code Template:Btn Template:NoteTemplate:Note Template:Code
Template:Code Template:Btn Template:Note Template:Code
Template:Code Template:BtnTemplate:Note Undefined key IDs Template:Code

Unused

Minecraft includes IDs and translation strings for all named SDL3 key IDs, even those which are not present in the key binding files for any supported operating system, and therefore cannot be accessed.

These can be set via modifying Template:Code manually, but will not be triggerable due to the lack of an associated key.

Keys such as Escape may warrant inclusion here. It may also be worth creating a table for accidentally-unassignable keys.

IDTemplate:Note Displayed name Notes
Template:Code Template:Btn
Template:Code Template:Btn This is a mobile phone button.<ref name="SDLmasterlist">https://wiki.libsdl.org/SDL3/SDL_Scancode</ref>
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn This is a mobile phone button.<ref name="SDLmasterlist"/>
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn
Template:Code Template:Btn This is a mobile phone button.<ref name="SDLmasterlist"/>
Template:Code Template:Btn This is a mobile phone button.<ref name="SDLmasterlist"/>
Template:Code Template:Btn
Template:Code Template:Btn Represents "Non-US Hash", which in practice is always pointed to the same code as the ANSI backslash.

Mouse codes

Mouse buttons are handled as a signed 32-bit integer, meaning that through editing options.txt, values from Template:Code to Template:Code can be specified without being rejected by the game as invalid.<ref>Template:Bug</ref> However, the USB HID specification only permits mouse buttons from 1 to 65535,<ref>https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf</ref> meaning that all negative values and the vast majority of the positive values can never actually be assigned to in-game actions without file editing.

On Linux, mouse buttons up to 48 can be specified (evdev key press events 272 to 319) - it is not known if any supported operating systems support a 49th or higher mouse button as input. The maximum mouse button on macOS is 32,<ref>according to what karabiner-elements allows: https://discord.com/channels/647810384031645728/648555495564509184/1528136787434930358</ref> and the maximum mouse button on Windows is 5.

For the first three mouse buttons, the translation keys match the key IDs; all other buttons follow a generic template.

ID Displayed name Description Usable on
Windows macOS Linux
Template:CodeTemplate:Note Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:CodeTemplate:Note Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:CodeTemplate:Note Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc
Template:Code Template:Btn Template:Mouse Template:Tc Template:Tc Template:Tc

Bedrock Edition

Keyboard codes

Template:Info needed section Template:Cleanup In Template:BE, keys are stored as the decimal representation of their Windows virtual key code. This also includes platforms other than Windows, where keys are loosely mapped to these key codes.

On Android, the majority of non-basic keys are not recognized, and the Menu key is mapped to unknown (255).

Some numbers are skipped because they are reserved or not assigned. By modifying options.txt, you can force the game to show these numbers (prefixed with "Button"), but they are unobtainable by pressing a key. The virtual key code specification also provides numbers for buttons on the mouse. However, mouse buttons are not stored as those numbers.

Multiple keys can be bound to the same action by separating their key codes with a comma in options.txt. There is not a way to do this in-game. For example, the default value in options.txt for opening the chat is Template:Cd, representing both Template:Key and Template:Key.

ID Displayed name Physical key or button Translation key
Template:Code Template:Btn Not Bound Template:Info needed
Template:Code Template:BtnTemplate:Note<ref>Template:Bug</ref> Template:KeyTemplate:Note
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key / Template:Key Template:Code
Template:Code Template:Btn Template:Key / Template:Key Template:Code
Template:Code Template:Btn Template:Key / Template:Key Template:Code
Template:Code Template:Btn Template:Key / Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:KeyTemplate:Verify / Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key / Template:KeyTemplate:Verify
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Cannot be assignedTemplate:Note Template:Code
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key Template:Code
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Template:Code Template:Btn Template:Key
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Template:Code Template:Btn Template:Key / Template:Key / Template:Key
Template:Code Template:Btn Template:Key / Template:Key
Template:Code Template:Btn Template:Key
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Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
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Template:Code Template:Btn Template:Key Template:Code
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Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:More info
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:KeyTemplate:Info needed Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn Template:Key Template:Code
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn Template:Key
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn Template:Info needed
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn OEM-SpecificTemplate:Note
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn Template:Key
Template:Code Template:Btn All unknown keys

Mouse codes

Template:Info needed section

Mouse buttons are represented by negative numbers.

On Android, only 3 buttons are recognized, despite the OS supporting up to 5 buttons.

ID Displayed name Description
Template:Code Template:Btn Template:Mouse
Template:Code Template:Btn Template:Mouse
Template:Code Template:Btn Template:Mouse
Template:Code Template:Btn Template:Mouse
Template:Code Template:Btn Template:Mouse

Controller codes

Template:Info needed section

ID Display Description
Template:OS Template:OS Template:OS
Template:OS Template:OS
Template:Code Not Bound
Template:Code Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont A
Template:Code Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont B
Template:Code Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont X
Template:Code Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Y
Template:Code Template:Ore UI Cont Template:Ore UI Cont/Template:Ore UI Cont Template:Ore UI Cont D-Pad Up
Template:Code Template:Ore UI Cont Template:Ore UI Cont/Template:Ore UI Cont Template:Ore UI Cont D-Pad Down
Template:Code Template:Ore UI Cont Template:Ore UI Cont/Template:Ore UI Cont Template:Ore UI Cont D-Pad Left
Template:Code Template:Ore UI Cont Template:Ore UI Cont/Template:Ore UI Cont Template:Ore UI Cont D-Pad Right
Template:Code Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Left Stick Click
Template:Code Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Right Stick Click
Template:Code Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Left Bumper
Template:Code Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Right Bumper
Template:Code Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Select
Template:Code Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Menu
Template:Code Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Left Stick Down
Template:Code Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Left Stick Right
Template:Code Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Left Stick Left
Template:Code Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Left Stick Up
Template:Code Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Left Trigger
Template:Code Template:Ore UI Cont Template:Ore UI Cont Template:Ore UI Cont Right Trigger

History

Java Edition

Template:HistoryTable

Removed keys

ID Displayed name Physical key or button Translation key
Template:Code Template:Btn UnclearTemplate:Note Template:Code

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox input

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