Minecraft:Blaze: Difference between revisions
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Blazes always require a [[Minecraft:light level]] of 11 or less to spawn. | Blazes always require a [[Minecraft:light level]] of 11 or less to spawn. | ||
They may spawn naturally in [[Minecraft:Nether fortress]]es in groups of 2 or 3{{Only|Java|short=JE}} | They may spawn naturally in [[Minecraft:Nether fortress]]es in groups of 2 or 3{{Only|Java|short=JE}} or from 1 to 3.{{Only|Bedrock|short=BE}} | ||
Blazes may also spawn from [[Minecraft:monster spawner]]s. A Nether fortress can generate up to two blaze spawner platforms, each surrounded by Nether brick fences and reachable via a three-block staircase. | Blazes may also spawn from [[Minecraft:monster spawner]]s. A Nether fortress can generate up to two blaze spawner platforms, each surrounded by Nether brick fences and reachable via a three-block staircase. | ||
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== Behavior == | == Behavior == | ||
{{anchor|Follow range}} | |||
Each blaze has its own follow range of approximately 42.5 to 53.5 blocks, determined when it spawns.<ref group=note name="blaze-follow-range">The base follow range is 48 blocks. When the blaze spawns, this is multiplied by <code>1 + 0.11485 * (r1 - r2)</code>, where <code>r1</code> and <code>r2</code> are random values from 0 to 1. The resulting value is used for acquiring and retaining targets, determining the horizontal reach of the alert area, and limiting ranged attacks.</ref> | |||
=== Movement === | === Movement === | ||
When a blaze has no target, it wanders randomly over the ground, with a small bias toward lower light levels. Gravity pulls a blaze downward, but while descending it loses 40% of its speed each [[Minecraft:Tick#Game tick|game tick]], causing its downward speed to settle at about 2. | When a blaze has no target, it wanders randomly over the ground, with a small bias toward lower light levels. Gravity pulls a blaze downward, but while descending it loses 40% of its speed each [[Minecraft:Tick#Game tick|game tick]], causing its downward speed to settle at about 2.283 blocks per second. Blazes attempt to swim upward in [[Minecraft:lava]] or [[Minecraft:water]] {{in|bedrock}}, but sink {{in|java}}. Their pathfinding treats water as untraversable, gives lava a high cost, and does not avoid fire. | ||
When a blaze has a target, with or without line of sight, it changes its threshold height for upward movement every 5 seconds. This threshold ranges between 6.4 blocks below and 7.4 blocks above the blaze's eyes.{{note|The game generates an offset as <code>0.5 + 6.891 * (r1 - r2)</code>, where <code>r1</code> and <code>r2</code> are independent random values from 0 to 1. The threshold is the blaze's eye height plus this offset.}} While the target's eyes are above that chosen threshold, the blaze accelerates upward, approaching a vertical speed of about 2. | When a blaze has a target, with or without line of sight, it changes its threshold height for upward movement every 5 seconds. This threshold ranges between 6.4 blocks below and 7.4 blocks above the blaze's eyes.{{note|The game generates an offset as <code>0.5 + 6.891 * (r1 - r2)</code>, where <code>r1</code> and <code>r2</code> are independent random values from 0 to 1. The threshold is the blaze's eye height plus this offset.}} While the target's eyes are above that chosen threshold, the blaze accelerates upward, approaching a vertical speed of about 2.237 blocks per second. | ||
While its combat behavior is active, a blaze does not wander randomly. | While its combat behavior is active, a blaze does not wander randomly. | ||
=== Targeting === | === Targeting === | ||
A blaze acquires a player as a target when the player is within its [[#Follow range|follow range]] and in its line of sight, though a player who is sneaking or invisible must be closer (see [[Minecraft:Invisibility]]). After losing sight of the player, the blaze continues targeting them for 3 seconds, provided they remain within its follow range. | |||
If a blaze is hurt by a living entity, its retaliation behavior begins by targeting the attacker without requiring line of sight.{{note|Notable exceptions: a blaze cannot target a ghast in this way, and a goat's ram does not trigger this behavior.}} Without sight of the attacker, this behavior continues for 15 seconds, provided the attacker remains within the blaze's follow range. Seeing the attacker resets this timer. | If a blaze is hurt by a living entity, its retaliation behavior begins by targeting the attacker without requiring line of sight.{{note|Notable exceptions: a blaze cannot target a ghast in this way, and a goat's ram does not trigger this behavior.}} Without sight of the attacker, this behavior continues for 15 seconds, provided the attacker remains within the blaze's follow range. Seeing the attacker resets this timer. | ||
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[[File:Blaze Shooting.gif|thumb|150px|left|A blaze attacking]] | [[File:Blaze Shooting.gif|thumb|150px|left|A blaze attacking]] | ||
==== Ranged attack ==== | ==== Ranged attack ==== | ||
A blaze | A blaze begins its ranged attack when it can see a target at least 2 blocks away and closer than its [[#Follow range|follow range]]. This distance is measured in a straight line between their feet positions. The blaze charges for 3 seconds, then fires three small fireballs at intervals of 0.3 seconds. The charge ends 0.3 seconds after the third shot, and the blaze waits 5 seconds before charging again. | ||
Breaking line of sight interrupts the attack. It resumes if the line of sight returns while the blaze still has the same target. Each fireball is shot in the target's general direction, with some horizontal randomness.{{note|The game first calculates the direction from the center of the blaze's hitbox toward the center of the target's hitbox. For either horizontal component, let <code>c</code> be that component of the direction and <code>D</code> be the straight-line distance described above. The component becomes <code>c + 1.1485 * sqrt(D) * (r1 - r2)</code>, where <code>r1</code> and <code>r2</code> are random values from 0 to 1. The random adjustment therefore ranges from <code>-1.1485 * sqrt(D)</code> to <code>+1.1485 * sqrt(D)</code>, with values near 0 more likely. X and Z are adjusted independently, and no random value is added to Y. Although the direction is calculated between the centers of their hitboxes, the fireball spawns 0.5 blocks above the center of the blaze's hitbox.}} | |||
==== Small fireballs ==== | ==== Small fireballs ==== | ||
In air, a small fireball fired by a blaze starts at a low speed and accelerates as it travels, approaching 38 blocks per second. In water, it accelerates more slowly and approaches 8 blocks per second.{{note|Each tick, its speed is updated as <code>(speed + 0.1) * 0.95</code> in air and <code>(speed + 0.1) * 0.8</code> in water.}} Small fireballs fired by dispensers follow the same motion. | |||
On a successful entity hit, a small fireball deals {{hp|5}} base damage and sets the target on fire for 5 seconds. Against a player, the direct damage is {{hp|3.5}} on Easy, {{hp|5}} on Normal, and {{hp|7.5}} on Hard. A shield blocks both the direct damage and the ignition. | |||
A player cannot deflect a small fireball by attacking it, but a [[Minecraft:breeze]] deflects one that collides with it. On block impact, a blaze-fired small fireball can place fire on an adjacent block if {{cmd|gamerule mob_griefing}} is set to <code>true</code>. | |||
==== Melee attack ==== | ==== Melee attack ==== | ||
A blaze | A blaze performs a melee attack once per second when it has line of sight on its target and their feet positions are less than 2 blocks apart. The attack deals {{hp|4}} damage to a player on Easy difficulty, {{hp|6}} on Normal, and {{hp|9}} on Hard. It is not fire damage, does not ignite the target, and is not prevented by [[Minecraft:Fire Resistance]]. | ||
=== Damage === | === Damage === | ||
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|} | |} | ||
{{el|java}} blazes have no specific behavior | {{el|java}} blazes have no specific movement behavior while in water. | ||
=== Appearance === | === Appearance === | ||
The entire blaze texture appears brighter {{in|bedrock}}, similar to the [[Minecraft:drowned]]'s eyes. With [[Minecraft:Vibrant Visuals]], blazes and their fire are actually emissive and glowing, with the side | A blaze emits two large smoke particles each tick. Its model is rendered at maximum block-light brightness but does not emit block light. Its twelve rods rotate continuously, and its charged state is displayed as fire during a ranged attack. | ||
The entire blaze texture appears brighter {{in|bedrock}}, similar to the [[Minecraft:drowned]]'s eyes. With [[Minecraft:Vibrant Visuals]], blazes and their fire are actually emissive and glowing, with the side effect that the environment around a blaze darkens when looking at it. | |||
== Sounds == | == Sounds == | ||
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=== Renders === | === Renders === | ||
<gallery> | <gallery> | ||
BlazeNoParticles.png|A blaze without particles | BlazeNoParticles.png|A blaze without particles | ||
Blaze without particles.gif|Animated version | Blaze without particles.gif|Animated version | ||
Nether Fortress Blaze Spawner.png|A blaze spawner platform with blazes | Nether Fortress Blaze Spawner.png|A blaze spawner platform with blazes | ||
Blaze Spawner.png|Blaze spawner | Blaze Spawner.png|Blaze spawner | ||
</gallery> | </gallery> | ||
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=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
Blaze-spawner.png|A close up look at a blaze spawner in a [[Minecraft:Nether fortress]] | Blaze-spawner.png|A close up look at a blaze spawner in a [[Minecraft:Nether fortress]] | ||
NetherAndFortressBlazeAccidentalSkeletonMIME.png|Zoomed out view of the blaze spawner, showing the spawner area and a spawned blaze | NetherAndFortressBlazeAccidentalSkeletonMIME.png|Zoomed out view of the blaze spawner, showing the spawner area and a spawned blaze | ||
Blaze attack.jpg|Multiple blazes shooting small fireballs at the player as they hover around their spawner | Blaze attack.jpg|Multiple blazes shooting small fireballs at the player as they hover around their spawner | ||
BlazeHarmedBySnowWeather.png|A | BlazeHarmedBySnowWeather.png|A blaze that was spawned in the Overworld is taking damage from rainy weather. | ||
BlazeDisableGrid.png|Disabling a blaze spawner with 9 [[Minecraft:glowstone]] blocks | BlazeDisableGrid.png|Disabling a blaze spawner with 9 [[Minecraft:glowstone]] blocks; glowstone can be replaced with other light sources of light level 15 | ||
Blaze preparing to attack.png|A triggered blaze preparing to attack who still hasn't flown | Blaze preparing to attack.png|A triggered blaze preparing to attack who still hasn't flown | ||
Blaze flying preparing to attack.png|A triggered blaze preparing to attack with fire around it, floating on the wall of a [[Minecraft:Nether fortress]] | Blaze flying preparing to attack.png|A triggered blaze preparing to attack with fire around it, floating on the wall of a [[Minecraft:Nether fortress]] | ||
Wither Skeleton and Blaze.png|A blaze and a [[Minecraft:wither skeleton]] idling in a [[Minecraft:Nether fortress]] | Wither Skeleton and Blaze.png|A blaze and a [[Minecraft:wither skeleton]] idling in a [[Minecraft:Nether fortress]] | ||
Blazes and Wither Skeleton near a Spawner.png|Two blazes spawned near a blaze [[Minecraft:spawner]] and a [[Minecraft:wither skeleton]] | Blazes and Wither Skeleton near a Spawner.png|Two blazes spawned near a blaze [[Minecraft:spawner]] and a [[Minecraft:wither skeleton]] | ||
Crimson forest blaze spawner.png|Blazes spawned by a spawner | Crimson forest blaze spawner.png|Blazes spawned by a spawner | ||
Breeze and blaze.png|A comparison of a blaze and a [[Minecraft:breeze]] | Breeze and blaze.png|A comparison of a blaze and a [[Minecraft:breeze]] | ||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
Kai fights a blaze with a shield.png|"[[Minecraft:Kai]] fighting off Blazes in a Basalt Delta, aiming their shield up toward a Blaze to block their projectile."<ref>{{Mcnet|minecraft-java-edition-1-20-3|Minecraft Java Edition 1.20.3|December 5, 2023|Java Team}}</ref> | Kai fights a blaze with a shield.png|"[[Minecraft:Kai]] fighting off Blazes in a Basalt Delta, aiming their shield up toward a Blaze to block their projectile."<ref>{{Mcnet|minecraft-java-edition-1-20-3|Minecraft Java Edition 1.20.3|December 5, 2023|Java Team}}</ref> | ||
Blaze-ingame.jpeg|Screenshot of blazes | Blaze-ingame.jpeg|Screenshot of blazes | ||
</gallery> | </gallery> | ||
=== Textures === | === Textures === | ||
<gallery class="pixel-image"> | <gallery class="pixel-image"> | ||
Blaze (texture).png|Blaze texture file | Blaze (texture).png|Blaze texture file | ||
</gallery> | </gallery> | ||
=== Other === | === Other === | ||
<gallery> | <gallery> | ||
Blazehidden bodytextureRender.png|A blaze with hidden pixels revealed by disabling the alpha channel | Blazehidden bodytextureRender.png|A blaze with hidden pixels revealed by disabling the alpha channel{{verify}} | ||
Blazehidden bodytexture.png|The old texture if the hidden pixels are revealed by disabling the alpha channel | Blazehidden bodytexture.png|The old texture if the hidden pixels are revealed by disabling the alpha channel | ||
</gallery> | </gallery> | ||
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=== In other media === | === In other media === | ||
<gallery> | <gallery> | ||
Mm-blaze-header.png|Artwork of a blaze | File:Mm-blaze-header.png|Artwork of a blaze | ||
BlazeParkour5.png|Blaze Parkour, an attraction set on a giant blaze in [[Minecraft:Realms Celebration]] | File:BlazeParkour5.png|Blaze Parkour, an attraction set on a giant blaze in [[Minecraft:Realms Celebration]] | ||
Blaze action figure JINX.jpeg|An official blaze [[Minecraft:Action figures|action figure]] | File:Blaze action figure JINX.jpeg|An official blaze [[Minecraft:Action figures|action figure]] | ||
LEGO Blaze.png|Official [[Minecraft:LEGO]] Blaze minifigure | File:LEGO Blaze.png|Official [[Minecraft:LEGO]] Blaze minifigure | ||
Alchemy JINX.jpg|Official T-shirt artwork "Alchemy" featuring a blaze. Made by [https://www.jinx.com JINX]. | File:Alchemy JINX.jpg|Official T-shirt artwork "Alchemy" featuring a blaze. Made by [https://www.jinx.com JINX]. | ||
Blaze Statblock.png|Official blaze statistics for ''D&D''. | File:Blaze Statblock.png|Official blaze statistics for ''D&D''. | ||
Xbox-360-avatar-minecraft-blaze-head.png|A Blaze Head for the Xbox 360 avatar. | File:Xbox-360-avatar-minecraft-blaze-head.png|A Blaze Head for the Xbox 360 avatar | ||
File:MCD Blaze.png|A [[Minecraft:Dungeons:Blaze|blaze]] as it appears in [[Minecraft:Minecraft Dungeons]] | |||
</gallery> | </gallery> | ||
Latest revision as of 11:05, 31 August 2026
Template:For Template:Distinguish Template:Infobox entity Template:Relevant tutorial A blaze is a fiery Minecraft:hostile mob found in Minecraft:Nether fortresses and is the only source of Minecraft:blaze rods. It attacks by shooting volleys of three Minecraft:small fireballs or by performing melee attacks at close range, and it often floats upward while targeting a player.
Spawning
Blazes always require a Minecraft:light level of 11 or less to spawn.
They may spawn naturally in Minecraft:Nether fortresses in groups of 2 or 3Template:Only or from 1 to 3.Template:Only
Blazes may also spawn from Minecraft:monster spawners. A Nether fortress can generate up to two blaze spawner platforms, each surrounded by Nether brick fences and reachable via a three-block staircase.
Spawning conditions for blazes:
- In the structure bounding box of any single piece of the Minecraft:Nether fortress, they can spawn on any block
- In the larger area bounding box of the entire Minecraft:Nether fortress, they can spawn exclusively on Minecraft:Nether bricks
Drops
On death
Template:DropTable Template:Xp Minecraft:experience orbs are dropped if killed by a player or tamed wolf.
Behavior
Template:Anchor
Each blaze has its own follow range of approximately 42.5 to 53.5 blocks, determined when it spawns.<ref group=note name="blaze-follow-range">The base follow range is 48 blocks. When the blaze spawns, this is multiplied by 1 + 0.11485 * (r1 - r2), where r1 and r2 are random values from 0 to 1. The resulting value is used for acquiring and retaining targets, determining the horizontal reach of the alert area, and limiting ranged attacks.</ref>
Movement
When a blaze has no target, it wanders randomly over the ground, with a small bias toward lower light levels. Gravity pulls a blaze downward, but while descending it loses 40% of its speed each game tick, causing its downward speed to settle at about 2.283 blocks per second. Blazes attempt to swim upward in Minecraft:lava or Minecraft:water Template:In, but sink Template:In. Their pathfinding treats water as untraversable, gives lava a high cost, and does not avoid fire.
When a blaze has a target, with or without line of sight, it changes its threshold height for upward movement every 5 seconds. This threshold ranges between 6.4 blocks below and 7.4 blocks above the blaze's eyes.Template:Note While the target's eyes are above that chosen threshold, the blaze accelerates upward, approaching a vertical speed of about 2.237 blocks per second.
While its combat behavior is active, a blaze does not wander randomly.
Targeting
A blaze acquires a player as a target when the player is within its follow range and in its line of sight, though a player who is sneaking or invisible must be closer (see Minecraft:Invisibility). After losing sight of the player, the blaze continues targeting them for 3 seconds, provided they remain within its follow range.
If a blaze is hurt by a living entity, its retaliation behavior begins by targeting the attacker without requiring line of sight.Template:Note Without sight of the attacker, this behavior continues for 15 seconds, provided the attacker remains within the blaze's follow range. Seeing the attacker resets this timer.
When this retaliation behavior begins, the damaged blaze alerts every targetless blaze already within an area around it.Template:Note Alerted blazes target the attacker without requiring line of sight.
An alerted blaze can indefinitely keep as its target an attacker it does not see. It loses the target if they change dimensions or die. If it sees the attacker, the usual 3-second limit applies upon losing sight of them again.
Attacking
Template:See also Melee and ranged attacks require line of sight.
Ranged attack
A blaze begins its ranged attack when it can see a target at least 2 blocks away and closer than its follow range. This distance is measured in a straight line between their feet positions. The blaze charges for 3 seconds, then fires three small fireballs at intervals of 0.3 seconds. The charge ends 0.3 seconds after the third shot, and the blaze waits 5 seconds before charging again.
Breaking line of sight interrupts the attack. It resumes if the line of sight returns while the blaze still has the same target. Each fireball is shot in the target's general direction, with some horizontal randomness.Template:Note
Small fireballs
In air, a small fireball fired by a blaze starts at a low speed and accelerates as it travels, approaching 38 blocks per second. In water, it accelerates more slowly and approaches 8 blocks per second.Template:Note Small fireballs fired by dispensers follow the same motion.
On a successful entity hit, a small fireball deals Template:Hp base damage and sets the target on fire for 5 seconds. Against a player, the direct damage is Template:Hp on Easy, Template:Hp on Normal, and Template:Hp on Hard. A shield blocks both the direct damage and the ignition.
A player cannot deflect a small fireball by attacking it, but a Minecraft:breeze deflects one that collides with it. On block impact, a blaze-fired small fireball can place fire on an adjacent block if Template:Cmd is set to true.
Melee attack
A blaze performs a melee attack once per second when it has line of sight on its target and their feet positions are less than 2 blocks apart. The attack deals Template:Hp damage to a player on Easy difficulty, Template:Hp on Normal, and Template:Hp on Hard. It is not fire damage, does not ignite the target, and is not prevented by Minecraft:Fire Resistance.
Damage
Blazes take damage from the following interactions:
| Interaction | Damage taken |
|---|---|
| Minecraft:Fire, Minecraft:lava, or falling | No damage |
| Contact with Minecraft:rain or water | Template:Hp damage every 0.5 seconds |
| Minecraft:Snowball | Template:Hp damage |
| Minecraft:Water bottle | Template:Hp damage when thrown within 4 blocks of the blaze |
| Fully frozen in Minecraft:powder snow | Template:Hp freezing damage every 2 secondsTemplate:Note |
Template:El blazes have no specific movement behavior while in water.
Appearance
A blaze emits two large smoke particles each tick. Its model is rendered at maximum block-light brightness but does not emit block light. Its twelve rods rotate continuously, and its charged state is displayed as fire during a ranged attack.
The entire blaze texture appears brighter Template:In, similar to the Minecraft:drowned's eyes. With Minecraft:Vibrant Visuals, blazes and their fire are actually emissive and glowing, with the side effect that the environment around a blaze darkens when looking at it.
Sounds
Data values
ID
Template:Edition: Template:ID table
Template:Edition: Template:ID table
Entity data
Template:El: Template:Main Blazes have entity data associated with them that contains various properties.
<section begin="entity data"/>
<section end="entity data"/>
Achievements
Achievements that apply to all mobs: Template:Collapse
Advancements
Advancements that apply to all mobs: Template:Collapse
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Issues
Trivia
- When throwing a Minecraft:potion of Minecraft:Invisibility on a blaze, the smoke remains visible.
- According to Minecraft:Jens Bergensten, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.<ref>Template:Mcnet</ref>
- Blazes originally didn't have eyes when Jens Bergensten was first creating them and "just looked like a yellow rock". Eyes were added to give it more personality.<ref>Template:YouTube link</ref>
- Despite not having visible feet, blazes are still capable of making footstep sounds.<ref>Template:Cite bug</ref>
- According to Minecraft's "Visit the Nether!" blazes are sentient beings made of pure lava. The article theorizes they were created by the original inhabitants of Nether fortresses to serve as guards, but their creators lost control over the blazes and were subsequently destroyed by them.<ref>Template:Mcnet</ref>
Publicity
- On the official T-shirt "Alchemy" by JINX, the blaze is in the form of the Template:Wikipedia and the text uses the Minecraft:Standard Galactic Alphabet. The words on the outside of the ring translate to: "nigredo", "albedo", "citrinitas", and "rubedo",Template:Note which are all relating to Template:Wikipedia. The words on the ring translate to (starting from the top): "B * Crowmer", "poison * speed", "strength * resist" Template:Sic, "vision * heal", and "regeneration" relating to Minecraft:potions and probably the artist's name. On the connecting lines the words translate to: "potln of thickness" Template:Sic, "potln of awkward" Template:Sic, "weakness potion" and "mundane potion" relating to base potions.
- As part of an official collaboration, blazes are included as monsters in a free add-on for the roleplaying game Template:Wikipedia.<ref>Template:Citation</ref> In the game, they are "Elementals" and have the alignment "Typically Neutral Evil."
- In Minecraft: Mobspotter's Encyclopedia, blazes are depicted using the smoke particles used for Minecraft:campfires instead of their traditional ones.
Gallery
Renders
-
A blaze without particles
-
Animated version
-
A blaze spawner platform with blazes
-
Blaze spawner
Screenshots
-
A close up look at a blaze spawner in a Minecraft:Nether fortress
-
Zoomed out view of the blaze spawner, showing the spawner area and a spawned blaze
-
Multiple blazes shooting small fireballs at the player as they hover around their spawner
-
A blaze that was spawned in the Overworld is taking damage from rainy weather.
-
Disabling a blaze spawner with 9 Minecraft:glowstone blocks; glowstone can be replaced with other light sources of light level 15
-
A triggered blaze preparing to attack who still hasn't flown
-
A triggered blaze preparing to attack with fire around it, floating on the wall of a Minecraft:Nether fortress
-
A blaze and a Minecraft:wither skeleton idling in a Minecraft:Nether fortress
-
Two blazes spawned near a blaze Minecraft:spawner and a Minecraft:wither skeleton
-
Blazes spawned by a spawner
-
A comparison of a blaze and a Minecraft:breeze
Mojang images
-
"Minecraft:Kai fighting off Blazes in a Basalt Delta, aiming their shield up toward a Blaze to block their projectile."<ref>Template:Mcnet</ref>
-
Screenshot of blazes
Textures
-
Blaze texture file
Other
-
A blaze with hidden pixels revealed by disabling the alpha channelTemplate:Verify
-
The old texture if the hidden pixels are revealed by disabling the alpha channel
In other media
-
Artwork of a blaze
-
Blaze Parkour, an attraction set on a giant blaze in Minecraft:Realms Celebration
-
An official blaze action figure
-
Official Minecraft:LEGO Blaze minifigure
-
Official T-shirt artwork "Alchemy" featuring a blaze. Made by JINX.
-
Official blaze statistics for D&D.
-
A Blaze Head for the Xbox 360 avatar
-
A blaze as it appears in Minecraft:Minecraft Dungeons
Notes
References
External links
Template:Navbox The Nether Template:Navbox entities
Minecraft:cs:Ohnivák Minecraft:de:Lohe Minecraft:es:Blaze Minecraft:fr:Blaze Minecraft:hu:Őrláng Minecraft:it:Blaze Minecraft:ja:ブレイズ Minecraft:ko:블레이즈 Minecraft:nl:Blaze Minecraft:pl:Płomyk Minecraft:pt:Blaze Minecraft:ru:Ифрит Minecraft:uk:Пломінь Minecraft:zh:烈焰人