Minecraft:Time Marker: Difference between revisions
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Time markers will exist within the context of a specific world clock. This means that even though the different time markers are defined by different Timelines, only one Time Marker can exist with a particular id for a particular world clock. It also means that two world clocks can have a Time Marker with the same name. | Time markers will exist within the context of a specific world clock. This means that even though the different time markers are defined by different Timelines, only one Time Marker can exist with a particular id for a particular world clock. It also means that two world clocks can have a Time Marker with the same name. | ||
* Built-in uses of time markers | * Built-in uses of time markers | ||
** Some time markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in {{cmd|time}} commands. | ** Some time markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in the auto-completion list of the {{cmd|time}} commands, but can still be used. | ||
*** {{cd|minecraft:wake_up_from_sleep}} - the time to advance the dimension's default clock to when players in that dimension wake up after sleeping. | *** {{cd|minecraft:wake_up_from_sleep}} - the time to advance the dimension's default clock to when players in that dimension wake up after sleeping. | ||
*** {{cd|minecraft:roll_village_siege}} - the time of the dimension's default clock at which the random chance for a Zombie Village siege to occur should be evaluated. | *** {{cd|minecraft:roll_village_siege}} - the time of the dimension's default clock at which the random chance for a Zombie Village siege to occur should be evaluated. | ||
Latest revision as of 11:14, 12 September 2026
Template:Stub Template:Missing information A time marker is a feature that assigns a particular name to a specific (optionally repeating) point in time for a specific world clock. Time markers replace the previously predetermined names that could be used by Template:Cmd, for example Template:Cd or Template:Cd.
Time markers will exist within the context of a specific world clock. This means that even though the different time markers are defined by different Timelines, only one Time Marker can exist with a particular id for a particular world clock. It also means that two world clocks can have a Time Marker with the same name.
- Built-in uses of time markers
- Some time markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in the auto-completion list of the Template:Cmd commands, but can still be used.
- Template:Cd - the time to advance the dimension's default clock to when players in that dimension wake up after sleeping.
- Template:Cd - the time of the dimension's default clock at which the random chance for a Zombie Village siege to occur should be evaluated.
- Some time markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in the auto-completion list of the Template:Cmd commands, but can still be used.