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Minecraft:Dimension definition: Difference between revisions

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{{about|data pack contents|other uses|Dimension}}
{{about|data pack and behavior pack contents|other uses|Dimension}}
{{Update|Dimensions in Bedrock can now be configured via JSON; this page needs to contain it as well.}}
[[File:Floating Islands custom dimension.png|thumb|300px|A custom dimension using a [[dimension type|custom type]], a fixed [[Minecraft:plains]] biome, and the <code>minecraft:floating_islands</code> [[Minecraft:noise settings]].]]
[[File:Floating Islands custom dimension.png|thumb|300px|A custom dimension using a [[dimension type|custom type]], a fixed [[Minecraft:plains]] biome, and the <code>minecraft:floating_islands</code> [[Minecraft:noise settings]].]]
{{relevant tutorial|Adding a new dimension}}
{{relevant tutorial|Adding a new dimension}}
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Dimensions are stored as [[Minecraft:JSON]] files within a behavior pack, at the path <code><root BP>/dimension/<name>.json</code>.
Dimensions are stored as [[Minecraft:JSON]] files within a behavior pack, at the path <code><root BP>/dimension/<name>.json</code>.
Dimensions can also be created by [[Minecraft:Script API|scripts]] using the {{Cd|StartupEvent.dimensionRegistry.registerCustomDimension(''<identifier>'')}} method, although this is not required. If the same dimension is created using both methods, it will be overridden by the behavior pack JSON definition, and a content warning will be logged.


== JSON format ==
== JSON format ==
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<div class="treeview">
<div class="treeview">
* {{nbt|compound}} The root tag.
* {{nbt|compound}}: The root object.
** {{nbt|string|format_version}}: The format version of the file, requires <code>"1.26.50"</code> for all current features.
<!--** {{nbt|string|format_version}}: The format version of the file, requires <code>"1.26.50"</code> for all current features.-->
** {{nbt|compound|minecraft:dimension}}: The biome definition.
** {{nbt|compound|minecraft:dimension}}: A dimension definition.
*** {{nbt|compound|description}}
*** {{nbt|compound|description}}
**** {{nbt|string|identifier}}: A [[Minecraft:namespaced identifier]] for the dimension.
**** {{nbt|string|identifier}}: A [[Minecraft:namespaced identifier]] for the dimension. If this matches the identifier of a dimension registered by script, this definition will take priority.
*** {{nbt|compound|components}}: Components used to define the dimension's generation.
*** {{nbt|compound|components}}: Components that define the properties of the dimension.
**** {{nbt|compound|minecraft:default_biome}}: Defines the default biome used in the dimension.
***** {{nbt|string|biome}}: The identifier of the biome to make default.
**** {{nbt|compound|minecraft:dimension_height}}: Defines the height range of the dimension.
**** {{nbt|compound|minecraft:dimension_height}}: Defines the height range of the dimension.
***** {{nbt|float|min_y}}: The y level that is the bottom of the dimension. This must be a multiple of 16.
***** {{nbt|int|min_y}}: The bottom y-value of the dimension. Must be a number between -512 and 512.
***** {{nbt|float|height_range}}: The height of the dimension in blocks. This is added on top of {{cd|min_y}}. Can be a max of 1024.
***** {{nbt|int|height_range}}: The height range (distance between the bottom and top of the dimension). Must be a number between 16 and 1024. Must be a multiple of 16. The sum of {{cd|min_y}} and this value must not be greater than 512.
**** {{nbt|compound|minecraft:default_biome}}: Defines the default biome of the dimension.
**** {{nbt|compound|minecraft:generation}}: ''Required.'' Defines how the dimension generates.
***** {{nbt|string|biome}}: A biome identifier.
***** {{nbt|string|generator_type}}: The generator type to use for this dimension. Currently only {{cd|void}} is supported.
**** {{nbt|compound|minecraft:generation}}: Defines the generation of the dimension.
***** {{nbt|string|generator_type}}: A generator type. Can only be {{cd|void}}.
</div>
</div>


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|-
|-
| N/A
| N/A
| {{BiomeLink|The End}}
| {{BiomeLink|The End|link=The End (biome)}}
|-
|-
| e > {{frac|1|4}}
| e > {{frac|1|4}}

Latest revision as of 11:04, 4 September 2026

File:Floating Islands custom dimension.png
A custom dimension using a custom type, a fixed Minecraft:plains biome, and the minecraft:floating_islands Minecraft:noise settings.

Template:Relevant tutorial Dimensions are Minecraft:JSON files located in Minecraft:data packs Template:In and in Minecraft:behavior packs Template:In. They define new dimensions for the game. New dimensions added can be accessed by using commands, like Template:Cmd.

Usage

Java Edition

Dimensions are stored as Minecraft:JSON files within a data pack, at the path data/<namespace>/dimension/<name>.json. Alternatively, a Minecraft:Custom world preset can be used to customize all dimensions in a world. Dimensions stored separately override the dimension set in the selected world preset. This allows datapacks to only override a single dimension while keeping the other dimensions untouched. However, the user-selected world preset then doesn't have an impact on the given dimension.

Bedrock Edition

Dimensions are stored as Minecraft:JSON files within a behavior pack, at the path <root BP>/dimension/<name>.json.

Dimensions can also be created by scripts using the Template:Cd method, although this is not required. If the same dimension is created using both methods, it will be overridden by the behavior pack JSON definition, and a content warning will be logged.

JSON format

Java Edition

When stored as separate dimensions, they follow the following syntax:

Bedrock Edition

Generator types

void

Template:Exclusive Has no terrain generation. This generator has no additional fields.

debug

Template:Exclusive The generator type used when selecting Minecraft:debug mode in the world creation menu. This generator has no additional fields.

flat

Template:Exclusive The generator type used for Minecraft:superflat worlds.

noise

Template:Exclusive The generator used in all the default Minecraft:dimensions.

Biome sources

Template:Exclusive

checkerboard

The checkerboard biome source places biomes in a checkerboard pattern.

fixed

The fixed biome source, also called Minecraft:single biome, uses one specified biome everywhere.

multi_noise

A biome source that depends on multiple parameters defined in the Minecraft:noise router. Each biome is defined within a 4×4×4 cube based on the noise values at its edges.

the_end

The biome source used for Minecraft:the End dimension. This biome source has no additional fields.

Biomes are calculated based on each Minecraft:chunk for the x and z axes, and every 4 blocks for the y-axis.

  • If the distance from the chunk edges to the origin is 1024 or less, the end biome is assigned.
  • Otherwise, the biome is determined based on the erosion value (defined in Minecraft:noise router) calculated at the center of the chunk and the y-coordinate.
Erosion (e) Biome
N/A Template:BiomeLink
e > Template:Frac Template:BiomeLink
Template:Frac ≥ e ≥ −Template:Frac Template:BiomeLink
Template:Frac > e ≥ −Template:Frac Template:BiomeLink
e < −Template:Frac Template:BiomeLink

Multi noise parameter list

Template:Exclusive A multi-noise biome source parameter list is stored as Minecraft:JSON files within a data pack, at the path data/<namespace>/worldgen/multi_noise_biome_source_parameter_list/<name>.json. It is used to avoid changing world preset files when adding new biomes to experimental data packs.

The syntax is as follows:

    • Template:Nbt: A reference to a hardcoded parameter list preset. The available presets are overworld and nether.

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

External links

Navigation

Template:Navbox Java Edition technical

Minecraft:de:Dimensionsdefinition Minecraft:fr:Définition de dimension Minecraft:ja:カスタムディメンション Minecraft:pt:Definição de dimensão Minecraft:zh:维度定义格式