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Dragonwilds:Lodestone: Difference between revisions

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Teleporting between two lodestones costs an amount of law runes based on the distance between them and the amount of weight carried, with a minimum cost of one law rune. Note that the number shown on the lodestone map is calculated by the following:
Teleporting between two lodestones costs an amount of law runes based on the distance between them and the amount of weight carried, with a minimum cost of one law rune. Note that the number shown on the lodestone map is calculated by the following:


<math>Law\, runes = (Distance\, to\, target\, lodestone\, \div 1000) \times (Total\, weight\, \div 1000)</math>
<math>Law\, runes = (Distance\, to\, target\, lodestone\, \div 1000) \times (Total\, weight\, \div 1000)</math>{{CiteReddit|author=Mod Gifted|url=https://www.reddit.com/r/RSDragonwilds/comments/1wjwtf4/lodestone_cost_increases_with_each_teleport/pam9o8g/|title=
Lodestone cost increases with each teleport?|quote=Distance and carrying weight! There is some math behind it:
Lawrunes=(Distancetotargetlodestone÷1000)×(Totalweight÷1000)|date=18 September 2026|archiveurl=|archivedate=|notes=|name=LodestoneCost}}


For example, teleporting 8000 meters (the length of 2000 [[Dragonwilds:square tile]]s) while weighing 400 kilograms would require <math>8 \times 0.4 = 3.2</math> law runes which rounds to 3.{{Fact}}
For example, teleporting 8000 meters (the length of 2000 [[Dragonwilds:square tile]]s) while weighing 400 kilograms would require <math>8 \times 0.4 = 3.2</math> law runes, which rounds to 3.


==Recipe==
==Recipe==
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{{Crafting Tree|Lodestone}}
{{Crafting Tree|Lodestone}}


== Dowdun Reach ==
==Restrictions==
Players cannot build lodestones in [[Dragonwilds:instance]]d areas, inside [[Dragonwilds:Dragonkin Vault]]s, or in specific areas in [[Dragonwilds:Ashenfall]].
 
===Dowdun Reach===
[[File:Allowed Lodestones Areas Downdun Reach.png|thumb|Areas within Downdun Reach that allow the players to build Lodestones.]]
[[File:Allowed Lodestones Areas Downdun Reach.png|thumb|Areas within Downdun Reach that allow the players to build Lodestones.]]
Most areas within [[Dragonwilds:Dowdun Reach]] prevent the players from building lodestones, with the exceptions of The Approach, The Pastures, The Menagerie and The Courtyard. Refer to the image on the side.
Most areas within [[Dragonwilds:Dowdun Reach]] prevent the players from building lodestones, with the exceptions of The Approach, The Pastures, The Menagerie and The Courtyard. Refer to the image on the side.
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|date = [[Dragonwilds:29 July]] [[Dragonwilds:2026]]
|date = [[Dragonwilds:29 July]] [[Dragonwilds:2026]]
|ver = Eye on Ashenfall - 0.12.1
|ver = Eye on Ashenfall - 0.12.1
|update =  
|update = Fixed an issue where Lodestone teleports placed on the edges of the map could only be used one-way as they would fail to be displayed on the map.
* Fixed an issue where Lodestone teleports placed on the edges of the map could only be used one-way as they would fail to be displayed on the map.
}}
}}
{{UL
{{UL
|type=update
|type = update
|date=[[Dragonwilds:19 May]] [[Dragonwilds:2026]]
|date = [[Dragonwilds:19 May]] [[Dragonwilds:2026]]
|ver = Eye on Ashenfall - 0.11.2
|ver = Eye on Ashenfall - 0.11.2
|update = Teleportation now costs less law runes to travel across the map from the furthest edge of Fellhollow to the Temple Woods.
|update = Teleportation now costs less law runes to travel across the map from the furthest edge of Fellhollow to the Temple Woods.
}}
}}
{{UL
{{UL
|type=update
|type = update
|date=[[Dragonwilds:4 April]] [[Dragonwilds:2026]]
|date = [[Dragonwilds:4 April]] [[Dragonwilds:2026]]
|ver = 0.11.0.7 is now live!
|ver = 0.11.0.7 is now live!
|vernum = 0.11.0.7
|vernum = 0.11.0.7
Line 67: Line 71:
}}
}}
{{UL
{{UL
|type=update
|type = update
|date=[[Dragonwilds:8 July]] [[Dragonwilds:2025]]
|date = [[Dragonwilds:8 July]] [[Dragonwilds:2025]]
|ver=Eye on Ashenfall - 0.8.1
|ver = Eye on Ashenfall - 0.8.1
|update = Improved fade-in transitions when teleporting via lodestone.
|update = Improved fade-in transitions when teleporting via lodestone.
}}
}}
}}
}}


== Trivia ==
==Trivia==
* Unlike ''{{RSL|RuneScape}}'s (RS3)'' lodestone network, which requires no runes to activate or use, the lodestones of [[Dragonwilds:Ashenfall]] demand the use of [[Dragonwilds:law runes]] to function.
** However, in ''RuneScape'' 5 law runes are required to convert into fast travel charges. Allowing players to teleport to a lodestone at a faster rate.
*** In ''RuneScape'', players can teleport to any unlocked lodestone from anywhere in the world, although at a slower pace compared to traditional teleportation spells. In ''RuneScape: Dragonwilds'', however, players must physically interact with a lodestone to teleport to another.
 
==References==
{{Reflist}}


* Unlike ''{{RSL|RuneScape}}'s (RS3)'' lodestone network, which requires no runes to activate or use, the lodestones of [[Dragonwilds:Ashenfall]] demand the use of [[Dragonwilds:law runes]] to function.
** In ''RuneScape'', players can teleport to any unlocked lodestone from anywhere in the world, although at a slower pace compared to traditional teleportation spells. In ''RuneScape: Dragonwilds'', however, players must physically interact with a lodestone to teleport to another.
{{Base building}}
{{Base building}}

Latest revision as of 11:01, 10 October 2026

Template:External Template:Otheruses Template:Infobox Build A lodestone is a platform that allows the player to travel if another lodestone is placed elsewhere. When the first lodestone is built, the inactive lodestone in the Temple starting area becomes active as well. Teleporting between two lodestones costs a varied amount of Dragonwilds:law runes, depending on the distance of the target lodestone and the weight of the player.

Permanent locations

Template:Map

Teleportation costs

Teleporting between two lodestones costs an amount of law runes based on the distance between them and the amount of weight carried, with a minimum cost of one law rune. Note that the number shown on the lodestone map is calculated by the following:

<math>Law\, runes = (Distance\, to\, target\, lodestone\, \div 1000) \times (Total\, weight\, \div 1000)</math>Template:CiteReddit

For example, teleporting 8000 meters (the length of 2000 Dragonwilds:square tiles) while weighing 400 kilograms would require <math>8 \times 0.4 = 3.2</math> law runes, which rounds to 3.

Recipe

icon_4003.pngRecipe: {{{1}}}

File:Lodestone (Inactive).png
A Lodestone built

Recipe tree

Template:Crafting Tree

Restrictions

Players cannot build lodestones in Dragonwilds:instanced areas, inside Dragonwilds:Dragonkin Vaults, or in specific areas in Dragonwilds:Ashenfall.

Dowdun Reach

File:Allowed Lodestones Areas Downdun Reach.png
Areas within Downdun Reach that allow the players to build Lodestones.

Most areas within Dragonwilds:Dowdun Reach prevent the players from building lodestones, with the exceptions of The Approach, The Pastures, The Menagerie and The Courtyard. Refer to the image on the side.

Update history

Template:UH

Trivia

  • Unlike Template:RSL's (RS3) lodestone network, which requires no runes to activate or use, the lodestones of Dragonwilds:Ashenfall demand the use of Dragonwilds:law runes to function.
    • However, in RuneScape 5 law runes are required to convert into fast travel charges. Allowing players to teleport to a lodestone at a faster rate.
      • In RuneScape, players can teleport to any unlocked lodestone from anywhere in the world, although at a slower pace compared to traditional teleportation spells. In RuneScape: Dragonwilds, however, players must physically interact with a lodestone to teleport to another.

References

Template:Reflist

Template:Base building