Dragonwilds:Magic training: Difference between revisions
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== '''Methods''' == | == '''Methods''' == | ||
=== Resetting Tok-Xil with fast travel[[File:Tok-Xil.png|frameless|width=69x69]] === | |||
[[File:Safespot example 1.png|thumb|Safespot example 1]] | |||
This method involves fast travelling between 2 [[Dragonwilds:Tok-Xil]] spawns, almost killing them from safespots, and then fast travelling to the other one to reset their health. One Tok-Xil can give 1,800 experience in around 45 seconds, making it possible to gain up to 144,000 experience per hour, assuming all buffs are used ([[Dragonwilds:Knowledgable Nourishment|knowledgable nourishment]], [[Dragonwilds:Magical Focus|magical focus]], [[Dragonwilds:Lesser Magic Potion|lesser magic potion]]). Sometimes Tok-Xils in the [[Dragonwilds:Lava Fields]] don't immediately spawn after fast travel, making them unreliable for this method. The two near both pyramids are consistent but the one in the destroyed town requires the player to be some distance away before it spawns. One lodestone can be built a medium distance from the Tok-Xil to guarantee it spawns (on top of the big rock), and then another one in the safespot to get into the fight instantly. A safespot consists of a fence and a 2 by 2 elevated platform, with a roof at least 2 tiles above the player to prevent artillery staggers. | |||
[[File:Safespot example 2.png|thumb|Safespot example 2]] | |||
{{Skill training guides}} | {{Skill training guides}} | ||
Latest revision as of 11:03, 9 October 2026
Template:External Template:Stub width=70x70 This page details the optimal training methods for levelling up Dragonwilds:Magic. Note: Major combat changes are coming soon, and this guide will be updated and expanded once they are released.
Equipment
Equipment slots
| Category | Items progression (Late Game → Early Game) | ||||||
|---|---|---|---|---|---|---|---|
| Head | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Body | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Legs | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Trinket | Template:Plink | Template:Plink / Template:Plink* | Template:Plink | Template:Plink | N/A | N/A | N/A |
| Back | Template:Plink | Template:Plink | Template:Plink | N/A | N/A | N/A | N/A |
Armour Slots:
- Dragonwilds:Magic armour – Set Bonus: -50% Stamina Regeneration Delay , +10% Magic Attack Speed, +15% Magic Critical Chance
- Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Mystic Robes = Zamorak Robes). See this for a complete list.
- Dragonwilds:Trinkets:
- Amulet of Glory – Increases damage by 25%
- Amulet of Magic – Increased Magic Damage by 12.5%
- Inspiring Amulet of Magic – Increases Magic XP by 5%
- Unholy symbol – Increases damage by 15% at the cost of 15% health points
- Dragonwilds:Salve amulet* – Preferred over the Unholy Symbol for undead monsters, as it increases damage against them by 17%
- Dragonwilds:Capes:
- Magic Cape – Magic attacks have a small chance at costing no stamina when used.
Example setup
General advices
Methods
Resetting Tok-Xil with fast travelwidth=69x69
This method involves fast travelling between 2 Dragonwilds:Tok-Xil spawns, almost killing them from safespots, and then fast travelling to the other one to reset their health. One Tok-Xil can give 1,800 experience in around 45 seconds, making it possible to gain up to 144,000 experience per hour, assuming all buffs are used (knowledgable nourishment, magical focus, lesser magic potion). Sometimes Tok-Xils in the Dragonwilds:Lava Fields don't immediately spawn after fast travel, making them unreliable for this method. The two near both pyramids are consistent but the one in the destroyed town requires the player to be some distance away before it spawns. One lodestone can be built a medium distance from the Tok-Xil to guarantee it spawns (on top of the big rock), and then another one in the safespot to get into the fight instantly. A safespot consists of a fence and a 2 by 2 elevated platform, with a roof at least 2 tiles above the player to prevent artillery staggers.